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Evan: Welcome to Daily Paper Cast.

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Ashley: Today, we dive into one of the selected papers from Hugging Face's daily paper list of September 2, 2026, with 49 upvotes.

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Evan: The paper is titled 'UI-Venus-2 Technical Report'.

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Ashley: It's authored by Zhuohan Cai and Haoxing Chen, with Shuheng Shen as the corresponding author from Ant Group.

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Evan: Let's dive into their introduction.

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What's the background and main objectives of this paper, Ashley?

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Ashley: Sure, Evan.

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The paper begins by highlighting the significant strides made in creating multimodal Graphical User Interface, or GUI, agents.

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These agents represent a promising approach for automating digital tasks.

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Essentially, rather than relying on text inputs alone, these agents can interpret and interact with visual elements in applications.

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Evan: That sounds quite advanced.

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But what challenges do they face with these agents?

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Ashley: There are several key challenges.

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Transitioning from models that do well on benchmarks to those that are reliable in real-world applications is tough.

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They point out issues like limited environment coverage, brittle task construction, and unreliable reward verification.

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These need addressing before GUI agents can be widely deployed in practical settings.

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Evan: Right, so what does 'UI-Venus-2' propose to tackle these challenges?

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Ashley: UI-Venus-2 is quite ambitious.

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It's designed as a general-purpose foundation GUI agent.

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The main innovation here is its ability to operate across mobile, web, and desktop environments using a unified closed-loop reasoning-action framework.

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Evan: Closed-loop reasoning-action framework?

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Can you break that down?

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Ashley: Basically, the agent observes the current interface, reasons about the task state, executes an action, and then reacts to the environmental feedback for the next decision.

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This closed-loop cycle is crucial for it to function effectively across different environments.

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Evan: That’s interesting.

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How do they propose to bridge the gap towards practical deployment?

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Ashley: Their approach scales three critical dimensions simultaneously: environments, tasks, and verification.

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They’ve expanded environment coverage to over 170 multilingual mobile apps and native desktop operating systems.

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For tasks, they use a research pipeline that grounds instructions in actual app functionalities.

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Verification is enhanced with trace- and sample-level evaluators, leveraging visual keypoints and multi-model voting, to ensure the reinforcement learning signals are reliable.

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Evan: It's clear they are making comprehensive advancements.

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Any notable contributions from their work?

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Ashley: Yes, the paper outlines a few key contributions.

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Firstly, they have scaled up the multilingual mobile-use environments with reliable task generation.

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They’ve added coverage for over 100 Chinese and 70 English language apps, improving task executability even as interfaces change.

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Evan: That's quite an achievement.

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What else?

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Ashley: They’ve also extended capabilities for desktop use from scratch, training the agent to handle tasks across mobile, web, and OS environments in a unified framework.

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This means UI-Venus-2 can perceive, reason, and act within desktop environments, efficiently managing a broader range of interactions.

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Evan: It sounds like they’ve made significant progress on verification, too.

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Ashley: That's correct.

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Verification mechanisms have been fine-tuned to evaluate task completion more precisely, using task-relevant visual keypoints and aggregating judgments through model voting.

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This makes the reward signal more robust and less prone to exploitation.

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Evan: They've put in a lot of effort into making this open-source, right?

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Ashley: Indeed.

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The code and full parameter weights of UI-Venus-2 are publicly available.

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This lowers the barrier for researchers in GUI agent research, facilitating reproducible studies in reinforcement learning and verification.

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They hope it accelerates community-driven innovation towards more generalizable and reliable agents.

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Evan: Impressive.

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And that wraps up our introduction of UI-Venus-2.

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Stay tuned as we delve into the methodology and other detailed sections in the following segments.

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Evan: Alright Ashley, let's dive into the methods they used for UI-Venus-2.

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What's their overall system setup?

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Ashley: Great question, Evan.

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UI-Venus-2 is essentially a general-purpose foundation GUI agent.

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Its standout feature is the combination of visual perception and advanced reasoning within one unified framework.

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This allows the agent to operate autonomously across a diverse array of digital environments, including mobile apps, desktop OS, and web platforms.

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Evan: Interesting.

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So, how do they integrate these diverse capabilities?

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Ashley: The key here is their unified reasoning-action paradigm.

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The process involves the agent observing the rendered interface images, interpreting the current visual context, translating high-level user intent into executable GUI actions, and continuously adapting its decisions based on the feedback from the environment until the task is accomplished.

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Evan: That sounds comprehensive.

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Let's break it down.

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How was UI-Venus-2 trained?

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Ashley: Their training pipeline is divided into three stages: multimodal mid-training, offline reinforcement learning, and multi-teacher on-policy distillation.

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Evan: Let's take them one by one.

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Start with the multimodal mid-training.

