WEBVTT

NOTE
This file was generated by Descript 

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Fitz: I just immediately

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had the experience of being
on the outs of an in joke

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, 
and actually

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not being aware if it was an in
joke or just watching my friend's

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brains meltdown.

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Alison: Our brains are
really melty right now.

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They are like some stringy ass cheese.

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Matt: So that is the truth.

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Our brands are definitely melt.

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Melted because we just got
back from G-G-G-GaryCon.

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GaryCon.

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Oh, right.

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Noise.

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G-G-G-GaryCon.

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That actually works.

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Making a good noise.

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Yeah.

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Fitz: I know.

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We're trusting Matt with the
soundboard because we can't hear.

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Matt: Exactly.

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They're like, hmm.

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Strange, interesting.

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Uninteresting pause.

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Um, so for people listening to the show,
we're just gonna make a blanket, not,

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you know, apology, not apology, right?

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Because we want, uh, to put this
special edition of ADHd20 out.

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Uh, ADHd20 being a podcast that
tries to find the intersection

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between ADHD&D&D, TTRPGs  and TTRPGs.

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Alison: We're off to a great start.

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Yeah.

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This is actually the first episode of
ADHd20 that you and I have recorded

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In the same room.

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Matt: In the same room.

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Yes.

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So that's why the sound is
different, and that's why we're not

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gonna do a whole ton of editing.

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And we're gonna start
this little Time Timer.

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Mm-hmm.

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Um, right now.

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Alison: This is give herself
that this ADHd20 gone wild.

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This is feral.

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Matt: This is feral.

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That's, that's even better.

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This is feral.

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A…H…Feral…

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Alison: Adhd.

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Fitz: We can't even say ADHd20.

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Wow.

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Everybody.

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Alison: Welcome to the feral
episode of ADHd20, the FeralWild.

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Matt: But yes, we wanted to put this
out as quickly as possible because

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while it was fresh in our minds, our
experience at GaryCon, as you can

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also hear in my voice, I've got some
kind of cruft, probably from GaryCon.

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The Croup-a-ha, Con Crud.

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Con Crud.

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Alison: We got con
Well, you have Con Crud.

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Fitz: Yeah, I can feel it.

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I can feel it emerging slowly.

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Oh no.

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Alison: So, oh no.

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The beautiful voice that
you're hearing, that's not

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Matt: Mine or Matt's.

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Who is the beautiful voice that you're
hearing That's not Mine or Matt's?

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It's

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Alison: Fitz.

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Matt: This is Fitz

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Alison: Everybody.

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Our lorekeeper live in studio with us.

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Yes, it's incredible.

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Fitz: I I am starstruck.

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Alison: She does exist.

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If any, if anybody out there thought that
Matt and I were just being funny and had

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an imaginary friend, we don't, we don't.

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She's a real, real human.

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Matt: She's a real live girl.

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Fitz: Can I be honest?

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Yeah.

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With the audience.

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Yeah.

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Guys.

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They paid me to be here.

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I don't know who this Fitz person is.

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Alison: Off to a great start?

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Matt: Great.

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Oh boy.

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Yes.

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The truth comes out.

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There is no Fitz.

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She's our Canadian girlfriend.

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She's our Canadian Canadian girlfriend.

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Alison: Our collective
Canadian girlfriend.

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Matt: It's true, it's true.

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Fitz: Honored.

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Honored to be the imaginary.

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Matt: Yes.

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We, we had to go, we had
to, uh, Fitz had to join us.

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Um, we were, we were hoping that,
uh, brother Evan would be able to

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go as well, but no, but we, we,
we, you know, made the best of it.

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And we're here today to
talk about GaryCon, 2023.

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Mm-hmm.

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, which just happened.

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We just got back last night and, uh, yeah.

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Um, but before we start that, of course,
right, we have to in person D 100.

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Someday we'll have  a theme
song for just the D 100 table.

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Alison: Now are we all gonna
roll or are we just gonna

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have our, um, our guest roll?

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Matt: I think we should.

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I I like that.

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I like, our guest should roll.

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We're actually stealing this from
an idea that Fitz uh, and Evan have

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in their upcoming podcast spoilers.

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Fitz: Spoiler alert.

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Spoiler alert.

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Heard it here first.

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I mean, so wait, are we all
gonna answer the same question?

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Wild?

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Matt: Well, you know, we could do that.

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We could answer the same question.

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Alison: Same question.

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What?

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What Feral,

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Fitz: Even feral.

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Yeah.

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I'm gonna, I'm gonna go crazy.

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Wait, no, that's not the, they're,

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Alison: I guess, listeners, I'm currently
watching Fitz's Brain Break as she

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tries to choose dice from Matt's tray.

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Look, they're just so,

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Fitz: Okay.

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Okay.

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So many pretty, there we go.

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We're gonna go.

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These are really lovely.

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Okay.

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21.

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I was really hoping I'd get 69 again.

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Matt: Nice.

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Nice.

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Uh, Fitz, what is one topic that
you researched so thoroughly during

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a moment of hyperfocus that you
are now an accidental expert on it?

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Fitz: Well, guess what, as the lorekeeper.

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I know that this question has been
asked before, but I can't answer it.

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Matt: Okay.

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So we do it, do we roll again?

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Fitz: I can roll again.

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Yeah, let's, let's get something new.

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Let's get something new.

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Let's get something new and fresh.

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Alison: Really good job
with your job, though.

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Matt: I know.

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That was wonderful.

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That was wonderful.

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Fitz: You know what, I have one job
and it's to be y'all's lorekeeper.

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Alison: And friend.

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Fitz: 42.

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42.

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Wait, I do, I just doubled the dice.

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Nice.

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I crit on this table.

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Matt: Oh no.

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And this doesn't even
really apply to our guest.

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If you could choose to not have
ADHD, would you, why or why not?

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Fitz: You know, we can flip,
we'll flip, boom, flip it.

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Okay.

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If I could choose to not have OCD,
absolutely I would not have it.

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It is, it does give you superpowers.

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Yeah.

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Like ADHD with the hyperfocus
and things like that.

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But at its core, it's an
anxiety based disorder.

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Yeah.

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And you know, it would just be lovely
to not, you know, you know what would

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be great would be to go to a Con and be
able to sit on a soft surface without

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my brain going, this is contaminated.

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So, yeah.

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Not to be depressing about it,
but, you know, it would, it

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just, it puts like a filter over.

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Yeah.

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General day-to-day life things that
would be wonderful to not have.

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Yeah.

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You know?

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Matt: I hear you.

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Yeah, I hear you.

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Fitz: So let's bring the mood.

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Alison: Jumping into the deep end.

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I love it.

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Matt: Yep.

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Yep.

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Jump in.

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Well, I, I guess we could enter this too.

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Mm-hmm.

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um, uh, if I could not
have OCD, uh, ADHD, sorry.

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Kidding.

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Uh, if I, if I didn't, yeah,
I guess I would choose.

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Here's the thing, it's complicated though.

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Mm-hmm.

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Because I am fully aware
that ADHD makes me who I am.

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Correct.

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Yeah.

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I'm fully aware that OCD
makes you who you are.

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Fitz: It's tough cuz it's your
brain, it's your personality.

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So it's your brain and personality's
completely different person without it.

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Matt: Lindsay and I, my wife,
who is profoundly deaf, and I

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talk about this all the time.

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Mm-hmm.

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Lindsay would not be Lindsay.

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Would we have ever met?

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Mm-hmm.

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Would she be the same person?

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So, no.

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So, you know, so that is, it
is, it is a loaded question.

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And that is on you two, because
you two came up with that question.

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Whoops, oops.

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So I don't know.

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I mean, I think, I think if
we could take away the parts

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that didn't feel as super, yep.

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I think that would be real nice.

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Yeah.

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Mm-hmm.

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, I'm proud.

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It's probably not great for me to
take stimulants,  all the time.

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Fitz: Just as a general rule.

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Matt: We'll find out, I guess.

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But no, I, you know, yeah.

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I think if I could pick and choose.

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Yep.

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That would be nice.

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And Alison, bring us up, please,
for the love of God, help help us.

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Alison: Well, interestingly enough, if I
was actually thinking about that as, as

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you were talking about, Uh, I would want
to pick and choose the facets of ADHD that

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I would like to keep versus leave behind.

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Yeah.

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And, and so for me, the number one
that I would want to go out the fucking

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door that I drive myself crazy with
and know that I drive everybody that

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I love crazy with is the impulsivity.

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Yeah.

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I really wish I could be less
impulsive and l I promise anybody

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listening that doesn't know this about
me yet, I don't do it on purpose.

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There's no part of me that wants to
be constantly like interrupting and

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just like flying off the handle.

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I just, you know, it gets in my way a lot.

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Yeah.

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And I recognize that.

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But there are other facets of ADHD that
I've managed to make my entire personality

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that I think are darling and that
wouldn't, I wouldn't be Alison without.

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So I guess if, if I could pick and choose
impulsivity is gotta go and I'll, I'll

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keep some of the other parts, but if
it's all or nothing, I'm gonna keep it.

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Matt: Okay.

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Yeah, exactly.

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Exactly.

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Mm-hmm.

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I would, yeah.

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Yeah, yeah.

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I think so.

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I think so.

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Yeah.

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I would, I would, I would love to.

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Get rid of the second guessing.

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I would love to get rid of the, of the
inability to do the same thing twice.

00:09:07.662 --> 00:09:07.722
Yeah.

00:09:08.262 --> 00:09:09.102
In my ever.

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Alison: Like you, Fitz, I would get
rid of the anxiety, the things that

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crippled me for absolutely no reason
that I, in a saner quieter space, I

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recognize as a, you know, a something I
made a really big deal out of nothing.

00:09:20.172 --> 00:09:20.382
Yeah.

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Mm-hmm.

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But, so maybe we all just wanna get rid
of our anxiety and not our O C D and adhd.

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Matt: Sure, yeah.

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The comorbid parts.

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Yeah, exactly.

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Yeah, yeah, yeah.

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That's what we're talking about.

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If, if we could, if we could
remove the more comorbid elements

00:09:32.622 --> 00:09:34.572
of this, that would be cool.

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Alison: But, you know, there's also
something exciting about being impulsive.

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I'm never bored.

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Right.

00:09:38.622 --> 00:09:40.022
I'm, yeah, exactly.

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I, I have not known boredom
in decades at this point.

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Fitz: What does that like?

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Alison: Right.

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I love it.

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Matt: It's amazing.

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That, that I love mm-hmm.

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Deeply.

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Fitz: I need to pick that up.

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Yeah.

00:09:49.457 --> 00:09:49.897
Yeah.

00:09:50.017 --> 00:09:50.557
Can I trade?

00:09:50.647 --> 00:09:51.787
You want, you guys want a trade?

00:09:51.997 --> 00:09:53.197
Like little, like trading cards?

00:09:53.197 --> 00:09:54.777
Alison: I mean, what if
we just have the focus?

00:09:54.777 --> 00:09:56.737
Like what if we just, you know, okay.

00:09:56.737 --> 00:09:58.687
We didn't have to take on yours,
but we could give you some of ours.

00:09:58.837 --> 00:10:02.047
Fitz: Oh, so you're saying that
my, I don't have any  superpowers?

00:10:02.447 --> 00:10:06.457
Matt: I, no, I'm, I'm actually gonna
probably talk about one of your, my

00:10:06.847 --> 00:10:11.257
assumed superpowers that you have
uhhuh possibly due to your ocd.

00:10:11.287 --> 00:10:11.437
Yeah.

00:10:11.467 --> 00:10:11.947
In a minute.

00:10:12.017 --> 00:10:12.497
Okay.

00:10:12.497 --> 00:10:12.937
Sure.

00:10:12.942 --> 00:10:13.087
Okay.

00:10:13.357 --> 00:10:17.407
So with that slowly brightening
choo train going uphill?

00:10:19.507 --> 00:10:21.777
Fitz: Start, we trauma
dogs and now we're going,

00:10:21.907 --> 00:10:25.097
Alison: We have experienced our sheer
trauma and now let us, wonderful.

00:10:25.897 --> 00:10:26.977
Good job everybody.

00:10:28.717 --> 00:10:29.977
This is gonna be so fun to edit.

00:10:30.067 --> 00:10:31.837
Matt: This is gonna be so fun to chaotic.

00:10:31.867 --> 00:10:33.637
We're not gonna edit, we're
not gonna edit anything.

00:10:34.567 --> 00:10:34.837
Okay.

00:10:35.047 --> 00:10:36.217
So we have a little list here.

00:10:36.457 --> 00:10:37.397
Um, GaryCon.

00:10:37.417 --> 00:10:40.517
So for those of you who
don't know, what is GaryCon?

00:10:41.287 --> 00:10:44.962
Alison: GaryCon is an event that
takes place in Lake Geneva, Wisconsin,

00:10:45.262 --> 00:10:50.722
which is the home of, uh, Dungeons
and Dragons creator, but not really,

00:10:50.722 --> 00:10:52.072
Matt learned some new things.

00:10:52.462 --> 00:10:54.402
Matt: He is definitely
one of the creators.

00:10:54.402 --> 00:10:56.122
Alison: One of the creators
of Dungeons and Dragons.

00:10:56.122 --> 00:10:59.002
Really, the one who brought into
the form as we know it today,

00:10:59.002 --> 00:11:00.382
gave it a lot of its shape.

00:11:00.442 --> 00:11:04.912
And so his family, his son, Luke
Gygax and, and other members have,

00:11:04.972 --> 00:11:06.112
I don't even know for how long.

00:11:06.117 --> 00:11:09.922
I should have done my research,
been hosting this convention.

00:11:10.002 --> 00:11:13.512
So, uh, how we kind of got here
is, you know, as we've obviously,

00:11:13.512 --> 00:11:16.362
so we've just talked about how we
managed to make our, you know, uh,

00:11:16.392 --> 00:11:17.982
neuro spiciness our personality.

00:11:18.252 --> 00:11:18.732
We also...

00:11:18.882 --> 00:11:19.362
2009.

00:11:19.362 --> 00:11:19.602
Okay.

00:11:19.662 --> 00:11:19.812
Yeah.

00:11:19.962 --> 00:11:22.842
We also managed to make Dungeons
and Dragons our entire personality.

00:11:23.022 --> 00:11:27.492
So I went to, uh, a Critical Role
Facebook Group, and I said, what

00:11:27.492 --> 00:11:29.112
are the best conventions to go to?

00:11:29.622 --> 00:11:31.932
And everybody said, if you
wanna play, if that's why you

00:11:31.932 --> 00:11:33.342
want to go to a Con, mm-hmm.

00:11:33.582 --> 00:11:36.242
Because there's lots of nerd
Cons out there, go to GaryCon.

00:11:37.032 --> 00:11:38.442
And it was exactly as described.

00:11:38.472 --> 00:11:38.532
Yeah.

00:11:38.537 --> 00:11:42.672
Just rooms upon, rooms upon rooms
of people playing not only Dungeons

00:11:42.672 --> 00:11:47.112
and Dragons, but a whole wealth
of tabletop role playing games.

00:11:47.117 --> 00:11:47.292
Yeah.

00:11:47.297 --> 00:11:49.692
And I mean, there were also
board games, card games, yeah.

00:11:49.692 --> 00:11:49.932
Mm-hmm.

00:11:50.012 --> 00:11:52.542
All kinds of, so there were, there
were scheduled games, and then there

00:11:52.547 --> 00:11:55.272
were just like pickup games where
you could just walk up to a table

00:11:55.272 --> 00:11:57.072
and say, Hey man, what you playing?

00:11:57.132 --> 00:11:58.842
And, and, and learn something new.

00:11:58.902 --> 00:11:58.992
Mm-hmm.

00:11:59.237 --> 00:11:59.292
. Yeah.

00:11:59.292 --> 00:11:59.772
Yeah.

00:12:00.252 --> 00:12:03.162
So we decided to, we, we
purposefully set our schedule.

00:12:03.507 --> 00:12:07.827
We, we put it on one D&D 5e game
and decided we were gonna play some

00:12:07.827 --> 00:12:12.237
other things that we were curious
about or just captured our attention.

00:12:12.447 --> 00:12:12.507
Yeah.

00:12:12.807 --> 00:12:17.337
Um, so it was a weekend of me doing things
that were far outside of my comfort zone,

00:12:17.967 --> 00:12:21.117
um, which was strange and fantastic.

00:12:21.327 --> 00:12:21.837
And new.

00:12:22.137 --> 00:12:22.287
Yeah.

00:12:22.287 --> 00:12:25.497
Fitz: How many, how many games total
did we actually end up playing?

