Week by week there seems to be worse news in the gaming industry. Layoffs, greed, and worse ends of the deal for consumers pile on as games take longer to make and cost even more to make all the while. Then, digging deeper into the core communities themselves, toxicity and harassment seem to float to the top of what's visible. Does gaming have a PR problem...?
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https://crub.orgTODAY'S CRUBCAST HOSTSChris:
https://www.youtube.com/@MykonosFanNicco:
https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUgMoriarty:
https://www.youtube.com/@reallycoolTrav:
https://www.youtube.com/@ThatTravGuyCHAPTERS00:00 Let us explain
02:34 Also let's define what a "gamer" is, and gaming's total audience
09:30 So what is the "problem"?
19:23 About the community's behavior, and games vs. movie production
28:16 Is the industry itself crumbling?
37:26 We get back on track here
49:35 Does gaming's PR matter?
57:21 While we're at it, let's talk "special editions" of games
1:04:16 TheCrazyEven's Patreon Question of the Week