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Ashley: In the multimodal mid-training stage, they first trained UI-Venus-2 on a large-scale, heterogeneous mixture of synthetic and interaction-oriented data.

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Mobile, web, and OS navigation tasks form the dominant part of their training corpus.

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They simulated a variety of interactive environments, spanning different application interfaces and operating systems, collecting executable trajectories within these environments.

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Evan: So, what about the realism and quality of these trajectories?

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Ashley: Great point.

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They balanced realism, linguistic diversity, and task coverage by constructing task queries through a combination of curated query seeds.

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The resulting trajectories were then validated using a human–discriminator collaborative process, which filters invalid, ambiguous, or low-quality interactions.

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Evan: Got it.

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And the second stage, offline reinforcement learning?

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Ashley: For offline reinforcement learning, the focus shifts to task-specific supervision, tailored to different interaction scenarios.

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They constructed large-scale step-level reinforcement learning trajectories for Mobile, OS, and Web environments.

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This helps optimize state-aware action selection, multi-step navigation, transition consistency, and execution reliability.

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Evan: That covers Mobile, OS, and Web.

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How did they handle CAPTCHA and Grounding tasks?

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Ashley: For CAPTCHA and Grounding tasks, they used a programmatic synthesis framework to embed verified CAPTCHA instances and grounding targets into realistic web-page and app interfaces.

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This allowed the model to learn robust target identification and precise spatial localization even under visually cluttered conditions.

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Evan: They seem to have covered various types of environments and tasks.

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What's next in their training process?

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Ashley: The final stage is Multi-teacher On-policy Distillation, or MOPD.

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Here, they consolidate the capabilities acquired throughout the different stages by integrating multimodal reasoning and specialized skills from the foundation models with those gained from Grounding and CAPTCHA tasks.

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Evan: How do they prevent issues when merging these independent expert models?

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Ashley: Good question.

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During this stage, they use an on-policy distillation paradigm, where teachers score trajectories sampled by the student model.

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They focus on structured action-aware supervision to make sure the model learns the importance of different types of tokens, prioritizing executable actions over reasoning traces.

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Evan: So, the supervision is tailored to the nature of GUI tasks?

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Ashley: Exactly.

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They adapt the weighting of the distillation signal based on the correctness of the student’s actions.

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For instance, if the entire action is correct, they suppress the distillation signal for that action.

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If only the action type is correct but its parameters are not, they strengthen supervision over the action span.

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Evan: That sounds very meticulous.

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How do they finally unify all these aspects into the model?

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Ashley: The structured action-aware distillation essentially helps the model integrate broad multimodal reasoning capabilities with specific skills like precise spatial localization and robust navigation.

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By concentrating the distillation signal on critical executable behaviors, they're able to create a unified model that performs effectively across diverse GUI environments.

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Evan: This is all very detailed.

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It seems like a well-rounded approach to developing a robust GUI agent.

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Ashley: Indeed.

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By offering a capable, efficient, and open-source foundation, UI-Venus-2 aims to advance the field toward more verifiable and self-reflective agents for real-world applications.

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Evan: And that's the end of the Method section.

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Stay tuned as we move on to the experimental results and evaluations in our next segment.

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Evan: Alright Ashley, let's move on to the experiments and results section.

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How did UI-Venus-2 perform across different benchmarks?

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Ashley: UI-Venus-2 was evaluated across several benchmarks, covering mobile, desktop, web environments, and CAPTCHA-solving tasks.

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Let's dive into them one by one.

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Evan: Sounds good.

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Let's start with mobile use.

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How did UI-Venus-2 perform there?

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Ashley: UI-Venus-2 excelled in mobile usage scenarios.

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On the MobileGym benchmark, which provides a controlled, browser-based simulation environment, UI-Venus-2-27B achieved a success rate of 60.5%, while the smaller UI-Venus-2-9B model reached 52.7%.

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These figures outperform the strongest baseline, Seed2.0 Pro, which stands at 52.0%.

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Evan: Impressive.

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What about a more realistic setting like VenusBench-Mobile?

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Ashley: VenusBench-Mobile, which focuses on realistic, user-centric evaluations, showed UI-Venus-2-27B with a success rate of 48.7% and UI-Venus-2-9B at 46.5%.

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Both models significantly outperformed the strongest prior baseline, Claude-Opus-4.6, which had a success rate of 36.5%.

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Evan: What about Android-specific benchmarks?

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Ashley: On AndroidWorld, which spans a variety of real-world Android applications, UI-Venus-2-27B achieved 84.0%, and UI-Venus-2-9B hit 80.2%.

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This edges out the previous best, UI-Venus-1.5-30B-A3B, which had a success rate of 77.6%.

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Evan: Nice.

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How did they perform on more challenging mobile benchmarks like MobileWorld?

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Ashley: MobileWorld is indeed more challenging due to its long-horizon and cross-application task structure.