00:12:25.497 --> 00:12:30.447
Alison: 1, 2, 3, 4, 5, 6.

00:12:30.927 --> 00:12:32.487
Fitz: So about two ish a day?

00:12:32.787 --> 00:12:33.147
No.

00:12:33.897 --> 00:12:34.077
Alison: Well, yeah.

00:12:34.077 --> 00:12:36.967
Cause we, we only played one on Friday.

00:12:36.967 --> 00:12:39.687
Friday and Sunday and Sunday.

00:12:39.687 --> 00:12:41.547
So 1, 2, 3, 4, 5, 6.

00:12:41.552 --> 00:12:41.767
Yeah.

00:12:41.767 --> 00:12:42.127
Okay.

00:12:42.127 --> 00:12:42.487
Okay.

00:12:42.777 --> 00:12:42.987
Yeah.

00:12:43.047 --> 00:12:43.887
Matt: But yes, the average.

00:12:43.887 --> 00:12:44.457
Yeah.

00:12:44.462 --> 00:12:44.567
Yeah.

00:12:44.847 --> 00:12:46.047
Um, which is a lot.

00:12:46.047 --> 00:12:46.677
Which is a lot.

00:12:46.677 --> 00:12:50.607
And, and especially because
we wanted to try new things.

00:12:50.607 --> 00:12:55.842
There was a lot of thinking and so every,
every game  started off with this period

00:12:55.842 --> 00:12:58.512
of, and some of them stayed that way.

00:12:58.552 --> 00:12:58.952
Yeah.

00:13:00.782 --> 00:13:04.032
Fitz: Some of them didn't, never
quite get over the initial hurdle.

00:13:05.622 --> 00:13:05.772
Matt: Yeah.

00:13:05.777 --> 00:13:06.312
The whole time.

00:13:06.672 --> 00:13:11.982
Um, uh, and so yeah, but we, we
wanted to go as a, as this sort

00:13:11.982 --> 00:13:14.382
of a dip our toes in, right.

00:13:14.382 --> 00:13:16.932
Because we weren't sure whether
this was gonna be what we wanted.

00:13:16.932 --> 00:13:20.952
And we weren't sure if, if, if,
uh, if it was going to be fun.

00:13:20.952 --> 00:13:27.462
But I think, uh, the takeaway was that it
was, we had, we had a really good time.

00:13:27.522 --> 00:13:29.742
We had a good time together,
we learned a lot of things.

00:13:29.747 --> 00:13:32.832
We had some highs and some not as highs.

00:13:33.452 --> 00:13:37.482
And, uh, um, so this is what, that's
what we wanted to share today.

00:13:37.592 --> 00:13:38.072
Yeah.

00:13:38.072 --> 00:13:39.572
Fitz: Well, let's high points.

00:13:39.662 --> 00:13:40.442
Matt: Let's high points.

00:13:40.442 --> 00:13:43.712
Well, I guess what we should, one of
the high points, of course, because

00:13:43.712 --> 00:13:49.262
the other part of this trip was for
Alison to experience on our way to

00:13:49.292 --> 00:13:56.492
Lake Geneva to experience the wonder
that is the Mars Cheese Castle.

00:13:57.032 --> 00:13:57.302
Alison: Yes.

00:13:57.302 --> 00:14:00.932
Everyone, the eighth wonder of the world
the eighth Wonder of the World, the Mars

00:14:00.932 --> 00:14:02.822
Cheese Castle in Kenosha, Wisconsin.

00:14:02.852 --> 00:14:03.692
Kenosha, Wisconsin.

00:14:03.692 --> 00:14:08.222
Which is a story that I won't
tell here, but it is a, a fan

00:14:08.222 --> 00:14:10.262
favorite among my group of friends.

00:14:10.262 --> 00:14:13.772
And it, it kind of grew a personality
of its own to where I was just,

00:14:13.862 --> 00:14:15.522
you know, itching to go to mm-hmm.

00:14:15.962 --> 00:14:18.272
Kenosha, Wisconsin to go
to the Mars Cheese Castle.

00:14:18.272 --> 00:14:21.212
And when we were looking at this
Con, when we, you know, I, like

00:14:21.212 --> 00:14:23.522
I said, I pulled this group and
I said, where do I want to go?

00:14:23.522 --> 00:14:28.722
And the front runners were GaryCon, Gen
Con in Indiana, uh, PAX Unplugged, mm-hmm.

00:14:28.802 --> 00:14:30.932
people mentioned Emerald City Comic-Con.

00:14:30.937 --> 00:14:31.082
Mm-hmm.

00:14:31.162 --> 00:14:33.752
Of course, the big
comic-cons and Dragon Cons.

00:14:34.667 --> 00:14:38.237
So as we're looking at our list and,
and GaryCon won by a mile, by the way.

00:14:38.267 --> 00:14:38.507
Mm-hmm.

00:14:38.867 --> 00:14:43.517
Um, Matt was the one who said to
me, you know, you know Alison...

00:14:43.817 --> 00:14:45.257
Matt: because she talks
about it all the time.

00:14:45.262 --> 00:14:48.707
I do love this, this magical
cheese, the idea of a cheese castle.

00:14:48.767 --> 00:14:53.477
If anybody has not seen it, It is
basically a grocery store without produce.

00:14:53.740 --> 00:14:57.340
But it is in the shape of
an incredibly well done.

00:14:57.460 --> 00:15:01.780
The exterior is of a castle
with, with, um, turrets and,

00:15:01.810 --> 00:15:04.720
and, and towers and all, all

00:15:04.950 --> 00:15:07.360
Fitz: And an exuberant amount of cheese.

00:15:07.420 --> 00:15:11.080
Matt: And it does have an exuberant
amount of cheese and other things,

00:15:11.860 --> 00:15:13.270
Fitz: But the cheese is the draw.

00:15:13.300 --> 00:15:14.590
Matt: Cheese is the draw for sure.

00:15:14.590 --> 00:15:17.440
Alison: We've never seen so many
flavors of cheese curds in your life.

00:15:17.470 --> 00:15:18.010
That's true.

00:15:18.190 --> 00:15:19.150
Matt: Yeah, that's true.

00:15:19.270 --> 00:15:20.470
Alison: We got a lot of cheese.

00:15:20.470 --> 00:15:21.130
Matt: Curds.

00:15:21.190 --> 00:15:21.910
Lots of cheese curd.

00:15:21.910 --> 00:15:26.110
And then another thing, another
winning thing about, uh, a Wisconsin

00:15:26.140 --> 00:15:30.700
is that there is at least one
brewery that does not export beer.

00:15:30.880 --> 00:15:31.030
Oh, sorry.

00:15:31.060 --> 00:15:34.630
Their, their brewery does not
export outside of Wisconsin.

00:15:34.630 --> 00:15:36.430
So that's fun for a couple of us.

00:15:36.830 --> 00:15:38.950
Alison: And so as Fitz, I don't
wanna, I don't wanna steal your

00:15:38.950 --> 00:15:43.330
joke, but you know, we, we quickly
realized that before GaryCon came

00:15:43.510 --> 00:15:44.410
Fitz: Dairy Con.

00:15:44.710 --> 00:15:45.280
Dairy Con.

00:15:45.670 --> 00:15:45.880
Yep.

00:15:45.885 --> 00:15:46.000
Yep.

00:15:46.270 --> 00:15:49.540
Matt: Boy did we have Dairy Con,
we had Dairy Con, we had Dairy Con.

00:15:49.540 --> 00:15:50.170
So, yes.

00:15:50.170 --> 00:15:55.060
So we, we had tried to prepare
Alison that, you know, to, to

00:15:55.300 --> 00:15:58.760
keep her expectations at a, at
a baseline, a lot of people.

00:15:58.760 --> 00:16:00.110
But she was, you still like it.

00:16:00.140 --> 00:16:00.630
Fitz: Yeah.

00:16:00.630 --> 00:16:05.180
I mean, you and Lindsay, everybody
kept saying both to Alison and myself,

00:16:05.720 --> 00:16:07.470
you know, maybe slow your roll.

00:16:07.730 --> 00:16:07.940
Yeah.

00:16:08.000 --> 00:16:10.430
It, it's, it's just cheese.

00:16:10.520 --> 00:16:10.640
Yeah.

00:16:10.640 --> 00:16:11.510
Like, it's fine.

00:16:11.540 --> 00:16:16.340
But I think people genuinely
didn't understand that it didn't

00:16:16.340 --> 00:16:20.270
have to be more than just a castle
with some, was everything met?

00:16:20.275 --> 00:16:20.600
Matt: Okay, great.

00:16:20.600 --> 00:16:20.750
Yeah.

00:16:20.750 --> 00:16:22.890
Fitz: And exceeded expectations actually.

00:16:22.910 --> 00:16:23.110
Matt: Good.

00:16:23.110 --> 00:16:23.240
Good, good.

00:16:23.240 --> 00:16:23.840
Alison: Was it a castle?

00:16:23.845 --> 00:16:24.110
Yes.

00:16:24.110 --> 00:16:24.770
Was there cheese?

00:16:24.770 --> 00:16:25.370
Yes.

00:16:25.375 --> 00:16:25.390
Yes.

00:16:25.500 --> 00:16:25.910
A hundred.

00:16:26.495 --> 00:16:26.735
Done.

00:16:26.735 --> 00:16:28.405
Fitz: Did it have lingonberries?

00:16:28.565 --> 00:16:29.735
Yes, it did.

00:16:29.945 --> 00:16:30.455
Alison: It did.

00:16:30.515 --> 00:16:32.285
It actually, it had more than I thought.

00:16:32.285 --> 00:16:34.655
Cuz it, it did, it had a lot
of little snackies and cracker.

00:16:34.655 --> 00:16:36.185
It has a tavern attached.

00:16:36.245 --> 00:16:36.605
Yes.

00:16:36.610 --> 00:16:41.315
And you know, the townies drinking
their beer at mm-hmm noon on a Thursday,

00:16:41.615 --> 00:16:43.475
like Spotted Cow at the Cheese Castle.

00:16:43.485 --> 00:16:44.435
I, I loved it.

00:16:44.440 --> 00:16:47.345
I, I actually loved just about
everything about Wisconsin.

00:16:47.475 --> 00:16:50.735
I, I, I give Wisconsin five
stars would visit again.

00:16:51.035 --> 00:16:52.385
Absolutely loved it.

00:16:52.385 --> 00:16:54.845
So, yeah, so that was kind
of our first adventure.

00:16:54.905 --> 00:16:56.615
You know, we flew into Chicago.

00:16:57.155 --> 00:16:59.375
First up we drive to the Cheese Castle.

00:16:59.375 --> 00:17:03.035
We load up with our snacks for the
week and then we, we drove straight

00:17:03.035 --> 00:17:08.075
to the Grand Geneva Resort and, and
basically walked in and started playing.

00:17:08.075 --> 00:17:09.245
Matt: Sat down and started playing.

00:17:09.695 --> 00:17:12.005
Alison: Yeah, so our first session,
we can kind of just break this

00:17:12.005 --> 00:17:13.205
down quickly through session.

00:17:13.235 --> 00:17:13.445
Yeah.

00:17:13.715 --> 00:17:15.155
Uh, was, what was it called?

00:17:15.155 --> 00:17:21.065
Matt: It was Dungeon Crawl Classics,
uh, DCC and it is part of the OSR,

00:17:21.065 --> 00:17:27.925
the old school Renaissance of, uh, of
Dungeons and Dragons playing, meaning

00:17:28.055 --> 00:17:33.275
it's based the OSR games, and there's
a few of them are based on the earlier

00:17:33.275 --> 00:17:39.065
editions of Dungeons and Dragons, so your
first edition and your AD&D, and other,

00:17:39.095 --> 00:17:41.855
um, and other games surrounding it.

00:17:41.855 --> 00:17:45.715
But, but mostly just to get that
style, that like super simple style,

00:17:45.945 --> 00:17:52.362
mostly in a dungeon, lots of tables
and rolls and gritty, and you die

00:17:52.362 --> 00:17:54.012
easily, and that kind of stuff.

00:17:54.072 --> 00:17:58.092
Alison: And so with this table
in particular, we were the only

00:17:58.092 --> 00:17:59.352
ones there that had not played it.

00:17:59.352 --> 00:17:59.592
Mm-hmm.

00:17:59.672 --> 00:18:02.022
And we were playing with some
serious fan boys and girls.

00:18:02.022 --> 00:18:02.112
Mm-hmm.

00:18:02.412 --> 00:18:02.502
Yeah.

00:18:02.502 --> 00:18:03.942
Which I thought I thought was charming.

00:18:03.942 --> 00:18:04.362
I loved it.

00:18:04.392 --> 00:18:06.852
That was one of my, you know, I
think we'll probably be weaving our

00:18:06.852 --> 00:18:08.142
highs and our lows and throughout.

00:18:08.142 --> 00:18:08.202
Yeah.

00:18:08.472 --> 00:18:12.432
But one of my highs was definitely just
the how excited people were to share

00:18:12.432 --> 00:18:13.632
the things that make them excited.

00:18:13.662 --> 00:18:13.722
Yeah.

00:18:13.952 --> 00:18:14.232
Mm-hmm.

00:18:14.317 --> 00:18:16.662
Um, and so, and that was, you
know, the, you could just tell

00:18:16.662 --> 00:18:18.732
that the DM really cared about it.

00:18:18.737 --> 00:18:21.222
And, and, and we announced ourselves
as we, I said, Hey, this is our

00:18:21.227 --> 00:18:23.992
first GaryCon, and this is our
first game at our first GaryCon.

00:18:24.012 --> 00:18:26.312
And they were excited
there that well mm-hmm.

00:18:26.392 --> 00:18:26.632
Yeah.

00:18:26.712 --> 00:18:29.862
Um, and so what we did at all of
these tables is, is that there were

00:18:29.862 --> 00:18:31.362
kind of pre-generated characters.

00:18:31.362 --> 00:18:33.582
So we didn't come in with any
of our own characters that

00:18:33.587 --> 00:18:34.542
we're very comfortable with.

00:18:34.572 --> 00:18:36.912
We took aspects of them, of course.

00:18:36.942 --> 00:18:37.062
Mm-hmm.

00:18:37.392 --> 00:18:40.542
Um, but we got to play some really
fun I that very first game, I've

00:18:40.547 --> 00:18:43.567
always said, I don't have much
interest in playing a cleric, but

00:18:43.567 --> 00:18:45.867
I played a cleric in that game, and
it turns out it was a lot of fun.

00:18:45.927 --> 00:18:46.287
Yeah.

00:18:46.317 --> 00:18:46.617
Fitz: You did.

00:18:46.617 --> 00:18:48.487
I was actually very shocked.

00:18:48.507 --> 00:18:50.847
I know you grabbed the
sheet because it said

00:18:50.852 --> 00:18:51.987
Alison: Matt assigned me the sheet.

00:18:52.217 --> 00:18:53.127
Fitz: Oh, okay.

00:18:53.132 --> 00:18:53.457
Okay.

00:18:53.457 --> 00:18:57.057
So you assigned the sheet
because it was a cheese monger.

00:18:57.057 --> 00:18:57.927
Matt: A cheese monger, yeah.

00:18:58.197 --> 00:18:59.847
Fitz: As like the background, I guess.

00:18:59.852 --> 00:19:00.357
Yep, yep.

00:19:00.362 --> 00:19:03.207
When I saw Cleric at the bottom
of the sheet, I was like, AKs

00:19:03.207 --> 00:19:04.107
not gonna wanna play that.

00:19:04.107 --> 00:19:05.487
She's gonna pawn that off on me.

00:19:05.817 --> 00:19:11.637
But like, you, you took it, and you rolled
with it and you did such a wonderful job.

00:19:12.207 --> 00:19:13.407
Alison: Aw, it was so fun.

00:19:13.467 --> 00:19:14.157
I loved that one.

00:19:14.162 --> 00:19:16.557
That was actually, that
being a cleric was fun.

00:19:16.767 --> 00:19:19.557
This was all about pushing myself
outside of my comfort zones.

00:19:19.557 --> 00:19:19.617
Yeah.

00:19:19.617 --> 00:19:22.467
And getting out of that, you
know, place I, I liked to be.

00:19:22.472 --> 00:19:24.847
And so I was like, all right, at
first, let's play a Cleric mm-hmm.

00:19:24.927 --> 00:19:27.867
and, and Matt did he, he saw Cheesemaker
and he immediately was like, well,

00:19:27.872 --> 00:19:28.907
there's no question you have to.

00:19:28.907 --> 00:19:28.967
Matt: Yeah.

