WEBVTT

NOTE
This file was generated by Descript 

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Tey: Oh,

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I don't know how far in advance
I'm listening to episodes.

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So, am I the first guest?

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Alison : You're the first guest.

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You're the first guest.

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Tey: I'm of gonna cry!

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That's that's beautiful.

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Matt Start: Hi Alison.

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Hi, Alison.

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Alison : Hi Matt.

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Hi Matt.

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I'm so excited.

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Matt Start: I know we're
super psyched today because...

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... Alison : we have our very
first guest for ADHd20!

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Matt Start: Doooooh!

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That's amazing.

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Yeah, it's our very first guest and he's
someone that we both respect so, so much.

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He's an inspiration to us.

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He is, a kind of a full time, game
master for you every Thursday night.

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Alison : Living the dream.

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That GMing for me is the dream, but
like being a full time game master.

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Tey: It is.

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Matt Start: Yes, is, it is.,

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Tey: That's how I, that's
how I'll introduce my voice.

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Hi everyone.

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I'm Alejandro Tey.

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I use he/him pronouns and I am living the
dream of being Alison's GM every Thursday.

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That is the dream.

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Matt Start: That's the perfect intro.

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Alison : So, you guys have heard
me talk about Tabletale Games,

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I feel like in most episodes.

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Because Thursdays, they're the days that
I get to play with the Tabletale crew.

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They're my favorite days of
the week now, because of that.

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So yeah.

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Give us, give us a little introduction.

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Tell us about yourself and
then tell us about Tabletale.

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Tey: Bwawm!!

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The year is 2020.

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It is January.

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Everything is going great in the life
of this sweet little theater nerd.

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I'm getting ready to, start a
workshop production of my play, The

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Isle of Sugar, which is a  tabletop
RPG slash theater experience, that

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is also based in my grandparents'
experience with the Cuban revolution.

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So yeah.

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Oh my gosh.

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We should talk about this.

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Yeah.

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So how to take an uninitiated
audience member, cuz that's

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the thing with RPGs, right?

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Is like.

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you go in knowing I'm gonna play an RPG,
even if you don't know the rules, someone

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has said here's what you need to know
about the rules, or don't worry, I'll

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walk you through the rules, but you know
you're gonna go into play in an RPG.

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So, so the question there was, how
do you take an uninitiated audience

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member, an audience member who's maybe
just like I'm coming in to do a play.

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Maybe I've heard there's
some participation.

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That's all I know.

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And then secretly we're gonna
play an RPG also, it's based

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into docudrama also, yeah.

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Yeah.

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So this is very cool.

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So I'm getting ready to do that.

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Um, me and my wife are like
going on our honeymoon.

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I'm like running games online for
strangers that, you know, I convince

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myself this is research for my play
uh, but maybe it's also just for me?

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So I'm doing all of that.

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Nothing could possibly go wrong.

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We have an extension.

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The run of the show does fantastic.

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It gets extended.

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We're gonna go into March in
like a new space and everything.

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And then something happened that y'all
might have heard of, or might be aware of.

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Alison : Oh, my.

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Tey: And everything shut down.

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And all of the gigs that I had been
doing, even beyond Isle of Sugar, like

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all my theater work and all my teaching
work just vanished into the wind.

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(breath)

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And then, uh, I said to the internet,
Hey, there, I'm a dear sweet theater

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nerd who just lost all my foreseeable
employment for who knows how long, Uh,

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I'm gonna be running some games online.

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Maybe you want to play, and maybe you
wanna toss a coin or two to your Witcher.

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And it went really well.

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It went really well.

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I did that for a couple weeks
and, and there was such a massive

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need at that time for connection.

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'Cause you know, we were all,
we all had to quarantine.

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We all had to be away from each other and

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Alison : For just six weeks, right?

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Tey: For only six weeks,
I mean that's right.

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You know, we're gonna flatten the curve.

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This is gonna boost me until we get
through the other side and then we'll

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pick up the pieces and see what's left.

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And so when that did not happen, my,
my friend and player from my home game,

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Zack Berinstein, called me up and was
like, Hey, I see what you've been doing.

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It's a great idea.

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But A.

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You are charging way too little.

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And B.

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Would you like to take this
more seriously as a business?

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And I said yes to both of those things.

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And then we went on a two year
journey into Tabletale Games.

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Um, yeah.

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Yeah.

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Yeah.

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Matt Start: I did not
know that origin story.

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I am heartbroken that
I missed Isle of Sugar.

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Tey: You didn't, it's gonna,
it's gonna come back around.

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I'm going to find some way to do it.

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you might have to go to another state to
experience it, but it'll live somehow.

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Alison : I also don't think I realized
that we got to play with you so close

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to the beginning of all of it, because
I think our first game was June.

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We bought Matt as a birthday gift cuz
of our mutual friend Corinne had, when

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Tey: Yeah.

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Alison : started up said, look at the
cool thing that my friends are doing.

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And so we just kind of on a lark, we were
like, this would be a cool birthday gift.

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So we did a private session with you.

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Tey: And y'all are some
of my favorite players.

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Like that's the thing, like I
wanna keep playing with y'all

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as long as I possibly can, too.

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Matt Start: Oh, okay.

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Alison : Yeah.

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Twist our arms.

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We will.

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Yeah.

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So With Matt and Evan and Fitz, we have
played several one shots, a four shot

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series that we've talked about before, to

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Tey: Sharp-eared listeners will recall
that I murdered Alison's first character.

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Alison : You murdered Lav.

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Yep.

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Tey: And I listened, I listened to
that episode and, had a little minor

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anxiety attack where I was like,
oh God, I've caused real life pain!

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Alison : You elevated a story.

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That's the whole point of that is that you
gave something made up, fantasy, right?

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Meaning and stakes and
that's, that's beautiful.

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Tey: But like a really interesting thing
to talk about with these games because,

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and I feel it especially being a GM.

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You have to have such care to the humans
involved because we invest so deeply.

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And like you all have talked about
before there is a piece of you in

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these characters and being aware of
that and being respectful of that.

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And also allowing those pieces of
you to rise to heroic challenges is

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sort of what the game is all about.

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Like, you can't leave the kid gloves on.

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But at the same time, you know,  there
are people for whom I know that GMing is

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like a power trip and I am just here to
be able to express some kind of control

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maybe that I don't have in my life.

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Alison : And it's a very dangerous place
to be in because you have such power

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and you need to wield it responsibly.

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That's my soapbox moment.

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I'm not blowing smoke.

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I'm staring at two of my favorite
GMs to play with, Matt and Tey.

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And I don't feel that
way about either of you.

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I mean, you're, you both are very good
at  challenging and pushing on players.

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We have to play at our level.

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But I, yeah, I don't, I've never
felt a power trip situation, so

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Matt Start: Thank you.

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Thank you.

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We are kind of supporting the players
and yet Lav's death made it onto a

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podcast, it was such a big event.

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It was so important and
it's so necessary to do.

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Alison : Of all of the ways for Lav to go
and all of the NPCs to kill her, the fact

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that it was Vecna and everything going
on with Stranger Things and Vecna is.

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I've had so many friends now
because I had told them that

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Vecna is who killed my character.

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See, I didn't say Tey.

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I said Vecna..

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Becca, um, And they now have
watched Stranger Things.

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They're like, that's the same one
that killed you and, well, yes and

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no, not really, but yet, but yeah.

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So

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Tey: It's a big multiverse out there.

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Matt Start: I would also like to
point out that, that Vecna killed

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us before Season Four 4 premiered.

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Tey: True.

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It had not announced.

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And,

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Matt Start: I think you were ahead of the
curve there, as Vecna the killing machine.

