In our second episode of
Roll for Mutation, a look at the history of Post-Apocalyptic TTRPGs, we tackle
Twilight 2000 from GDW, focusing on those original editions but with some discussion of
Twilight 2013 and
Twilight 2K. Hosts Lowell Francis and Marc Majcher cover the extended history of the game and how it desperately raced to keep itself contemporary. We talk about what
Twilight 2000 is, where it fits in gaming history, why there used to be a "Men's Adventure" section in bookstores, and our general thoughts about the game.
ReferencesTwilight 2000 on Wikipedia
Twilight 2000 on RPG Geek
Grognardia on
Twilight 2000, Merc 2000 RPGNet Review of Twilight 2013 Designers & Dragons Volume 1 The 1970s For other shows like this, check out
Roll for Origin: Supers TTRPG History. Marc Majcher is an award-winning game designer, performer, educator, director, woodworker, writer, and all-around goblin-man recently relocated from Austin, Texas to East Lansing, Michigan. You can find their RPGs and larps inspired by the works of Philip K Dick, a bird apocalypse, eldritch startup cults, viral videos, and much, much more at
https://majcher.itch.io/ and everything else at
https://majcher.com/.
Lowell is the designer and co-author of
Hearts of Wulin. He's the ENnie-winning creator of the
Age of Ravens blog and community manager for the
Open Hearth Gaming Community. You can find Lowell's work on
YouTube, on
Itch.io, and on DriveThruRPG.
Find out more about the Open Hearth Gaming CommunitySupport us on Patreon!Our actual play podcast can be found here Follow us on Tumblr:
https://www.tumblr.com/blog/open-hearth-rpgBluesky:
https://bsky.app/profile/openhearthrpgMastodon: @openhearthrpg@dice.camp
Music: Here Comes the Night Karl Casey @White Bat Audio
00:00 Introduction: Twilight 2000
01:43 What is it?
08:34 Gaming History
16:46 The Media Context
21:44 Our Thoughts