00:19:28.967 --> 00:19:30.557
We'd just come from Dairy Con.

00:19:30.662 --> 00:19:31.967
We had to, had to.

00:19:31.972 --> 00:19:32.067
Yeah.

00:19:32.277 --> 00:19:33.687
And I played a thief.

00:19:33.687 --> 00:19:34.687
And you played a,

00:19:34.837 --> 00:19:35.767
Fitz: I played an Elf.

00:19:35.772 --> 00:19:40.677
Matt: Elf, which in those older games,
the Elf is an actual class, so it's

00:19:40.677 --> 00:19:43.287
somewhere between a fighter or cleric, or

00:19:43.767 --> 00:19:51.747
Fitz: It felt at least, I don't know if
like, what the other spell options are.

00:19:51.837 --> 00:19:52.077
Yeah.

00:19:52.107 --> 00:19:57.477
But the ones that had been chosen
for me, weirdly, felt a bit of a

00:19:57.482 --> 00:20:00.417
combo between a druid and a warlock.

00:20:00.417 --> 00:20:00.687
Hmm.

00:20:01.317 --> 00:20:06.717
It had two different patron spells,
or three different patron spells.

00:20:06.897 --> 00:20:13.107
It had a Speak with Animal spell
It had a, uh, Charm Person spell.

00:20:13.107 --> 00:20:13.137
Mm.

00:20:13.707 --> 00:20:20.247
Which I used to, to get a pet, but
it, it definitely felt like the, the

00:20:20.307 --> 00:20:22.197
melding of a Druid and a Warlock.

00:20:22.247 --> 00:20:22.407
Mm-hmm.

00:20:22.487 --> 00:20:24.717
Which was a very
interesting space to be in.

00:20:24.717 --> 00:20:25.317
Yeah.

00:20:25.857 --> 00:20:29.217
So I don't know if that's what the
original flavor of Elves were, but

00:20:29.217 --> 00:20:31.647
that's at least based on the spells
and everything that were picked.

00:20:31.647 --> 00:20:33.597
For me, that's where it landed.

00:20:33.677 --> 00:20:37.747
Matt: I don't remember, but I think
it was kind of, the idea was "Elf-y".

00:20:37.767 --> 00:20:41.737
So maybe the elves were kind
of more Woodlands, magic fae.

00:20:42.117 --> 00:20:43.167
So that would make sense.

00:20:43.167 --> 00:20:43.587
Yeah.

00:20:43.887 --> 00:20:45.027
Both of those things would make sense.

00:20:45.657 --> 00:20:48.597
Alison: Uh, so big shout out to
Trevor, who was our DM for that one.

00:20:48.717 --> 00:20:51.387
The name of the, um, and had written
the, and had written the module,

00:20:51.387 --> 00:20:52.677
it was called The Hangman's Garden.

00:20:52.707 --> 00:20:52.827
Mm-hmm.

00:20:53.067 --> 00:20:55.747
. It was very, you know, old
school dungeon crawl-y.

00:20:55.767 --> 00:20:58.227
So we just kind of had like different
rooms we were going through.

00:20:58.347 --> 00:21:02.367
And it was funny cuz we're us, you know,
we, we didn't choose to fight every single

00:21:02.367 --> 00:21:03.987
Matt: 45 minutes to go through a door.

00:21:04.167 --> 00:21:04.497
Yeah.

00:21:04.497 --> 00:21:05.207
We talked to every single

00:21:05.327 --> 00:21:06.387
Alison: and we, we, we, yeah.

00:21:06.387 --> 00:21:09.987
We kept, we were amusing the others
at our table cuz instead of fighting

00:21:09.987 --> 00:21:13.677
and killing, we were collecting
new friends at every point.

00:21:13.947 --> 00:21:16.617
One of the guys got so mad
because I went through this whole

00:21:16.617 --> 00:21:19.347
ordeal to like rescue a prisoner.

00:21:19.557 --> 00:21:20.787
Cause I wasn't gonna leave her.

00:21:20.877 --> 00:21:20.997
Right.

00:21:20.997 --> 00:21:21.747
I'm a cleric.

00:21:21.747 --> 00:21:22.197
I know.

00:21:22.257 --> 00:21:22.527
You know.

00:21:23.092 --> 00:21:25.952
Matt: And you could tell he
was like, he was, why are you

00:21:25.952 --> 00:21:28.192
trying so hard to do this?

00:21:28.197 --> 00:21:29.112
That's just the way we roll.

00:21:29.172 --> 00:21:29.712
That's okay.

00:21:30.282 --> 00:21:30.702
I'm sorry.

00:21:30.762 --> 00:21:32.712
Fitz: No, no randos left behind.

00:21:32.922 --> 00:21:33.632
Matt: No randos.

00:21:33.637 --> 00:21:35.412
Fitz: No randos or monsters left behind.

00:21:35.712 --> 00:21:38.232
Alison: And you could tell, you know,
in the end, and that's one thing I

00:21:38.232 --> 00:21:41.472
was very curious about going into
GaryCon, was how is this gonna work?

00:21:41.562 --> 00:21:41.652
Mm-hmm.

00:21:41.892 --> 00:21:44.682
Knowing that we're all agents of
chaos and things never take the amount

00:21:44.682 --> 00:21:45.762
of time you think they're going to.

00:21:45.822 --> 00:21:48.732
And so you could just kind of tell
that the, the GMs, especially those

00:21:48.732 --> 00:21:51.942
who have been doing us for a while,
were able to kind of jump to the

00:21:51.942 --> 00:21:53.592
place they needed to to get us out.

00:21:53.592 --> 00:21:54.192
The good ones.

00:21:54.192 --> 00:21:54.312
Yeah.

00:21:54.312 --> 00:21:55.122
The door on time.

00:21:55.122 --> 00:21:57.702
And that, that's what Trevor had to do,
unfortunately, we could tell we didn't

00:21:57.707 --> 00:22:01.542
make it to all the dungeon rooms and we
raised a little bit too much time getting

00:22:01.542 --> 00:22:03.072
through doors and making new friends.

00:22:03.552 --> 00:22:07.092
Matt: But the fun thing about that
though is that if we were to pick

00:22:07.097 --> 00:22:12.402
up DCC Dungeon Crawl Classics and
his module, we could play it again.

00:22:12.402 --> 00:22:13.432
We would be, be totally different.

00:22:13.432 --> 00:22:13.672
Mm-hmm.

00:22:13.752 --> 00:22:14.442
it'd be totally diff.

00:22:14.562 --> 00:22:17.682
Fitz: It would, because I know that
there are rooms that we did not hit.

00:22:18.687 --> 00:22:21.387
There were encounters that
we didn't actually fight.

00:22:21.427 --> 00:22:22.267
That we could have fought.

00:22:22.267 --> 00:22:22.987
That we could have fought.

00:22:23.037 --> 00:22:23.217
Yep.

00:22:23.307 --> 00:22:26.127
There were, I'm sure there was
treasure that we didn't, there was

00:22:26.132 --> 00:22:28.407
a, there's a, my mysterious door.

00:22:28.467 --> 00:22:28.737
Yeah.

00:22:28.797 --> 00:22:33.327
At the end, end of the, or the middle
of the endless circle of, of, yep.

00:22:33.332 --> 00:22:33.787
Mm-hmm.

00:22:33.937 --> 00:22:36.237
Jail doors that something was behind.

00:22:36.242 --> 00:22:38.037
There was something, so
there's, there was stuff,

00:22:38.067 --> 00:22:39.777
Matt: There was stuff that,
we'll, we'll, we'll go back.

00:22:39.777 --> 00:22:40.437
Maybe someday.

00:22:40.442 --> 00:22:40.677
We'll, we'll do it.

00:22:40.677 --> 00:22:40.737
Yeah.

00:22:40.797 --> 00:22:45.027
I thought I was not playing a spellcaster,
but I thought that the game itself, one

00:22:45.027 --> 00:22:49.737
thing I really thought was neat, and y'all
didn't necessarily agree, seemed like,

00:22:49.737 --> 00:22:55.887
but one, one of the cool concepts of spell
casting is, number one, you have to roll.

00:22:55.887 --> 00:22:58.147
There's a, there's a chance
that a spell will not.

00:22:58.147 --> 00:22:58.467
Mm-hmm.

00:22:58.547 --> 00:23:00.627
Will not, uh, even work.

00:23:00.927 --> 00:23:05.577
But this game, depending on where
you rolled to make it work, had

00:23:05.577 --> 00:23:08.787
different layers of effects.

00:23:08.817 --> 00:23:12.297
The higher, higher the number, the,
the, the more effect the spell.

00:23:12.302 --> 00:23:13.527
And I kind of loved,

00:23:13.617 --> 00:23:14.637
Alison: I loved that actually.

00:23:14.667 --> 00:23:15.177
Matt: Oh, you did love it.

00:23:15.327 --> 00:23:15.597
Yeah,

00:23:15.657 --> 00:23:16.647
Fitz: I loved it too.

00:23:17.067 --> 00:23:21.897
It was the only reason I, um,
wasn't as exuberant in the moment

00:23:21.897 --> 00:23:23.187
was just that it was confusing me.

00:23:23.217 --> 00:23:24.117
Matt: It, it's, it was a lot.

00:23:24.177 --> 00:23:24.417
Yeah.

00:23:24.417 --> 00:23:24.777
A lot.

00:23:24.777 --> 00:23:27.987
Fitz: Just because we had sit, like
it was a lot to read having sat

00:23:27.987 --> 00:23:29.697
down and you're trying to move fast.

00:23:29.967 --> 00:23:34.977
But luckily since we were the only
ones who hadn't played before.

00:23:34.982 --> 00:23:35.037
Yeah.

00:23:35.042 --> 00:23:38.757
The others sort of knew how it worked and
knew what those threshold numbers were.

00:23:38.757 --> 00:23:38.847
Right.

00:23:38.847 --> 00:23:45.147
So if I said, you know, I just rolled a
13, then, you know, the gentleman next

00:23:45.147 --> 00:23:49.767
to me, I think his name was also Matt,
I think so, um, was like, oh, well,

00:23:50.277 --> 00:23:51.837
hold on, let me help you with that.

00:23:51.867 --> 00:23:52.017
Yeah.

00:23:52.197 --> 00:23:56.907
So there was collaboration to help people
get their roles into certain zones to make

00:23:56.907 --> 00:23:59.337
it more or less ef Well, more effective.

00:23:59.367 --> 00:23:59.517
Yeah.

00:23:59.757 --> 00:24:05.097
Or when it's not worth it, which I'm sure
we would pick up how we played it longer.

00:24:05.097 --> 00:24:09.132
It was just that since we were
trying to move quickly, I was just

00:24:09.132 --> 00:24:12.862
sort of getting a little confused,
but I lo I loved that concept.

00:24:12.862 --> 00:24:13.142
Mm-hmm.

00:24:13.222 --> 00:24:14.412
I loved that it could fail.

00:24:14.592 --> 00:24:19.632
I loved that if you really rolled well,
that something amazing could happen.

00:24:19.722 --> 00:24:21.582
And I love the scalability of it.

00:24:21.582 --> 00:24:21.672
Mm-hmm.

00:24:21.912 --> 00:24:22.332
Exactly.

00:24:22.362 --> 00:24:23.782
Because at a lower level, mm-hmm.

00:24:23.862 --> 00:24:29.202
you're gonna be hidden in similar zones,
so you're gonna be in the lower effects of

00:24:29.202 --> 00:24:31.362
that spell how much you can actually do.

00:24:31.722 --> 00:24:34.872
But that doesn't mean you couldn't
accidentally roll really amazing.

00:24:34.872 --> 00:24:39.372
Or your whole party helped you by
adding things to buff the number

00:24:39.672 --> 00:24:44.652
and that in a Hail Mary moment, you
couldn't just have this surge of power.

00:24:44.982 --> 00:24:45.102
Yeah.

00:24:45.162 --> 00:24:49.422
And pop off a really high
level version of that spell.

00:24:49.422 --> 00:24:49.482
Yeah.

00:24:49.512 --> 00:24:53.412
So I love the scalability as you
level as a character as well.

00:24:53.442 --> 00:24:53.652
Yeah.

00:24:54.012 --> 00:24:58.812
You know, there's something
really flexible and lovely about

00:24:58.812 --> 00:25:00.492
the unpredictability of that.

00:25:00.492 --> 00:25:01.182
Matt: Yeah, yeah, yeah.

00:25:01.182 --> 00:25:05.667
Which is, which is a, a DCC
specific, like that is not something

00:25:05.667 --> 00:25:10.257
that was in AD&D, so that's cool.

00:25:10.367 --> 00:25:12.207
I I, I definitely left going.

00:25:12.237 --> 00:25:14.547
I'm gonna get it and I'm
going to, I would play it.

00:25:14.877 --> 00:25:15.087
Yeah.

00:25:15.207 --> 00:25:15.417
Cool.

00:25:15.927 --> 00:25:18.627
Alison: We probably won't have time to
go bit by bit through every single game.

00:25:18.837 --> 00:25:22.767
The next one we played was Pathfinder,
which we don't have, I don't

00:25:22.767 --> 00:25:24.087
think a lot to say about that one.

00:25:24.147 --> 00:25:25.497
Matt: Pathfinder One, in fact.

00:25:25.497 --> 00:25:25.647
Yeah.

00:25:25.647 --> 00:25:32.517
First edition, which is basically Dungeons
and Dragons 3.5 edition and yeah, we were,

00:25:32.667 --> 00:25:35.727
Alison: So here's where we can talk about
some of the challenges that we met Yeah.

00:25:35.757 --> 00:25:38.977
At the con as people
who were neurodivergent.

00:25:38.977 --> 00:25:39.377
Mm-hmm.

00:25:39.957 --> 00:25:45.657
So you're in a room with a lot of other
tables, a lot of distractions, a lot

00:25:45.657 --> 00:25:47.017
of things going on, a lot of noise.

00:25:47.017 --> 00:25:51.447
It can be hard, it can be hard to
both hear, and then also process

00:25:51.447 --> 00:25:55.557
because there was just so much
noise in space happening around you.

00:25:55.617 --> 00:25:55.707
Mm-hmm.

00:25:55.947 --> 00:25:57.357
And with a game like Pathfinder.

00:25:58.617 --> 00:26:00.867
There, there was just so much information.

00:26:00.867 --> 00:26:04.227
It was just this onslaught of information
that my brain literally could not keep up.

00:26:04.227 --> 00:26:06.007
So that was a brain melt moment for me.

00:26:06.007 --> 00:26:06.567
It was for sure.

00:26:06.572 --> 00:26:06.727
It was.

00:26:06.727 --> 00:26:06.887
Yeah.

00:26:06.887 --> 00:26:07.047
Yeah.

00:26:07.052 --> 00:26:10.407
And one of the lower, you know, where
I wish I was in a quieter room, I

00:26:10.407 --> 00:26:12.117
wish I'd had a little bit more time.

00:26:12.417 --> 00:26:16.707
That was where I felt like I was not
served playing a pre gen character

00:26:16.712 --> 00:26:18.987
because everything was new to me.

00:26:18.987 --> 00:26:19.497
Mm-hmm.

00:26:19.577 --> 00:26:21.537
Um, and that was, that was
one of the first places I felt

00:26:21.537 --> 00:26:23.817
like a, an ADHD anxiety flare.

00:26:24.057 --> 00:26:24.957
Matt: Yeah, for sure.

00:26:25.017 --> 00:26:25.617
Me too.

00:26:25.617 --> 00:26:26.157
Me too.

00:26:26.277 --> 00:26:33.087
And, um, uh, it did not help, I will say
it did not help that, that that particular

00:26:33.087 --> 00:26:34.947
Game Master was not as prepared.

00:26:34.977 --> 00:26:35.097
Right.

00:26:35.577 --> 00:26:39.117
Uh, which is, which was also
very, very distracting for me.

00:26:39.122 --> 00:26:39.447
Mm-hmm.

00:26:39.527 --> 00:26:39.927
Personally, mm-hmm.

00:26:40.007 --> 00:26:42.677
Because I, you know, I sat
down, and really wanted to

00:26:42.682 --> 00:26:44.177
learn from all these mm-hmm.

00:26:44.417 --> 00:26:46.482
I mean, this is the most playing
I've ever done in my life.

00:26:46.482 --> 00:26:46.812
Right.

00:26:46.842 --> 00:26:46.992
Nice.

00:26:47.022 --> 00:26:50.935
So, So I wanted to learn from these,
these people who have been doing this.

00:26:50.935 --> 00:26:55.975
And so I, I got real distracted when,
when they were not on top of their game.