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Tey: We were doing multiverse
shenanigans before, before Dr.

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Strange, before Everything
Everywhere All At Once.

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Big plug for that movie.

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Go see that movie.

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It's so good.

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Matt Start: I gotta
see it, I gotta see it.

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Tey: It's so good.

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Yeah.

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Matt Start: Oh, speaking of
which side note, apparently,

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I have not seen the movie yet.

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I'm dying to see it.

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Tey: Oh, Everything
Everywhere All At Once?

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Matt Start: Yeah.

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Yeah.

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Sorry.

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Everything Everywhere All At Once.

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The directors during that

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Tey: The Davids.

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Matt Start: Thank you.

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I think it's the Davids.

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There was some, some aspect of the
movie that, kind of speaks to the, the

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mindset of someone with ADHD in some way.

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And he discovered during the filming of
that,  that he does in fact have ADHD.

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He's like, oh, wow.

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Okay.

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That makes sense.

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That's why I wanted to go there.

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And that's what it is.

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So.

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Tey: There's something so fascinating
about that because so those

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directors, I would characterize
their style as like sensory overload.

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Like it's like constant sensory
stimulus and input, but there's

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something really interesting.

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And I think over the course of their
career, you see them honing it and

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defining it, cuz Everything Everywhere All
At Once definitely has a sensory overload.

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But I don't know.

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I felt carried in it.

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I felt buoyed.

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Like I could make my way through
the movie, even if it was a lot

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happening, it was never like, oh, whoa.

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I'm just totally lost and shutting down.

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I don't know.

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There was like, there was such a clear,
cohesive through line and like a pull

00:09:51.391 --> 00:09:55.081
that's not just we slapped a bunch of
stuff on the wall and now it's all there.

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Now you sift through it, you know?

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Matt Start: Um, Alison, you, you
do have some topics cuz otherwise

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we'll just, we could just tangent for

00:10:03.019 --> 00:10:04.989
Alison : Would be on
brand and I wouldn't mind.

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Um, so in preparation for Tey coming,
one thing I have gotten to know

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is that Tey loves a D100 table.

00:10:13.345 --> 00:10:17.426
There are tables in all that we
do .Your wild magic surge table

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is a thing of art and beauty.

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So in that same spirit, this is actually
something that I've been meaning to do

00:10:23.365 --> 00:10:27.445
pretty much since we started this, I
have finally put together a D100 table,

00:10:27.445 --> 00:10:32.235
an ADHD100 table that will become, you
know, just like the outline, the thing

00:10:32.235 --> 00:10:35.805
we'll probably forget about half the
time, but, you know, keep us honest.

00:10:36.615 --> 00:10:41.172
And in the spirit of my ADHD,
naturally it is not finished.

00:10:42.132 --> 00:10:44.562
Cause why would I have
finished something I started?

00:10:44.802 --> 00:10:49.662
So I'm hoping that maybe you could help
with a, like a couple of questions to

00:10:49.662 --> 00:10:51.722
like cherry on the top of the sundae.

00:10:51.912 --> 00:10:54.442
But I'd also like for, to also
go ahead and roll some D100s so

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we can break open this table.

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Tey: I'm so I am so happy.

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I am kid in a candy store right now.

00:11:00.357 --> 00:11:04.927
Because the, Okay, so right before
we get into this, the reason why I

00:11:05.287 --> 00:11:13.357
love random tables is because to me,
that's, that is the third element of

00:11:13.357 --> 00:11:19.267
what makes a tabletop game so good.

00:11:19.267 --> 00:11:24.504
And so juicy is you, have, your
players each coming to the table,

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you have a mechanics system of some
kind that allows for, you know,

00:11:31.444 --> 00:11:35.734
resolution of these narratives,
strings and conflicts or whatever.

00:11:36.244 --> 00:11:41.063
And then you have random chance,
just random ass chance and the way

00:11:41.139 --> 00:11:46.714
that can spur creativity and allow
stories to take new directions that

00:11:46.714 --> 00:11:48.994
you did not conceive of in your mind.

00:11:49.804 --> 00:11:50.835
It's fantastic.

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Especially if you're in the GM
chair, you are naturally always

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thinking a couple of steps ahead.

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You're always thinking of like,
Okay, well, if they do this,

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then probably will do this.

00:12:01.217 --> 00:12:05.200
Even if you're a very fly by the
seat of your pants, improvisational

00:12:05.200 --> 00:12:09.850
GM, which I am like, I do not don't
script anything ahead of time.

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Even if you have that, you already
have in your mind, maybe like the next

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five or six moves at least, but when
you roll it on a table, you can't plan

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for that and you just have to react.

00:12:21.538 --> 00:12:26.128
And that state of being of just
reacting is my favorite thing.

00:12:26.248 --> 00:12:28.408
So that's a very long way
of saying I'm ready to roll.

00:12:28.441 --> 00:12:28.681
Alison : All right.

00:12:28.778 --> 00:12:29.738
Tey: What, what order are we?

00:12:29.768 --> 00:12:29.978
What

00:12:30.211 --> 00:12:31.531
Alison : Well, why don't
we roll initiatives?

00:12:34.838 --> 00:12:35.678
Tey: Oh, dang.

00:12:35.678 --> 00:12:35.680
Oh, dang.

00:12:35.685 --> 00:12:36.068
Okay.

00:12:38.198 --> 00:12:39.998
Oh, seven.

00:12:40.263 --> 00:12:41.025
Alison : I rolled a four,

00:12:41.745 --> 00:12:42.675
Matt Start: Twelve.

00:12:42.725 --> 00:12:42.885
Alison : Matty!

00:12:42.905 --> 00:12:43.025
Tey: Matt.

00:12:43.185 --> 00:12:46.545
Alison : The big winner today,
Matt, what was your D100 role?

00:12:47.224 --> 00:12:50.194
Matt Start: My D100 role is 79.

00:12:50.569 --> 00:12:51.529
Alison : This is so exciting.

00:12:51.529 --> 00:12:53.839
This is our first ADHD100 read.

00:12:53.839 --> 00:12:54.379
I love it.

00:12:54.529 --> 00:12:55.219
I'm so happy.

00:12:56.389 --> 00:12:56.689
All right.

00:12:56.689 --> 00:12:57.529
79.

00:12:58.398 --> 00:13:01.518
What advice do you have for someone
recently diagnosed with ADHD?

00:13:02.472 --> 00:13:08.682
Matt Start: My advice, for besides listen
to this podcast, because I think you could

00:13:08.982 --> 00:13:15.158
both learn about ADHD & D&D at the same
time, maybe something you're not, you

00:13:15.158 --> 00:13:16.478
know, doing currently, which you should.

00:13:16.802 --> 00:13:21.362
Definitely I feel like
number one, congratulations.

00:13:21.422 --> 00:13:22.262
Like you're lucky.

00:13:22.349 --> 00:13:27.091
I think that before I was diagnosed with
ADHD before I kind of started to put all

00:13:27.091 --> 00:13:32.470
of these pieces together, there was loss,
there was depression, there was confusion.

00:13:32.470 --> 00:13:39.411
There was just beating the shit outta
myself, because I didn't understand that

00:13:39.741 --> 00:13:44.991
it is my brain that's working differently
and that's totally okay, right.

00:13:45.051 --> 00:13:46.161
You're born with what you get.

00:13:46.311 --> 00:13:48.471
And so the first thing I would say is.

00:13:48.824 --> 00:13:50.024
You wanna have coffee?

00:13:50.174 --> 00:13:51.044
Let's talk about it.

00:13:51.134 --> 00:13:51.584
Seriously.

