After their battle with the latest faction of what has now become known as the Owl's Gang, our heroes, bumped and bruised have to face off with a group of juiced up gangsters who are using some sort of injection to bestow enhanced abilities on themselves. What is The Owl up to, and how are the heroes going to find him? More surprises are in store for the heroes in the old Stark Tech Accutech Lab. Stay to the end for a special cameo!
Show Notes
Set in the Marvel Cinematic Universe in the immediate aftermath of Thanos' Snap, this series follows the exploits a group of young heroes trying to find their way in this near apocalyptic new world. Left completely alone after the Blip, they are brought together by chance - will they get past their differences and forge a new path or wallow in their misery? These are the Orphans of the Blip!
Check out these other Dreamslayer Studios recommendations:
Dreamslayer Studios RPG Podcast - edited for your listening pleasure! https://podcasts.apple.com/us/podcast/dreamslayer-studios-rpg-podcast/id1549919041
Dreamslayer Studios' first Actual Play series: The Great American Novel by Christopher Grey - Devil's Canyon: https://youtu.be/PaUfI-2SGqY
Dreamslayer Studios' Classic Marvel Superheroes RPG Live Play - IROSHAN Gods and Monsters: https://www.youtube.com/watch?v=L1jDqzufIrg&list=PLZrWbwUCH4XA3EeGmthj67Y_fUMOpU2h-
Music from this episode may come from the following sources:
https://www.darrencurtismusic.com/
https://tabletopaudio.com/
https://www.digitaljuice.com/
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What is Dreamslayer Studios: RPG Podcast?
Dreamslayer Studios RPG Podcast consists of a group of old school Role-Playing Game enthusiasts who have reunited to enjoy their old nerdy passion from years gone by. Led by Game Master, Christopher Tyner, the players will tackle all manner of adventures in various games, some familiar, and some which you may never have heard of before. What sets these players apart is their ability for improvisation. These adventures will focus on the true art of collaborative storytelling and push the boundaries of how you think about approaching your own role-playing games.