{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Crazy Wisdom","title":"Episode #540: Own the Software or Go Amish","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/ea9b7702\"></iframe>","width":"100%","height":180,"duration":3445,"description":"Stewart Alsop sits down with Karol, a 3D generalist and digital artist with 25 years of experience, to talk about the evolving landscape of 3D art — from sculpting in ZBrush to the deep technical rabbit hole of Houdini, and how AI tools like Claude are quietly reshaping creative workflows. The conversation wanders into bigger territory: the singularity, accelerationism, the philosophical roots of Silicon Valley's techno-anxiety (including the Roko's Basilisk thought experiment and the writings of Nick Land), the slow unraveling of Hollywood's cultural monopoly, and what decentralized creative tools mean for independent artists. Stewart also points Karol toward the work of Fei-Fei Li and World Labs as a window into where 3D world modeling is heading next.Timestamps00:00 — Karol's 25-year journey from Photoshop and 2D art into Cinema 4D and the world of 3D.05:00 — Why Houdini blew the ceiling off every other 3D program, and how node-based coding changed Karol's creative process entirely.10:00 — The tension between visual thinking and technical thinking, and how constant digital stimuli has degraded Karol's internal imagination.15:00 — Stewart reflects on Claude Code and how AI is about to dissolve the technical barriers in Houdini the same way it did for programming.20:00 — The Sphere in Las Vegas, projection mapping, drone polo, and Stewart's vision for intimate tech-integrated experiences.25:00 — Roko's Basilisk, fear-driven accelerationism, and why Latin America never caught the Silicon Valley doomsday bug.30:00 — Hollywood's cultural machine, shared Western boogeymen, and how decentralized 3D art is replacing the $100M production monopoly.35:00 — Karol's eclectic client roster: Utah Jazz, Apple, League of Legends, and a Buddhist temple in Los Angeles.40:00 — Gaussian splatting, photogrammetry, point clouds, and where world models are taking 3D next.45:00 — The freelance vs. studio dilemma, brutal VFX industry crunch culture, and Stewart's plan to own his entire...","thumbnail_url":"https://img.transistorcdn.com/UZbrDrlO5VTfDNcq188THwbv0T09vcmLyzx3BcPI9bs/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS81Y2Rj/OGFiMTYyMGFkNTM5/N2NjOWI2MWM5YzQ1/YTc2Ny5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}