00:13:51.584 --> 00:13:53.129
Let us, let's just talk.

00:13:53.129 --> 00:13:54.839
Let's just, what questions do you have?

00:13:54.869 --> 00:13:58.469
And do that with everybody
that you can possibly find

00:13:58.474 --> 00:14:00.362
that knows that they have ADHD.

00:14:00.455 --> 00:14:03.682
And, yeah, just find that community
that instantly exists, right?

00:14:03.750 --> 00:14:09.300
Find your crew and hang out with them as
much as you can, because you're not alone.

00:14:09.305 --> 00:14:11.983
That's the main thing it's
like, The joy definitely is.

00:14:12.133 --> 00:14:13.753
Oh, thank God, you're not alone.

00:14:14.083 --> 00:14:14.803
So that's what I would do.

00:14:15.703 --> 00:14:17.453
Call me up, is what I would say.

00:14:17.503 --> 00:14:18.793
Tey: That's really beautiful.

00:14:18.853 --> 00:14:20.263
Can I ask a follow up?

00:14:20.353 --> 00:14:23.230
May I just grab the wheel of
y'all's podcast for a second?

00:14:23.723 --> 00:14:26.843
what, What is involved in a diagnosis?

00:14:26.848 --> 00:14:30.043
Like people talk about diagnosed,
not diagnosed, et cetera, like for

00:14:30.043 --> 00:14:31.973
y'all what was that process like?

00:14:31.978 --> 00:14:33.203
What did that look like?

00:14:33.402 --> 00:14:34.842
Do they poke you with a needle?

00:14:34.842 --> 00:14:35.892
Like, I don't know.

00:14:35.892 --> 00:14:36.522
I hope not.

00:14:37.161 --> 00:14:39.164
Matt Start: And that's a funny
thing, because that was 20 years

00:14:39.164 --> 00:14:44.291
ago that I got that diagnosis and
I wonder now what it would be like.

00:14:44.551 --> 00:14:48.075
Um, It seems to still be
just a list of questions.

00:14:48.099 --> 00:14:51.769
Alison : I was diagnosed seven
years ago, so yeah, it, I

00:14:51.856 --> 00:14:52.366
Tey: With a list.

00:14:52.426 --> 00:14:52.982
It's a list of

00:14:52.982 --> 00:14:53.386
Alison : Mm-hmm

00:14:53.932 --> 00:14:54.632
Matt Start: Can confirm.

00:14:54.773 --> 00:14:55.193
Alison : Mm-hmm

00:14:55.739 --> 00:14:55.979
Tey: Questions?

00:14:56.056 --> 00:14:57.675
Like like a, like a, Like a quiz?

00:14:57.675 --> 00:14:58.056
Like,

00:14:58.123 --> 00:14:58.173
Matt Start: Yeah.

00:14:58.713 --> 00:15:01.226
Alison : I'm sure it's
different for children, teens.

00:15:01.290 --> 00:15:04.234
because I basically walked
into the doctor's office and

00:15:04.234 --> 00:15:06.084
said, I know I have ADHD.

00:15:06.151 --> 00:15:07.618
I've always had ADHD.

00:15:08.278 --> 00:15:09.658
What are we gonna kind of do about it?

00:15:09.658 --> 00:15:13.904
but even, Once I got officially
diagnosed in my doctor's office, I

00:15:13.904 --> 00:15:16.004
didn't do anything about it for years.

00:15:16.064 --> 00:15:20.174
I, I was 37 before I started any
kind of therapy practice for it.

00:15:20.354 --> 00:15:24.734
I've only just now tried medication
for it in the last six months.

00:15:25.364 --> 00:15:27.844
So the diagnosis then
was, was  oh, okay, cool.

00:15:27.891 --> 00:15:30.403
There's There's a label for
this I'm part of something.

00:15:31.281 --> 00:15:36.447
This whole time, society has been making
me feel lazy, unmotivated, you know, like

00:15:36.447 --> 00:15:39.897
something's wrong with me for not being
able to finish projects that I start.

00:15:40.557 --> 00:15:44.797
For being anxious about things that
the rest of the world deems dumb.

00:15:44.797 --> 00:15:48.898
I've had many, many people in the
past tell me you're being really

00:15:48.898 --> 00:15:51.448
dramatic about something stupid.

00:15:51.552 --> 00:15:54.552
Matt Start: I will say though
that, because that does sound

00:15:54.552 --> 00:15:56.104
super confusing and it is true.

00:15:56.173 --> 00:15:58.386
it's just a, I think it's
just a questionnaire.

00:15:58.806 --> 00:16:02.579
And so yes, there are lots of people who
kind of just walk and say, I have ADHD

00:16:02.579 --> 00:16:04.469
and I, you know, so I need some Adderall.

00:16:04.619 --> 00:16:08.099
I think there's probably tons of people
that do that, which, you know, makes

00:16:08.099 --> 00:16:09.789
getting Adderall more complicated.

00:16:09.789 --> 00:16:15.585
But I think that when I was diagnosed and
it's many times in the last 20 years, I

00:16:15.585 --> 00:16:18.615
have not believed it or believed in it.

00:16:18.975 --> 00:16:23.558
But more recently, as people are speaking
out about it and talking about it  there's

00:16:23.563 --> 00:16:29.244
no question that I do now, but it,
but it isn't, I wouldn't say that one

00:16:29.724 --> 00:16:33.474
questionnaire just 100% pegged me, right.

00:16:33.474 --> 00:16:37.384
Like I think it did enough for
the doctor to say, okay, yep.

00:16:37.384 --> 00:16:38.314
That sounds about right.

00:16:38.464 --> 00:16:42.334
Because there are some things, that
someone who doesn't know that they

00:16:42.334 --> 00:16:48.574
have ADHD takes as granted or takes
as neurotypical, that aren't, right?

00:16:48.574 --> 00:16:53.646
So I think, I think that maybe a good
therapist can go in and say, okay,

00:16:53.796 --> 00:16:56.886
based on how they're acting, what
they're doing, are they stemming?

00:16:56.976 --> 00:16:59.736
Are they like, you know, are
they playing with their hair

00:16:59.736 --> 00:17:00.936
or do they have a little thing?

00:17:00.936 --> 00:17:06.486
Are they, and all of it together with
these, you know, 20 questions or whatever

00:17:06.846 --> 00:17:12.756
it's I think they can kind of make it more
qualified, but yeah, it's totally random.

00:17:12.756 --> 00:17:16.296
And they're now of course
discovering, is it related to autism?

00:17:16.296 --> 00:17:20.316
Is it related to all these other things?

00:17:20.316 --> 00:17:24.246
So I don't know if there'll ever
be a, like a blood test, maybe.

00:17:24.246 --> 00:17:24.756
I dunno.

00:17:25.123 --> 00:17:30.707
Tey: That's really fascinating to me
because I, as I imagine, probably many

00:17:30.712 --> 00:17:32.567
of your listeners do, I, I hope so.

00:17:32.572 --> 00:17:36.467
I don't wanna be alone, but I
certainly would listen to y'all

00:17:36.467 --> 00:17:38.611
tell stories and go, oh wow.

00:17:38.637 --> 00:17:39.927
I really identify with that.

00:17:39.957 --> 00:17:41.307
Oh, I'm totally different than that.

00:17:41.337 --> 00:17:41.907
Oh, wow.

00:17:41.907 --> 00:17:43.407
That sounds like something
that happened to me.

00:17:43.557 --> 00:17:43.797
Right?

00:17:43.807 --> 00:17:47.314
Like I'm basing some of my own
memories and experiences off of

00:17:47.314 --> 00:17:50.716
what y'all are bringing up and going
like, do I need to look into this

00:17:50.716 --> 00:17:54.727
further or do I just really like these
people and wanna be in their club?

