{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Game Dev Podcast | Coffee with Butterscotch","title":"[Ep320] Non-ergonomically Close","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/fdbe33d8\"></iframe>","width":"100%","height":180,"duration":3302,"description":"Hail, Shenanites! In this episode, we discuss good gestures, brain quirks, and arbitrary rules. The first step of any undertaking is visibility. You can’t think about the problems you’re trying to solve until you know what those problems are. If you don’t know what you’re trying to do, then you’re just doing things randomly. And like we’ve said before, it’s fine to flip randomly, but you better know what gradient you’re looking for.","thumbnail_url":"https://img.transistorcdn.com/57RnUDMrX7h6l91fJ2kOsVBxjM7ppOThe0dep8MNmrA/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzMxMTcxLzE2NTM1/MDM3OTEtYXJ0d29y/ay5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}