TypeScript.fm - The Friendly Show for TypeScript Developers

In this episode with Josh Goldberg, maintainer of TypeScript ESLint, we dive into his latest research project, Flint. The goal of Flint is to test different hypothesis on how to architect a modern, hybrid-native JavaScript and TypeScript linter. What happens when every rule can be type-aware? Can you write lint rules in TypeScript and run them with near-native performance? How can error messages be more helpful for humans and agents alike? How can the configuration and plugin system be re-designed so it's less magical and has more type safety? These are the kinds of questions the Flint team is exploring and we talk with Josh about how things are progressing and where Flint's future is headed.

Josh's Links
Chapters

  • (00:00) - Introducing Josh Goldberg
  • (01:43) - Introduction to Flint: A Modern, Hybrid Native Linter
  • (03:44) - What Problems is Flint Trying to Solve?
  • (05:26) - What's a Hybrid Linter?
  • (07:55) - How Does Flint Handle Type-aware Rules?
  • (10:45) - How Does Flint Improve Configuration DX?
  • (17:13) - How Does Flint Handle Error Messages?
  • (20:11) - What is Flint's Take on Errors vs. Warnings?
  • (23:17) - How is Flint Approaching Documentation?
  • (26:09) - Are There Differences in Dev Mode vs. CI Mode?
  • (28:29) - Does Flint Do Anything Special with Formatting?
  • (30:39) - Can Flint Fix Lint Issues?
  • (32:21) - Are There Advantages to Being TypeScript-first?
  • (33:55) - Separating Rules into Stylistic vs. Logical
  • (36:36) - Organizing and Categorizing Lint Rules to Improve DX
  • (38:17) - How to Get Involved with Flint
  • (40:00) - Flint's Roadmap for 2026 and Beyond
  • (43:28) - Where to Follow Josh's Work
  • (44:20) - The Minnesota Long Goodbye???

Sponsored by Excalibur.js
Excalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.


Music
Seahorse Dreams by Kubbi (Spotify)


Creators and Guests

Host
Erik Onarheim
Self-professed Neovim Dandy 🎩 Software developer in Minneapolis ⛄I created a game engine for the web called Excalibur 🗡
Host
Kamran Ayub
Solopreneur, speaker, and Pluralsight author. Founder of KeepTrackOfMyGames.com.
Guest
Josh Goldberg 💖
Open source developer👨‍💻 Bingo, create-typescript-app, ESLint, Mocha, typescript-eslint, etc.👪 Boston TS Club & SquiggleConf✍ Learning TypeScript (O'Reilly)🌟 Microsoft MVPhttps://joshuakgoldberg.com

What is TypeScript.fm - The Friendly Show for TypeScript Developers?

The two TypeScript Fools, Kamran Ayub and Erik Onarheim, get together weekly to bring you news, community highlights, and deep dives into the TypeScript ecosystem. Stay up-to-date on what's happening and learn new things to make you a better TypeScript developer along the way!