Dreamslayer Studios: RPG Podcast

The Crew checks in with Beau Brownstone on their progress in the search for Charlotte and visits The Iron Curtain Boxing Club, meeting one of The Hammer's main rivals, Boris Sokolov. There's some bad blood between these two, and The Hammer is looking to settle the score. The Doc gets an itch for some goods and has a run-in with a familiar face, and The Crew enjoys a spa day while seeking out The Black Russian.

Get Charlotte is an Everyday Heroes RPG campaign set in the worlds of Quentin Tarantino, Robert Rodriguez and Frank Miller. Beau Brownstone, a multi-national crime boss is desperately searching for his missing daughter, Charlotte. He quickly assembles a rag-tag Crew to find the missing teenager. Someone is threatening his family, and it could literally be anyone - Beau has made a lot of enemies in the decade he has been in charge of the Brownstone legacy. Follow the adventures of The Crew as they tear through the underbelly of the Los Angeles underworld in search of the heir to the Brownstone criminal empire. Featuring cameos from movies like Pulp Fiction, Reservoir Dogs, Jackie Brown, Kill Bill, Desperado, Once Upon a Time in Mexico and a host of others with art inspired by Frank Miller's Sin City.

Royalty Free music from this episode by Blue Wave Theory, The Vivisectors, QubeSounds, Evgeni Razmanov, and other sources from pixabay.com and various royalty-free sites.
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Creators & Guests

Host
Christopher Patrick Tyner
Christopher Tyner is a long-time Game Master with 30+ years under his belt running long campaigns in games such as the Marvel Superheroes RPG, Vampire the Masquerade, Savage Worlds, and a host of others. He is an actor and director and brings his love of performance to the table in all of the games that he runs.

What is Dreamslayer Studios: RPG Podcast?

Dreamslayer Studios RPG Podcast consists of a group of old school Role-Playing Game enthusiasts who have reunited to enjoy their old nerdy passion from years gone by. Led by Game Master, Christopher Tyner, the players will tackle all manner of adventures in various games, some familiar, and some which you may never have heard of before. What sets these players apart is their ability for improvisation. These adventures will focus on the true art of collaborative storytelling and push the boundaries of how you think about approaching your own role-playing games.