00:26:56.305 --> 00:27:00.415
Um, and, and you know, we're gonna give
them all the, all the credit in the world.

00:27:00.415 --> 00:27:05.402
We're Because you know, some,
some of these people signed up

00:27:05.402 --> 00:27:07.322
for multiple tables during a day.

00:27:07.352 --> 00:27:10.472
And I'm sure that they were better
prepared for some games than others.

00:27:11.252 --> 00:27:13.202
But it still was, that was a tough one.

00:27:13.202 --> 00:27:13.262
Yeah.

00:27:13.267 --> 00:27:14.312
That was a tough one to get through.

00:27:14.402 --> 00:27:14.772
Cause that's,

00:27:14.772 --> 00:27:19.922
Fitz: It could be intimidating being a DM
for knowing that you have four hours to

00:27:19.927 --> 00:27:24.422
play a game or two hours to play a game
or however long you've set for yourself.

00:27:24.752 --> 00:27:28.712
And you need to teach people who
admittedly don't know the system.

00:27:28.742 --> 00:27:28.862
Yeah.

00:27:29.342 --> 00:27:31.202
And get them through an adventure.

00:27:31.352 --> 00:27:31.502
Yeah.

00:27:31.742 --> 00:27:33.032
In that time allotment.

00:27:33.062 --> 00:27:33.122
Yeah.

00:27:33.122 --> 00:27:35.852
Because you know the way the schedules
are, they may have another game

00:27:35.852 --> 00:27:37.232
after that that they have to get to.

00:27:37.232 --> 00:27:39.332
So you really want to give them

00:27:39.392 --> 00:27:41.042
Alison: Well, and people
are coming into that table.

00:27:41.252 --> 00:27:41.462
Yeah.

00:27:41.522 --> 00:27:45.032
You know, so you literally have to give
up your space within the allotted time.

00:27:45.037 --> 00:27:45.202
Right.

00:27:46.037 --> 00:27:48.317
Fitz: So there is, there's
definitely a challenge to it, and

00:27:48.537 --> 00:27:50.477
I'm sure it's intimidating, so

00:27:50.657 --> 00:27:51.377
Matt: Yes.

00:27:51.647 --> 00:27:55.857
But I will say this, that there are
certainly times when the three of us play

00:27:55.857 --> 00:27:58.707
and I am more or less prepared, right?

00:27:58.827 --> 00:27:58.917
Yeah.

00:27:58.947 --> 00:28:03.263
Because we're friends and sometimes
winging it can be fun, but, you know,

00:28:03.293 --> 00:28:08.093
you probably know when I'm less prepared
than other times and you probably know

00:28:08.093 --> 00:28:09.893
when I'm more prepared than other times.

00:28:09.893 --> 00:28:09.983
Mm-hmm.

00:28:10.223 --> 00:28:11.003
to, to play.

00:28:11.063 --> 00:28:15.308
And, and my thought is that
there, there are a number of these

00:28:15.313 --> 00:28:19.748
conventions, but this one was kind
of billed, the build for this.

00:28:19.778 --> 00:28:20.018
Yeah.

00:28:20.108 --> 00:28:26.528
And, and it could be adhd, but I would
never go into a situation like that.

00:28:26.558 --> 00:28:31.718
It not knowing every freaking
thing about what I was going to do.

00:28:31.838 --> 00:28:34.538
Alison: And it's a control, the
controllable situation too, because,

00:28:34.538 --> 00:28:37.238
you know, we, we pre-register
for most of these sessions.

00:28:37.418 --> 00:28:37.478
Yeah.

00:28:37.868 --> 00:28:41.468
And so there's descriptions of
what you'll be doing and there are

00:28:41.473 --> 00:28:42.758
levels at which you'll be playing.

00:28:42.763 --> 00:28:43.898
So you know exactly the game.

00:28:43.898 --> 00:28:44.918
Exactly the edition.

00:28:44.978 --> 00:28:46.328
And there are levels.

00:28:46.328 --> 00:28:50.108
So there are, you know, no experience
needed up through, like, please

00:28:50.113 --> 00:28:52.178
be well versed in this system.

00:28:52.208 --> 00:28:52.838
Right, exactly.

00:28:52.938 --> 00:28:56.828
And this was billed as
no experience needed.

00:28:57.248 --> 00:28:59.048
And you know, maybe that wasn't the case.

00:28:59.048 --> 00:28:59.138
Right.

00:28:59.168 --> 00:29:01.958
But So then, so then bill it
correctly, bill, bill it correctly too.

00:29:01.958 --> 00:29:03.248
You would be better served.

00:29:03.548 --> 00:29:05.798
We only have two hours
to get through this.

00:29:05.803 --> 00:29:05.838
Mm-hmm.

00:29:05.918 --> 00:29:10.118
So we're gonna be moving, you know,
please be on time and have a character

00:29:10.118 --> 00:29:11.978
in mind and you know, we'll dig right in.

00:29:11.978 --> 00:29:14.198
So yeah, that was, that was our first day.

00:29:14.198 --> 00:29:17.408
But still, uh, I think we
came away swinging and happy.

00:29:17.413 --> 00:29:18.548
Fitz: And Yeah.

00:29:18.548 --> 00:29:23.468
And combine, just combine that, I
think with, you know, maybe one of the,

00:29:23.468 --> 00:29:29.198
the, I feel like the main thing that
we struggled with, over the course of

00:29:29.198 --> 00:29:37.118
the weekend, regardless of the game
or how well the table meshed or how

00:29:37.118 --> 00:29:42.998
well the DM was able to accomplish
whatever the goal was for that session.

00:29:43.328 --> 00:29:49.988
The, the thing that was hardest,
I think for us as neuro divergent,

00:29:49.988 --> 00:29:51.788
neuro spicy folk mm-hmm.

00:29:52.028 --> 00:29:55.178
was just the general distraction, yes.

00:29:55.178 --> 00:29:56.438
The noise level.

00:29:56.468 --> 00:29:56.528
Yeah.

00:29:57.068 --> 00:30:01.898
Um, there was, there was one moment, I
don't know which day it was, where I had

00:30:01.903 --> 00:30:07.238
to be like, can we find somewhere where
the decibel level is just reasonable?

00:30:07.298 --> 00:30:08.138
Reasonable?

00:30:08.228 --> 00:30:11.048
Because the anxiety, I
could feel the heart rate

00:30:11.228 --> 00:30:12.198
Matt: In between games.

00:30:12.203 --> 00:30:12.938
Yeah.

00:30:12.938 --> 00:30:12.939
Yeah.

00:30:12.944 --> 00:30:13.118
Yeah.

00:30:13.118 --> 00:30:16.678
You had, you had to find a,
a quiet space to We all did.

00:30:16.678 --> 00:30:17.198
We all did.

00:30:17.198 --> 00:30:17.398
Fitz: Yeah.

00:30:17.403 --> 00:30:23.798
Because it was, it, the lovely thing
is it's a con full of just tables

00:30:23.798 --> 00:30:25.088
and tables and tables of games.

00:30:25.093 --> 00:30:25.158
Mm-hmm.

00:30:26.183 --> 00:30:29.663
The less lovely part is that
all those tables create noise.

00:30:29.833 --> 00:30:30.113
Mm-hmm.

00:30:30.193 --> 00:30:32.573
in a small space and so hard.

00:30:32.813 --> 00:30:36.293
Matt: You don't want anyone to not have
the level of excitement that they're

00:30:36.293 --> 00:30:38.393
used to and that they want to share.

00:30:38.513 --> 00:30:43.163
And yet you all the
other tables also Yeah.

00:30:43.673 --> 00:30:46.073
Can't hear when you're
having that level excitement.

00:30:46.073 --> 00:30:50.243
So we, we kept wondering why
there couldn't be dividers, you

00:30:50.553 --> 00:30:54.023
know, basic dividers with some,
you know, sound baffling or, uh,

00:30:54.083 --> 00:30:56.153
you know, just little bits, but

00:30:56.603 --> 00:30:56.843
Alison: Yep.

00:30:57.143 --> 00:30:57.623
Matt: That's not

00:30:57.623 --> 00:30:59.193
Fitz: Something, some feedback.

00:30:59.193 --> 00:30:59.473
Matt: Yeah.

00:30:59.478 --> 00:30:59.993
Just, yeah.

00:30:59.998 --> 00:31:01.013
So if we can, yeah.

00:31:01.013 --> 00:31:04.133
That would be one thing because, uh, like
you said, it's an accessibility issue.

00:31:04.193 --> 00:31:04.403
Yep.

00:31:04.763 --> 00:31:10.193
And you know, this, this is a, this
is not an accessible event, there

00:31:10.193 --> 00:31:18.263
was not one nod to anyone that might
have had any disability that I saw.

00:31:18.323 --> 00:31:18.563
Really?

00:31:18.563 --> 00:31:18.713
Yeah.

00:31:18.953 --> 00:31:23.063
Not, not a, not a caption experience.

00:31:23.063 --> 00:31:23.753
Not, not.

00:31:24.323 --> 00:31:25.313
But that's okay.

00:31:25.373 --> 00:31:27.503
You mean, I mean that's okay and the,

00:31:27.527 --> 00:31:27.917
Alison: Is it?

00:31:28.247 --> 00:31:31.127
Matt: I don't know that it's, I don't
know if it's okay, but it's something

00:31:31.127 --> 00:31:34.397
that we could, like, I don't know
that we could give feedback to and

00:31:34.397 --> 00:31:36.167
say, look, this is an important thing.

00:31:36.172 --> 00:31:40.937
There's a lot of people who, who would
like to, you know, be a part of this,

00:31:40.937 --> 00:31:43.307
that it's not very easy for them to do.

00:31:43.427 --> 00:31:43.777
So.

00:31:45.827 --> 00:31:46.847
Alison: Then came Mausritter.

00:31:46.917 --> 00:31:48.437
Matt: And then we played
Mausritter the next day.

00:31:48.777 --> 00:31:51.217
Speaking of cheese, speaking of
cheese, speaking of cheese, we

00:31:51.217 --> 00:31:52.127
got, that's kind of the theme.

00:31:52.177 --> 00:31:52.657
Mm-hmm.

00:31:52.742 --> 00:31:54.947
Alison: And that one was fun
cuz we weren't, so in the first

00:31:54.952 --> 00:31:57.137
couple of sessions we were just
kind of handed character sheets.

00:31:57.137 --> 00:31:57.257
Right.

00:31:57.497 --> 00:32:00.137
This one we actually got to roll
dice to build our characters.

00:32:00.297 --> 00:32:00.577
Mm-hmm.

00:32:00.657 --> 00:32:02.987
And the dice determined who we would play.

00:32:02.992 --> 00:32:06.827
And I remember looking at the sheet
going, I hope I don't get that one.

00:32:06.947 --> 00:32:08.357
And it was the one that Fitz rolled.

00:32:08.897 --> 00:32:12.467
Because I thought to myself, I
have no idea how I would play that.

00:32:12.467 --> 00:32:12.797
Yeah.

00:32:13.037 --> 00:32:15.137
And Fitz played it so beautifully.

00:32:15.197 --> 00:32:15.257
Yeah.

00:32:15.257 --> 00:32:18.857
Like, it, it just, it it, it Fitz… so
you're, if you, I don't wanna spoil it.

00:32:18.857 --> 00:32:19.017
Fitz: Yeah.

00:32:19.017 --> 00:32:21.557
Well and talk about playing
outside of your comfort zone

00:32:21.557 --> 00:32:25.547
because one of the options that
you could land on was a beekeeper.

00:32:25.817 --> 00:32:29.057
So, you know, if having
given the choice mm-hmm.

00:32:29.747 --> 00:32:33.107
Nothing, I would not have seen
anything else on the page as an option.

00:32:33.107 --> 00:32:38.177
My eyes would have seen that, locked
onto it and just grabbed for it.

00:32:38.207 --> 00:32:38.297
Yeah.

00:32:38.302 --> 00:32:39.827
Nothing else matters.

00:32:39.832 --> 00:32:40.157
Right.

00:32:40.187 --> 00:32:44.567
Because that is my comfort zone
is being some sort of bee related.

00:32:45.287 --> 00:32:48.557
I mean, it's my dream in life
is to be a goddamn beekeeper.

00:32:51.257 --> 00:32:52.967
Of course, then I would reach for that.

00:32:52.967 --> 00:32:53.267
Right.

00:32:53.272 --> 00:32:56.327
But I rolled, I rolled "test subject".

00:32:56.572 --> 00:32:56.957
Alison: Yeah.

00:32:57.557 --> 00:32:58.467
That's just dark.

00:32:58.487 --> 00:33:02.447
Matt: So just, so the concept of
Mausritter, I mean, it's kind of

00:33:02.447 --> 00:33:07.097
in the name, but the idea is that
it is, it is D&D, but you are mice.

00:33:07.247 --> 00:33:09.797
And you are, so instead
of dragons, it's cats.

00:33:09.857 --> 00:33:13.667
And instead of, you know,
armor it's thimbles.

00:33:13.867 --> 00:33:14.357
Yeah.

00:33:14.362 --> 00:33:17.987
Instead of armor, thimbles instead
of swords, it's needles instead of

00:33:17.987 --> 00:33:20.147
Orcs, it's, uh, rats or something.

00:33:20.297 --> 00:33:20.567
Owls.

00:33:20.597 --> 00:33:20.867
Owls.

00:33:20.997 --> 00:33:21.437
Owls.

00:33:21.437 --> 00:33:21.557
Yeah.

00:33:21.562 --> 00:33:21.677
Owls.

00:33:21.797 --> 00:33:25.357
And, and so it's very adorable and
it's, but it's a much simplified

00:33:25.362 --> 00:33:29.268
system based on Into the Odd
and it has a lot of humor in it.

00:33:29.268 --> 00:33:33.258
And one of the humorous things in my mind
was the fact that you could play a test

00:33:33.258 --> 00:33:35.608
subject, a test mouse, subject mouse.

00:33:35.628 --> 00:33:37.728
So Fitz created this whole

00:33:38.218 --> 00:33:40.578
Fitz: I I I created, uh, Twitch.

00:33:40.998 --> 00:33:46.228
Twitch, the test test mouse, who
escaped from a L'Oreal facility,

00:33:48.828 --> 00:33:50.478
and was terrified of soap.

00:33:50.718 --> 00:33:51.348
Yeah.

00:33:51.348 --> 00:33:51.738
Yes, exactly.

00:33:51.788 --> 00:33:54.618
Alison: She was, she did, she's a
talk about a triggered response.

00:33:54.828 --> 00:33:57.288
That was, but it's fun.

00:33:57.348 --> 00:33:58.188
She made her eye twitch.

00:33:58.188 --> 00:34:00.708
Meanwhile, guess who rolled the beekeeper?

00:34:00.713 --> 00:34:01.188
Oh, no.

00:34:01.188 --> 00:34:01.528
Twas me.

00:34:01.738 --> 00:34:05.628
Two people, two people are, and there
were like 20 different options, and

00:34:05.628 --> 00:34:07.338
somehow two of us rolled a beekeeper.

00:34:07.343 --> 00:34:07.828
Mm-hmm.

00:34:07.908 --> 00:34:09.528
So I played sweet little Peppercorn.

00:34:11.508 --> 00:34:11.808
Peppercorn.

00:34:11.978 --> 00:34:15.678
I, I went into a market and I, I started
out with a coaster from the bar and

00:34:15.678 --> 00:34:20.118
I traded up and, and, and my, our DM
awarded me with a a with heavy armor.

00:34:20.328 --> 00:34:20.538
Yeah.

00:34:20.808 --> 00:34:22.818
Um, and it was, and then what were you,

00:34:22.930 --> 00:34:24.650
Fitz: So remember you
had a, you had a beetle.

00:34:24.920 --> 00:34:25.070
Matt: Yeah.

00:34:25.070 --> 00:34:25.820
You, oh yes.

00:34:25.820 --> 00:34:27.800
I was actually a beetle herder.

00:34:27.890 --> 00:34:29.180
Beetle herder.

00:34:29.270 --> 00:34:29.630
Yeah.

00:34:29.660 --> 00:34:31.760
So I had a, I had a pet, had
pet, short for Charlotte.

00:34:32.300 --> 00:34:35.360
I had a pet, a Beetle was a sidekick.

00:34:35.360 --> 00:34:36.130
My hireling.

00:34:36.620 --> 00:34:39.200
Alison: And Mausritter was
as adorable as it sounds.

00:34:39.200 --> 00:34:39.740
Yeah, it really is.

00:34:39.740 --> 00:34:41.450
And this was when we
highly, highly recommend.

