In this episode, we discuss programming, hyperrealism, and story writing. In novels, the author controls the narrative and mostly guides the reader through a plot as a passenger. In contrast, video games often make you the protagonist and writers can’t always predict what you’ll do, so flexibly adapting to player choices and interactions is a challenge. It’s the essence of — we’re gonna say it, brace yourself — ludonarrative!
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01:48 CooCooCachoo: Can Sam please, for the love of gosh, introduce himself as "and I'm Sam, the artist with pro grammar"?
08:03 Challosis: How do you write a big story? Is it easy to forget things or contradict yourself?
51:00 NargatruckeeDippatub: Is sports simulation (FIFA, NHL, etc.) kind of cursed as a game genre?
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What is Game Dev Podcast | Coffee with Butterscotch?
Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.
Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net