Roll4Real

The Outworlders begin their harrowing ascent up the dusk-shrouded slopes of Mount Umbra, a mountain whispered to be cursed and home to the enigmatic Twilight Vanguard. Seeking answers and guidance, they quickly discover that the journey is as perilous as the destination.

Their path winds through treacherous rockslides and the shattered remnants of forgotten civilizations, where stone ruins whisper of hubris and loss. Along the way, they encounter the unsettling Children of Silence, a void worshiping cult who worships the emptiness of non-existence. Each omen twists the air with dread, forcing the party to wonder if they are ascending toward salvation or into the jaws of a greater doom.

With every step higher, the twilight deepens and the mountain itself seems to resist them. Faith, resolve, and trust are tested as the Outworlders question not only the intent of the Vanguard but whether the answers they seek are worth the dangers they must endure. At the summit waits the looming Twilight Spire, but the road ahead promises blood, shadows, and revelations carved in darkness.

What is Roll4Real?

Five players. One cutting-edge VR game. A world beyond the screen.

When a group of beta testers step into World of Zumundo, they expect a next-level RPG experience. What they get is something else entirely. Locked in their avatars, stranded in a war-torn fantasy realm, and pursued by forces they don’t understand, they must fight to survive, uncover the truth, and find a way home, if one even exists. Together as they uncover the mysteries of the world, they discover that their arrival heralds much more than a step between worlds.

Join Frederick, Alexander, Grant, Lilith, and Andrew in this gripping actual play Dungeons and Dragons podcast. When the fantasy stops being a game, what lengths will they go to find their way home?