WEBVTT

NOTE
This file was generated by Descript 

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MB: Yeah.

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Okay.

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We are good.

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We right as rain, now.

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We right as rain, now.

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AK: Yeah.

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Matt B: Is fine.

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How are you on a Friday?

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Alison K: I'm pretty good.

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I'm still riding a high, baskin'
in an afterglow, if you will, of a

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really great Castle Birthday Weekend.

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Matt B: Castle Birthday Weekend.

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Alison K: See, I got, home, and just
decided I'm not gonna overcompensate

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this week when it comes to work.

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I think that's something
that I'm realizing I do.

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Maybe it's ADHD inspired.

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Maybe it's not where it's like, you don't
feel like you did enough, so then you

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just like race to do a bunch of stuff.

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Matt B: Yeah.

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Alison K: And I was just
like, I'm not,  gonna do that.

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I'm just gonna act as if I was at
work on Monday and Tuesday and have

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a normal Wednesday through Friday.

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Matt B: Wow.

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I'm envious.

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Cuz I did  I did.

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Whoops.

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I didn't get the memo.

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Alison K: I'm sorry.

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Matt B: That's okay.

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Alison K: I was, I, you know
what, I was piloting it.

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I was  testing it.

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Uh, The concept is still in beta,
Matt and, and, uh, I'll let you know.

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For

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Matt B: Yeah.

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No, I appreciate that.

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Oh God.

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Um,

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MB: Hello everyone.

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Welcome to ADHd20, a podcast
where talk about ADHD, and D&D.

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Or any other RPG that you're into.

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AK: Or anything else.

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MB: Really?

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Yeah, really.

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We are not, we are not that picky.

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We are not that picky.

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Um, so anyway, Yeah.

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AK: We'll be talking
about, uh, PBJ and BBQ.

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No, I'm just kidding.

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no,

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MB: R.E.M.,  TLC.

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AK: R.E.S.P.E.C.T.

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MB: Yeah.

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we're in a little bit of
a different situation.

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I'm in an Airbnb in this amazing place
in Damascus, Virginia, close to my Mama.

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It is really wonderful.

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It's a very cool place.

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We, we climbed a mountain
today and saw wild ponies and

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rhododendrons, but the internet is
really bad, so yeah, that's okay.

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we'll make do.

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And so my mic is a little different.

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If anybody is an audiophile,
and like really pissed.

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And like, Matt just doesn't have the
vocal clarity that he normally has.

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Then I,

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AK: first of all, if somebody
hears this and thinks that, then

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you, 'cause really great ear, you.

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Good job.

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and if you also are in audiophile, you
also know that sometimes you're just

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slaves to your equipment, technology, and
some things are just out of your hands.

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So patience is appreciated while Matt
lives somewhere else for a month.

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MB: I've gotta I've gotta live life.

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I've gotta be free.

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AK: Let him live.

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Let him live.

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Let him work.

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MB: Let me work, Let me live.

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Anyway.

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You were saying that you came away from
castle birthday and you kind of treated

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yourself like a human being and I didn't.

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AK: So Matt just had
his milestone birthday.

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Mine is on the horizon in two weeks
and one day, but who's counting.

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And I've just decided that I don't
want the energy surrounding my 40th

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to be full of stress and negativity.

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So  I'm done.

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I've finished with that portion,
for the foreseeable future.

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So yeah, I just kind of coasted back in.

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If I get down, I just close my eyes and
teleport myself back to last weekend.

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Think about all the dumb shit I said.

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MB: Yes.

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AK: While gathered around a table
three of my favorite humans.

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MB: The dumbest  stuff ever being said.

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And yet every bit of
it, gold, audible gold.

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AK: You, dear listener
will never hear more of it.

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Because we didn't record a
thing while we were there.

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MB: That's not what it, that was
not what it was about, but, I think

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that there could be a future Castle
Birthday where we do record things.

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Just, I don't know.

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I feel I really, this was your
birthday and my birthday and it was

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friends and it was, lot of new things.

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Apparently we all went into the
weekend wondering whether we would

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like Dungeons and Dragons after
eight or, or each other after  three

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nights, four days kind of thing.

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Is that right?

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Ish.

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AK: I did not wonder the, especially
the, the D&D I, I know that others,

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vocalized that, but I was not worried.

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MB: Good, good.

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I'm not.

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Yeah.

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Good.

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Well,

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AK: Not to be a contrarian,
but here we are.

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MB: No, it was just so new.

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I have not played in a room with
a group of people since I was

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little and you had never, right?

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Um, and it was just a time of firsts
and we, so we roll up on this place...

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AK: Can we like let's rewind
because we've been talking about

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MB: Yeah.

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AK: Castle Birthday for so long, that
I forget there's people that are like,

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you did what, who when when, why?

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So last fall, Evan comes to me and
says, Matt's next birthday is a big one.

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I think we should do something.

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I don't think he used the word
epic, but whatever Biv's version

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of the word epic would be.

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And not one...

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Yeah, super sweet.

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and not one to ever be
left out of anything.

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I was like, like three and a half weeks
after Matt's milestone comes my own.

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Can I get in on that?

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You got some of that sweet
sick action for me too.

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And he was like, okay, well, done.

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Now, if two of us are having big
bads, let's do this up right.

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So I think it was actually Lindsay, your
wife, who first had the idea of let's

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go somewhere, nerdy, corny, and awesome.

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And your first offering was a Hobbit hole.

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MB: Mmm-hmm

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AK: And from there.

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MB: Which does look great by the way.