00:17:54.789 --> 00:17:56.529
Like What is happening right now?

00:17:56.859 --> 00:17:57.729
What is happening?

00:17:57.840 --> 00:17:58.320
Matt Start: Both.

00:17:58.740 --> 00:17:58.920
Alison : We

00:17:59.045 --> 00:17:59.355
Matt Start: kidding.

00:17:59.355 --> 00:18:00.805
Alison : We welcome you in either sense.

00:18:00.805 --> 00:18:01.045
Matt Start: Either way.

00:18:01.560 --> 00:18:02.482
however, However

00:18:03.269 --> 00:18:03.749
Alison : Um,

00:18:03.809 --> 00:18:07.043
Great tangent, you guys, Tey,
what did you role on your

00:18:07.155 --> 00:18:09.065
Tey: uh, Well, I rolled 81.

00:18:09.276 --> 00:18:11.169
Alison : Tey, you and I both rolled an 81!

00:18:11.416 --> 00:18:11.866
Tey: Oh my gosh.

00:18:11.866 --> 00:18:12.326
It's perfect.

00:18:13.096 --> 00:18:13.786
It's perfect.

00:18:14.026 --> 00:18:14.446
Okay,

00:18:14.787 --> 00:18:15.297
Alison : So, yeah.

00:18:15.302 --> 00:18:18.836
So the question that you will now
answer is What about your life

00:18:18.836 --> 00:18:22.466
right now would a younger version
of yourself find hardest to believe?

00:18:23.011 --> 00:18:35.011
Tey: I think my younger self didn't
actually have a whole lot of ambitions.

00:18:35.631 --> 00:18:36.601
I don't know.

00:18:36.601 --> 00:18:43.711
I think I have generally gone through
my life with a plucky optimism that

00:18:43.711 --> 00:18:50.841
like infuriates my partners, um, that,
no, but honestly that like what's right

00:18:50.841 --> 00:18:52.551
in front of me, it's what I'm doing.

00:18:52.624 --> 00:18:59.849
My dreams as a kid were like,
I want to be making theater,

00:18:59.849 --> 00:19:02.759
I think, with people I like.

00:19:02.932 --> 00:19:07.502
And I knew more about what I didn't
want to do than what I did want to do.

00:19:07.502 --> 00:19:14.739
I knew that I did not want to go to
LA because it sounded like a place

00:19:14.739 --> 00:19:21.629
that was all about like image and who,
you know, and playing, like a social

00:19:21.999 --> 00:19:24.279
climbing game to further your career.

00:19:24.688 --> 00:19:25.708
Spoiler alert.

00:19:25.708 --> 00:19:30.538
It's always that everywhere you go, it
doesn't matter if you're on the West Coast

00:19:30.638 --> 00:19:33.216
or not, so that didn't really pan out.

00:19:33.266 --> 00:19:37.581
But beyond that, I didn't really know
what form or shape my life would take

00:19:37.581 --> 00:19:39.051
or what I would, get interested in.

00:19:39.051 --> 00:19:42.891
But I left a lot of room open
to get interested in things.

00:19:43.311 --> 00:19:49.161
And what I found, what I discovered
through living my life was that the

00:19:49.161 --> 00:19:56.751
thing that really got me fired up was
this idea of participatory theater.

00:19:56.751 --> 00:20:03.201
It's what led me to RPGs, but I was
doing it way before I ever played an RPG.

00:20:03.771 --> 00:20:10.617
I made these weird shows in
college that were, shout out to Ned

00:20:10.617 --> 00:20:13.187
Baker my like, partner in crime.

00:20:13.277 --> 00:20:19.106
We would make these shows that were,
like stage combat stunt spectaculars that

00:20:19.106 --> 00:20:24.236
would range all across campus where the
audience would have like points where

00:20:24.241 --> 00:20:25.916
they would decide what would happen next.

00:20:25.961 --> 00:20:28.236
It was very choose your own adventure.

00:20:28.269 --> 00:20:30.279
So there's always been
that desire, that interest.

00:20:30.284 --> 00:20:34.629
And I think it's about that specific
relationship to audience, being someone

00:20:34.629 --> 00:20:38.439
who like, I have a thing prepared for
you, I have an experience prepared for

00:20:38.439 --> 00:20:44.604
you, but I need you in order to do it or
to figure out how it ends or to figure

00:20:44.604 --> 00:20:46.614
out how the middle is filled, right?

00:20:46.614 --> 00:20:49.164
Like I need the audience for that reason.

00:20:49.164 --> 00:20:53.424
And that relationship is what
artistically fires me up.

00:20:53.754 --> 00:20:55.494
And that's exactly what I'm doing now.

00:20:55.494 --> 00:20:59.574
So I think the that's the longest way
of saying my younger self would take a

00:20:59.574 --> 00:21:02.364
stock of my current life and go, huh.

00:21:02.664 --> 00:21:03.804
That's all right.

00:21:03.804 --> 00:21:04.524
Yeah, I get it.

00:21:04.704 --> 00:21:05.244
I get it.

00:21:05.364 --> 00:21:05.574
You know?

00:21:05.627 --> 00:21:05.987
Alison : Yeah.

00:21:06.587 --> 00:21:12.647
It also tracks why you are such a good
and I presumably also love GMing if

00:21:12.647 --> 00:21:14.087
Tey: I love GMing.

00:21:14.259 --> 00:21:15.039
Oh my gosh.

00:21:15.069 --> 00:21:15.429
Yeah.

00:21:15.459 --> 00:21:15.849
Yes.

00:21:15.865 --> 00:21:22.787
For that exact reason, I am so ready to
tell a story that is also me finding the

00:21:22.787 --> 00:21:25.037
story and discovering the story as I go.

00:21:25.062 --> 00:21:26.502
And that's exactly what GMing is.

00:21:26.502 --> 00:21:29.502
You're the storyteller, but you
have no idea how it's gonna go.

00:21:31.015 --> 00:21:32.035
Alison..

00:21:32.082 --> 00:21:33.742
So question 81.

00:21:33.905 --> 00:21:35.465
Alison : yeah, question 81

00:21:35.522 --> 00:21:36.632
Tey: What about 99?

00:21:36.692 --> 00:21:38.252
What's 99 doing for you?

00:21:38.252 --> 00:21:40.082
If I just rolled 99.

00:21:40.972 --> 00:21:43.282
Matt End: could you, do you
have one that you might want to

00:21:43.282 --> 00:21:44.262
throw out to Alison

00:21:44.279 --> 00:21:44.909
Tey: I do.

00:21:44.909 --> 00:21:45.299
I do.

00:21:45.299 --> 00:21:47.639
I've been thinking about this
one a lot as I've been listening.

00:21:48.299 --> 00:21:53.601
So Alison, um, this is more of a,
more of a D&D related question,

00:21:54.411 --> 00:22:00.765
but, what is it about D&D for you?

00:22:00.876 --> 00:22:06.249
Emotionally, what draws you in and what
keeps you wanting to play this game?

00:22:06.827 --> 00:22:11.387
Alison : Hilarious that the person who
like pushes all my buttons in game is

00:22:11.387 --> 00:22:14.477
now pushing my buttons on my own podcast.

00:22:16.779 --> 00:22:19.479
Tey: You think you're an agent
of chaos, but you have seen

00:22:19.479 --> 00:22:22.329
nothing of chaos, you know, not

00:22:26.147 --> 00:22:28.067
Alison : That's really why we
wanted Tey here, for the voices.

00:22:28.072 --> 00:22:32.087
I could just sit here and listen to
the many voices of Tey all day long.

