{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Gaming Tech Brief By HackerNoon","title":"Designing a Video Game: Principles and Rules of Modern Level Design","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/f28782cc\"></iframe>","width":"100%","height":180,"duration":1098,"description":"\n        This story was originally published on HackerNoon at: https://hackernoon.com/designing-a-video-game-principles-and-rules-of-modern-level-design.\nToday's gamers expect levels that are not only visually stunning but also richly interactive and immersive. How can we reach these expectations as developers?\nCheck more stories related to gaming at: https://hackernoon.com/c/gaming.\n            You can also check exclusive content about #game-design, #level-design, #games, #video-games, #game-development, #gaming, #how-to-make-a-game, #game-developer,  and more.\nThis story was written by: @beatboyninja. Learn more about this writer by checking @beatboyninja's about page,\n            and for more stories, please visit hackernoon.com.\nIn essence, level design refers to creating levels, stages, or missions within a game. But this description barely scratches the surface of what level design embodies. It's not merely about placing objects, enemies, or environmental artwork. It's a more profound and intricate process – it's about crafting experiences.","thumbnail_url":"https://img.transistorcdn.com/BfMc-ZovSv4rGmZkeFGyHIHwikXuq6NLDmb3tagtH1I/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxMjcxLzE2ODMz/MTY1MTItYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}