00:34:41.450 --> 00:34:41.630
Yeah.

00:34:41.660 --> 00:34:44.150
When we were putting the schedule
together, I asked Matt and Fitz

00:34:44.150 --> 00:34:47.720
if they had any, any, you know,
TTRPGs that were on their wishlist.

00:34:47.720 --> 00:34:47.810
Mm-hmm.

00:34:48.050 --> 00:34:51.290
and several that you gave me,
Matt, were not even anywhere.

00:34:51.350 --> 00:34:51.560
No.

00:34:51.780 --> 00:34:54.590
And and it surprised me cuz like,
you know, there were a couple things

00:34:54.595 --> 00:34:57.020
that caught my eye, but there'd
only be like one playing of it.

00:34:57.020 --> 00:34:59.120
So we did have a hard time
getting into a couple games.

00:34:59.150 --> 00:34:59.240
Mm-hmm.

00:34:59.480 --> 00:35:01.700
So Mausritter was one
Matt mentioned by name.

00:35:01.820 --> 00:35:04.670
So I had it on our sheet and I
was worried cuz there was only

00:35:04.670 --> 00:35:06.170
one session and the whole Con.

00:35:06.230 --> 00:35:06.410
Yeah.

00:35:06.620 --> 00:35:08.570
But I was delighted we were
able to get into and I would

00:35:08.720 --> 00:35:10.490
happily play Mausritter again.

00:35:10.490 --> 00:35:10.640
Yeah.

00:35:10.670 --> 00:35:11.330
So that one.

00:35:11.945 --> 00:35:13.535
Fitz: A joy, a delight.

00:35:13.655 --> 00:35:13.835
Yeah.

00:35:13.835 --> 00:35:15.245
And the most adorable thing.

00:35:15.305 --> 00:35:16.265
Matt: And great for kids.

00:35:16.265 --> 00:35:18.575
It's, I mean, it's not a kid's, right?

00:35:18.575 --> 00:35:21.006
It doesn't have to be a kid's
game, but, but if you have

00:35:21.011 --> 00:35:23.225
children, I would say yeah.

00:35:23.285 --> 00:35:25.845
It's easier, it's, uh,
it's a lot of role playing.

00:35:26.405 --> 00:35:27.755
There's not a ton of dice.

00:35:27.755 --> 00:35:29.855
There's a lot of story that you can add.

00:35:29.885 --> 00:35:37.885
I mean, the whole concept is mice just
go into a thing, a building a Yeah.

00:35:38.015 --> 00:35:39.785
A a a a human's house.

00:35:39.785 --> 00:35:39.845
Yeah.

00:35:39.875 --> 00:35:43.025
And they, they have to maybe they
just a lot of sneaking around.

00:35:43.025 --> 00:35:43.415
It's fun.

00:35:43.415 --> 00:35:43.745
Yeah.

00:35:43.745 --> 00:35:43.965
It's fun.

00:35:44.615 --> 00:35:44.915
Um,

00:35:45.455 --> 00:35:48.605
Alison: Up next on our schedule
was we purposefully did allow

00:35:48.605 --> 00:35:50.525
ourselves one D&D 5e game.

00:35:50.525 --> 00:35:50.615
Mm-hmm.

00:35:51.040 --> 00:35:51.365
Yes.

00:35:51.455 --> 00:35:55.145
Um, and you know, I say purposefully
because we wanted to play some of what

00:35:55.145 --> 00:35:56.705
we knew, but not all of what we knew.

00:35:56.825 --> 00:35:56.885
Yeah.

00:35:57.125 --> 00:35:59.855
And, and so this was the
one, while a lot of fun.

00:35:59.855 --> 00:36:01.325
So I actually did get to play.

00:36:01.385 --> 00:36:04.325
So I played a, I chose a Rogue,
this was one that we had pre gen

00:36:04.330 --> 00:36:07.625
characters and I, but I'd never
played the subclass Assassin.

00:36:07.630 --> 00:36:08.155
Mm-hmm.

00:36:08.240 --> 00:36:08.585
and hot.

00:36:08.585 --> 00:36:08.885
Damn.

00:36:08.915 --> 00:36:12.605
My, my dice were on my side, and
I was like a killing machine.

00:36:12.605 --> 00:36:16.475
So spoiler alert friends, I
will be rolling up an assassin

00:36:16.475 --> 00:36:17.945
rogue in my near future.

00:36:18.845 --> 00:36:21.695
But this was one of the places where
like, if we start to talk about some of

00:36:21.695 --> 00:36:25.055
the low points, one of the things that
we noticed at several of the tables was.

00:36:25.355 --> 00:36:28.355
And this is a hard thing to put on
a volunteer GM who is giving their

00:36:28.355 --> 00:36:31.775
heart and their soul to running
games for strangers at a conference.

00:36:31.775 --> 00:36:34.865
But there was an overall
lack of table management.

00:36:34.895 --> 00:36:35.045
Mm-hmm.

00:36:35.345 --> 00:36:40.505
Coupled with you have strangers who
all play different styles of games.

00:36:40.505 --> 00:36:43.805
And so like in our games,
we're very role play heavy.

00:36:43.865 --> 00:36:47.345
We've already joked it takes us 45
minutes to go through the door because

00:36:47.345 --> 00:36:49.355
we want to ask what's my motivation?

00:36:49.355 --> 00:36:49.445
Mm-hmm.

00:36:49.685 --> 00:36:52.385
With which style do I walk
through the door, you know?

00:36:52.865 --> 00:36:56.675
Um, and, and we recognize that
not everybody is like that.

00:36:56.675 --> 00:37:01.235
And so at our 5e table, we had
a very mixed bag of play styles.

00:37:01.240 --> 00:37:01.495
Mm-hmm.

00:37:01.835 --> 00:37:03.545
and neuro divergence.

00:37:03.940 --> 00:37:08.260
Which was very distracting because,
you know, we had some people just

00:37:08.260 --> 00:37:11.830
wanted to chitter through everything,
but not in a role playing way.

00:37:12.520 --> 00:37:12.610
Yeah.

00:37:12.610 --> 00:37:12.700
Right.

00:37:12.760 --> 00:37:16.450
And so we were trying to, Yes, And the
hell out of a lot of this, our, our

00:37:16.455 --> 00:37:24.190
goal in this game was to get a betrothed
bride  to her rich count for marriage.

00:37:24.490 --> 00:37:27.790
And so, of course the three of us
chaos gremlins were like, but why?

00:37:27.790 --> 00:37:27.850
Yeah.

00:37:27.970 --> 00:37:29.260
Does she wanna get married?

00:37:29.260 --> 00:37:30.460
Does she even like this guy?

00:37:30.460 --> 00:37:32.980
So we're trying to like, talk the bride.

00:37:32.985 --> 00:37:36.670
Fitz: We, we gave her an opportunity
to escape into the woods with us.

00:37:36.790 --> 00:37:36.850
Yeah.

00:37:36.880 --> 00:37:40.810
Like we're trying in every way
possible to just make a story that

00:37:40.810 --> 00:37:42.670
seems fun and make sense to us.

00:37:42.675 --> 00:37:44.500
But that was not the vibe to the table.

00:37:44.500 --> 00:37:45.060
Alison: That was not the vibe.

00:37:45.370 --> 00:37:45.490
Yeah.

00:37:45.490 --> 00:37:47.200
The first thing that,
you know, drag him along.

00:37:47.350 --> 00:37:49.210
The first thing that GM had
mentioned, you know, she's role

00:37:49.210 --> 00:37:52.340
playing the bride, is that the
bride wanted to go to a card-hall.

00:37:52.670 --> 00:37:53.280
Mm-hmm.

00:37:53.360 --> 00:37:57.470
. Well, I'm playing a rogue, I hear card
hall, I want a slide of hands some shit.

00:37:57.650 --> 00:37:58.910
So I'm like, we're going.

00:37:58.910 --> 00:38:01.730
And, and it was, I could tell that
others at the table were frustrated

00:38:01.730 --> 00:38:05.270
cuz they were like, no, we're getting
paid to go on this adventure, you know?

00:38:05.270 --> 00:38:05.360
Yeah.

00:38:05.690 --> 00:38:08.300
And that was one of the first, you
know, record scratch moments of

00:38:08.300 --> 00:38:12.440
like, oh God, I've mistepped, like,
these people don't want to go off and

00:38:12.440 --> 00:38:15.500
role play a, a, a seedy card hall.

00:38:15.710 --> 00:38:15.800
Right.

00:38:15.800 --> 00:38:18.740
They just want to get on the road
and find the foes on the adventure

00:38:18.740 --> 00:38:20.570
we're supposed to be having.

00:38:20.660 --> 00:38:20.750
Yeah.

00:38:21.230 --> 00:38:23.780
Fitz: Neither, neither
play style is wrong.

00:38:23.810 --> 00:38:31.100
No, it's absolutely, some people just
want to get an adventure, do that

00:38:31.100 --> 00:38:36.110
adventure, get some loot, you know, feel
the accomplishment of just doing the

00:38:36.110 --> 00:38:38.960
thing that was on the, the job board.

00:38:38.965 --> 00:38:39.050
Mm-hmm.

00:38:39.290 --> 00:38:41.150
For that at that local tavern.

00:38:41.450 --> 00:38:44.570
And that is enough to bring
them satisfaction because

00:38:44.600 --> 00:38:49.280
there's game mechanics that they
can crunch and loot to find.

00:38:49.910 --> 00:38:54.050
The way that we find joy is, is not that.

00:38:54.050 --> 00:38:54.380
Mm-hmm.

00:38:54.660 --> 00:38:55.310
It's different.

00:38:55.380 --> 00:38:56.540
It's, it's just different.

00:38:56.600 --> 00:38:57.590
It's just different.

00:38:57.595 --> 00:39:00.080
And neither play style is wrong.

00:39:00.350 --> 00:39:00.470
No.

00:39:00.500 --> 00:39:07.880
It just, I don't think it is an
entirely wonderful time when you

00:39:07.940 --> 00:39:14.330
get two groups of people from, you
know, one from each play style and

00:39:14.330 --> 00:39:17.030
smash 'em on a table and say, go.

00:39:17.090 --> 00:39:17.300
Yeah.

00:39:17.300 --> 00:39:17.480
Yep.

00:39:17.780 --> 00:39:21.260
You know, the, the goals are
different for each group and each

00:39:21.260 --> 00:39:23.060
group is going to annoy the other.

00:39:23.090 --> 00:39:23.270
Matt: Yes.

00:39:23.430 --> 00:39:23.750
Right.

00:39:23.750 --> 00:39:24.070
Right.

00:39:24.070 --> 00:39:24.270
Yep.

00:39:24.275 --> 00:39:24.530
Right.

00:39:24.620 --> 00:39:30.893
And I, I think this is where it became
very clear to b to all of us that, it,

00:39:30.893 --> 00:39:35.953
it needs to be said that, that Gary
Gygax and, Arneson invented the game.

00:39:35.953 --> 00:39:40.557
And so there's a lot of, there's a
lot of Gary Gygax fanboys mm-hmm.

00:39:40.827 --> 00:39:43.942
That are at this, conference
that knew these original games.

00:39:43.992 --> 00:39:47.322
Gentlemen in their
fifties, sixties, mm-hmm.

00:39:47.502 --> 00:39:50.382
uh, that had been playing
this game since they were 10.

00:39:50.502 --> 00:39:50.592
Mm-hmm.

00:39:50.837 --> 00:39:51.242
and earlier.

00:39:51.552 --> 00:39:55.792
And, uh, it's something that
they do with their, with, you

00:39:55.792 --> 00:39:57.082
know, the drinking buddies.

00:39:57.172 --> 00:39:57.322
Yep.

00:39:57.382 --> 00:39:59.582
And  it's not an emotional thing.

00:39:59.587 --> 00:39:59.802
Mm-hmm.

00:40:00.182 --> 00:40:00.183
Mm-hmm.

00:40:00.189 --> 00:40:03.392
it's, it's, it's, it's a
way to express themselves.

00:40:03.392 --> 00:40:04.832
doesn't need to be therapeutic.

00:40:04.892 --> 00:40:04.952
Yeah.

00:40:05.042 --> 00:40:08.642
And the other thing of course,
which that means then if I am

00:40:08.882 --> 00:40:11.576
a 50 year old that has adhd.

00:40:11.746 --> 00:40:13.336
I am diagnosed as such.

00:40:13.396 --> 00:40:13.486
Yeah.

00:40:13.486 --> 00:40:18.916
But there will be a lot of Gentlemen
and, and women, uh, with ADHD and

00:40:18.916 --> 00:40:24.016
other neurodivergent brains that are
undiagnosed and they don't realize this.

00:40:24.076 --> 00:40:28.726
And so that was one thing that we kind of
hit us in the face was like, oh my gosh.

00:40:28.936 --> 00:40:32.806
One thing that's happening here is
that there's a ton of people with

00:40:33.296 --> 00:40:38.746
ADHD and maybe on the spectrum
of autism that will never know.

00:40:38.746 --> 00:40:40.096
That don't need to know that.

00:40:40.106 --> 00:40:40.346
Yeah.

00:40:40.351 --> 00:40:43.486
They, they, they're living their lives
wherever they're living them and, and,

00:40:43.966 --> 00:40:48.346
you know, have loving wives and children
and, and this is the game that they play.

00:40:48.346 --> 00:40:51.586
But we see these traits
in these people Yeah.

00:40:51.586 --> 00:40:54.046
Who are like, oh my god, my dude.

00:40:54.076 --> 00:40:55.966
That's, wow.

00:40:55.966 --> 00:41:01.426
That's, that's what it's like
to, to not be aware of your self.

00:41:02.146 --> 00:41:02.506
Yeah.

00:41:02.656 --> 00:41:04.096
Not to be aware of your brain.

00:41:04.126 --> 00:41:07.926
And, uh, again, it would've
been very easy for me to not be

00:41:07.926 --> 00:41:09.726
diagnosed with ADHD, I think.

00:41:09.726 --> 00:41:10.166
Mm-hmm.

00:41:10.251 --> 00:41:11.346
So I'm not knocking them.

00:41:11.346 --> 00:41:14.446
But  it, it answered a lot of
like, what is going on here?

00:41:14.506 --> 00:41:14.656
Yeah.

00:41:14.746 --> 00:41:15.026
For us.

00:41:15.026 --> 00:41:15.426
Yeah.

00:41:15.431 --> 00:41:18.226
And especially in that game,
we, we were saddled with some

00:41:18.231 --> 00:41:20.356
people who were perfectly nice.

00:41:20.596 --> 00:41:20.626
Okay.

00:41:20.716 --> 00:41:26.026
Um, but yeah, like you said,
just not, not our crew.

00:41:26.386 --> 00:41:29.266
Fitz: Perfectly nice, perfectly
passionate about the game.

00:41:29.266 --> 00:41:29.356
Yes.

00:41:29.361 --> 00:41:32.326
Just in a different way
than we are, number one.

00:41:32.746 --> 00:41:39.826
And number two, they had, um, I feel
like behaviors is a strong word, but

00:41:39.826 --> 00:41:44.776
I don't know another, another term
for it, but just the way that they

00:41:44.781 --> 00:41:46.546
sort of exist in their own space.

00:41:46.546 --> 00:41:46.606
Yeah.

00:41:46.611 --> 00:41:47.626
And in their own body.

00:41:49.996 --> 00:41:55.826
Did so in such a way that was then
triggering to ADHD tendencies.

00:41:56.536 --> 00:41:56.626
Yes.

00:41:56.626 --> 00:41:58.126
In the others who are maybe.

00:41:59.161 --> 00:41:59.891
It's like more aware.

00:41:59.891 --> 00:42:01.681
It's a, it's a cyclical thing, right?

00:42:01.681 --> 00:42:02.161
It was, yeah.

00:42:02.221 --> 00:42:04.921
Alison: One, like one of my
things with ADHD because I have

00:42:04.921 --> 00:42:07.141
impulsive and not inattentive right.

00:42:07.171 --> 00:42:10.651
Is that I can be very
focused until I'm not.

00:42:10.891 --> 00:42:11.131
Mm-hmm.

00:42:11.371 --> 00:42:17.191
And once, once I am pulled
out of it, game over for me.

00:42:17.371 --> 00:42:21.601
And, and I definitely at certain tables
throughout the weekend, like once I'd

00:42:21.601 --> 00:42:26.641
hit my max threshold of tolerance mm-hmm.

00:42:26.771 --> 00:42:27.011
mm-hmm.

00:42:27.451 --> 00:42:29.641
I then couldn't, I
couldn't get back into it.

00:42:29.731 --> 00:42:29.931
Right.

