Make EdTech 100 with LindyHoc

Game-based learning and gamification are not the same thing, and in this episode, Lindy is setting the record straight with not one but TWO guests. Dan Ryder and Jacquie Gardy join the show to break down what game-based learning actually is, why it works at every grade level and in every subject, and how teachers can start small without overhauling everything they do.

From redesigning Candy Land to building card games that tackle real-world issues like domestic violence awareness to vibe coding interactive game experiences, this conversation is packed with practical ideas and real classroom examples that will make you want to hit the ground running.

Learning should be fun. Games make it happen. Let's go.

Resources:
Tabletop Thinking and Learning: A Game-Based ISTE Playground, Wednesday, July 1: https://conference.iste.org/2026/program/search/detail_session.php?id=118451011#session_118451011

ISTE26 Board Game Meetup, Sunday evening: https://sites.google.com/view/iste26bgm/home 

Connect with Jacquie:
https://www.linkedin.com/in/jacquiegardy/
jacquiegardy.com 

Connect with Dan: 
https://www.linkedin.com/in/danryder207/, 

What is Make EdTech 100 with LindyHoc?

Technology in education shouldn’t feel overwhelming, confusing, or disconnected from what actually works in classrooms. This show keeps it real. Each week, educator and K–12 EdTech Advisor Lindy Hockenbary shares practical strategies, stories from real teachers, and no-nonsense conversations about how to use tech in ways that feel human, joyful, and grounded in learning.
Whether you’re a teacher, a school leader, or an EdTech product builder, this show helps you Make EdTech 100 — real, relevant, and rooted in what matters most: kids.