Stu Maxwell, the lead VFX artist at The Coalition joins Drew and Chris this week to talk about his personal game, Shape of the World. “Why must first person games be shooters?” and other questions are tackled by the group as they discuss the emerging areas of the video game industry and how fine art needs to meet with gaming. As usual we discuss the formative years of Stu and how his sister planted the seeds that lead him to the path of atheism and how having been on both sides of the religious fence he has learned that the most important thing is to simple love people regardless of persuasion.
Stu Maxwell, the lead VFX artist at The Coalition joins Drew and Chris this week to talk about his personal game, Shape of the World. “Why must first person games be shooters?” and other questions are tackled by the group as they discuss the emerging areas of the video game industry and how fine art needs to meet with gaming. As usual we discuss the formative years of Stu and how his sister planted the seeds that lead him to the path of atheism and how having been on both sides of the religious fence he has learned that the most important thing is to simple love people regardless of persuasion.
A show about video and board games that features open and honest conversations about games, life, and belief. A part of the Love Thy Nerd Podcast Network.