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AK: It does look great.

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And it's still like
it's on our mood board.

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It's not going anywhere.

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It is surprisingly easy to find
themed stays on Airbnb and V R B O

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or VRBO or whatever we call it now.

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And so we just ended up finding
this castle in Knoxville, Tennessee.

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That looked the right kind
of spoopy and eccentric.

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Sorry, I know you hate it when
I say spoopy, but whatever.

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Um, and it...

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thank you.

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And so we booked it with the thought
that we would just come together.

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Matt, myself, Evan, and Fitz, and just
play Dungeons and Dragons for four

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straight days and not do anything else.

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That's it.

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That's the whole tweet.

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MB: Yeah.

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Yeah.

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in a themed home.

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And.

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yes, there, like you said, that
many options and this one just kind

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of fit the bill for many reasons.

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And there isn't a lot of documentation
on this place, by the owners either.

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And, it's in Knoxville, Tennessee.

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So you, once you arrive, you kind
of, you realize what's happening.

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It is a home.

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I still don't know what type of
home it is, but it was a home that

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they then built on castle elements
like turrets and watch towers and

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dungeons and, uh, hidden bedrooms.

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Knocked it out of the park.

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Through bookcases and all kinds
of just every single inch of the

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place was covered in stuff that
I think the owner had begged,

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borrowed stolen, bought to decorate
to give this place a castle theme.

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And boy, she did a bang up job,
knocked it out and it's in Knoxville.

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You, it's in a remote.

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I don't even know how remote
it is, but it's, you know, it's

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Knoxville, Tennessee, it's just
this little treasure up on a hill.

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that, that kind of looks like a castle.

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and specifically with a Scottish
theme, which I also, you know,

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approved of because I'm a MacNab

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AK: MacNab.

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MB: And, yeah, it
couldn't have been better.

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One thing that was amazing, there
was little to no light in most of the

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house, even in bright shining day.

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So  the bedroom has plenty of light, and
then there was another sort of room, the

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room, that they do, special events in.

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So you either have to go outside or the
bedroom and hang out if you want light,

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but that's great for us because  we
are playing a game that was designed

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to be played in basements in Dungeons.

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And so this  large living room with an
enormous stocky wooden table, was perfect.

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AK: Can I just say that I so Fitz
and I were the first two to arrive

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at the castle, and set some things
up before Matt and Evan arrived.

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and the chills I got when I like put the
map on the table that we would later, put

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little minis on and move around a board.

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I haven't ever gotten to do that.

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I do have real dice that I roll when we
play, but it's just, it hits different

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when you're all at the same table.

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and so as Fitz I kind of like
unrolled that, surprising to no one

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burst out into hysterical giggle
fit, because it was just so it was,

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MB: Perfect.

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perfect.

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It was perfect.

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And I had prepared a bunch of
stuff, a whole new world that

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no one had really, known about.

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And,  I didn't know how I was going
to present this or what it was gonna

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be like to play live and in person.

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I mean, luckily I, you know, I
knew you all, so you trusted me.

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I trusted you.

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It's.

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it wasn't like performance
anxiety so much.

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It's just, wow, does this work?

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I don't know.

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And it just did.

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from this first

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AK: Just

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MB: Just sitting down and in, in
a throne, sitting in a throne, and

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just kind of looking at everyone
and saying, Welcome to this world.

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That's when I got chills is when
I, I could look at all of you

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in the eye and just start the
storytelling and whew, dang, man.

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Ugh, the best, the best.

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AK: It was.

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It was an interesting, it was an
interesting proof that we'll go Jurassic

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Park for a second life finds a way.

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no, it was an interesting that
what's supposed to shake out

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what's supposed to happen will.

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So we had actually started talking about
building this world that we played in

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months ago, and we did some play testing
with some different characters, originally

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thinking that we were gonna hit the ground
running, so that way, by the time we made

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it to castle birthday weekend, We were
gonna be just already very immersed in

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this world, and we were gonna maybe be
coming to a big boss fight or something

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with, some kind of stakes, if you will.

00:11:04.377 --> 00:11:08.012
and the way it ended up happening,
we scrapped some of our original

00:11:08.012 --> 00:11:11.682
ideas for characters and all started
fresh and, and built something.

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what had happened when we first tried
to build the characters, a big lesson

00:11:16.605 --> 00:11:21.132
for us, and I would love to hear
from any D&D nerds  on this concept

00:11:21.192 --> 00:11:25.092
is we tried to build characters
before we knew anything about the

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world that they would be living in.

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And they just fundamentally didn't work.

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Didn't fit.

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Didn't jive as a party.

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So we scrapped our original character
concepts, Matt shared with us just a

00:11:37.981 --> 00:11:41.011
few juicy tasty, tiny little morsels.

00:11:41.078 --> 00:11:45.864
and then we all went away, built our
characters, had kind of a Session

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Zero a couple of weeks ago, just
to, introduce the basics and decide

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what we would and wouldn't know.

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And I have to say, it could not
have worked out more perfectly.

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I love that we started this
adventure at Castle Birthday.

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I love that the first minute we got
to play, we were all, sharing the same

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space and air and, looking into each
other's eyes and not the screens like

00:12:11.412 --> 00:12:14.262
that is so monumental and special to me.

00:12:14.262 --> 00:12:15.567
I can't even find the words.

00:12:15.598 --> 00:12:18.209
so it all worked out as it was supposed
to, it all worked out as it should.

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Um, and I'm so grateful that we got
the chance and now I feel so much

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more invested in this character.

