WEBVTT

00:00:00.000 --> 00:00:13.860
So I think being able to kind of step in the shoes of a character and move around a world where people aren't looking you, you know, and in a way, whether it's a good way or a bad way, I think that was probably really appealing to me.

00:00:15.040 --> 00:00:18.760
Hello, and welcome to Y-Button, the podcast that asks why we care about video games.

00:00:19.300 --> 00:00:20.380
I'm your host, Kyle Starr.

00:00:21.580 --> 00:00:30.380
On this show, I interview creators, enthusiasts, journalists and media personalities about their origins with video games, what keeps them so interested in the medium, and what excites them about the future.

00:00:31.060 --> 00:00:34.240
On this episode, I'm joined by Polygon's editor-in-chief, Chris Plante.

00:00:34.700 --> 00:00:37.900
I've been a huge fan of Chris' work since he co-founded Polygon in 2012.

00:00:38.140 --> 00:00:45.520
I'm also a huge fan of his work on The Besties podcast, a video game show with McElroy brothers, Justin and Griffin, as well as fellow Polygon co-founder Russ Frustick.

00:00:46.000 --> 00:00:48.860
Full transparency, I was a bit under the weather when I spoke with Chris.

00:00:48.880 --> 00:00:51.720
This is also my first episode back since taking a little break for work.

00:00:52.000 --> 00:01:09.800
Needless to say, I felt pretty rusty and not entirely on the top of my game, but thankfully, Chris has a wealth of podcasting experience and deep knowledge of various entertainment mediums, which is kind of necessary when you run a website like Polygon covering not only video games, but film, TV, books, comics, and the culture surrounding all of it.

00:01:10.520 --> 00:01:12.900
All right, enough preamble, on with the show.

00:01:15.940 --> 00:01:17.440
Chris Plante, welcome to Y-Button.

00:01:17.540 --> 00:01:18.420
Thank you for joining me.

00:01:18.480 --> 00:01:20.280
Thank you for having me, it's a delight.

00:01:20.280 --> 00:01:23.260
We've known each other for a deceptively long time.

00:01:23.440 --> 00:01:25.760
It's been at least 11 years, I think.

00:01:25.920 --> 00:01:26.820
Yeah, definitely.

00:01:26.820 --> 00:01:29.900
I bet it's like when Besties started, I met you.

00:01:30.180 --> 00:01:35.400
You were one of the first people who was like, oh, you exist, and you were like, wait, people listen to this?

00:01:36.020 --> 00:01:37.140
What the hell?

00:01:37.240 --> 00:01:38.940
Like, what is wrong with people?

00:01:39.180 --> 00:01:41.120
We thought we were just gonna put it out into the air.

00:01:41.140 --> 00:01:43.280
This is more of a vanity project.

00:01:43.460 --> 00:01:48.440
I worked in podcasts, I won't be specific about it, but I worked in podcasts about 10, 11 years ago.

00:01:48.700 --> 00:01:52.580
Before that, I was an avid fan of Polygon, and I really got to know a lot of the writers.

00:01:52.880 --> 00:01:58.620
My wife and I had moved, we moved from Orange County up to San Francisco around that time 10 or so years ago.

00:01:58.780 --> 00:02:00.560
I found myself in this kind of lonely place.

00:02:00.580 --> 00:02:01.580
I didn't really know anybody.

00:02:01.920 --> 00:02:04.960
And I started listening to more podcasts and found Besties.

00:02:04.980 --> 00:02:06.360
And I was like, this is amazing.

00:02:06.380 --> 00:02:07.620
And it's all the guys that I like.

00:02:07.900 --> 00:02:11.620
And really, because of you all, so I should just start and say, thank you so much.

00:02:11.640 --> 00:02:18.680
Because of Besties, I felt like I had a community and I felt like I had this group that I could connect with, even though it was a one-way conversation, and really got to know your work through that.

00:02:18.700 --> 00:02:21.600
And then I think, again, we started following each other on Twitter or something like that.

00:02:21.640 --> 00:02:24.600
And we ended up meeting up, I think you and I met up at the...