00:42:29.931 --> 00:42:30.011
Right.

00:42:30.011 --> 00:42:34.081
I, there's nothing I could do to
reinvigorate and replug myself back in.

00:42:34.171 --> 00:42:34.441
Yeah.

00:42:34.681 --> 00:42:35.821
Um, so,

00:42:35.881 --> 00:42:43.451
Matt: And my, and, and , my, my issue
was I was struggling so, so hard  to

00:42:44.401 --> 00:42:50.071
focus on the, the, the game and the
Dungeon Master of what she was trying

00:42:50.071 --> 00:42:54.601
to do and say that by the, at the
end of that I almost passed out.

00:42:54.631 --> 00:42:54.691
Yeah.

00:42:54.691 --> 00:42:55.801
I was so exhausted.

00:42:55.801 --> 00:42:55.861
Yeah.

00:42:55.866 --> 00:42:58.591
Mentally just crushed.

00:42:58.801 --> 00:43:01.541
Cause I was just using
every ounce of my being.

00:43:01.541 --> 00:43:04.261
Alison: Well, you, you said it too,
we're also very used to each other

00:43:04.261 --> 00:43:05.761
and like have a comfort level.

00:43:05.761 --> 00:43:05.851
Mm-hmm.

00:43:06.281 --> 00:43:10.051
, and again, comes with us being friends
and not strangers of like, I know

00:43:10.056 --> 00:43:12.571
when either of you say to me, and
not that you would ever say it this

00:43:12.576 --> 00:43:15.031
way, but like, you're at a 10 and
I need you somewhere around a six.

00:43:15.036 --> 00:43:16.321
You would never say that to me that way.

00:43:16.321 --> 00:43:16.521
Right.

00:43:16.526 --> 00:43:19.081
But, but you can communicate
that to me of like, the energy

00:43:19.081 --> 00:43:20.221
is overwhelming me right now.

00:43:20.221 --> 00:43:20.401
Right.

00:43:20.821 --> 00:43:22.441
Um, is there anything that can be done?

00:43:22.591 --> 00:43:24.691
I can go take a walk  kind of a thing.

00:43:24.721 --> 00:43:24.841
Yeah.

00:43:25.051 --> 00:43:28.291
And, and, and, and we did, we did not have
the free space to necessarily do that.

00:43:28.291 --> 00:43:28.381
Right.

00:43:28.411 --> 00:43:31.021
Which, you know, which, which we all felt.

00:43:31.081 --> 00:43:31.501
Fitz: Yeah.

00:43:31.591 --> 00:43:31.831
Yeah.

00:43:31.831 --> 00:43:36.481
I only hit overload for sure,
once, maybe one or two other times.

00:43:36.481 --> 00:43:40.036
I, I was starting to be
like, Do I need to miss?

00:43:40.276 --> 00:43:43.126
Because the problem is, is if you
need to step away from the game,

00:43:43.126 --> 00:43:44.296
you're missing some of the game.

00:43:44.296 --> 00:43:45.826
And this is the only opportunity.

00:43:46.006 --> 00:43:46.156
Mm-hmm.

00:43:46.396 --> 00:43:50.656
it's, it's, it's harder to be like, can
we take a five if it's our home game?

00:43:50.656 --> 00:43:53.326
Because we have an infinite
amount of time to deal with this.

00:43:53.326 --> 00:43:56.896
We can, even if we stop right now, we
have next week, we have the week after.

00:43:57.046 --> 00:43:57.166
Yeah.

00:43:57.166 --> 00:44:00.256
But when you're in a one shot like
this, you gotta, you gotta, you

00:44:00.256 --> 00:44:03.226
gotta either power through or accept
that you're gonna miss something.

00:44:03.286 --> 00:44:03.586
Yeah.

00:44:03.886 --> 00:44:07.396
And the fear of missing out is strong.

00:44:07.496 --> 00:44:08.006
It is.

00:44:08.016 --> 00:44:08.846
Oh, it is.

00:44:09.616 --> 00:44:10.166
Alison: It is.

00:44:10.366 --> 00:44:11.986
So that leads us to Saturday night.

00:44:12.016 --> 00:44:12.256
Yes.

00:44:12.326 --> 00:44:12.686
Yes.

00:44:12.691 --> 00:44:13.766
Matt: Luckily, luckily

00:44:13.771 --> 00:44:15.856
Alison: Beautiful cherry on top of a

00:44:15.909 --> 00:44:17.359
Fitz: A gorgeous,
gorgeous Saturday evening.

00:44:17.359 --> 00:44:17.559
A

00:44:17.564 --> 00:44:18.639
Alison: Gorgeous evening, gorgeous.

00:44:18.639 --> 00:44:19.309
Fitz: In so many ways.

00:44:19.309 --> 00:44:20.955
Alison: And this one was
not even on my radar.

00:44:20.955 --> 00:44:26.475
And I'm so thankful that Matt saw this
and immediately went, wait, wait, wait.

00:44:26.475 --> 00:44:27.405
Let's get that on our schedule.

00:44:27.405 --> 00:44:28.815
So Matt, you wanna tell
us a little bit about it?

00:44:28.845 --> 00:44:29.295
Matt: Yes.

00:44:29.295 --> 00:44:32.870
So, in researching this game in
the last three years, there have

00:44:32.870 --> 00:44:37.910
been certain things about the fifth
edition of D&D that I do actually

00:44:37.915 --> 00:44:40.250
miss from the osr from the old school.

00:44:40.340 --> 00:44:40.430
Mm-hmm.

00:44:40.430 --> 00:44:40.990
Things mm-hmm.

00:44:41.075 --> 00:44:42.980
, the, there's a little bit
of stakes that I miss.

00:44:43.030 --> 00:44:43.270
Mm-hmm.

00:44:43.350 --> 00:44:46.760
there's a, I love the role, the role
playing, I love the storytelling

00:44:46.760 --> 00:44:50.271
element and I love the ease, but
there's always a, there's a little

00:44:50.276 --> 00:44:51.710
bit that I've kind of wondered.

00:44:51.710 --> 00:44:57.440
So I would go scouring YouTube and, and
the inter internet in general and try

00:44:57.670 --> 00:45:00.740
to find others that felt the same way.

00:45:00.770 --> 00:45:00.860
Mm-hmm.

00:45:01.105 --> 00:45:07.130
And in my research, I came across,
uh, a fellow, uh, that his channel

00:45:07.130 --> 00:45:08.470
is called the Dungeon Coach.

00:45:09.515 --> 00:45:14.165
And immediately, uh, watching a few
videos, I'm like, this is the guy, this is

00:45:14.165 --> 00:45:19.835
the guy, this is, he's saying everything
that I feel could be adjusted in 5e to

00:45:19.835 --> 00:45:22.055
make me per personally happier, right?

00:45:22.060 --> 00:45:22.345
Mm-hmm.

00:45:23.045 --> 00:45:28.545
So I became, uh, you know, a, a big
fan of his and, and, uh, started

00:45:28.685 --> 00:45:30.305
supporting him, the Patreon.

00:45:30.305 --> 00:45:37.145
And he, and he's released a book, um,
with a lot of his, his homebrewed, um,

00:45:37.385 --> 00:45:42.785
adjustments to 5e, the 5e game, how to
play 5e in a, you know, and, and he, he

00:45:42.790 --> 00:45:47.435
made sure that all of these different
rules were modular so you could pick and

00:45:47.435 --> 00:45:49.295
choose, which I always thought was nice.

00:45:49.415 --> 00:45:53.525
Anyway, his energy is really bright
and up, and he's a young guy and he's,

00:45:53.525 --> 00:46:00.065
um, he's a, you know, he was a, a, he,
he was a high school teacher and, uh,

00:46:00.365 --> 00:46:04.445
and a coach, and then he, you know, but
he just, you could tell that he loves,

00:46:04.445 --> 00:46:08.885
loves, loves this game, loves role
playing, loves being a, a Dungeon Master.

00:46:09.620 --> 00:46:18.650
. And so, uh, when the, when the OGL, um,
hullabaloo happened recently, he said, I,

00:46:18.860 --> 00:46:22.400
I, I love 5e, I love Dungeons and Dragons.

00:46:22.400 --> 00:46:25.490
I'm not, not going to, but there is
some riding on the wall and I'm going

00:46:25.495 --> 00:46:28.220
to take a crack at building my own RPG.

00:46:28.610 --> 00:46:31.610
So he started talking about
that in, in his channel, and

00:46:31.640 --> 00:46:34.040
I said, yeah, man, go, go, go.

00:46:34.670 --> 00:46:41.300
Um, and he brought it to GaryCon
to be an Alpha Play test, and

00:46:41.300 --> 00:46:45.740
I kind of thought, because this
was, this was a few months ago.

00:46:45.745 --> 00:46:45.890
Mm-hmm.

00:46:45.975 --> 00:46:47.300
This was really just a few months ago.

00:46:47.750 --> 00:46:51.680
Uh, and I kind of thought that we would
be playing something that was basically

00:46:51.680 --> 00:46:56.510
5e with a few of his adjustments, maybe
change a couple of things here and there.

00:46:56.510 --> 00:47:02.330
But no man, he has really, uh,
Alan has really, really built

00:47:02.330 --> 00:47:05.120
a beautiful, uh, It's very new.

00:47:05.120 --> 00:47:05.660
It's very new.

00:47:05.660 --> 00:47:06.410
There's a lot of stuff.

00:47:06.410 --> 00:47:08.690
He's literally working on it right now.

00:47:08.930 --> 00:47:09.450
Mm-hmm.

00:47:09.530 --> 00:47:11.510
, but, uh, some amazing things.

00:47:11.510 --> 00:47:15.540
And I'd say by far it was our
favorite game of the, of the Con.

00:47:15.680 --> 00:47:16.250
Oh, for sure.

00:47:16.580 --> 00:47:22.070
And just so impressed with him
and his energy and his, his talent

00:47:22.160 --> 00:47:24.740
and his, his drive and passion.

00:47:24.800 --> 00:47:28.940
So we got to play this very
small session with him.

00:47:29.030 --> 00:47:32.880
Uh, and actually another
YouTuber, um, the, the DM Lair,

00:47:33.410 --> 00:47:36.070
his name is Luke, uh, DM's Lair.

00:47:36.320 --> 00:47:39.590
Uh, also a great talent, um, scene.

00:47:39.620 --> 00:47:40.820
Those, those two are pals.

00:47:40.820 --> 00:47:45.490
And, and we got to try out this
new game, which is nothing like 5e.

00:47:45.830 --> 00:47:46.310
Really.

00:47:46.340 --> 00:47:50.770
Fitz: Well, and it's interesting
because it's nothing like 5e except

00:47:50.770 --> 00:47:56.840
if you've played 5e you absolutely
have enough familiarity Yes.

00:47:56.840 --> 00:48:02.270
With it that you can  pick up and go.

00:48:02.300 --> 00:48:02.480
Yeah.

00:48:02.570 --> 00:48:02.780
Yep.

00:48:02.900 --> 00:48:08.510
You know, I did not feel that
much friction between being handed

00:48:09.020 --> 00:48:14.570
the new rules, the new character
sheet, the new spell system, and

00:48:14.600 --> 00:48:17.060
being able to just let loose.

00:48:17.065 --> 00:48:17.180
Yeah.

00:48:17.660 --> 00:48:17.750
Alison: Yep.

00:48:18.350 --> 00:48:18.620
Yeah.

00:48:18.830 --> 00:48:20.690
Alan, you could tell
he's a former teacher.

00:48:20.700 --> 00:48:21.060
Yeah.

00:48:21.065 --> 00:48:21.200
Yeah.

00:48:21.350 --> 00:48:26.270
And so, you know, he did a, an absolute
magnificent job of leading us through.

00:48:26.780 --> 00:48:30.410
And so he gave us, they were pre-generated
characters, but that we still had

00:48:30.410 --> 00:48:32.630
a little bit of finagling to do.

00:48:32.960 --> 00:48:36.140
So he was able to walk us through
the rolling for the stats and help

00:48:36.140 --> 00:48:38.450
us understand the character sheet.

00:48:38.720 --> 00:48:41.870
Fitz: Well, it wasn't even, I, you
know, I would go as far and say

00:48:41.870 --> 00:48:43.820
that it wasn't pre gen characters.

00:48:43.850 --> 00:48:44.420
It's true.

00:48:44.540 --> 00:48:48.650
You know, he let us pick  where
to put our ability scores.

00:48:48.680 --> 00:48:49.490
Yes, you're right.

00:48:49.550 --> 00:48:52.700
And the ability score choosing
was actually quite simple.

00:48:52.760 --> 00:48:56.780
Alison: So it was, it was
pre gen race class combos.

00:48:56.780 --> 00:48:56.870
Yes.

00:48:56.870 --> 00:49:00.390
So like I was handed a sheet
where I was playing a tiefling,

00:49:00.410 --> 00:49:02.340
uh, type of a wizard, a Psion.

00:49:02.690 --> 00:49:02.930
Right.

00:49:02.990 --> 00:49:04.820
And that, yes, that was
the only pre gen part.

00:49:04.820 --> 00:49:09.200
So it came with like a, a spell that was
one of like a, it was a tiefling trait.

00:49:09.350 --> 00:49:12.380
Matt: And that's probably
more in the simply the alpha.

00:49:12.440 --> 00:49:12.680
Yeah.

00:49:12.680 --> 00:49:14.990
Than, you know, when he
for sure fills it all out.

00:49:14.995 --> 00:49:15.160
For sure.

00:49:15.160 --> 00:49:16.580
You'll have far more choices, but

00:49:16.580 --> 00:49:17.060
Alison: Yeah, exactly.

00:49:17.060 --> 00:49:17.780
Yeah, exactly.

00:49:17.780 --> 00:49:18.080
Go for.

00:49:18.230 --> 00:49:19.040
But I like that.

00:49:19.130 --> 00:49:19.310
Yeah.

00:49:19.315 --> 00:49:22.520
Kind of to your point of like there
was enough of enough rails for us to

00:49:22.520 --> 00:49:27.440
stay on, but I found the whole thing
because I play 5e, very intuitive.

00:49:27.470 --> 00:49:27.560
Yeah.

00:49:27.560 --> 00:49:27.650
Yes.

00:49:27.740 --> 00:49:30.800
There were other things at other
tables where I was given instructions

00:49:30.800 --> 00:49:33.585
and I just had to keep asking the
same questions over and over again.

00:49:34.335 --> 00:49:36.815
A, cuz I don't know that
we were well taught  Yeah.

00:49:36.845 --> 00:49:39.575
In the beginning and then
and, and then two because what

00:49:39.575 --> 00:49:40.805
we were doing was confusing.

00:49:40.865 --> 00:49:40.985
Yeah.

00:49:41.255 --> 00:49:44.615
And this was neither, it was
both intuitive and well taught.

00:49:44.675 --> 00:49:44.855
Yes.

00:49:44.935 --> 00:49:45.135
Yes.

00:49:45.140 --> 00:49:46.865
So everything he said made sense.

00:49:47.585 --> 00:49:50.315
One of my favorite things about
Alan, besides his just general

00:49:50.320 --> 00:49:53.045
warmth and friendliness, Alan, we
are all fan girls and boys, by the

00:49:53.045 --> 00:49:54.515
way, if you're listening mm-hmm.

00:49:54.755 --> 00:49:56.795
was, he wanted us to break it.

00:49:56.815 --> 00:49:57.095
Mm-hmm.

00:49:57.175 --> 00:49:58.655
And I love that sense of playfulness.

00:49:58.660 --> 00:50:00.515
Like that is why you play test.

00:50:00.545 --> 00:50:00.695
Yeah.

00:50:00.695 --> 00:50:02.915
Matt: He started off by
saying, look, I've had it.

00:50:02.945 --> 00:50:05.735
I, I said, how, how, how are,
have the other sessions gone?

00:50:05.740 --> 00:50:07.835
Because he, he did a few play tests.

00:50:07.835 --> 00:50:09.575
He said they've all gone so well.

00:50:09.935 --> 00:50:12.555
Not one person that said anything
disparaging about this game.

00:50:12.665 --> 00:50:13.625
Alison: We said, game on.

00:50:15.085 --> 00:50:17.705
Matt: I want some honest,
constructive, I want to know

00:50:18.135 --> 00:50:19.235
anything that does not quite work.

00:50:19.235 --> 00:50:21.155
So we did, we did give him some of that.

00:50:21.155 --> 00:50:21.365
So

00:50:21.535 --> 00:50:21.895
Fitz: we, yeah.

00:50:21.895 --> 00:50:25.175
Like I specifically, we asked him
what had not been play tested.

