Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design

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Summary

In this episode we aimed to talk about how the number of players in games affected games design. Our initial aim was to talk about solo games, including Joe’s Swords of the Skulltakers solo RPG. To do that justice, though, we’ve left solo games for a later episode. Enjoy the episode and get in contact, […]

Show Notes

dogs-playing-pokerIn this episode we aimed to talk about how the number of players in games affected games design. Our initial aim was to talk about solo games, including Joe’s Swords of the Skulltakers solo RPG. To do that justice, though, we’ve left solo games for a later episode.

Enjoy the episode and get in contact, email podcast@dicingwithdesign.com, tweet @dwdpodcast, find us on Facebook and Google+ and now you can record a message by clicking, “Send us a voice message” on our website. We look forward to hearing from you.

00:00:00 Intro

00:00:50 Updates, including: Lego, Ramses Pyramid, Warpack, Fantasy Battles, Ticket to Ride, A Game of Thrones LCG, Chaos Reborn, X-COM

00:21:20 Pumpkin Bomb: We recently play-tested Joe’s superhero – based narrative RPG, so Col and Grant give Joe their feedback from the session.

00:45:50 We discuss games design and player count, including: Warhammer, Triumph and Treachery, Small World, Werewolf, LARP, Pro-Wrasslin’ Battle Royale, Ankh Morpork, Risk, Magic: The Gathering, L5R, Space Hulk, Sedition Wars, Poker, Historical Wargames, Star Wars: The Old Republic, World of Warcraft

01:30:50 Outros and contact details

The post Episode 22 – Player Numbers and Pumpkin Bomb Playtesting appeared first on Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design Podcast.

What is Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design?

The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play.



We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play a lot so there's plenty to talk about! Check out our site at www.dicingwithdesign.com and get in touch with us there, or on twitter at @gamercolin @joejprince or @grantsensei . Let us know what you think!