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And one thing I tried to do differently
with this character build was just.

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Let her play out in game.

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I think usually I come in with too much of
a backstory and too many decisions made.

00:12:33.478 --> 00:12:36.398
and so with this character,  I
didn't know her mannerisms.

00:12:36.398 --> 00:12:42.188
I didn't know like how she would react
to stress or anger or fear or happiness.

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And it was pretty cool.

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Just like getting introduced to her in
game, just as I was introduced to the

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characters that Evan and Fitz brought.

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And of course, all of the NPCs
that Matt started throwing our

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way just right outta the gate.

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MB: It was such a fun,
balanced crew rolling up.

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Like I really, I loved all the
work that everybody had done.

00:13:06.177 --> 00:13:09.420
And I was proud of the work that
I had done to give them room

00:13:09.420 --> 00:13:11.700
to be in, in this new world.

00:13:11.700 --> 00:13:17.184
And yeah, you said it, you said
it, it was really just, a perfect

00:13:17.184 --> 00:13:23.770
beginning and, certainly, it will
continue to move and grow, sadly,

00:13:24.340 --> 00:13:27.160
not as many times in person, but.

00:13:28.132 --> 00:13:34.402
One thing I thought we could talk about
to kind of tie in some ADHD stuff in that,

00:13:34.441 --> 00:13:39.186
because some people want to hear that and
not just about our fun castle birthday.

00:13:39.243 --> 00:13:46.943
Uh, part of what I was concerned about
was really trying to find the system.

00:13:47.843 --> 00:13:58.192
I needed to find the proper way to show
elements of this world, to the characters

00:13:58.732 --> 00:14:07.430
and Fitz had brought this cool,  dry erase
board tabletop grid that she used to great

00:14:07.435 --> 00:14:09.510
success  when she was the dungeon master.

00:14:09.632 --> 00:14:11.889
But I, of course need
some things to be digital.

00:14:11.949 --> 00:14:12.999
That's just who I

00:14:13.134 --> 00:14:17.334
AK: Matthew Bivins is
all digital, no analog.

00:14:17.382 --> 00:14:19.062
MB: All digital, all the time.

00:14:19.872 --> 00:14:24.132
Anyway, so  I needed a way to
have my notes and have this thing

00:14:24.132 --> 00:14:29.532
and then have some way for you
all to  visualize and plan and

00:14:29.682 --> 00:14:31.752
strategize and so on and so forth.

00:14:31.752 --> 00:14:36.915
And in a perfect world, someday,
someday, I will build a true

00:14:36.982 --> 00:14:38.482
tabletop role playing game table.

00:14:39.397 --> 00:14:41.317
I want to have a screen in the middle.

00:14:41.367 --> 00:14:42.267
That's a true dream.

00:14:42.477 --> 00:14:46.667
So that, that will happen someday,
but  in the meantime, to focus what

00:14:46.667 --> 00:14:49.307
I was doing, but not to lose focus.

00:14:49.307 --> 00:14:55.747
We kind of go back and forth using
Foundry Virtual Tabletop, and Encounter+.

00:14:57.307 --> 00:15:01.587
These are two very different
virtual tabletop systems.

00:15:01.867 --> 00:15:07.020
One is incredibly powerful
and incredibly complicated.

00:15:07.050 --> 00:15:11.317
And it's really good for virtual play
because you  can give all kinds of,

00:15:11.317 --> 00:15:13.707
power to the characters, to your players.

00:15:14.062 --> 00:15:17.207
it's just a more robust sharing system.

00:15:18.197 --> 00:15:22.415
But I also love this thing called
Encounter+ that has like a quarter of the

00:15:22.415 --> 00:15:25.579
fans, a tiny fraction of the, community.

00:15:25.579 --> 00:15:26.809
it's much, much simpler.

00:15:27.161 --> 00:15:28.901
But it was so perfect for this.

00:15:28.951 --> 00:15:34.314
Encounter+ won my heart again in this
situation, especially live because it

00:15:34.319 --> 00:15:39.624
shares just what the players need to
see, which is basically,  a dry erase

00:15:39.624 --> 00:15:42.478
board that you put  on your table
and you could draw things, right.

00:15:42.539 --> 00:15:45.689
Except all digital all the time.

00:15:46.859 --> 00:15:48.179
And I loved it.

00:15:48.184 --> 00:15:48.809
I loved it.

00:15:48.823 --> 00:15:52.523
in, in the past,  we've talked
about how much control you as

00:15:52.523 --> 00:15:57.058
players would like to have over
movement and planning and strategy.

00:15:57.758 --> 00:16:00.968
And this time we just kind of went
Critical Role with it, where you

00:16:00.968 --> 00:16:05.918
said, I want to go there and even
pointed to the monitor that you

00:16:05.923 --> 00:16:08.078
could see, and I moved you there.

00:16:08.137 --> 00:16:10.027
and it was really dice focused.

00:16:10.027 --> 00:16:11.257
It was really simple.

00:16:11.377 --> 00:16:12.367
And yeah.

00:16:12.547 --> 00:16:13.007
What were you gonna.

00:16:13.027 --> 00:16:13.597
AK: And nothing.

00:16:13.687 --> 00:16:15.187
No, I was gonna say, and nothing suffered.

00:16:15.245 --> 00:16:20.568
I did not feel hampered at any point in
time by saying Hey Matt, how many feet?