00:02:25.120 --> 00:02:26.400
Couple of E3s, I think.

00:02:26.560 --> 00:02:27.320
It was one E3.

00:02:27.340 --> 00:02:31.040
It was the late E3, bless his heart, RIP.

00:02:31.100 --> 00:02:33.940
But yeah, we met at E3 and just had a coffee and a chat.

00:02:33.960 --> 00:02:36.080
And I appreciate that and just thank you.

00:02:36.100 --> 00:02:41.040
So you have been really what it comes down to is you've been a voice literally in my ears for about 11 years.

00:02:41.220 --> 00:02:42.860
We've been chatting on and off here and there.

00:02:43.040 --> 00:02:44.460
I really value your opinion.

00:02:44.840 --> 00:02:50.400
I admire the work you have done over the course of your games journalism career, I guess.

00:02:50.420 --> 00:02:51.660
And we can talk more about that.

00:02:51.680 --> 00:02:54.120
But with all that said, quick question.

00:02:54.320 --> 00:02:56.360
Your last name is a noun and mine is two.

00:02:56.440 --> 00:03:02.940
Does anybody ever ask you or tell you your name is so cute or they have a fun little like anecdote about a plant?

00:03:03.320 --> 00:03:09.220
Not only, I love that this is where you start because I'm recording this audio on my end.

00:03:09.240 --> 00:03:11.600
Just be careful, real podcaster habit.

00:03:12.020 --> 00:03:17.480
And I named the file Star Plante because I was like, oh, you gotta make it something cute.

00:03:17.980 --> 00:03:24.740
If we're gonna be here together, you're gonna make something just so adorable, even if it's a stupid file name.

00:03:24.980 --> 00:03:36.220
I have an aunt whose maiden name was Human, and I'm forever crushed that they did not keep both names for their child, so they could have Ian Human Plante.

00:03:37.540 --> 00:03:40.420
But they decided that was quote, too far.

00:03:40.440 --> 00:03:44.400
So she just became Aunt Plante, is what you're talking about.

00:03:44.440 --> 00:03:46.300
Exactly, she just became Aunt Plante, thank you.

00:03:46.320 --> 00:03:51.540
Yeah, so Chris Plante, I alluded to this.

00:03:51.940 --> 00:03:54.640
You've been in the games journalism for a long time.

00:03:54.660 --> 00:03:59.880
The premise of this show Y-Button is to really figure out why people care about video games.

00:04:00.240 --> 00:04:14.380
I am a person who just surrounds himself with video game, industry news, cultural goings on, and I play the occasional game here and there, but I don't get a whole lot of time to actually play and end up immersing myself in everything else around it.

00:04:14.440 --> 00:04:15.360
But I can't get enough of it.

00:04:15.360 --> 00:04:17.040
Like, it's all the podcasts I consume.

00:04:17.060 --> 00:04:18.240
It's all the news I consume.

00:04:18.260 --> 00:04:26.300
And I gather there are more people out there that are like me that do this as well, that are just enamored with this medium, but don't really know why they're so consumed with it.

00:04:26.340 --> 00:04:30.620
Maybe this is true of other hobbies, but I'm specifically focusing on games because that's my deal.

00:04:30.680 --> 00:04:41.580
You, being in games journalism for so long, I thought might have a very interesting opinion on what your own journey in games looks like and why you're so connected to it and care about it so much.

00:04:41.880 --> 00:04:51.440
If you don't mind, I could run down the list, but I would love to hear your story about getting into games journalism, why you even started in games journalism and where it's taken you.

00:04:51.460 --> 00:05:00.340
And for the record, I should also just say, right now you are currently the editor-in-chief of polygon.com, the best video game website out there.

00:05:00.760 --> 00:05:00.980
Right?

00:05:01.000 --> 00:05:01.400
Thank you.

00:05:01.440 --> 00:05:02.280
I appreciate that.

00:05:02.440 --> 00:05:08.760
I am a little surprised to be here because my origin story is so short and you're good at research.

00:05:08.760 --> 00:05:19.680
You know that if you just go to Kotaku in action and you look at the Wiki, you will find out that I had never played a video game in my life until co-founding Polygon and the entire attempt to destroy the video game industry.

