{"type":"rich","version":"1.0","provider_name":"Transistor","provider_url":"https://transistor.fm","author_name":"Flow State","title":"Tunic did something Elden Ring could never","html":"<iframe width=\"100%\" height=\"180\" frameborder=\"no\" scrolling=\"no\" seamless src=\"https://share.transistor.fm/e/ffe3df70\"></iframe>","width":"100%","height":180,"duration":482,"description":"Andrew Shouldice, creator and lead developer of Tunic, was actually heavily inspired by The Legend of Zelda, a game known for having many secrets that, depending on your perspective, are either genius or obtuse. But Tunic is heavily inspired also by games like Fez, Dark Souls, and Elden Ring. These are all games I have never played.\nTunic got me to love a Soulslike.\n0:00 - The conundrum\n1:24 - What people actually mean when they compare Tunic to Elden Ring\n2:05 - How Tunic gripped me\n4:09 - How Tunic makes difficulty fun\n6:49 - Tunic is GORGEOUS\nMY LINKS\nFind MY Discord, Twitter, Instagram, and Twitch at https://matthorton.live\nMB01XIRFX2S97ZD","thumbnail_url":"https://img.transistorcdn.com/BAGS3dRjCGBYflzDVJ_q_46YoAZjj3DFIb_yf55hmyY/rs:fill:0:0:1/w:400/h:400/q:60/mb:500000/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS84ZDk3/OGExMzQxNWE3NDBi/MjUxMzhmZTgyZDdi/YjdiYS5qcGc.webp","thumbnail_width":300,"thumbnail_height":300}