00:16:20.568 --> 00:16:23.636
Uh, because for those of you who
don't play, but will one day, well,

00:16:24.980 --> 00:16:28.250
have in any given turn, you've got
an amount of movement, you have

00:16:28.250 --> 00:16:31.922
an action, and so you have to make
sure that if you're gonna fire off

00:16:31.922 --> 00:16:34.009
a spell you're within range, do so.

00:16:34.136 --> 00:16:34.796
And.

00:16:35.046 --> 00:16:39.242
So we just, we used our words and said,
you know, move me here, move me there.

00:16:39.242 --> 00:16:39.952
and it worked.

00:16:39.973 --> 00:16:41.203
You didn't seem bothered.

00:16:41.249 --> 00:16:42.279
I know I wasn't bothered.

00:16:42.794 --> 00:16:48.154
MB: More importantly, and I'll, I'll try
to keep this short, impossible, but I

00:16:48.154 --> 00:16:53.522
really think I stumbled upon something
that really does apply to  ADHD.

00:16:53.972 --> 00:16:57.152
And I've talked a few times
about these virtual tabletops

00:16:57.152 --> 00:17:00.632
and how I love tinkering so much.

00:17:00.632 --> 00:17:06.002
I love playing with things and new
stuff and like tech and especially with

00:17:06.002 --> 00:17:09.907
Foundry, which, will always have a place
in my heart and it will always have a

00:17:10.207 --> 00:17:12.088
purpose, I think, in what I'm doing.

00:17:12.138 --> 00:17:15.338
But  you can futz with
that thing for hours.

00:17:15.518 --> 00:17:19.178
You can futz with it until
you have no time to build

00:17:19.178 --> 00:17:21.638
your ding dang world,  right.

00:17:21.968 --> 00:17:25.411
And, in Encounter+ you can't do that,
it's, it's a much simpler thing.

00:17:25.411 --> 00:17:31.710
And man, I just, I didn't miss a
beat, as far as what I needed to do

00:17:31.710 --> 00:17:36.555
as a storyteller or a co storyteller,
I didn't miss a beat in that.

00:17:36.560 --> 00:17:41.145
I didn't miss a technology that Foundry
could give me, everybody was rolling

00:17:41.145 --> 00:17:48.085
dice for the most part and  I had just
enough help with math and stuff, with

00:17:48.085 --> 00:17:50.455
encounters and placement and stuff.

00:17:50.455 --> 00:17:52.645
Just enough to get the job done.

00:17:52.645 --> 00:17:57.342
And the simplified nature of everything,
including y'all just being there, right?

00:17:57.347 --> 00:17:59.356
No dropouts, no sound issues.

00:17:59.763 --> 00:18:03.428
The simpler game was, as you
can imagine so much easier

00:18:04.278 --> 00:18:04.648
AK: Mm-hmm

00:18:04.648 --> 00:18:10.593
MB: For me to focus and
talk and tell and do right.

00:18:10.593 --> 00:18:13.349
Actually, when we switched to
using Foundry with  our friend,

00:18:13.349 --> 00:18:17.307
Matt pulled in for a different
game, it all fell apart, right.

00:18:17.410 --> 00:18:19.960
I had actually stop and
say, guys, I'm so sorry.

00:18:20.110 --> 00:18:23.380
This is just way harder to do this.

00:18:23.650 --> 00:18:26.420
Kind of with this mix of live and virtual.

00:18:26.430 --> 00:18:27.900
and  I'm totally distracted.

00:18:27.950 --> 00:18:31.420
And this is a, a critical moment
that I'm totally messing up.

00:18:31.810 --> 00:18:37.244
So  it's very interesting how, I think
I was able to focus so much better with

00:18:37.244 --> 00:18:44.544
y'all in the room with me, I was aware
when you are not focused and I could

00:18:44.544 --> 00:18:49.172
like  and I could say mm-hmm no, I don't,
I don't wanna talk about that right now.

00:18:49.172 --> 00:18:52.350
I'm trying to listen to the Dungeon
Master or whatever it was, or I want

00:18:52.350 --> 00:18:53.790
you to listen to the dungeon master.

00:18:55.470 --> 00:18:55.840
Dude.

00:18:55.890 --> 00:18:56.700
That's just what we do.

00:18:56.730 --> 00:18:57.630
That's part of our life.

00:18:57.750 --> 00:19:00.480
AK: Guess who toddler of the class was?

00:19:01.870 --> 00:19:05.458
MB: Um, and being a dungeon
master is easier for me to focus.

00:19:05.543 --> 00:19:14.840
The strange combination of singleness
mixed with, uh, multitasking just triggers

00:19:14.845 --> 00:19:20.283
enough so that I feel like I'm more
focused in the game than I am as a player.

00:19:20.313 --> 00:19:26.568
Because I think the player,
honestly takes, ah, more focus

00:19:26.568 --> 00:19:28.248
like cuz it's single minded, right?

00:19:28.248 --> 00:19:31.320
You need to listen to what your,
your game master is saying.

00:19:31.320 --> 00:19:35.565
And you need to listen to what
the,  other characters are saying.

00:19:35.595 --> 00:19:37.095
And that's harder for me.

00:19:37.095 --> 00:19:40.395
It truly is actually more
difficult with ADHD with me.

00:19:40.935 --> 00:19:46.455
AK: I think the only thing that
I'm disappointed in, we didn't even

00:19:46.455 --> 00:19:49.285
have junk food, ate vegetables.