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Here, UI-Venus-2-27B achieved a success rate of 76.1% in the standard 50-step setting, while UI-Venus-2-9B achieved 65.8%.

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Under the extended 100-step setting, the performances increased to 82.9% and 75.2%, respectively.

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Although they trailed behind the top performer, Qwen-UI-Agent-27B, at 82.1%, they still performed admirably.

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Evan: Got it.

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What about benchmarks that require personalized assistance and memory retention?

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Ashley: For tests like KnowUBench, which evaluates personalized mobile assistance, UI-Venus-2-27B achieved a success rate of 59.7%, while UI-Venus-2-9B scored 56.5%.

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Both surpassed the previous best, Seed2.0 Pro, at 51.6%.

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For memory-focused benchmarks like MemGUI, UI-Venus-2-27B achieved the highest score of 70.3%, with UI-Venus-2-9B following at 62.6%.

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Evan: That’s quite comprehensive.

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Let's switch gears to desktop environments.

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How did UI-Venus-2 fare there?

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Ashley: In desktop environments, UI-Venus-2 also showed robust performance.

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On OSWorld-Verified, which evaluates real computer interactions, UI-Venus-2-27B scored 80.5%, close to the leading model Claude-Opus-4.8 at 83.4%.

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The smaller 9B model achieved a respectable score of 70.8%.

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Evan: What about more complex desktop tasks?

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Ashley: For DeskCraft, which focuses on long-horizon professional workflows and collaboration, UI-Venus-2-27B led with a success rate of 55.5%, outperforming the best baseline Kimi-K2.6 at 41.4%.

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The 9B model also did well, scoring 48.0%.

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Evan: And in long-horizon scenarios like OSWorld 2.0?

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Ashley: For OSWorld 2.0, UI-Venus-2's performance was measured by Binary Accuracy and Partial Score.

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The UI-Venus-2-27B achieved a Binary Accuracy of 2.8% and a Partial Score of 13.2%.

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The 9B model scored 0.0% for Binary Accuracy and 7.5% for Partial Score.

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These results highlight areas for possible future improvement.

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Evan: Indeed.

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Now, moving to web navigation.

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How did UI-Venus-2 perform there?

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Ashley: On WebVoyager, which evaluates end-to-end web navigation, UI-Venus-2-27B scored 93.4%, the highest among all evaluated models, including the previous leader Fara1.5 at 89.3%.

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The 9B variant also did very well, achieving 90.8%.

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Evan: That's excellent.

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What about benchmarks like Online-Mind2Web that test realistic, dynamic online environments?

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Ashley: In Online-Mind2Web, UI-Venus-2-27B again led the performance with 78.3%.

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The 9B version was not far behind, scoring 74.0%.

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Both outperformed the previous best, Fara1.5-27B, which had a score of 72.3%.

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Evan: How did they handle replica environments like REAL?

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Ashley: For REAL, which provides deterministic high-fidelity simulations, UI-Venus-2-27B achieved a new state-of-the-art score of 80.2%.

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The 9B model attained a strong score of 76.9%, both surpassing the previous best of 74.4% by a fair margin.

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Evan: Long-horizon benchmarks like Odysseys must have been challenging.

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How did they fare?

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Ashley: In Odysseys, a benchmark for long-horizon, multi-step workflows, UI-Venus-2-27B achieved top scores with 80.4 in averaged rubric score and 66.3 in perfect rubric score.

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This was distinctly higher than the previous best baseline.

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Evan: What about GUI grounding capabilities?

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Ashley: For GUI grounding, they evaluated on multiple benchmarks.

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For example, on VenusBench-GD, UI-Venus-2-27B achieved 80.1% accuracy, surpassing the previous best.

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Similar strong performances were noted on ScreenSpot-Pro, OSWorld-G-R, and UI-Vision benchmarks.

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Evan: And how did they handle CAPTCHA solving?

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Ashley: On CAPTCHA benchmarks, UI-Venus-2-27B achieved a top score of 79.9% Pass@1 on VenusBench-CAPTCHA, and the 9B model scored 78.1%.

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Both models significantly outperformed the previous leaders like Qwen3.6 at 53.0%.

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Similar top performances were observed across MCA-Bench, Spatial-CAPTCHA-Bench, and NextGen-CAPTCHAs.

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Evan: All in all, UI-Venus-2 seems to demonstrate robust performance across the board.

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Ashley: Indeed, Evan.

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And that's the end of the Experiments and Results section.

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Stay with us as we delve into more insights in the next segment.

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Evan: Alright, Ashley, let's move on to the Related Work section.

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How does UI-Venus-2 fit into the landscape of existing GUI agents?

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Ashley: To understand the context, it's important to note that the field of GUI agents has seen a lot of growth.