00:22:32.507 --> 00:22:34.817
How do you put feelings into words?

00:22:34.822 --> 00:22:38.797
I know that's like the age old question
and that's gonna come off as such a cop

00:22:38.797 --> 00:22:41.407
out, but I don't have words for this.

00:22:41.407 --> 00:22:46.027
It's bigger than that because all
I know is the very first time I

00:22:46.027 --> 00:22:50.617
played my very first session, it
was suddenly all I wanted to do.

00:22:50.677 --> 00:22:54.004
Tey: Well, let, let me see,
let me see if I can get at it

00:22:54.004 --> 00:22:55.384
by like stripping stuff away.

00:22:55.429 --> 00:23:01.849
If it was D&D, but it was not
anything to do with any fantasy genre.

00:23:01.854 --> 00:23:04.069
There's no silly names.

00:23:04.069 --> 00:23:08.209
There's no magic, but it's still
a character and it's still in

00:23:08.209 --> 00:23:09.919
another world that's not our own.

00:23:10.309 --> 00:23:13.399
Would it be something that you're
still like, oh yeah, I wanna do that.

00:23:13.722 --> 00:23:15.102
Alison : I think you're
already finding something.

00:23:15.328 --> 00:23:19.348
I like the, even when I think about
the characters I build, I tend to

00:23:19.618 --> 00:23:21.118
almost always wanna be a caster.

00:23:21.178 --> 00:23:24.088
You know, I built a rogue and
as soon as Matt would let me,

00:23:24.308 --> 00:23:25.508
multi-classed her into Bard.

00:23:25.518 --> 00:23:26.448
I've tried fighter.

00:23:26.448 --> 00:23:27.288
It didn't work.

00:23:27.377 --> 00:23:27.677
Tey: Okay.

00:23:27.799 --> 00:23:29.259
So there's something about magic.

00:23:29.899 --> 00:23:30.939
That is important.

00:23:31.369 --> 00:23:31.939
Okay.

00:23:31.939 --> 00:23:32.581
Let me try this.

00:23:32.581 --> 00:23:38.561
What if I told you that we could
play without any dice rolls?

00:23:38.961 --> 00:23:44.671
We're still sharing that was immediate.

00:23:44.671 --> 00:23:44.672
Immediate.

00:23:44.677 --> 00:23:45.211
Okay.

00:23:45.391 --> 00:23:45.571
Okay.

00:23:45.961 --> 00:23:49.861
So that aspect of it, what if I was like,
what if I was like, yeah, there are dice

00:23:49.861 --> 00:23:55.110
rolls, but we're gonna play a game that
has, that has no combat in it at all.

00:23:55.110 --> 00:24:00.389
That it's just magic people in a magic
world putting together a, a magic fair,

00:24:00.389 --> 00:24:03.479
like they have to put on a magic carnival
and we're not gonna have any combat.

00:24:03.667 --> 00:24:04.807
Alison : No, I would not like that.

00:24:04.949 --> 00:24:05.669
Tey: No, not good.

00:24:05.669 --> 00:24:06.089
Okay.

00:24:06.119 --> 00:24:06.539
See that.

00:24:06.569 --> 00:24:07.589
We're getting to the bottom of it.

00:24:07.647 --> 00:24:08.710
I tell you that.

00:24:11.350 --> 00:24:11.710
Okay.

00:24:11.860 --> 00:24:13.120
Well, well, what if I told you this?

00:24:13.120 --> 00:24:17.776
What if I said, we're gonna do, I wanna
run a game that is like a gauntlet game.

00:24:18.016 --> 00:24:21.608
You're a magic caster with your
friends, but it's literally just,

00:24:21.654 --> 00:24:26.285
it's, it's a gauntlet of a dungeon one
level, one boss fight, and we make our

00:24:26.285 --> 00:24:28.775
way down and that's the whole game.

00:24:29.863 --> 00:24:34.650
Alison : I would wanna play that it, and
it's interesting though, but, I think

00:24:34.650 --> 00:24:36.580
2020 Alison would've been all about that.

00:24:36.910 --> 00:24:39.723
Whereas now, like the evolution
that has happened is like, well,

00:24:39.723 --> 00:24:41.013
no, but I'd missed the role playing.

00:24:41.013 --> 00:24:45.753
You know, Matt has pushed on my
buttons in one of our games where he

00:24:45.753 --> 00:24:47.643
has introduced a love story into it.

00:24:47.643 --> 00:24:51.213
And at first I shut that shit
down faster than anything else I

00:24:51.213 --> 00:24:52.713
wanted nothing to do with that.

00:24:53.088 --> 00:24:53.808
Matt End: Which is fair.

00:24:53.808 --> 00:24:54.318
Of course.

00:24:54.318 --> 00:24:54.828
It's fair.

00:24:54.978 --> 00:24:56.661
You know, you should be allowed to shut

00:24:57.246 --> 00:24:57.726
Alison : Yeah.

00:24:57.816 --> 00:24:58.326
Yeah.

00:24:58.536 --> 00:25:01.596
It was very weird and very
like alien for me to try.

00:25:01.596 --> 00:25:04.686
And I was like, N no, first of
all, like we're not here for that.

00:25:04.730 --> 00:25:05.930
We're here to mash baddies.

00:25:06.200 --> 00:25:11.141
Um, And now, like that has become
something that both I and my

00:25:11.141 --> 00:25:14.287
character get excited about is now
like that, that is out in the open

00:25:14.287 --> 00:25:16.249
and feelings have been confessed.

00:25:16.254 --> 00:25:19.188
Tey: I think I've just discovered
what I set out to discover, which is

00:25:19.188 --> 00:25:21.408
that you and I are the polar opposite.

00:25:21.791 --> 00:25:22.481
Alison : Interesting.

00:25:22.511 --> 00:25:23.171
Tell me more.

00:25:24.138 --> 00:25:29.628
Tey: I don't care if it's fantasy
or if it's magic, I don't care

00:25:29.658 --> 00:25:31.708
if we're doing combats or not.

00:25:31.711 --> 00:25:34.081
I could care less about the system.

00:25:34.471 --> 00:25:35.521
I don't care.

00:25:35.611 --> 00:25:39.159
Honestly, even if they're a dice, like
I said earlier, like I love dice as

00:25:39.159 --> 00:25:44.929
like a randomizing kind of force, but
there don't need to be dice to do that.

00:25:44.929 --> 00:25:46.540
That can happen in many other ways.

00:25:46.540 --> 00:25:49.674
And it could just be as
long as there's a story.

00:25:50.394 --> 00:25:53.724
As long as there's a narrative,
as long as there's something,

00:25:53.934 --> 00:25:58.554
some kind of role playing or story
to figure out there doesn't even

00:25:58.554 --> 00:25:59.694
need to be role playing there.

00:25:59.694 --> 00:26:03.526
There are games out there like I've
played, you know, A Quiet Year and

00:26:03.526 --> 00:26:06.586
Microscope where it's literally
just me and my friends sitting

00:26:06.586 --> 00:26:08.716
around deciding what the story is.

00:26:08.716 --> 00:26:12.676
We're not even playing characters, we're
just bouncing ideas off of each other

00:26:12.676 --> 00:26:17.956
and like creating a story together,
like almost like a writer's room.

00:26:17.956 --> 00:26:20.986
And I'm like, that is a
fulfilling RPG experience for me.

00:26:21.354 --> 00:26:23.934
Alison : And that's why you and
Matt get along so well, as I think

00:26:23.934 --> 00:26:26.161
Matt End: We might, we
might be the same person

00:26:26.453 --> 00:26:26.603
Tey: Love it.