00:05:19.700 --> 00:05:21.080
That's, I mean, that's really it.

00:05:21.100 --> 00:05:22.820
I've actually never played a video game.

00:05:22.880 --> 00:05:23.340
No, no.

00:05:23.760 --> 00:05:35.900
I do have a more detailed industry, but I like to imagine that it's much, because if anybody sees me, that I think if you look at me, they're like, oh yeah, what else were you gonna do with your life?

00:05:36.220 --> 00:05:40.720
Like, you kinda got filed into a hole.

00:05:40.740 --> 00:05:45.400
You weren't even trying, and it just, you sifted through.

00:05:45.420 --> 00:05:47.300
Yeah, what is my journey?

00:05:47.560 --> 00:05:52.620
Maybe the better question to start with is you obviously work in games journalism.

00:05:52.980 --> 00:05:56.180
You are, okay, again, currently the editor-in-chief of Polygon.

00:05:56.340 --> 00:05:58.960
You've spent some time at The Verge, I think, in between some Polygon stints.

00:05:58.980 --> 00:06:01.160
You actually co-founded Polygon, which was a big deal.

00:06:01.320 --> 00:06:07.180
Again, when I saw Polygon for the first time, my mind blew up, it was crazy.

00:06:07.540 --> 00:06:08.760
You've done instructing at NYU.

00:06:09.240 --> 00:06:14.760
Before Polygon, I understand that you were at UGO and helped with OneUp, oneup.com, all that.

00:06:15.400 --> 00:06:18.380
And so again, you're living in the games journalism world.

00:06:18.460 --> 00:06:22.980
Maybe the question is, why did you pick games journalism and why not make games?

00:06:23.000 --> 00:06:26.820
There's obviously, you're obviously interested in games, so you go this direction of journalism.

00:06:26.840 --> 00:06:29.740
Why is it journalism and not like making games?

00:06:29.760 --> 00:06:37.600
I have the most insufferable answer for that, especially because getting a job in games journalism is really, really tough these days.

00:06:37.880 --> 00:06:41.880
But like the just being fully honest, I had no intention of doing this.

00:06:42.280 --> 00:06:46.600
I honestly didn't have a lot of interest in doing this.

00:06:46.620 --> 00:06:51.300
I guess my origin story is I loved video games as a kid.

00:06:51.420 --> 00:06:55.940
I loved playing them, but I wanted to be a writer and I didn't know what that meant.

00:06:55.980 --> 00:07:00.700
I grew up in kind of like rural area outside of Kansas City, Missouri.

00:07:00.960 --> 00:07:05.600
And I didn't even know like what you could possibly get paid for to be a writer.

00:07:05.860 --> 00:07:09.120
I don't know, I guess you could grow up and be Mark Twain.

00:07:09.180 --> 00:07:13.040
Like it was a very hard thing for me to conceptualize.

00:07:13.400 --> 00:07:23.480
But as I got into junior high and then high school, I found that I wasn't even like good necessarily at writing, but I just like, I really enjoyed it.

00:07:23.740 --> 00:07:25.160
I really enjoyed theater.

00:07:25.240 --> 00:07:26.780
I enjoyed being a performer.

00:07:26.840 --> 00:07:28.060
I enjoyed the arts.

00:07:28.380 --> 00:07:38.900
I was the kid who like, we've talked about this off the show, who found himself like very deep in the Midwest emo scene in the late 1990s, early 2000s.

00:07:39.300 --> 00:07:44.440
And I think all of that kind of opened this door of like, yeah, you can go do something.

00:07:44.560 --> 00:07:46.540
Like who knows what it is, but you can go figure it out.

00:07:46.600 --> 00:07:55.780
So I applied to a whole bunch of different schools for college that were like nowhere near where I lived and ended up getting into NYU and went there for writing.

00:07:56.120 --> 00:08:00.920
They have a program that is like focused on television and film and playwriting.

00:08:02.340 --> 00:08:03.940
So I did that for college.

00:08:04.220 --> 00:08:08.860
While I was doing that, I still never fully understood like where that would take me.