00:19:49.600 --> 00:19:53.950
MB: We vegetables  like my brother
brought, he brought quote unquote junk

00:19:53.950 --> 00:19:57.475
food, but it was  beautiful, plantain

00:19:58.285 --> 00:20:02.515
AK: It was all avocado
yeah, flax and plantain and

00:20:03.985 --> 00:20:06.085
MB: Healthiest damn snacks.

00:20:06.085 --> 00:20:08.699
not a Dorito in a country mile,

00:20:09.479 --> 00:20:14.309
AK: Lines were drawn though
over the great Oreo debate.

00:20:14.759 --> 00:20:17.439
That's where it almost
all fell apart When.

00:20:18.119 --> 00:20:19.954
MB: That's true, there were some junk food

00:20:20.039 --> 00:20:21.707
AK: We did have, we did have Oreos.

00:20:21.750 --> 00:20:25.475
Uh, Fitz and I went to the snack
aisle procured, the double stuff Oreos

00:20:25.745 --> 00:20:29.526
to, she had said, you know, I feel
that Double Stuf are the baseline.

00:20:29.526 --> 00:20:32.750
that's the basic Oreo,
anything above that is extra.

00:20:33.230 --> 00:20:36.470
And we come back to the cart, gotta put
it the cart of Matt looks at us and goes,

00:20:36.560 --> 00:20:38.930
oh, so you're double stuffed people.

00:20:38.941 --> 00:20:39.315
MB: Mm-hmm

00:20:39.408 --> 00:20:39.768
AK: That's it.

00:20:39.796 --> 00:20:43.285
that's as close to an encounter as
we came all weekend with one another.

00:20:43.405 --> 00:20:45.175
MB: It was just eyebrows raised because.

00:20:46.255 --> 00:20:47.125
I know of this.

00:20:47.125 --> 00:20:51.572
I, I'm a fan of Good Mythical Morning,
you know, they did  a whole thing about

00:20:51.572 --> 00:20:53.392
Oreos and  where is  the baseline?

00:20:54.272 --> 00:20:57.307
And for many,  people double
stuff is the baseline.

00:20:58.027 --> 00:20:59.647
Regular has always been for me.

00:21:01.022 --> 00:21:02.229
I, I went along with it.

00:21:02.229 --> 00:21:07.711
Number one is your birthday, number two,
I loved the double stuff upon having it.

00:21:08.296 --> 00:21:10.666
AK: We didn't come close to finishing the

00:21:10.711 --> 00:21:12.631
MB: Not no, exactly.

00:21:13.231 --> 00:21:14.911
We, yeah, exactly.

00:21:14.911 --> 00:21:19.314
We bought the junk food, proud
of ourselves reminded that Oreos

00:21:19.314 --> 00:21:21.909
are actually vegan, so yikes.

00:21:22.009 --> 00:21:26.829
That doesn't bode well, but then
couldn't eat like even a full row.

00:21:26.859 --> 00:21:33.694
AK: Even when we ordered pizza,
we ordered bougie, fancy pizza.

00:21:33.744 --> 00:21:36.106
we have like walnuts and blue cheese

00:21:36.541 --> 00:21:37.501
MB: in all this.

00:21:37.911 --> 00:21:39.681
AK: A total veggie one.

00:21:39.711 --> 00:21:40.511
There

00:21:40.721 --> 00:21:40.961
MB: Yeah.

00:21:41.031 --> 00:21:41.321
Yeah.

00:21:41.596 --> 00:21:47.633
AK: Insist on a salad or my body would
revolt of revolting  it was absurd.

00:21:47.638 --> 00:21:48.339
And I loved it.

00:21:48.806 --> 00:21:49.416
Um,

00:21:49.445 --> 00:21:50.700
MB: Talking about  big birthdays.

00:21:50.715 --> 00:21:52.605
That's I guess happens.

00:21:53.565 --> 00:21:54.525
Don't be ashamed.

00:21:55.155 --> 00:21:57.625
And so much sparkling water, so much,

00:21:57.625 --> 00:22:00.619
AK: We went through so
much, so much fizzy water.

00:22:00.665 --> 00:22:04.475
We smashed all expectations
though, out of the park.

00:22:04.645 --> 00:22:05.755
It was truly magical.

00:22:06.325 --> 00:22:07.345
I can't wait to go back.

00:22:07.350 --> 00:22:08.395
I can't wait to do it again.

00:22:08.505 --> 00:22:11.775
I think we have to do a
little parade of castle homes.

00:22:11.775 --> 00:22:13.125
We don't need to stick to one.

00:22:13.725 --> 00:22:14.775
Try the Hobbit hole next.

00:22:14.775 --> 00:22:16.155
There's fairy cabin.

00:22:16.205 --> 00:22:20.324
What was great about this one
is, is for the ADHD folks in the

00:22:20.329 --> 00:22:22.123
house, there were no distractions.

00:22:22.128 --> 00:22:24.133
There was nothing else
that we wanted to do.

00:22:24.138 --> 00:22:26.053
We didn't friends in Knoxville.

00:22:26.213 --> 00:22:30.244
Like at one point we were looking at
cabins in Pigeon Forge, but then I

00:22:30.244 --> 00:22:33.326
would've wanted to go looking for Dolly
and, And so there, there would've been

00:22:33.326 --> 00:22:38.667
too many, you know, reasons to not play
D&D even for four people who love D&D.

00:22:39.387 --> 00:22:43.513
So I, I kind of like that we protected
our mental space going into this

00:22:43.513 --> 00:22:46.613
and said, no, we're going somewhere
where there is nothing else to do.

00:22:46.663 --> 00:22:49.086
MB: And absolutely no shade
on Knoxville, Tennessee.