00:26:27.816 --> 00:26:28.296
Matt End: We might be

00:26:28.296 --> 00:26:28.416
the

00:26:28.446 --> 00:26:28.536
Alison : is,

00:26:29.187 --> 00:26:31.677
This is Matt over the course of
the last year with this world that

00:26:31.677 --> 00:26:35.517
he's now built for us, that we
debuted Castle Birthday Weekend.

00:26:35.617 --> 00:26:37.127
Like, that was so fun for Matt.

00:26:37.132 --> 00:26:37.877
And I was like, plug me in.

00:26:37.877 --> 00:26:38.387
I wanna play.

00:26:38.445 --> 00:26:40.545
I'll answer a question
if you need it, but I

00:26:40.657 --> 00:26:40.807
Tey: Wow.

00:26:40.815 --> 00:26:42.255
Alison : Wanna play in the
world that you've built.

00:26:42.343 --> 00:26:42.913
So yay.

00:26:42.918 --> 00:26:44.863
I'm sitting here talking
to two of the same people.

00:26:44.913 --> 00:26:46.053
Wonderful.

00:26:46.253 --> 00:26:50.141
Matt End: So, so to, to go back a little
bit about, about, you know, pushing  you

00:26:50.141 --> 00:26:54.521
were not supposed to, or should ever push
someone into an uncomfortable situation.

00:26:54.821 --> 00:26:59.951
It's just, that Ireena fell in
love with AK's character, period.

00:27:00.131 --> 00:27:05.111
Because of the things that, that
the character was doing and helping

00:27:05.111 --> 00:27:09.335
and and that's all Alison, that
was all like, I did not set out

00:27:09.545 --> 00:27:11.930
to create a romance, for anybody,

00:27:11.930 --> 00:27:12.140
Tey: Yeah.

00:27:12.140 --> 00:27:15.129
Most, Most of my characters
are like asexual, explicitly.

00:27:15.134 --> 00:27:15.549
Yeah.

00:27:16.082 --> 00:27:16.772
Matt End: Yeah, of course.

00:27:16.816 --> 00:27:18.983
I think that's probably
the most, the safer

00:27:19.163 --> 00:27:21.581
Tey: Maybe a healthy rule to have as a GM.

00:27:21.581 --> 00:27:21.821
Yeah.

00:27:22.174 --> 00:27:24.930
Matt End: Also healthy, but
I just, as Alison became more

00:27:24.930 --> 00:27:28.380
comfortable and you got to know the
character it just happened one day.

00:27:28.408 --> 00:27:30.732
You made that decision in my mind, right?

00:27:30.901 --> 00:27:34.639
Tey: Let, Let me ask you Matt, because
this is how I have thought about it.

00:27:34.698 --> 00:27:36.618
And I speak it in these terms.

00:27:37.248 --> 00:27:42.459
I think of when I'm running, I think of
myself as I am the engine of a video game.

00:27:42.519 --> 00:27:45.619
I only render the things you look at.

00:27:45.648 --> 00:27:48.678
If you don't get invested
in this thing, I'm not gonna

00:27:48.678 --> 00:27:50.088
spend any mental space on it.

00:27:50.088 --> 00:27:53.748
But if you spend a lot of time on that
thing, I'm gonna learn things about

00:27:53.748 --> 00:27:55.398
it, that I didn't know, were there.

00:27:55.762 --> 00:27:56.819
Matt End: 1000%.

00:27:56.869 --> 00:28:02.389
I was gonna say that to the point where
I, you know, I tell my wife she's like

00:28:02.419 --> 00:28:04.909
D&D today, so you'll be done at three.

00:28:05.019 --> 00:28:09.689
But  I always forget the hour or so that
I have to spend making notes on what

00:28:09.689 --> 00:28:13.589
they have changed that they have already
built in that three hours, four hours.

00:28:13.739 --> 00:28:17.039
Like I have to, I was like, oh my
gosh, I just, you just invented

00:28:17.039 --> 00:28:21.082
your dad and you didn't know it,
but now I know where the dad was.

00:28:23.624 --> 00:28:25.629
Tey: Matthew, uh, yep.

00:28:25.629 --> 00:28:27.819
Copy paste, except it's at midnight.

00:28:27.872 --> 00:28:30.865
And y'all talked about you've talked
on a previous episode about like our

00:28:30.865 --> 00:28:34.345
Thursday game being done at midnight and
then having to like decompress from it.

00:28:34.675 --> 00:28:38.790
But yes, I am like, we're done at
midnight and now I am like writing

00:28:38.790 --> 00:28:43.237
frantic furious notes of like, whoa,
not even what happened this session,

00:28:43.237 --> 00:28:45.262
but like, what are the implications?

00:28:45.267 --> 00:28:48.682
What are the consequences of
what just happened this session?

00:28:48.682 --> 00:28:51.442
What does this mean for
like our ongoing threads?

00:28:52.102 --> 00:28:54.420
And then I've gotta decompress from that.

00:28:54.420 --> 00:28:56.191
Alison : It it's all
changed my mind about it.

00:28:56.191 --> 00:28:57.751
I will say like seeing the

00:28:57.983 --> 00:28:58.343
Tey: Well,

00:28:58.381 --> 00:28:58.891
Alison : play into it.

00:28:59.423 --> 00:29:01.613
Tey: Let me do a follow
up to that question then.

00:29:01.823 --> 00:29:06.303
What keeps you invested so
deeply in Critical Role?

00:29:06.303 --> 00:29:11.013
And is it the same things or not as
a viewer, as opposed to a player?

00:29:11.176 --> 00:29:12.731
Alison : I have a confession, you guys

00:29:12.813 --> 00:29:13.033
Tey: Oh,

00:29:13.039 --> 00:29:16.304
Alison : I've failed out of
both seasons one and three.

00:29:16.304 --> 00:29:17.504
So I'm back to two.

00:29:18.586 --> 00:29:18.876
Tey: What?

00:29:19.796 --> 00:29:20.396
I don't get it.

00:29:20.396 --> 00:29:20.397
Oh,

00:29:22.797 --> 00:29:27.737
Alison : I it too  much, I just had
to go back to my security blanket!

00:29:29.767 --> 00:29:30.037
Matt End: Yep.

00:29:30.037 --> 00:29:30.497
Tey: that's

00:29:31.816 --> 00:29:34.358
Alison : Because now I'm watching
it again and I'm picking up all the

00:29:34.358 --> 00:29:37.748
delicious little breadcrumbs that
they had dropped us the whole time.

00:29:37.753 --> 00:29:42.488
That of course, you know, watching it,
I didn't realize you can see the depth.

00:29:42.488 --> 00:29:46.208
So now I'm watching it as a player
to better understand the relationship

00:29:46.208 --> 00:29:48.128
between player and game master.

00:29:48.458 --> 00:29:51.878
And so now that I know how it's all gonna
shake out, it's really cool to watch like

00:29:51.878 --> 00:29:56.708
how they started to set those stories up
dozens of episodes, like there's stuff

00:29:56.708 --> 00:30:00.008
going on in episode four that we aren't
gonna find out about until the eighties.

00:30:00.527 --> 00:30:02.997
And so I guess that's the answer to
the question is that like you could

00:30:02.997 --> 00:30:07.238
watch this a million times and find
nuances every single version through.

00:30:07.238 --> 00:30:07.598
Matt End: Okay.

00:30:07.598 --> 00:30:10.718
So I have a question for
Tey then along those lines.

00:30:10.797 --> 00:30:15.597
Are you, would you consider yourself
a careful person  meaning Alison

00:30:15.602 --> 00:30:18.496
goes back and she watches things
over and over and over and over and

00:30:18.496 --> 00:30:21.466
picks up on those juicy details.

