Dice Fiends

"Anders Chambers, born in the… 30s I think, 1930s, not used to having to clarify that still. He went missing in the 60s, presumed dead. He was found again along with nearly a hundred people during the Manor Incident in 2019. He was picked up by the Extranormal Containment and Research Bureau along with everyone else and given some help since he didn’t have a place to go. Then in 2024 we got shut down, and Anders was cut loose with a ‘good luck’ and not much else. He found his way to Mybern South Carolina where he, Charlotte Ross, and Karl Inder met up and eventually participated in Wondercon. Reports gathered by CAPE resources shortly after wondercon points to Anders being the founder of Hastur’s cult as well as the herald of Hastur. We don’t know exactly what happened at the top of Bright Tower, but the reactor detonated and Anders died in the blast. He’s gone now, and if I might be frank, it’s for the best."

-Albert Feder, Director of CAPE 

Thanks to @KeylligraphyInk for the logo design.  The track used in this episode is Enemy Spotted by Jess who you can find on twitter @ oneshotminiboss

Eidolon: Become Your Best Self 1st edition is by Luke Varner and Molly Rhinebeck, you can find the book here

Find Us Online:
Twitter: www.twitter.com/dicefiends
Discord: https://discord.gg/j54Frbh
Twitch: www.twitch.tv/thedicefiends
Cast and Crew:
GM: Chell
Andrew: Shannon
Charlie: Jess
Anders: Matt

 About Us: Welcome to Dice Fiends, we are an actual play podcast that runs games in over a dozen systems with a rotating and diverse cast of players. But one thing’s for certain: whether we’re powered by the apocalypse or grabbing as many d6’s as we can hold in shadowrun: We’re fiends for the sounds of rolling dice. You can find us every other Wednesday on Itunes, Spotify, or wherever you get good podcasts. 

What is Dice Fiends?

Dice Fiends is an actual play podcast featuring a wonderful cast of chuckle-friends. Our story is similar to many: in an attempt to have fun one late Saturday evening, 6 strangers came together for a one-shot, but had so much fun that we extended that one-shot into a two-shot… and then a three-shot… and then we turned it into a whole campaign!

Since then, we've expanded beyond Dungeons and Dragons and to other games systems for one shots such as Hardwired Island or Shadowrun Anarchy and we hope to branch out ever further. But one thing's for sure, whether we're diving into dungeons or trying not to get geeked on the mean streets of Seattle: we're fiends for the sound of rolling dice.