00:50:25.175 --> 00:50:25.575
Mm-hmm.

00:50:25.745 --> 00:50:26.615
. And we wanted those things.

00:50:26.615 --> 00:50:27.135
Wanted those things.

00:50:27.135 --> 00:50:27.935
We took those things.

00:50:27.940 --> 00:50:32.195
So I, I nabbed his Cleric, cuz
that's, it's, I'm familiar with it.

00:50:32.570 --> 00:50:35.240
But no one had played it and
this was different enough.

00:50:35.660 --> 00:50:37.250
And boy did I try to break it.

00:50:37.340 --> 00:50:37.730
Alison: Yeah.

00:50:37.790 --> 00:50:42.980
Well we watched Fitz break Alan's
brain with how masterfully she did

00:50:42.980 --> 00:50:47.120
something he, he wanted her to do,
but he said nobody had ever done.

00:50:47.540 --> 00:50:50.180
And it's cuz Fitz is very good
at being analytical and just

00:50:50.180 --> 00:50:51.530
reading step by step by step.

00:50:51.530 --> 00:50:53.180
And you can be a very linear thinker.

00:50:53.240 --> 00:50:53.360
Mm-hmm.

00:50:53.690 --> 00:50:57.260
. And so we wa well, but if this is
happening, then this must happen.

00:50:57.260 --> 00:50:58.100
And he, he goes, yeah.

00:50:58.100 --> 00:51:00.680
And if that and that's
happening, then this can happen.

00:51:00.680 --> 00:51:01.850
And you're watching him.

00:51:01.940 --> 00:51:02.090
Yeah.

00:51:02.150 --> 00:51:04.310
Like a kid on Christmas morning.

00:51:04.370 --> 00:51:05.780
Yeah, yeah.

00:51:05.780 --> 00:51:10.730
And you know, and she did she got this
like just hellacious heal down because

00:51:10.730 --> 00:51:15.200
she just like, and I think that was Yes,
it was logic you were reading, you know,

00:51:15.320 --> 00:51:17.090
Fitz kept saying, oh, I was just reading.

00:51:17.095 --> 00:51:18.380
But it was intuitive for you.

00:51:18.385 --> 00:51:18.720
It was

00:51:18.725 --> 00:51:22.670
Matt: And that was that, by the way,
that callback, that was the, that

00:51:22.675 --> 00:51:25.100
was the OCD magic power that, yep.

00:51:25.100 --> 00:51:26.150
That I, I think.

00:51:26.670 --> 00:51:28.310
It's so impressive to me.

00:51:28.340 --> 00:51:28.640
Yeah.

00:51:29.160 --> 00:51:29.660
Fitz: Watching you do that.

00:51:29.810 --> 00:51:36.470
So, I will admit, my one OCD superpower
is that I, I not like, it's not a, I

00:51:36.470 --> 00:51:40.910
do not have a photographic me memory
or whatever that's called where you

00:51:41.000 --> 00:51:42.440
remember what you've seen mm-hmm.

00:51:42.740 --> 00:51:45.440
but I know exactly where
everything I own is.

00:51:45.470 --> 00:51:45.530
Yeah.

00:51:46.150 --> 00:51:49.520
I know where every paperclip I own lives.

00:51:49.550 --> 00:51:49.970
I know.

00:51:50.000 --> 00:51:50.720
Like, wow.

00:51:50.725 --> 00:51:52.760
I know where everything I own lives.

00:51:52.760 --> 00:51:55.010
And if it's not in that spot,
something has gone wrong.

00:51:55.310 --> 00:51:55.370
Yeah.

00:51:55.370 --> 00:51:55.460
Where,

00:51:55.480 --> 00:51:57.040
Alison: What is that, what is that like?

00:51:57.170 --> 00:51:58.120
Oh my God.

00:51:58.550 --> 00:52:01.250
Fitz: There've been, you know, there
have been times where I call home,

00:52:01.250 --> 00:52:02.600
I'm, I'm out and about or whatever.

00:52:02.605 --> 00:52:04.460
Hey, could you grab my bathing suit?

00:52:04.460 --> 00:52:07.820
I want the green one that's in,
it's in my top drawer at the

00:52:07.820 --> 00:52:09.380
back all the way to the left.

00:52:09.410 --> 00:52:10.080
Oh my God.

00:52:10.160 --> 00:52:10.370
Yeah.

00:52:10.400 --> 00:52:13.580
Like I know exactly where these things
are and where they're folded and Wow.

00:52:13.970 --> 00:52:19.310
So when it comes to that character sheet,
I was very intentional of reading the

00:52:19.310 --> 00:52:25.520
spots that were,  significant to me
cuz they're based on what I had chosen,

00:52:25.520 --> 00:52:27.050
some parts of the sheet were irrelevant.

00:52:27.130 --> 00:52:27.370
Mm-hmm.

00:52:27.450 --> 00:52:31.700
. So I didn't look at those and I
just knew, you know, okay, this is,

00:52:31.760 --> 00:52:34.160
this is where these things live,
this is where these things live.

00:52:34.190 --> 00:52:37.040
And to then, I didn't memorize anything.

00:52:37.040 --> 00:52:39.860
You just know where to look
on the sheet when you're doing

00:52:39.865 --> 00:52:40.640
so, when you're doing it.

00:52:40.670 --> 00:52:40.910
Yep.

00:52:41.180 --> 00:52:47.540
And so I intentionally spammed
that, that that particular role

00:52:47.540 --> 00:52:52.520
was, I knew that I could spam it
and so I wanted to try to break it.

00:52:52.520 --> 00:52:55.670
I wanted him to say, I'm
gonna have to fix that.

00:52:55.850 --> 00:52:56.210
Matt: Yeah.

00:52:56.210 --> 00:52:56.690
Alison: Yeah.

00:52:57.120 --> 00:52:57.610
Yeah.

00:52:57.670 --> 00:53:00.800
But it was, it was, you know, one of
the things that we had said that was,

00:53:00.800 --> 00:53:04.760
you know, we, and we get not the space
and the time for it always, but we had

00:53:04.760 --> 00:53:08.450
felt some lack of Yes, And at various
other tables throughout the mm-hmm.

00:53:08.530 --> 00:53:10.100
and, and again, it's,
it's a time constraint.

00:53:10.105 --> 00:53:10.160
Yeah.

00:53:10.160 --> 00:53:11.330
It's a different play style.

00:53:11.690 --> 00:53:11.750
Yeah.

00:53:11.900 --> 00:53:15.050
But this was one of the first tables
where, so first of all, we were playing

00:53:15.050 --> 00:53:18.035
with Luke and I thought he was Hilarious.

00:53:18.040 --> 00:53:18.685
Yes, it truly is.

00:53:18.690 --> 00:53:19.285
It was.

00:53:19.290 --> 00:53:22.055
So, you know, and so he he was impulsive.

00:53:22.085 --> 00:53:22.145
Yeah.

00:53:22.145 --> 00:53:23.825
Both he and his character, right.

00:53:23.885 --> 00:53:26.315
And so there was just, it was,
everything was done in the

00:53:26.315 --> 00:53:27.785
spirit and elements of fun.

00:53:27.935 --> 00:53:32.225
It was nothing, but Yes, And, yeah, I, I
actually, so, you know, Matt and I were

00:53:32.225 --> 00:53:35.465
talking and I, I think I'm gonna roll
up a version of this character because

00:53:35.555 --> 00:53:37.745
I liked playing it so very much mm-hmm.

00:53:37.985 --> 00:53:38.045
Yeah.

00:53:38.045 --> 00:53:38.855
And in this world.

00:53:38.855 --> 00:53:41.945
And, and, and we told Alan, you
know, we gave him some really candid,

00:53:41.945 --> 00:53:43.355
honest feedback at the end of it.

00:53:43.745 --> 00:53:47.645
Um, but we also were like, if you need
continuous play, because that's one thing

00:53:47.645 --> 00:53:49.325
he needs to continue to play test it.

00:53:49.365 --> 00:53:49.685
Mm-hmm.

00:53:49.775 --> 00:53:52.355
You know, out of one shots
to see like, does it scale?

00:53:52.355 --> 00:53:55.445
So as you move up through the levels, do
the things you think are gonna happen, do

00:53:55.445 --> 00:53:58.955
they happen or do, are you just suddenly
level six and completely overpowered?

00:53:59.045 --> 00:53:59.165
Yeah.

00:53:59.165 --> 00:54:02.945
Fitz: He did admit, he self-admittedly
said, I think at level five this is

00:54:02.945 --> 00:54:04.505
going to break, this is going to, . Yeah.

00:54:04.505 --> 00:54:08.825
But you know, he also put on us a few
goal, like cuz we asked him what hasn't

00:54:08.825 --> 00:54:10.115
been done, what needs to be tested?

00:54:10.115 --> 00:54:12.605
And he said nobody's
hit zero hit points yet.

00:54:12.995 --> 00:54:16.145
And our dear Matt  said, I can do this.

00:54:16.215 --> 00:54:16.495
Alison: Yes.

00:54:17.235 --> 00:54:18.875
Matt: I accept that challenge.

00:54:18.875 --> 00:54:20.730
Fitz: Not only did you
do it once, You did,

00:54:20.730 --> 00:54:21.320
Alison: you did it twice.

00:54:21.350 --> 00:54:22.160
Overachiever.

00:54:22.320 --> 00:54:22.770
I know.

00:54:22.775 --> 00:54:26.120
And so your, your class that you
played was new to the system.

00:54:26.120 --> 00:54:27.530
It was called a warlord.

00:54:27.530 --> 00:54:28.820
Matt: A Warlord, yeah.

00:54:28.820 --> 00:54:28.821
Yeah.

00:54:29.490 --> 00:54:29.690
Hardcore.

00:54:29.720 --> 00:54:32.630
It was a non-magic casting.

00:54:32.635 --> 00:54:34.130
I loved his magic system, by the way.

00:54:34.130 --> 00:54:35.600
I love the concept of mana points.

00:54:35.605 --> 00:54:35.770
Mm-hmm.

00:54:35.850 --> 00:54:40.460
. But, uh, it was a martial class,
but it had elements of Bard.

00:54:40.570 --> 00:54:41.010
Yeah.

00:54:41.015 --> 00:54:44.600
Like, like, you know, sort of being
able to rally readying the field

00:54:44.690 --> 00:54:47.840
and playing the field and bringing
people up and giving them, you know,

00:54:48.260 --> 00:54:49.910
Alison: And you did that
beautifully with me.

00:54:49.910 --> 00:54:53.480
There was a point where my character
was very much in danger about to

00:54:53.485 --> 00:54:55.250
be beaten to death by a giant ogre.

00:54:55.250 --> 00:54:57.470
And you were able to kind
of come over and use Yeah.

00:54:57.530 --> 00:54:59.930
Your powers to, to flip places with me.

00:55:00.230 --> 00:55:00.350
Yeah.

00:55:00.350 --> 00:55:02.120
So you could die instead of me.

00:55:02.210 --> 00:55:05.510
Fitz: It was almost like you
could do area, like, or or batter,

00:55:05.540 --> 00:55:08.270
battlefield support, an area of effect.

00:55:08.270 --> 00:55:10.370
Things without access to magic.

00:55:10.370 --> 00:55:10.550
Right.

00:55:10.550 --> 00:55:14.750
Without magic, with all martial-based
Uhhuh and just like commanding

00:55:14.750 --> 00:55:19.400
presences and things like that, that
you were able to manipulate the field.

00:55:19.520 --> 00:55:19.910
Yeah.

00:55:19.910 --> 00:55:21.920
To make it more beneficial to the party.

00:55:22.220 --> 00:55:22.910
Matt: Yeah.

00:55:23.050 --> 00:55:27.410
And, and, and it's, I definitely urge
everybody listening that, that plays this

00:55:27.410 --> 00:55:32.240
game to go and, you know, start, you know,
start following him and, and get, get on

00:55:32.240 --> 00:55:36.590
the ground floor as far as like learning
this thing, cuz it is, it is really cool.

00:55:36.590 --> 00:55:41.210
He has taken, he has taken the elements
of 5e in other games that he really

00:55:41.210 --> 00:55:46.250
loves and I think is in the process of
putting them together in such a fun way.

00:55:46.610 --> 00:55:53.180
And, and, and a really, it is, it
is both slightly simpler in some

00:55:53.180 --> 00:55:57.680
ways, but also, you know, he's a math
teacher so there are points there

00:55:57.950 --> 00:55:59.930
and the point system is really cool.

00:55:59.950 --> 00:56:00.310
Mm-hmm.

00:56:00.390 --> 00:56:00.470
Yeah.

00:56:00.470 --> 00:56:01.490
It's really cool.

00:56:01.490 --> 00:56:01.550
Yeah.

00:56:01.580 --> 00:56:12.470
And, uh, and, and trying to differentiate
a Bard that like a, a, a war-casting Bard

00:56:12.470 --> 00:56:18.200
from a martial character or a barbarian
and the points, you know, it's, it's

00:56:18.200 --> 00:56:18.590
just,

00:56:18.890 --> 00:56:20.360
Alison: I'm gonna say something shocking.

00:56:20.420 --> 00:56:20.810
Okay.

00:56:20.815 --> 00:56:24.830
So both Matt and Alan, and as
we've discussed on this podcast,

00:56:25.040 --> 00:56:26.870
are not fans of multi classing.

00:56:27.080 --> 00:56:28.640
Matt: We're not fans of multi classing.

00:56:28.670 --> 00:56:33.560
Alison: And I actually loved
in this module that you're

00:56:33.560 --> 00:56:35.450
either martial or Magic mm-hmm.

00:56:35.900 --> 00:56:40.140
and that like, it's, the multi
classing is not a thing, but the

00:56:40.145 --> 00:56:44.360
things that you're gonna get good
at, you're gonna get really Yeah.

00:56:44.480 --> 00:56:45.740
Really good at.

00:56:45.800 --> 00:56:46.100
Fitz: Yeah.

00:56:46.100 --> 00:56:50.780
Well, let's talk about fixing the
multi-class thing, because I accidentally

00:56:51.320 --> 00:56:57.980
feel like I learned something and
I'm, I'm sad I learned it, which

00:56:57.985 --> 00:57:02.870
is, So in our Thursday night game
with Tey, which has been mentioned

00:57:02.960 --> 00:57:04.670
a gajillion times on this show,

00:57:04.670 --> 00:57:06.470
Alison: We need a Tey sound effect.

00:57:06.535 --> 00:57:07.260
I know, I know.

00:57:07.260 --> 00:57:08.810
Matt: You need Tey sound effects.

00:57:08.810 --> 00:57:09.500
I'll come up with one.

00:57:09.500 --> 00:57:09.820
Fitz: Yeah.

00:57:09.820 --> 00:57:10.430
Pick out a good one.

00:57:10.430 --> 00:57:13.880
But you know, in that long
running campaign I played

00:57:13.880 --> 00:57:16.190
a multi-class Monk Cleric.

00:57:16.370 --> 00:57:16.490
Yeah.

00:57:16.520 --> 00:57:17.450
Which was interesting.

00:57:17.510 --> 00:57:18.440
Super fun.

00:57:18.890 --> 00:57:23.870
But it definitely meant that I was
not super great at either of them.

00:57:23.900 --> 00:57:24.080
Yeah.

00:57:24.320 --> 00:57:27.650
You know, I did that at the
detriment, at the overall

00:57:27.980 --> 00:57:29.960
functionality of that character.

00:57:29.965 --> 00:57:30.020
Yeah.

00:57:30.050 --> 00:57:32.390
Just cuz I wanted to
fuck around and find out.

00:57:32.390 --> 00:57:34.160
And I had a great ass time doing it.

00:57:34.160 --> 00:57:34.250
Mm-hmm.

00:57:34.820 --> 00:57:38.570
Well, when we were building these
characters, obviously I said I would do

00:57:38.820 --> 00:57:42.290
the Cleric because nobody had play tested
it yet, and I'm pretty familiar with them.

00:57:42.290 --> 00:57:45.530
So I was like, I can break
this, I'm confident I can do it.

00:57:46.040 --> 00:57:51.530
And he, one thing that he has introduced
with the way that the ability scores work

00:57:51.770 --> 00:57:53.720
in this game, and I hope he keeps it.

00:57:53.720 --> 00:57:58.610
This is the one thing that, out of
all the new changes, um, that he did,

00:57:58.670 --> 00:58:01.520
I thought this was the improvement.

00:58:01.580 --> 00:58:01.670
Mm-hmm.

00:58:02.000 --> 00:58:10.910
was that your class or race do not change
or are dependent on your ability scores.