00:22:49.153 --> 00:22:52.845
I'm sure that it has tons of
stuff to do, but that was just

00:22:52.905 --> 00:22:54.780
not going to be  happening.

00:22:54.780 --> 00:22:56.072
Uh, Yeah, we didn't do anything.

00:22:56.163 --> 00:22:57.823
I barely went outside.

00:22:57.873 --> 00:23:03.666
AK: Yeah, we would take breaks, much
to my dismay often and Evan and Fitz

00:23:03.686 --> 00:23:07.141
would be like, oh, I gotta go get some
vitamin D, I gotta see outside today.

00:23:07.141 --> 00:23:09.101
And I'm like little Goblin.

00:23:09.151 --> 00:23:09.661
Why.

00:23:10.441 --> 00:23:12.291
We're playing Dungeons and Dragons.

00:23:12.631 --> 00:23:13.491
Where are you going?

00:23:14.671 --> 00:23:14.701
Uh

00:23:14.701 --> 00:23:18.961
We never we never I Don't
know how you feel about this.

00:23:19.471 --> 00:23:20.971
We never hit a limit for me.

00:23:21.001 --> 00:23:22.261
We never came close.

00:23:22.381 --> 00:23:23.581
I could have played more and longer.

00:23:23.866 --> 00:23:29.293
MB: I could play not no, uh,
definitely did not hit a limit, our

00:23:29.293 --> 00:23:32.548
bedtimes got later and later and
later, and  the last night we were

00:23:32.548 --> 00:23:34.678
in a campaign being run by Fitz.

00:23:36.083 --> 00:23:39.860
I could tell, I could tell when she
said guys I'm so sorry to be this

00:23:39.860 --> 00:23:44.429
person at one in the morning, but I
think this is a good stopping place.

00:23:44.507 --> 00:23:46.407
You could tell it was painful for her,

00:23:46.717 --> 00:23:48.358
AK: She and I play Thursday
nights with a group.

00:23:48.363 --> 00:23:51.238
And that was something that she
brought up last night as we started

00:23:51.238 --> 00:23:54.928
our game, was that the only thing
she hated was she hated that she

00:23:54.928 --> 00:23:57.088
was DMing the final sessions.

00:23:57.148 --> 00:24:01.798
She had to be the one to say,
let's pack it up friends, and we

00:24:01.798 --> 00:24:06.568
don't hold it against you Fitz, we
understand  the position you were in.

00:24:07.363 --> 00:24:08.203
MB: It had to be done.

00:24:08.207 --> 00:24:10.967
I only stopped the campaign
that I was running because

00:24:10.967 --> 00:24:12.287
I didn't have anything else.

00:24:12.347 --> 00:24:15.467
I was like, literally ran
everything that I could.

00:24:15.467 --> 00:24:15.677
and,

00:24:15.778 --> 00:24:19.143
AK: I often wonder if the way
we are is people  influences

00:24:19.143 --> 00:24:20.823
the way that we are as players.

00:24:20.873 --> 00:24:24.280
We've talked about that a little bit
before in this where the veil is very

00:24:24.280 --> 00:24:26.366
thin between person  and character.

00:24:26.881 --> 00:24:32.469
And I have to wonder if, as, a por at
least portion, if not all of our party has

00:24:32.469 --> 00:24:35.333
some level of, ADHD or other compulsion.

00:24:35.354 --> 00:24:38.084
I wonder how that influences
the choices we make in game.

00:24:38.084 --> 00:24:43.329
I am proud of us though, in the
new module, the new campaign that

00:24:43.329 --> 00:24:50.559
we started, that we fairly swiftly
and adeptly got to the point.

00:24:50.779 --> 00:24:53.864
We followed Evan's don't
bore us get to the chorus.

00:24:53.864 --> 00:24:58.124
Is that experience or is that
the new characters we rolled up?

00:24:58.124 --> 00:25:00.787
I don't think either of us have
an answer, I'm just, pondering at

00:25:00.902 --> 00:25:01.232
MB: Yeah.

00:25:01.314 --> 00:25:01.829
I don't know.

00:25:01.829 --> 00:25:03.269
I don't know that I have an answer.

00:25:03.524 --> 00:25:05.444
But who are we?

00:25:05.444 --> 00:25:06.974
What have we become?

00:25:07.424 --> 00:25:09.704
But I think you're completely correct.

00:25:09.984 --> 00:25:13.651
I Think it's really different to
play in a world that does not exist.

00:25:13.891 --> 00:25:17.161
Y'all know about Exandria,
y'all know everything about,

00:25:17.352 --> 00:25:19.027
the Critical Role-everse.

00:25:19.144 --> 00:25:23.194
And I know everything about Barovia
because that's what we're playing.

00:25:23.225 --> 00:25:30.310
And,  I can shuttle in any number of
these ADHD fueled subplots and side

00:25:30.530 --> 00:25:39.382
quests, but in a world where in a world,
in a world where, it is So 100% open.

00:25:40.082 --> 00:25:44.062
Kind everything is a side quest
and nothing is a side quest, right?

00:25:44.092 --> 00:25:48.662
Because  if y'all go down this street,
I have to write that street instantly.

00:25:48.704 --> 00:25:52.380
Like it says, if it doesn't
exist, I have to just create it.

00:25:52.430 --> 00:25:56.178
But the coolest thing, is  that I
did come in with this little skeleton

00:25:56.458 --> 00:26:01.985
and I left with all of the stuff that
you guys wrote in those three days.

