{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Gaming Tech Brief By HackerNoon","title":"The Problem With Wplace and the Case for Inviolable Artworks","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/f899a352\"></iframe>","width":"100%","height":180,"duration":617,"description":"\n        This story was originally published on HackerNoon at: https://hackernoon.com/the-problem-with-wplace-and-the-case-for-inviolable-artworks.\n             Why does Wplace struggle where r/place succeeded? See why Wplace moderation is doomed and how Pixart.world finally solves the griefing dilemma. \n            Check more stories related to gaming at: https://hackernoon.com/c/gaming.\n            You can also check exclusive content about #pixel-art, #webgame, #gaming, #product-launch, #web-development, #webdev, #product-design, #game-design,  and more.\n            \n            \n            This story was written by: @quyhoang. Learn more about this writer by checking @quyhoang's about page,\n            and for more stories, please visit hackernoon.com.\n            \n                \n                \n                TL;DR: Collaborative pixel art shouldn't feel like an endless chore of fixing vandalism, nor should it require a team of moderators constantly scrutinizing every corner of the map just to keep it clean. I built Pixart.world to solve these systemic flaws. By making artworks inviolable, we’ve created a safe space where you can focus on creating, not defending, and completely removed the need for excessive micro-moderation.\n        \n        ","thumbnail_url":"https://img.transistorcdn.com/BfMc-ZovSv4rGmZkeFGyHIHwikXuq6NLDmb3tagtH1I/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzQxMjcxLzE2ODMz/MTY1MTItYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}