Before we begin proper: this is part two of a chat with Charles Griffiths about The Sexy Brutale. If you haven't heard part one, please go back and listen to that before continuing because we jump straight into this discussion and you might miss out on some of the context for the conversation if you don't.
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We sat with
Charles Griffiths, an award winning games designer, to talk about the modern classic The Sexy Brutale. As this episode is a direct continuation of the previous episode, we'd recommend only listening to this one once you've head part one.
In part two, we pass on questions from The Sexy Brutale discord server about the design of the game, characters and world, Jay asks about a Japanese connection, Squidge discusses the ending of the game, and Charles gives us some stellar advice for getting into the industry.
This episode is so chocked full of stuff, that I would recommend you check out the
full show notes for this episode, as we've added a
whole bunch of extra information there. And if you haven't played the game yet, you really should. It's out for practically all formats.
Have you played The Sexy Brutale? What did you think to it? If not, what has stopped you from trying it out? How do you feel about
Moon Logic in puzzle games? Let us know on Twitter, Facebook,
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