00:30:21.906 --> 00:30:23.166
That can be torturous to me.

00:30:23.196 --> 00:30:28.151
I have a few things that I revisit,
but that is just not my freaking jam.

00:30:28.161 --> 00:30:30.261
Tey: I'm so glad that you
clarified because when you

00:30:30.261 --> 00:30:32.124
said, are you a careful person?

00:30:32.124 --> 00:30:32.887
I thought you meant just like.

00:30:32.887 --> 00:30:36.170
like in life, like carrying dishes,
like going, you know, whatever.

00:30:36.170 --> 00:30:40.290
I'm like, no, the answer is no,
the answer is yes, I am a klutz.

00:30:40.310 --> 00:30:41.810
No, I am not a careful person.

00:30:41.810 --> 00:30:43.820
And I'm not a terribly
careful watcher either.

00:30:43.820 --> 00:30:50.471
I also very rarely if ever go back
to rewatch something, I can probably

00:30:50.471 --> 00:30:55.121
count on both hands, the number
of movies that I have rewatched.

00:30:55.822 --> 00:31:00.459
And I would say that like toot my
own horn here, I think it has made

00:31:00.459 --> 00:31:06.159
me a more close watcher because
I know I'm like one and done.

00:31:07.149 --> 00:31:09.819
Or something else, something
that I will do actually.

00:31:10.569 --> 00:31:13.165
And this is kind of a dirty little secret.

00:31:13.231 --> 00:31:17.971
I don't really like to lead with this,
but I will often give myself spoilers

00:31:17.971 --> 00:31:19.201
for something I'm about to watch.

00:31:19.206 --> 00:31:24.511
Like I will go onto Wikipedia and I will
get the general plot breakdown before I

00:31:24.511 --> 00:31:28.441
watch it so that I can pick up on all of
the things when I watch it through the

00:31:28.441 --> 00:31:30.451
first time and not have to see it again.

00:31:30.784 --> 00:31:34.667
Alison : You just broke my brain and
explained something to me about myself.

00:31:35.094 --> 00:31:35.274
Tey: Oh!

00:31:35.687 --> 00:31:39.437
Alison : The reason that I watch things
over and over again is because I don't

00:31:39.437 --> 00:31:41.777
pay attention the first 47 times.

00:31:42.167 --> 00:31:43.457
And I don't want to!

00:31:44.172 --> 00:31:48.162
I don't want to, like, I want
to be playing on my phone or,

00:31:48.162 --> 00:31:51.392
you know, washing the dishes cuz
that's how my brain functions.

00:31:51.632 --> 00:31:54.902
But that's probably why for the
two of you who, because I feel like

00:31:54.902 --> 00:31:56.312
Matt's obviously more in your camp.

00:31:56.312 --> 00:31:58.389
No, I, I, I, I love this.

00:31:58.389 --> 00:32:00.669
Matt End: Well  is there something
that would wrap all of this

00:32:00.739 --> 00:32:03.055
this beautiful ADHD jam up?

00:32:04.543 --> 00:32:05.833
Do we wanna give Tey one more?

00:32:06.048 --> 00:32:08.414
Tey: I'm getting, I'm getting my
dice tray up to the mic so we can

00:32:08.414 --> 00:32:10.284
get some sweet clickety clack sounds.

00:32:10.717 --> 00:32:11.227
Alison : Yes.

00:32:13.027 --> 00:32:13.567
Oh,

00:32:13.664 --> 00:32:15.074
Tey: 71.

00:32:15.299 --> 00:32:18.480
Alison : What is the, the most
likely thing to distract you during

00:32:18.480 --> 00:32:20.460
combat when it isn't your turn?

00:32:20.610 --> 00:32:23.010
So I need to ask you that as
a player, obviously not a GM.

00:32:24.270 --> 00:32:25.729
Tey: Almost anything.

00:32:25.787 --> 00:32:29.540
I have, I have a really hard time
being a player for this reason.

00:32:29.870 --> 00:32:36.211
Combat specifically sometimes
can be torturously boring to me.

00:32:36.229 --> 00:32:38.329
I can't sit through other people's turns.

00:32:38.479 --> 00:32:42.340
If you're the GM, you're always
going, you are active, active,

00:32:42.369 --> 00:32:45.189
active, cuz you must always be
thinking and reacting and responding.

00:32:45.194 --> 00:32:49.135
And every single moment is firing
on all cylinders and it feels the

00:32:49.135 --> 00:32:51.670
way that I think combat should feel.

00:32:51.670 --> 00:32:53.929
Like, the way that I hope combats do feel.

00:32:53.957 --> 00:32:57.953
I've never had, I've never had
the, the gumption or the verve

00:32:57.953 --> 00:33:00.233
to try the Angry GM technique.

00:33:00.233 --> 00:33:01.193
Have y'all heard of this?

00:33:01.463 --> 00:33:03.123
So Angry GM is a blog.

00:33:03.123 --> 00:33:07.199
They have, a technique that is doing
combat, like a dolphin where you

00:33:07.199 --> 00:33:09.599
don't give people any time to respond.

00:33:09.719 --> 00:33:14.219
If you don't start speaking and saying
what your action is within, like the

00:33:14.219 --> 00:33:18.849
first two seconds you've passed turn
and you've lost your turn to indecision.

00:33:18.868 --> 00:33:23.420
And it's a thing that like, I have
always wanted to try, but I'm, I'm not

00:33:23.420 --> 00:33:28.100
like firm or mean, and I'm so I'm, so
pat I'm like, whatever y'all wanna do

00:33:28.100 --> 00:33:31.490
is great by me is like my general ethos.

00:33:31.700 --> 00:33:35.000
So I can't ever get it in me to
do that, but it's the way that

00:33:35.000 --> 00:33:37.370
I think combat should feel.

00:33:38.300 --> 00:33:41.159
And I never get that
experience as a player.

00:33:41.219 --> 00:33:42.359
And I've had some great GMs.

00:33:42.359 --> 00:33:46.289
I've had some great GMs, but
anytime you have to sit and wait for

00:33:46.289 --> 00:33:47.525
your turn to come around, is bad.

00:33:47.525 --> 00:33:51.455
Alison : So I literally yesterday
edited the podcast episode

00:33:51.475 --> 00:33:52.525
that will be out tomorrow.

00:33:53.365 --> 00:33:57.625
And it's hilarious that you brought
this up because the biggest chunk

00:33:57.630 --> 00:34:01.945
of what we talk about in that
episode is Matt's feeling vexed

00:34:01.945 --> 00:34:03.865
about combat taking too long.

00:34:04.337 --> 00:34:05.357
Tey: Oh, what?

00:34:05.575 --> 00:34:06.055
Alison : And

00:34:06.125 --> 00:34:06.245
I.

00:34:07.135 --> 00:34:08.223
You are like it's

00:34:08.751 --> 00:34:09.764
Matt End: I know, I

00:34:09.824 --> 00:34:13.334
Alison : need to just, I need to just
leave and just let you two bro it out.

00:34:13.349 --> 00:34:13.559
Matt End: Yeah.

00:34:13.559 --> 00:34:14.639
Don't ever leave.

00:34:15.036 --> 00:34:15.241
Tey: No,

00:34:15.301 --> 00:34:16.050
No, no, no.

00:34:16.078 --> 00:34:18.222
We need, we need you here
as the balancing force.

00:34:18.222 --> 00:34:21.472
Otherwise the engine will just,
and then explode off into space.

00:34:21.592 --> 00:34:25.939
Alison : Well, and in that episode I
say that I have never experienced a

00:34:25.939 --> 00:34:27.619
combat that I think takes too long.