00:08:08.880 --> 00:08:10.240
I just knew I had to make money.

00:08:10.260 --> 00:08:20.600
I have a hairdresser for a mother and a firefighter for a father, which I think is a great hell of a way to grow up, but it's not necessarily the most financially, you're not drowning in cash.

00:08:21.500 --> 00:08:24.100
So I knew that I needed to find some money.

00:08:24.120 --> 00:08:27.420
So even during college, I was taking gigs here and there.

00:08:27.900 --> 00:08:39.960
I interned at The Onion and then kind of fell my way into a art director gig on The Onion News Network, which was this video series that they were doing for a long time.

00:08:40.300 --> 00:08:46.320
I did a thing at the BBC in London that was hopefully going to set me up for a job.

00:08:46.340 --> 00:08:50.340
And that kind of went sideways, but it gave me a kind of a real taste for journalism.

00:08:50.980 --> 00:08:55.420
I did some work on TV pilots and then I graduated.

00:08:56.280 --> 00:09:00.680
And I graduated in 2008 into the recession and it was horrible.

00:09:00.760 --> 00:09:03.500
And even just getting like TV stuff was hard.

00:09:03.840 --> 00:09:09.140
I got a crappy job on a TV show, like a PA or writer's assistant or something.

00:09:09.200 --> 00:09:11.480
And that show got canceled after like four episodes.

00:09:11.500 --> 00:09:15.880
And I was like, I just need to find something steady so I can stay here right now.

00:09:15.920 --> 00:09:17.660
So my friends are like moving to LA.

00:09:17.680 --> 00:09:20.320
I was like, man, I can't think about moving to LA.

00:09:20.340 --> 00:09:22.300
I can barely think about staying here.

00:09:23.760 --> 00:09:26.880
So I was like, well, what am I competent at?

00:09:26.900 --> 00:09:28.860
I was like, well, I played a lot of video games.

00:09:28.880 --> 00:09:31.140
I know how to write, kind of.

00:09:31.620 --> 00:09:38.720
And I found a job listing for the lowest of the low and of entry jobs at UGO.

00:09:38.760 --> 00:09:41.060
It was kind of like an IGN competitor.

00:09:41.520 --> 00:09:52.780
A long time before I started there, by the time I got there, it was, you know, like, I don't know, it was just publishing because I guess it had enough accrued ad deals that somehow it could justify its existence.

00:09:53.260 --> 00:09:55.860
And yeah, I went into the interview.

00:09:55.880 --> 00:09:58.760
They asked me how to correctly spell Matthew McConaughey.

00:09:59.000 --> 00:10:00.140
I got it wrong.

00:10:00.720 --> 00:10:07.560
And then I told them that's a really stupid question from a bunch of people who couldn't get 50 other typos that I had found on the home page that day.

00:10:07.760 --> 00:10:13.500
And the person who hired me, fortunately was the type of person who liked that talk and was like, the gall of ya.

00:10:13.520 --> 00:10:15.720
I would never talk that way now.

00:10:15.740 --> 00:10:23.760
I mean, what a, talk about just total bullshit that I pulled off and yeah, I got a job in for the first year.

00:10:23.900 --> 00:10:28.060
Honestly, I mostly, I uploaded XML sheets.

00:10:28.740 --> 00:10:32.540
We didn't, people when you publish now, you think of it like Twitter, right?

00:10:34.960 --> 00:10:53.840
You press post and ours was you wrote the actual code into sheets and then you uploaded those files and then you waited for a half hour for all of them to hit the server, holding your breath because if there was an error, it killed the site and then you had to be there to go through it all again.

00:10:53.860 --> 00:11:03.000
I mean, it was, it's funny because it's so similar, not similar, but it is an echo of the early print days where you actually had to publish.

00:11:03.280 --> 00:11:10.500
So yeah, I guess that's my like walking uphill, but I did that mostly to pay my bills and paid awful.

00:11:10.660 --> 00:11:13.820
Paid, I mean, truly horrendous.

00:11:13.840 --> 00:11:20.760
Was barely, it wasn't enough honestly to like get by, you know, it was like, you know, you eat ramen and beans for a year.

