Game Dev Podcast | Coffee with Butterscotch

This week, we talk about being your own Petri dish, the explore/exploit model, and lunch debt. Institutions ossify over time and end up more interested in preserving their own existence than fulfilling their original purpose. Similarly, if you don’t design for human interaction right from the beginning, it’ll be much harder to change that community culture later on. The result is a lot of wasted human potential, and NOBODY’S GOT TIME FOR THAT.

Show Notes

This week, we talk about being your own Petri dish, the explore/exploit model, and lunch debt. Institutions ossify over time and end up more interested in preserving their own existence than fulfilling their original purpose. Similarly, if you don’t design for human interaction right from the beginning, it’ll be much harder to change that community culture later on. The result is a lot of wasted human potential, and NOBODY’S GOT TIME FOR THAT.

00:00 Intro
01:58 Thanks to our supporters! (https://moneygrab.bscotch.net)
03:15 Seth’s India game plan
07:40 Immortality
15:35 The explore/exploit model

Questions answered (abbreviated):
  • 23:40 QuantumAnomaly: You've talked in the past about wanting to support player-driven content in the original Crashlands and how player-driven content can help grow a community. Are you thinking of supporting modding while making Crashlands 2?

Other things mentioned:

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What is Game Dev Podcast | Coffee with Butterscotch?

Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.

Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net