00:34:27.649 --> 00:34:30.854
Cuz I think combat is, I
know, I know like I'm now like

00:34:30.893 --> 00:34:32.288
Tey: Shocked faces, shocked

00:34:32.288 --> 00:34:33.868
Matt End: I was stunned, I was
stunned when she said that.

00:34:33.868 --> 00:34:35.007
Alison : That it was yeah.

00:34:35.057 --> 00:34:39.047
When a Critical Role episode that the
entire episode is combat, I am here for.

00:34:39.347 --> 00:34:41.567
One of our games where the
entire thing is combat.

00:34:41.567 --> 00:34:42.377
I am here for.

00:34:42.827 --> 00:34:43.902
So hilarious.

00:34:43.902 --> 00:34:44.722
Tey: What are you doing?

00:34:44.739 --> 00:34:46.782
What are you doing
with  all your downtime?

00:34:48.035 --> 00:34:49.025
Alison : Prepping for my turn.

00:34:49.025 --> 00:34:52.715
So that way, if I ever do encounter
an Angry GM I'm, you know, so like I'm

00:34:52.720 --> 00:34:54.305
listening to what other people are doing.

00:34:54.305 --> 00:34:57.423
So what is, and isn't working, I'm
going through my spell sheet, like,

00:34:57.432 --> 00:35:03.462
what is the like baddest possible
move I could make, especially

00:35:03.559 --> 00:35:05.959
Tey: That's why you're a great
player, but I'm also shocked.

00:35:06.502 --> 00:35:07.132
Alison : And I love it.

00:35:07.132 --> 00:35:08.902
I live for that.

00:35:09.262 --> 00:35:11.602
It is the most fun thing in the world

00:35:11.849 --> 00:35:13.786
Tey: well, and I live for your joy.

00:35:13.846 --> 00:35:14.416
That's

00:35:14.604 --> 00:35:16.704
Matt End: It makes me happy to hear this.

00:35:16.704 --> 00:35:19.794
I mean, I, it I'm stunned,
but it really makes I'm glad.

00:35:19.884 --> 00:35:20.274
I'm glad

00:35:20.589 --> 00:35:23.409
Alison : I was stunned when I heard
that, like the reason Matt was trying

00:35:23.409 --> 00:35:26.769
to play with some home brew rules
and make some different, you know,

00:35:26.769 --> 00:35:31.029
combat configurations was because
Matt thought combat took too long.

00:35:31.089 --> 00:35:32.229
That shocked me.

00:35:33.519 --> 00:35:35.769
So we're just all in
here, shocking each other.

00:35:35.869 --> 00:35:37.996
Matt End: And also, because I
think that it should be deadlier.

00:35:38.566 --> 00:35:41.086
That's yes.

00:35:41.296 --> 00:35:44.086
Faster and deadlier combat.

00:35:44.311 --> 00:35:46.861
Alison : I will say I hear you both on.

00:35:47.671 --> 00:35:51.061
Because my immediate knee jerk reaction
to what you just shared about the angry GM

00:35:51.061 --> 00:35:54.241
was no, but I hear you both on the stakes.

00:35:54.321 --> 00:35:55.251
It's gotta matter.

00:35:55.256 --> 00:35:59.511
And if you're too loving and you
know, oh, whatever experience

00:35:59.511 --> 00:36:01.131
you want today, like that's dumb.

00:36:01.588 --> 00:36:04.438
Tey: A lot of, but a lot
of players are really into.

00:36:04.903 --> 00:36:08.088
Playing it like, like a board
game where you can just sit and

00:36:08.088 --> 00:36:09.948
think and tactically talk it out.

00:36:10.398 --> 00:36:12.438
And I'm not here to crush their joy.

00:36:12.438 --> 00:36:17.958
And my true kryptonite as a GM
is like a player's puppy eyes.

00:36:17.976 --> 00:36:20.582
Like all they have to do
is be like, but can we?

00:36:20.587 --> 00:36:23.088
And I'm like, yes, of course
you can do whatever you want.

00:36:23.328 --> 00:36:25.373
Like I'm so permissive in that way.

00:36:25.503 --> 00:36:29.617
Alison : I will say, as you guys share
the things that you like crunch on

00:36:29.622 --> 00:36:33.637
your soul in game, the way apparently
com like combat taking too long does.

00:36:34.057 --> 00:36:38.407
That's why I feel the way I feel about
shopping episodes and strategy episodes

00:36:38.407 --> 00:36:42.307
when we spend entire, because it's all,
it's everything we've been saying in

00:36:42.307 --> 00:36:44.107
this episode, it's all gonna go to shit.

00:36:44.107 --> 00:36:48.517
So why are we gonna spend two
hours pouring over like, how

00:36:48.517 --> 00:36:49.837
are we gonna open this door?

00:36:50.017 --> 00:36:51.217
Just kick it open.

00:36:51.217 --> 00:36:53.693
We'll figure out the other
side on the other side.

00:36:53.743 --> 00:36:56.269
That's, when I get like, this is
taking too long, when we go through

00:36:56.269 --> 00:37:01.270
like every possible multiverse
option for walking through that door.

00:37:01.270 --> 00:37:03.310
So players beware.

00:37:03.310 --> 00:37:06.430
If you're playing with me and you
take two hours to come up with

00:37:06.430 --> 00:37:08.590
a strategy, I'm gonna get mad.

00:37:09.272 --> 00:37:11.732
Tey: Well, and it's all tempered
and it all has to be balanced.

00:37:11.732 --> 00:37:15.392
And if there's anything that two
straight years of running for,

00:37:15.397 --> 00:37:18.513
like dozens and dozens of strangers
on the internet has taught me.

00:37:18.933 --> 00:37:23.163
It's just that everyone has
their own version of fun.

00:37:23.673 --> 00:37:28.509
And trying to get all of that in a
game is quite a feat, and respect

00:37:28.509 --> 00:37:33.099
everyone's version of fun and let
everyone have a bit of what they want.

00:37:33.149 --> 00:37:35.819
But that's also the
experience of being human.

00:37:35.819 --> 00:37:37.443
So it's also my favorite.

00:37:38.611 --> 00:37:39.031
Matt End: Wow.

00:37:39.034 --> 00:37:39.552
that's it?

00:37:39.972 --> 00:37:40.482
Bravo.

00:37:41.832 --> 00:37:42.192
That's it.

00:37:42.282 --> 00:37:43.262
That's the end of the podcast.

00:37:43.489 --> 00:37:43.949
Alison : I'm already.

00:37:43.999 --> 00:37:45.979
preparing for the next time Tey comes on.

00:37:45.979 --> 00:37:48.679
I'm already preparing to be the
first listener and number one fan

00:37:48.684 --> 00:37:50.389
of y'all's forthcoming podcast.

00:37:51.979 --> 00:37:53.269
Tey: I'm so thrilled.

00:37:53.797 --> 00:37:58.493
Alison : So, thank you for being on a
part of this and it's just always so

00:37:58.493 --> 00:38:00.693
great to listen to you, talk and share.

00:38:01.293 --> 00:38:01.553
Tey: Thanks.

00:38:01.553 --> 00:38:02.013
Matt End: Period.

00:38:02.293 --> 00:38:02.723
Yeah.

00:38:02.813 --> 00:38:04.643
This is, this has been amazing.

00:38:04.703 --> 00:38:05.863
Thank you so much Tey.

00:38:06.345 --> 00:38:08.685
Tey: Thank you for having
me, y'all are my favorites.

00:38:09.175 --> 00:38:10.015
Matt End: You're our favorite.