00:11:20.780 --> 00:11:23.620
And then I just kind of kept climbing.

00:11:23.660 --> 00:11:34.720
I don't know, it was, it was so, I had so little money in so little time that it's what they tell you in art school, is like don't have a plan B because your plan B will become your life.

00:11:34.880 --> 00:11:43.920
I just got very, very, very lucky in that while that beginning part was like really hard, it ended up blossoming into this thing that I've like loved.

00:11:44.220 --> 00:11:53.720
And I'm so glad that like I took a job at a place I kind of hated, doing a thing I kind of hated and just kind of like wasn't thinking about it during that period.

00:11:53.740 --> 00:11:55.240
I was just thinking about getting through the years.

00:11:55.320 --> 00:11:58.160
And by the time I kind of worked my way up, I was there.

00:11:58.180 --> 00:12:02.820
Well, I was writing things that I actually cared about and had a little bit of an audience.

00:12:02.840 --> 00:12:07.580
So sorry, that was a long, long walk for a small glass of me, but.

00:12:07.860 --> 00:12:10.160
No, I think it's very insightful.

00:12:11.020 --> 00:12:14.480
And I'm then curious, how then does Polygon happen?

00:12:14.500 --> 00:12:19.340
So you're still at this, you're still at UGO and then you move into it just one day.

00:12:19.360 --> 00:12:21.940
Hey, we're gonna set up a new website with some friends.

00:12:22.000 --> 00:12:22.900
What's the deal there?

00:12:23.380 --> 00:12:25.960
Yeah, I wish it was that.

00:12:27.320 --> 00:12:36.040
So when I was in college and again, I was kind of experimenting with journalism and just how can I write in a way that entertains myself?

00:12:36.140 --> 00:12:46.540
I had written a few kind of opiniony things for a site called GameSet Watch, which was run by the absolutely fantastic Simon Carless.

00:12:46.840 --> 00:12:51.480
There is a generation of people in this industry that owe their careers to this man.

00:12:51.900 --> 00:12:55.380
He helped to run GDC, I would say, during its prime.

00:12:55.460 --> 00:12:58.620
By helped, I mean like, was like a key part.

00:12:59.340 --> 00:13:06.900
He ran a poorly named, but extremely important at the time, Gamma Sutra and GameDev, just so influential.

00:13:06.980 --> 00:13:14.720
Now he runs a great, great consultancy kind of group slash newsletter slash tool called GameDiscoverCo.

00:13:14.920 --> 00:13:15.920
It's a great newsletter.

00:13:16.000 --> 00:13:16.580
I love it.

00:13:16.600 --> 00:13:18.100
Shout out, it's so insightful.

00:13:18.200 --> 00:13:26.760
But yeah, while he was in college, he was like, hey, I'll pay you a little bit of money and you can write something once a week and you can get some experience.

00:13:26.780 --> 00:13:32.520
And another writer named Lee Alexander was there at the time and she kind of took me under her wing.

00:13:32.720 --> 00:13:36.760
And because of that, I knew what I thought good work looked like.

00:13:37.140 --> 00:13:45.640
I had a taste of what my mind at the time was like good critical thinking and reporting.

00:13:46.080 --> 00:13:47.780
And I craved it.

00:13:47.840 --> 00:13:52.820
So even when I wasn't doing it, I had this kind of like, I really want to do that.

00:13:52.980 --> 00:13:54.600
Like how do I get people to pay me to do that?

00:13:54.860 --> 00:13:56.980
I'm probably not going to go back into TV production.

00:13:57.000 --> 00:13:59.000
That's a bust for now, maybe one day.

00:13:59.080 --> 00:14:03.920
But I'm starting to enjoy this and I would enjoy it even more if I could write something that I believed in.

00:14:05.020 --> 00:14:07.280
You know, not just like captions and galleries.

00:14:07.580 --> 00:14:14.260
So at UGO, after about probably like a year and a half, two years, it had been acquired by Hearst.

00:14:14.480 --> 00:14:17.180
We had then acquired OneUp and EGM.

