Game Dev Podcast | Coffee with Butterscotch

Hey there, Shenanites! This week we talk about living and working in dog time, the neverending metamorphosis of our games, and the invaluable impact of using different shapes and colors in game design. In our quest to conquer parallel parking, we’re ready to put aside our hopes of flying cars for sideways cars! And we’re looking to see if anyone is up for making the most epic game of all time, Hero Spa! Anyone? Anyone?

Show Notes

Hey there, Shenanites! This week we talk about living and working in dog time, the neverending metamorphosis of our games, and the invaluable impact of using different shapes and colors in game design. In our quest to conquer parallel parking, we’re ready to put aside our hopes of flying cars for sideways cars! And we’re looking to see if anyone is up for making the most epic game of all time, Hero Spa! Anyone? Anyone?

Questions answered (abbreviated):

  • IrishLuck: How often do you remove a large portion of a game when you realize it doesn’t work?
  • ambersarcade: What are you doing in Levelhead and Scuffle Buddies to help people with disabilities play easier? In gamedev circles, can you tell if accessibility awareness/implementation is becoming more important before games are shipped (not in post-release patches)?
  • the_rumpus: You've mentioned the "Bscotch citadel of code" of useful scripts and such from jams and projects. What's your preferred way to archive stuff and easily access it for later? How is the Citadel sausage BUILT?!
  • Angrymuffin: In episode 24 (Sam’s Chest Meat) you talked about the value (or lack thereof) of things like Amazon Underground and using Humble Bundle within a year of a game launch. You said that these things help boost the tail end and used the example of 1-2 years after Crashlands launch “maybe” going to $5 on Steam and $1 on mobile. But you raised the price on mobile as lowering it had a negative effect on sales. Has this experimentation changed your view on lowering game prices well into the tail?
  • coolaboola: Hosting the first ever Global Level Head Level Jam on launch weekend?

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What is Game Dev Podcast | Coffee with Butterscotch?

Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.

Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net