{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"The General Podcast","title":"Bing Gordon (EA) x Stephen Piron (Pickford) on reinventing storytelling","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/fd851f1b\"></iframe>","width":"100%","height":180,"duration":2712,"description":"Bing Gordon joined Electronic Arts in its earliest days as Chief Creative Officer and helped build it into the gaming powerhouse it is today. He was one of the first believers that interactive media could be a true art form, and over his career he shaped iconic games like The Sims, Madden, and Farmville. Few people have thought harder about what makes a story truly work.Stephen Piron is the founder of Pickford, a new kind of studio where the audience drives the plot in real time. His big idea is that if you scream at the TV, the TV should scream back. Before Pickford, Stephen built the world’s first deepfake (the Joe Rogan one) while working on his previous startup, Dessa, which was eventually acquired by Square.Right off the bat, you’ll hear them dive into one of the most famous ad campaigns in tech history—EA’s “Can a Computer Make You Cry?” Bing shares the story behind that ad, and Stephen admits he has it framed on his office wall. From there, they get into the multiple reinventions of Hollywood, how you build character bibles and narrative arcs in the age of AI, why hits are always flukes until they’re not. It’s a conversation about what it really takes to build an interactive platform that changes the way stories get made. You’ll learn:The origin story of the iconic “Can a computer make you cry?” ad and why it mattered more than any product marketingWhy Electronic Arts once believed it would become “the new Hollywood” and what that taught Bing about storytellingWhy most AI storytelling efforts fail by trying to make old stories cheaper instead of inventing new formatsWhy character bibles and narrative guardrails matter more than promptsHow Pickford is borrowing from centuries-old storytelling structures and updating them for real-time interactionWhy hits still matter more than platforms (and why every platform eventually needs one)How AI might actually create more work for storytellers, not lessHow Pickford worked with SAG to design a new, AI-era...","thumbnail_url":"https://img.transistorcdn.com/N-1p3XIEyEjCUxWdYitTH0E15NVtmrVv5g7qxd9tinc/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS80Yjhh/ODEyMDcyZDY5OTE4/NDhiMzFlY2Y3N2E2/MTNiYi5wbmc.webp","thumbnail_width":300,"thumbnail_height":300}