00:14:17.580 --> 00:14:19.620
It was just kind of all over the place.

00:14:19.980 --> 00:14:22.180
I, the writing was kind of on the wall.

00:14:22.200 --> 00:14:35.940
You know, the recession had just kind of lingered and my boss had like suggested, you know, I don't know if layoffs are going to happen, but if they do, I think it'd be great if you like stayed still and you could like help, but there would just be like fewer people here.

00:14:36.240 --> 00:14:45.380
And one of the like most not me things I've ever done, I'm so forever grateful to this very brief, wise version of myself, was I said like, please don't.

00:14:45.520 --> 00:14:48.540
I was like, please, please lay me off.

00:14:49.160 --> 00:14:54.400
Because if I get laid off, we had been acquired by Hearst, I'll get a good exit package for a few months.

00:14:54.580 --> 00:15:03.500
And I, and since really my entire adult life, since the day I moved to NYU, I hadn't had two or three months just try to figure something out.

00:15:04.000 --> 00:15:06.400
I'd always been chasing some money.

00:15:06.600 --> 00:15:08.360
So I was like, this is it.

00:15:08.380 --> 00:15:10.300
I need that chance.

00:15:10.760 --> 00:15:14.920
And then if that chance doesn't work out and I need to move back home or something, so be it.

00:15:14.920 --> 00:15:16.460
But at least I'll have gotten the chance.

00:15:16.800 --> 00:15:21.960
So yeah, so they ended up laying me off basically on my birthday.

00:15:23.300 --> 00:15:24.340
It was nice.

00:15:24.520 --> 00:15:26.560
It was a perfect present.

00:15:26.560 --> 00:15:27.840
I felt very lucky.

00:15:27.860 --> 00:15:28.540
I was very young.

00:15:29.660 --> 00:15:33.060
I felt very spoiled because I was young.

00:15:33.080 --> 00:15:35.800
I didn't have kids or anybody relying on me at this point.

00:15:35.820 --> 00:15:38.600
So a lot of people on my team had it much worse.

00:15:38.620 --> 00:15:40.140
But for me, it was an opportunity.

00:15:40.400 --> 00:15:50.820
And I, from there, just took every dollar I could find because I knew that if I could start to become self-sufficient as a freelancer, then I could start to actually pick my battles.

00:15:51.040 --> 00:16:08.080
So I did a lot of like, there is an entire era of how to do social media templates at Scholastic, where if you want to know how to use Reddit, and you worked at Scholastic or you're an author, you read my document on how to use FARC or whatever else.

00:16:08.440 --> 00:16:10.380
It was a lot of like that sort of writing.

00:16:10.880 --> 00:16:30.280
And around the same time, a publication called The Daily, which not The Daily, The New York Times podcast, the iPad-only newspaper launched and an editor there had somehow seen some other various freelance work I picked up and was like, hey, I need somebody like right now.

00:16:30.440 --> 00:16:31.440
Can you start writing?

00:16:31.620 --> 00:16:36.200
And they needed to fill a lot of pages fast and I could do that.

00:16:36.520 --> 00:16:41.240
So I started writing kind of features there on a weekly cadence.

00:16:41.260 --> 00:16:42.840
I was just, I mean, it was just nonstop.

00:16:43.140 --> 00:16:49.560
I felt like it was just writing or it was a great like exercise and that it got me fast.

00:16:49.580 --> 00:16:53.560
It got me to like really, really produce a lot of work and really go out and do interviews.

00:16:53.580 --> 00:16:54.160
That was the other thing.

00:16:54.180 --> 00:16:57.980
It's like, I need somebody who can be in New York and go and talk to people every day.

00:16:58.260 --> 00:17:04.900
So every day I was walking in and just finding, trying to find a story in New York that was related to entertainment and putting it in their newspaper.

00:17:04.920 --> 00:17:06.640
And I don't think anybody read it.

00:17:06.960 --> 00:17:09.140
Entertainment was the beat you were after for that publication?

00:17:09.800 --> 00:17:13.920
Yeah, it was entertainment, I mean, very games focused, but like kind of games in the world.