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Early works primarily focused on platform-specific APIs or handcrafted workflows, which demanded extensive labor and were not easily generalizable.

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In recent years, multimodal GUI agents have emerged as an interface that can bridge high-level user intent and concrete digital execution.

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Evan: I see.

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What were some of the significant advancements leading up to UI-Venus-2?

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Ashley: A key shift was the development of Multimodal Large Language Models, or MLLMs, which leverage both visual and textual data to enhance their capabilities.

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Researchers like Bai et al.

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in 2025 and Liu et al.

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in 2024 have contributed significantly in this area.

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These models are trained to perceive rendered interfaces and interact through actions like clicking, typing, and scrolling, rather than just text-based commands.

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Evan: How has the approach to agent evaluation evolved over time?

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Ashley: Initially, most evaluations were benchmark-oriented.

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However, recent user-centric evaluations like VenusBench-Mobile in 2026 and OSWorld in 2024 have exposed gaps.

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These evaluations showed that while agents might perform well on benchmarks, they often struggle in realistic, dynamic environments.

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This gap drove the need for more comprehensive environment coverage, scalable task construction, and reliable reward verification.

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Evan: And how does UI-Venus-2 address these needs?

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Ashley: UI-Venus-2 builds upon the foundations laid by its predecessors, especially UI-Venus-1.5.

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The earlier iterations pioneered a unified, end-to-end framework for GUI grounding and navigation.

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They improved the agents through large-scale GUI mid-training and reinforcement learning.

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UI-Venus-2 takes this further by systematically scaling environments, tasks, and feedback mechanisms.

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Evan: Can you elaborate on the scaling of environments?

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Ashley: To expand environmental coverage, UI-Venus-2 includes over 170 multilingual mobile apps and native desktop operating systems.

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This broadens the range of scenarios the agent can handle, ensuring it performs reliably in diverse settings.

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Evan: Interesting.

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What about task construction and data verification?

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Ashley: Task construction has become more sophisticated, employing a deep-research pipeline to generate functionally grounded instructions.

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This ensures the tasks are not just plausible but executable under varying interface states.

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For data verification, they introduced stronger evaluators that assess task completion using visual keypoints and multi-model voting, enhancing the reliability of reinforcement learning signals.

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Evan: It's clear they integrated several advanced techniques.

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How does their work compare to other state-of-the-art models?

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Ashley: UI-Venus-2 compares favorably against various baselines, including Qwen, Claude, and Seed models.

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For instance, it consistently outperformed these in mobile-use, desktop-use, web-navigation, and CAPTCHA-solving tasks.

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By integrating capabilities from different domains and ensuring robust task completion verification, UI-Venus-2 sets a new benchmark for general-purpose GUI agents.

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Evan: It sounds like UI-Venus-2's comprehensive approach has set it apart from its predecessors and peers.

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Ashley: Exactly.

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The combination of extensive environment coverage, sophisticated task construction, and reliable data verification has allowed UI-Venus-2 to advance the field significantly.

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Evan: And that's the end of the Related Work section.

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Stay tuned as we move on to more insights in the next segment.

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Evan: Alright Ashley, let's wrap up by summarizing the key contributions and takeaways from the UI-Venus-2 paper.

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Ashley: Sure, Evan.

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To start, UI-Venus-2 represents a significant advancement in the development of general-purpose GUI agents.

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It builds on previous efforts by expanding not just the environment coverage but also the depth of task construction and verification.

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Evan: Right.

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They managed to scale the environment coverage to over 170 multilingual mobile apps and native desktop applications, which is impressive.

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Ashley: Exactly.

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They also developed a deep-research pipeline to generate grounded instructions for tasks, ensuring high accuracy and executability.

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This approach helps the agent perform reliably even as interface states change.

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Evan: And for verification, they introduced trace- and sample-level evaluators using visual keypoints and multi-model voting.

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This brings more reliability to reinforcement learning signals.

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Ashley: Yes, and don't forget their impact on various benchmarks.

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UI-Venus-2 showed robust performance across mobile, web, desktop, and CAPTCHA-solving tasks, often outperforming the existing state-of-the-art models.

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Evan: Precisely.

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It's this comprehensive, well-rounded approach that makes UI-Venus-2 stand out in the field.

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Ashley: In summary, by offering a capable, efficient, and open-source foundation, UI-Venus-2 advances the development of more generalizable, verifiable, and self-reflective GUI agents.

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Evan: And that's a wrap for today's episode.

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Thanks for tuning in to Daily Paper Cast.

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Ashley: We hope you found our discussion on UI-Venus-2 insightful.

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Be sure to join us again for more deep dives into cutting-edge research.

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Evan: And remember, you can find the full paper and more details in our show notes.

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Until next time, stay curious and keep exploring!

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Ashley: Take care, and see you in the next episode.