Game Dev Podcast | Coffee with Butterscotch

This week, we talk about voice software, creating a shared experience, and game sequels. Context is everything: yelling at computer screens in an open office setting is rude whereas yelling in your home studio with voice software is sorcery! Do what you must to make work fun and easier, or DON'T. We aren't your supervisors!

Show Notes

This week, we talk about voice software, creating a shared experience, and game sequels. Context is everything: yelling at computer screens in an open office setting is rude whereas yelling in your home studio with voice software is sorcery! Do what you must to make work fun and easier, or DON'T. We aren't your supervisors!

00:00 Intro
00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)
02:14 Talon Voice (https://talonvoice.com/)
29:52 Crashlands 2 WORLD PACKING

Questions answered (abbreviated):
  • 43:31 RoninGameDev: How do you feel about numbers in sequel titles? Some would say that putting a number in your title will ostracize people who didn't participate in the original. If you follow through with Crashlands 2: Sub Tidal it would be legendary.

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What is Game Dev Podcast | Coffee with Butterscotch?

Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.

Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net