00:17:13.940 --> 00:17:16.500
So like going to like a pinball bar, stuff like that.

00:17:16.620 --> 00:17:16.940
Right.

00:17:16.960 --> 00:17:17.380
But yeah.

00:17:17.600 --> 00:17:31.980
And then from there, I kind of was able to build up a portfolio and I knew that I eventually wanted to try to get back onto staff because while I enjoyed it, it was unrelenting in how much I had to produce just to, you know, again, pay my bills.

00:17:32.320 --> 00:17:35.980
And there were a few different options that I had.

00:17:36.580 --> 00:17:41.040
And the one that seemed the biggest gamble is the one that I ended up taking, which was Polygon.

00:17:41.320 --> 00:17:49.380
And I got, which is in hindsight is so funny because the other options, I won't go into it, but like not, they would have been the wrong choices.

00:17:49.740 --> 00:17:54.480
But at the time, so many people let me know that I was making a huge mistake.

00:17:55.960 --> 00:17:59.380
And now I, that's a great thing to get a carry with you.

00:17:59.440 --> 00:18:00.260
I will say that.

00:18:00.640 --> 00:18:04.940
That is the great thing about following your heart is when it does work out, it feels really good.

00:18:05.160 --> 00:18:05.900
I told you so.

00:18:06.120 --> 00:18:06.500
Yeah.

00:18:06.540 --> 00:18:07.480
I told you so.

00:18:07.500 --> 00:18:08.440
It's a powerful thing.

00:18:08.460 --> 00:18:14.060
So yeah, that's kind of like how I got from a bad place to a better place.

00:18:14.280 --> 00:18:14.920
That's awesome.

00:18:15.200 --> 00:18:17.000
And we haven't really even touched on it yet.

00:18:17.020 --> 00:18:18.600
I know we've been talking already a lot.

00:18:18.600 --> 00:18:24.420
And I do think your career in journalism is important for actually specifically talking about games.

00:18:24.440 --> 00:18:41.600
There wasn't a whole lot there about games and games journalism specifically, but I imagine throughout all of that, you were not only covering games for the daily for eventually Polygon, UGO, all this sort of stuff, but you're playing games on the side throughout this or could you, you know, maybe that's a good question is like you're focusing on paying your bills.

00:18:41.600 --> 00:18:44.920
Are you even able to play games during any of this time?

00:18:44.940 --> 00:18:46.780
Yeah, I mean, you are.

00:18:46.800 --> 00:18:55.220
But what you would play at that time was like the worst you were you were truly picking through the sludge pile.

00:18:55.620 --> 00:19:10.100
It's kind of hard to imagine now because I think one, there's just so many games out and there's so many good games out that you could every week publish a couple reviews and you would never have to really review anything that's below like a six out of ten.

00:19:10.160 --> 00:19:10.440
Right.

00:19:10.460 --> 00:19:14.520
If you're using the score system, people always say like, you know, why is IGN not have lower scores?

00:19:14.560 --> 00:19:15.860
There's any reasons for that.

00:19:15.860 --> 00:19:23.400
But modern day, like just because everything's like pretty solid and there's a ton of it, you know, you don't have time for the sludge.

00:19:23.580 --> 00:19:35.580
But when I was getting started, you know, you had really big good games come out in November, and that was kind of the thing, you know, maybe you got a few throughout the year before that.

00:19:35.620 --> 00:19:37.920
If you were lucky, there were some surprises.

00:19:38.140 --> 00:19:56.060
But like week to week, you're reviewing, you know, like Jerry Rice's dog football on the Wii or like, you know, some I reviewed a zombie car racing game that Activision put out for joystick that I swear was totally incomplete.

00:19:56.080 --> 00:20:12.420
But my favorite thing about it was when you hit the pause of any, it just started playing like really delicate acoustic guitar and I was like, sure, like this is so clearly somebody got away with one, you know, like this game was so unchecked that somebody's like, yeah, whatever.

00:20:12.440 --> 00:20:18.080
Like I'm going to put my cool, my extremely cool guitar music in this otherwise completely forgettable game.

00:20:18.900 --> 00:20:21.360