UIBuzz - Software and game development

In this episode, I dive into the reasons why I choose to make my games using Unity.

Show Notes

  • I am familiar with the way it works and have been using it for most of my game development explorations over the years.
  •  I can write C# with the help of Rider by JetBrains.
  •  I use a package called FlowCanvas to help me develop the game code visually with rapid prototyping.
  •  I can run the game right there in the Unity tool without having to compile and export.
  •  I can build 2D games just as easily as 3D, something that works with my preferred game creation style.
  •  I can deploy to many different platforms including Android, iOS, Windows, and Mac. These are the ones I care about the most.
  •  There is good community support and resources for me to solve problems and learn new techniques.
  •  There is a big asset store along with the ability to import stand-alone packages.
  •  There are usually pretty fast updates for any issues and a long-term support version.
  •  It has both Intel and Apple Silicon-based support, this matters for me because I often use both Windows and Mac.
  •  I can also use it to develop applications, not just games.

Where to find me
https://peterwitham.com
https://twitter.com/uibuzz
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What is UIBuzz - Software and game development?

I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.