00:26:02.310 --> 00:26:04.053
AK: I know that I'm broken recording here.

00:26:04.503 --> 00:26:05.763
It felt so real.

00:26:05.793 --> 00:26:07.503
I couldn't get over how real.

00:26:07.983 --> 00:26:11.915
Usually there's some grippage time
needed when you start a new campaign,

00:26:11.915 --> 00:26:14.255
when you dive into a new world.

00:26:15.230 --> 00:26:20.930
and outta the gate there, it just, it
felt like we'd been telling this story

00:26:20.930 --> 00:26:26.030
all along, even though we were all very
new to it and who we'd be playing in it.

00:26:26.071 --> 00:26:28.647
And that's kudos to you,
my friend, I'm curious.

00:26:29.777 --> 00:26:32.735
I think, cuz I think I know I'm
genuinely interested and I think,

00:26:32.763 --> 00:26:34.353
I think others must be too.

00:26:34.416 --> 00:26:38.727
can you just, uh, shed a little
light on your process of how

00:26:38.727 --> 00:26:40.617
you got started world building?

00:26:40.617 --> 00:26:44.787
Cuz we talked about a bunch of
different ways over the recent months.

00:26:44.816 --> 00:26:45.236
So.

00:26:46.386 --> 00:26:50.008
MB: Yeah,  I'll start off
by saying I am super noob.

00:26:50.258 --> 00:26:51.848
I've never done this before.

00:26:52.218 --> 00:26:56.228
And like you said, we did
have a preliminary, test that

00:26:56.228 --> 00:26:57.558
wasn't quite as successful.

00:26:57.558 --> 00:27:00.001
I did hit a moment where.

00:27:00.001 --> 00:27:05.334
It clicked, it was just, and I've heard
about that about authors and I have

00:27:05.339 --> 00:27:06.984
experienced that with songwriting.

00:27:08.094 --> 00:27:10.824
Where you have to get to a point.

00:27:10.824 --> 00:27:15.864
And once you get to that, it's like,
oh, oh, that, and you're just like,

00:27:16.344 --> 00:27:18.804
mind palacing all over the place.

00:27:18.804 --> 00:27:22.584
And you are seeing all the connections,
but It wasn't there for a long time.

00:27:22.754 --> 00:27:26.464
EV and I had sat down and I said,
Ooh, I want a very low magic world.

00:27:26.854 --> 00:27:31.048
And we kind of came up with the
idea of maybe this world, where

00:27:31.048 --> 00:27:33.613
magic was outlawed for some reason.

00:27:33.613 --> 00:27:37.050
And so some of these things were sticking
and I was, I was happy with them.

00:27:37.066 --> 00:27:42.466
But then I saw Lindsay and I sat down
and watched the entirety of the TV show

00:27:43.236 --> 00:27:47.257
Chernobyl, which is, which is about, of
course, uh,  one of the most horrific,

00:27:47.286 --> 00:27:51.006
nuclear meltdowns explosions in history.

00:27:52.536 --> 00:27:59.722
And for some reason, after Chernobyl and
the concept of  an incident, an accident

00:28:00.002 --> 00:28:09.396
that happens that changes everyone's lives
in a, two, three mile radius  at least.

00:28:09.786 --> 00:28:14.046
And not only their lives, if they
survive, but like their lives and

00:28:14.046 --> 00:28:17.075
their children's lives and their
children's children's genetics.

00:28:17.091 --> 00:28:17.365
Right.

00:28:17.365 --> 00:28:20.876
Like, And I just went, Ugh, that's it?

00:28:21.296 --> 00:28:27.386
This is  Soviet based,  and they're
affected by this incident that happened.

00:28:27.716 --> 00:28:31.685
And like, it just kind
of all started clicking.

00:28:32.075 --> 00:28:36.725
All these like basic ideas that Evan
and I had came together finally,

00:28:36.725 --> 00:28:38.375
because there was a real reason.

00:28:38.375 --> 00:28:43.289
And, I am a disciple of Mike Shea, I'll
say that a billion times on this podcast.

00:28:43.319 --> 00:28:49.703
And, I think in the time that we started
building Tataria, this world, this realm,

00:28:49.796 --> 00:28:55.610
I had been reading Mike Shea's stuff
and I'd been watching him on YouTube.

00:28:56.030 --> 00:29:00.804
And for those of you don't know,
he is The Lazy DM, a longtime

00:29:01.194 --> 00:29:05.568
dungeon master and just theorist
and role playing game enthusiast.

00:29:05.698 --> 00:29:09.256
So I really took his, uh,
theories, his, what do you call it?

00:29:09.269 --> 00:29:11.909
Methodology to heart.

00:29:12.009 --> 00:29:12.519
And I did.

00:29:12.579 --> 00:29:17.779
Strong start, secrets and clues,  location
and and I was just really stuck to it.

00:29:17.829 --> 00:29:22.567
The, the thing is every single person
says don't build the whole thing.

00:29:23.497 --> 00:29:24.667
Don't build every city.

00:29:25.537 --> 00:29:26.167
Just don't.

00:29:26.207 --> 00:29:27.525
Because number one, you can't.

00:29:27.585 --> 00:29:30.248
Number two, that kind of
leaves your players out a.

00:29:30.923 --> 00:29:32.273
What if they want to do something.

00:29:32.273 --> 00:29:33.908
And you did, and you do, right.

00:29:33.911 --> 00:29:37.129
Like y'all invented just
as much stuff, as I have.

