{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Zalet","title":"Nikola Damjanov","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/fb53b032\"></iframe>","width":"100%","height":180,"duration":10438,"description":"Dobrodošli na Zalet Podkast — podkast o dizajnu digitalnih proizvoda!\nImamo novog gosta! U ovoj epizodi smo ugostili Nikolu Damjanova. Nikola je 3D generalista, dizajner i inženjer. Trenutno radi kao Principal Technical Artist u kompaniji Nordeus. Uživajte u putovanju kroz njegovu živopisnu karijeru. \n🎞 Poglavlja\n00:00 Hvatamo zalet\n04:00 Nikolin razvojni put\n44:00 Zašto i kako se prave igre?\n50:30 Diablo i biznis modeli igara\n53:30 Kakav je proces pravljenja igara i kako dodajemo nove funkcionalnosti\n01:00:00 Igranje i zavisnost\n01:07:00 Efemernost i održivost proizvoda\n01:10:00 O riziku i tržištu\n01:23:40 NTF i kripto\n01:27:30 UX u igrama i dizajn nivoa\n01:34:50 O novim paradigmama u gejmingu\n01:41:00 Kontekst u kome se koriste proizvodi i igraju igre\n01:46:15 O ličnim projektima\n01:55:00 Muzej Brojeva\n02:02:30 Bijenale umetnosti\n02:06:40 O istraživanju i stvaranju\n02:15:30 O saradnjama sa velikim brendovima\n02:20:00 Nikolino pitanje za nas — ide gas\n02:29:50 Kako alati koje koristimo utiču na ono što pravimo\n02:32:35 Da li biznis softver mora da bude dosadan\n02:38:20 O korporativnim dronovima\n02:41:15 Šta igramo u poslednje vreme\n02:52:27 Odjavica\n🌐 Nikola na internetu\n· https://rs.linkedin.com/in/nikoladamjanov\n· https://x.com/damjanmx\n· https://www.instagram.com/damjanmx/\n🍉 Reference\n· SKC https://g.co/kgs/gBnLTxm\n· Stefan Trkulja https://youtu.be/gsK36YE3Wkg\n· ETF https://www.etf.bg.ac.rs/\n· Metropolitan https://youtu.be/ri-cFi1YL2c?feature=shared\n· Fresh Wesh https://vimeo.com/freshwesh\n· Ars Electronica https://ars.electronica.art/news/en/\n· Nordeus https://nordeus.com/\n· Proceduralni modeling https://en.wikipedia.org/w/index.php?title=Procedural_modeling&oldid=1275192846\n· r/programiranje https://www.reddit.com/r/programiranje/\n· Boogerman https://en.wikipedia.org/wiki/Boogerman:_A_Pick_and_Flick_Adventure#Legacy\n· Diablo Immortal https://en.wikipedia.org/wiki/Diablo_Immortal\n· AAA https://en.wikipedia.org/wiki/AAA_(video_game_industry)\n· Core loop...","thumbnail_url":"https://img.transistorcdn.com/miOgUTGYWMYcD994b1U4gA_1pbRu3pq0T41Ez9GHzjE/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzI0ODIxLzE2MzU0/MTM3NzAtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}