00:29:37.429 --> 00:29:41.341
And yeah, he's just like, just
start and just circle out, circle

00:29:41.341 --> 00:29:42.600
out, circle out, circle out.

00:29:42.960 --> 00:29:44.610
So that's a long-winded answer.

00:29:45.120 --> 00:29:50.994
Just go get all of Mike Shea's
books and  not just his, I mean,

00:29:51.045 --> 00:29:53.921
I think a lot of world builders,
say the same thing, right?

00:29:53.921 --> 00:29:59.381
Just, steal from what you know, and
love because you will make it your own.

00:29:59.441 --> 00:30:00.851
Don't worry about stealing.

00:30:01.061 --> 00:30:05.561
Don't worry about like I
threw Chernobyl in there.

00:30:05.561 --> 00:30:08.577
I threw some Stranger Things in
there, who cares if it's a bunch

00:30:08.577 --> 00:30:10.587
of tropes, people love tropes.

00:30:10.752 --> 00:30:10.812
Yeah.

00:30:11.322 --> 00:30:14.982
And why wouldn't you wanna
play a game where you are up

00:30:14.982 --> 00:30:16.332
against a trope that you love?

00:30:16.960 --> 00:30:19.929
You know, the superhero does this,
or this person is vanquished, or

00:30:19.929 --> 00:30:22.269
this is why wouldn't you want that.

00:30:22.299 --> 00:30:23.409
Everybody wants that.

00:30:23.470 --> 00:30:24.749
And again, it will be yours.

00:30:24.749 --> 00:30:25.859
It'll be your names.

00:30:26.639 --> 00:30:31.056
If it's Yoda, it won't be a little
green  dude  with like big ears.

00:30:31.056 --> 00:30:36.509
It'll be the essence, the
concept of Yoda, um, in your

00:30:36.509 --> 00:30:38.219
own words in your own, you know,

00:30:38.995 --> 00:30:41.359
AK: Take the parts you
like and leave the rest.

00:30:41.473 --> 00:30:44.293
Even my very first character that
we've talked about in other episodes

00:30:44.293 --> 00:30:47.893
Lavinia the one that died, well,
I based her at a Greek tragedy.

00:30:47.953 --> 00:30:52.477
So of course she met a tragic end,
um, saving her friends in a very

00:30:52.482 --> 00:30:57.153
heroic moment, as long as you're not
too on the nose and too, too precious

00:30:57.153 --> 00:31:00.663
about it, you're willing to let some
things fly and let your imagination

00:31:00.663 --> 00:31:02.919
soar, around that central concept.

00:31:02.949 --> 00:31:06.106
I, I think that's a great,
great, technique for Dungeon

00:31:06.106 --> 00:31:07.486
Masters and players alike.

00:31:07.486 --> 00:31:11.836
MB: And I'm so glad that I
got there with this world.

00:31:11.836 --> 00:31:14.059
And now I feel like
there's no going back.

00:31:14.089 --> 00:31:18.802
And I don't imagine that I'll
have that initial issue, right.

00:31:19.472 --> 00:31:22.685
I'm sure there will be some things
that either   fly or they don't fly.

00:31:22.765 --> 00:31:24.824
I'm sure there's things
about Exandria that, Mr.

00:31:24.824 --> 00:31:29.071
Mercer is like, okay, that maybe
that didn't work quite as well as

00:31:29.071 --> 00:31:33.732
I wanted it to probably, maybe not,
but I think we're past that hump, the

00:31:33.732 --> 00:31:36.072
initial hump and it's just gonna be

00:31:36.072 --> 00:31:38.570
AK: Well, and to tie it all to ADHD,

00:31:38.700 --> 00:31:39.270
MB: All right.

00:31:39.270 --> 00:31:43.620
AK: We've talked about before, how the
hardest thing for us is often to start.

00:31:44.040 --> 00:31:45.480
MB: Yeah, yes.

00:31:45.495 --> 00:31:46.485
AK: it's again, that fear.

00:31:46.515 --> 00:31:48.825
And I know you don't have the same
fear of the blank page that I do,

00:31:48.825 --> 00:31:55.035
but just getting the beast off the
ground was daunting and now it is,

00:31:55.078 --> 00:31:56.458
and things are clicking into place.

00:31:56.458 --> 00:31:58.348
And I think that's a beautiful thing.

00:31:58.528 --> 00:32:00.658
MB: Me, too.

00:32:01.777 --> 00:32:01.997
AK: Yay.

00:32:02.497 --> 00:32:02.717
MB: Yay.

00:32:02.785 --> 00:32:07.243
AK: Um, well, I am so excited to be on
this adventure with you both in your

00:32:07.243 --> 00:32:10.663
party and as a member of this podcast.

00:32:11.423 --> 00:32:11.933
MB: you

00:32:12.773 --> 00:32:17.383
AK: So I'm glad we got
to relive the magic today

00:32:17.518 --> 00:32:18.328
MB: Me too.

00:32:18.408 --> 00:32:21.168
I can't wait for the next
game, but then yes, of course.

00:32:21.173 --> 00:32:26.448
I can't wait for the next a trip and I
can't wait for the next podcast, Allison.

00:32:26.448 --> 00:32:26.898
Thank you.

00:32:27.598 --> 00:32:28.938
AK: I feel the same.

00:32:29.408 --> 00:32:29.698
MB: Yeah.

00:32:29.698 --> 00:32:29.699
Okay.

00:32:29.738 --> 00:32:31.688
until next time I love you.

00:32:32.198 --> 00:32:33.368
All right, bye.