00:58:10.915 --> 00:58:11.300
Mm-hmm.

00:58:11.380 --> 00:58:16.040
So I very specifically, I play,
I chose his known race and I very

00:58:16.040 --> 00:58:21.050
specifically made my intelligence
and wisdom scores the dump stats.

00:58:21.830 --> 00:58:24.230
Or the, he, he clumped them into one.

00:58:24.260 --> 00:58:24.350
Mm-hmm.

00:58:24.590 --> 00:58:29.900
, maybe it was just intelligence, but I
purposely dumped it because in 5e, you

00:58:29.900 --> 00:58:32.870
need to have a high wisdom if you're
gonna be able to function as a cleric.

00:58:32.900 --> 00:58:33.200
Right.

00:58:33.500 --> 00:58:35.480
I put all my points into dexterity.

00:58:35.510 --> 00:58:35.600
Mm-hmm.

00:58:35.840 --> 00:58:41.210
I was like, this little thing,
doesn't, super dumb, but can is mobile

00:58:41.210 --> 00:58:45.680
and can get around the field, can
get to anybody and use her nimble

00:58:45.680 --> 00:58:48.140
little fingers to fix her friends.

00:58:48.740 --> 00:58:50.540
And it worked.

00:58:50.540 --> 00:58:51.100
Yeah, it worked.

00:58:51.105 --> 00:58:52.010
It just worked.

00:58:52.040 --> 00:58:58.490
There was nothing about having those those
specific stats that are so necessary in

00:58:58.490 --> 00:59:04.080
these other games like Pathfinder and
D&D where your class is so dependent

00:59:04.085 --> 00:59:09.110
on your stats in, you know, so as
a Paladin you need specific things.

00:59:09.115 --> 00:59:11.150
As a Barbarian you
gotta be strong as hell.

00:59:11.660 --> 00:59:16.280
But in this system it's
infinitely malleable.

00:59:16.280 --> 00:59:16.560
Yeah.

00:59:16.565 --> 00:59:16.670
Yep.

00:59:16.760 --> 00:59:21.590
You can be the dextrous Cleric,
you can be the dextrous barbarian.

00:59:21.590 --> 00:59:23.000
With smart barbarian.

00:59:23.030 --> 00:59:27.140
Alison: I went high charisma,
low intelligence Wizard,

00:59:27.140 --> 00:59:29.120
which would never function.

00:59:29.540 --> 00:59:29.750
Yeah.

00:59:29.755 --> 00:59:30.370
In 5e.

00:59:30.570 --> 00:59:30.920
No.

00:59:30.920 --> 00:59:36.680
Fitz: So it just opens up this whole
new world to characters that you can

00:59:36.680 --> 00:59:43.370
build based on an idea you have in
your head and not being boxed in.

00:59:43.430 --> 00:59:43.730
Yeah.

00:59:44.150 --> 00:59:47.870
By making your character
be broken in a bad way.

00:59:47.870 --> 00:59:48.380
Alison: Bad way.

00:59:48.815 --> 00:59:53.855
Matt: One of, one of the things I love the
most about his, his thoughts and his, his

00:59:53.855 --> 01:00:00.684
theories on, on this game and evolutions
of the game is that he feels that it

01:00:00.684 --> 01:00:06.144
is, you know, the, the, it is the player
that should be, that should be happy.

01:00:06.564 --> 01:00:09.488
Um, and, everything that you
want to do as a player should

01:00:09.488 --> 01:00:11.558
come out of a role playing Yeah.

01:00:11.738 --> 01:00:15.518
World thought, a role playing concept.

01:00:15.638 --> 01:00:21.428
So that, that I think is why
he's detaching ability stats

01:00:21.428 --> 01:00:25.208
from classes, which I think
is just, makes so much sense.

01:00:25.213 --> 01:00:29.363
And, and to answer your question about
the, the not question, but your thought

01:00:29.363 --> 01:00:35.663
of the, the multi classing is I'm sure
that there's an entire page of feats

01:00:35.663 --> 01:00:37.093
that he's going to implement mm-hmm.

01:00:37.173 --> 01:00:37.853
To all of these.

01:00:38.123 --> 01:00:38.183
Yeah.

01:00:38.213 --> 01:00:44.573
So that if, if, if my War Lord at
second level wanted to start learning

01:00:44.573 --> 01:00:47.053
about magic, a feat would provide that.

01:00:47.213 --> 01:00:47.493
Mm-hmm.

01:00:47.573 --> 01:00:50.273
, and I don't know how he's going,
but, you know, this was a play

01:00:50.273 --> 01:00:51.773
test was, dunno how it worked.

01:00:51.773 --> 01:00:54.473
Alison: But I think two of the,
the biggest things that I loved,

01:00:54.743 --> 01:00:58.013
kind of following everything you
guys have said, is the two biggest

01:00:58.013 --> 01:01:00.203
things it rewarded were roleplay.

01:01:00.333 --> 01:01:00.573
Mm-hmm.

01:01:00.653 --> 01:01:01.643
Which we've all talked about now.

01:01:01.648 --> 01:01:01.733
Mm-hmm.

01:01:02.213 --> 01:01:03.023
Ad nauseum.

01:01:03.023 --> 01:01:06.503
That is, that's our, that's
our jam and collaboration.

01:01:06.503 --> 01:01:06.593
Mm-hmm.

01:01:06.923 --> 01:01:10.913
So you are, you are rewarded on
the field for working together.

01:01:11.573 --> 01:01:14.693
And I couldn't love that more
cuz that's one thing that I do

01:01:14.698 --> 01:01:16.013
get really frustrated about.

01:01:16.163 --> 01:01:20.573
It's probably why I don't
normally play the support, the

01:01:20.573 --> 01:01:22.013
quote unquote support characters.

01:01:22.403 --> 01:01:23.423
The clerics.

01:01:23.483 --> 01:01:23.633
Yeah.

01:01:23.693 --> 01:01:24.803
You know, et cetera.

01:01:24.803 --> 01:01:25.403
The buffs.

01:01:25.943 --> 01:01:27.353
Because there's no reward for it.

01:01:27.383 --> 01:01:27.443
Yeah.

01:01:27.443 --> 01:01:30.203
We're just trying to kill the
Baddie, so I just wanna slam as

01:01:30.203 --> 01:01:31.703
many Call Lightnings as I can.

01:01:31.733 --> 01:01:31.883
Yeah.

01:01:32.153 --> 01:01:35.273
Whereas this is saying, no, I want
you to tell a story with how you're

01:01:35.278 --> 01:01:38.633
doing whatever it is you're doing,
and I want you to work together as

01:01:38.823 --> 01:01:41.573
a team so that way you both win.

01:01:41.663 --> 01:01:42.773
Yeah, we all won.

01:01:42.833 --> 01:01:43.663
And that

01:01:44.033 --> 01:01:46.973
Matt: It really, I said it
was the best as a player.

01:01:46.978 --> 01:01:51.653
I think it definitely was the best
combat experiences I've ever had.

01:01:51.893 --> 01:01:55.403
It was just, it was just
exactly the way you wanted.

01:01:55.403 --> 01:01:59.573
And, and one of Luke's comments
was, currently the way that

01:01:59.573 --> 01:02:03.623
combat works in this, it, there
are a lot of things happening.

01:02:03.623 --> 01:02:07.883
He's got a beautiful action system,
a point action, again, another point

01:02:07.883 --> 01:02:12.083
system where there's four options and
you all of these combinations, which

01:02:12.083 --> 01:02:14.903
could perhaps make combat longer.

01:02:15.353 --> 01:02:21.673
Uh, but it was so fun and, and
free and the collaboration mm-hmm.

01:02:21.753 --> 01:02:24.953
and the role playing is, is one
of the first times I've had them

01:02:24.953 --> 01:02:27.353
all in combat at the same time.

01:02:27.358 --> 01:02:27.443
Yes.

01:02:27.983 --> 01:02:29.603
Which was just so great.

01:02:29.603 --> 01:02:32.693
So I it is off to an
incredible start at this game.

01:02:32.813 --> 01:02:32.873
Yeah.

01:02:32.878 --> 01:02:36.683
Fitz: Well, and I think DC 20 bouncing
off of what you guys both did, both

01:02:36.683 --> 01:02:40.388
just said, first of all, AK, we are
vastly different people because I

01:02:40.388 --> 01:02:47.168
find the joy in supporting my friends,
oh, just enjoyable of damage, but

01:02:47.168 --> 01:02:48.218
Alison: Screw you guys.

01:02:48.218 --> 01:02:48.938
I'm going home.

01:02:50.618 --> 01:02:52.178
Fitz: Screw you guys, I'm going home.

01:02:52.548 --> 01:02:58.328
Um, I, I think maybe, uh, a takeaway of
this system, unless things drastically

01:02:58.328 --> 01:03:05.378
change, is that if you are a person who
loves role play and loves to be rewarded

01:03:05.378 --> 01:03:10.478
for role play in some sort of way,
this is going to be the system for you.

01:03:10.508 --> 01:03:10.688
Yeah.

01:03:10.928 --> 01:03:18.758
If you like the crunch, if you like
to MinMax and just, you know, if you

01:03:18.758 --> 01:03:24.368
love to do the action economy jigsaw
puzzle, you might get something out

01:03:24.373 --> 01:03:31.358
of this, but I, I don't think it's
going to be as rewarding to you as

01:03:31.358 --> 01:03:33.888
something like a Pathfinder or a 5e.

01:03:33.908 --> 01:03:34.118
Mm-hmm.

01:03:34.418 --> 01:03:40.493
This one, I think speaks to
people who like to role play.

01:03:40.553 --> 01:03:46.703
And it also speaks to, I think people
who do have neuro, neuro divergence

01:03:46.708 --> 01:03:51.653
because although combat took longer
and it probably will, mm-hmm.

01:03:52.253 --> 01:03:55.433
based on the system, it's more engaging.

01:03:55.523 --> 01:03:55.613
Mm-hmm.

01:03:55.918 --> 01:04:00.083
because you can only
pre-plan so far in advance.

01:04:00.113 --> 01:04:00.263
Mm-hmm.

01:04:00.653 --> 01:04:06.323
You really had to think on your
feet depending on what you chose

01:04:06.328 --> 01:04:08.723
to do as your first action ca.

01:04:08.953 --> 01:04:09.193
Mm-hmm.

01:04:09.278 --> 01:04:11.003
point cash in mm-hmm.

01:04:11.009 --> 01:04:15.443
. And if that went wrong or if it
went great, then you had three other

01:04:15.443 --> 01:04:20.243
points to cash in that may, your
whole plan may have just changed.

01:04:20.303 --> 01:04:20.453
Right.

01:04:20.513 --> 01:04:25.843
And that happens sometimes in 5e, you
know, but it's usually based on what

01:04:25.868 --> 01:04:28.448
happens by the players going ahead of you.

01:04:28.568 --> 01:04:28.658
Yes.

01:04:28.688 --> 01:04:32.678
So you're thinking about how can I
maximize my turn based on action,

01:04:32.678 --> 01:04:38.408
bonus action, saving a reaction,
free action, whatever you're thinking

01:04:38.408 --> 01:04:44.378
about, how do I fill in those
specific things to maximize my turn?

01:04:44.528 --> 01:04:44.618
Right.

01:04:44.708 --> 01:04:48.578
Whereas with this, you had to think on
your feet more and it was more engaging.

01:04:48.578 --> 01:04:48.638
Yeah.

01:04:48.698 --> 01:04:54.068
So I think for people who need
more action to stay more focused,

01:04:54.278 --> 01:04:57.998
it's going to, that's maybe why
the combat was better for you.

01:04:58.088 --> 01:04:58.388
Yeah.

01:04:58.448 --> 01:05:01.718
Because you didn't get bored
cuz you had to think more.

01:05:01.778 --> 01:05:02.108
Matt: Yeah.

01:05:02.528 --> 01:05:06.668
I think that's, I think that's well said
because I, you, you get into ruts with

01:05:06.878 --> 01:05:11.288
some, the Pathfinders and the 5e's because
your character has this amazing move and

01:05:11.288 --> 01:05:13.238
you do that amazing move or you, yep.

01:05:14.093 --> 01:05:18.473
But another thing is he's
a great, great Game Master.

01:05:18.473 --> 01:05:18.563
Yes.

01:05:18.563 --> 01:05:24.143
So he, he made sure to do all the
check boxes he had, he had terrain,

01:05:24.173 --> 01:05:26.903
he had heights for his combat.

01:05:26.908 --> 01:05:27.113
Mm-hmm.

01:05:27.623 --> 01:05:28.523
for his battle maps.

01:05:28.523 --> 01:05:33.503
He had, he had monsters that were
doing things and movements around.

01:05:33.503 --> 01:05:37.343
So on top of, you know,
he, he also was a great

01:05:37.493 --> 01:05:40.763
Alison: And spoiler alert to your
ADHd20 listeners, we are crossing

01:05:40.763 --> 01:05:43.613
our fingers and our toes and our eyes
and everything else that Alan will

01:05:43.613 --> 01:05:45.443
be a guest on a future episode Yeah.

01:05:45.443 --> 01:05:46.193
of this here podcast.

01:05:46.193 --> 01:05:48.983
Putting that out there We are putting
that energy into the universe.

01:05:49.013 --> 01:05:49.433
Yeah.

01:05:49.823 --> 01:05:51.473
Well, I kind of wanna
end on that high note.

01:05:51.473 --> 01:05:52.763
We had a couple of other sessions.

01:05:52.763 --> 01:05:52.823
Yeah.

01:05:52.823 --> 01:05:57.473
But, you know, we, we really felt like
we landed on something super special.

01:05:57.563 --> 01:05:57.803
Yeah.

01:05:57.803 --> 01:06:00.863
Um, and our time with working title DC 20

01:06:00.923 --> 01:06:02.153
Matt: Working title, DC 20.

01:06:02.273 --> 01:06:02.423
Mm-hmm.

01:06:02.663 --> 01:06:02.664
. Yeah.

01:06:02.669 --> 01:06:04.163
I, yeah, I think that was high.

01:06:04.163 --> 01:06:09.233
There was, you know, we, we were, I
think we were very lucky to get to play.

01:06:09.998 --> 01:06:13.988
, uh, a lot of these games with
people who had written the games.

01:06:14.078 --> 01:06:14.168
Mm-hmm.

01:06:14.413 --> 01:06:14.588
Yeah.

01:06:14.618 --> 01:06:19.988
Uh, either the entire system or in
Trevor's case and, and DCC hit the module.

01:06:19.988 --> 01:06:20.678
The module, yeah.

01:06:20.678 --> 01:06:22.478
And that, that was just a delight.

01:06:22.568 --> 01:06:24.488
Those were definitely our favorite games.

01:06:24.488 --> 01:06:31.268
Those were definitely, um, just, uh,
the time best well spent and, uh, yeah.

01:06:31.268 --> 01:06:32.528
So would you go back?

01:06:32.588 --> 01:06:32.828
Alison: Yeah.

01:06:32.828 --> 01:06:33.878
That was the big question.

01:06:33.883 --> 01:06:34.348
The big question.

01:06:34.353 --> 01:06:35.048
Can we do this again?

01:06:35.408 --> 01:06:36.818
Fitz: I think yes.

01:06:37.028 --> 01:06:37.118
Mm-hmm.

01:06:37.928 --> 01:06:39.638
Especially, you know, as, as a group.

01:06:39.788 --> 01:06:40.328
Yes.

01:06:40.388 --> 01:06:40.568
Yeah.

01:06:40.568 --> 01:06:43.088
But, uh, do more, do better.

01:06:43.238 --> 01:06:43.478
Mm-hmm.

01:06:43.718 --> 01:06:47.438
. Um, I think we've now learned a few
things, not only about ourselves,

01:06:47.498 --> 01:06:56.168
but how to make GaryCon, uh, more
efficient or, or at least to pre-prep

01:06:56.498 --> 01:06:58.988
better so that we are more successful.

01:06:59.078 --> 01:06:59.138
Yeah.

01:06:59.408 --> 01:07:06.098
Going, which is starting to, to
know what games to sign up for.

01:07:06.158 --> 01:07:06.248
Mm-hmm.

01:07:06.878 --> 01:07:08.068
Knowing how.

01:07:08.813 --> 01:07:10.793
much we can take in a day.

01:07:10.943 --> 01:07:11.033
Mm-hmm.

01:07:11.873 --> 01:07:14.423
and, you know, deciding

01:07:20.273 --> 01:07:20.963
I'm not gonna say that.

01:07:20.963 --> 01:07:21.383
Nevermind.

01:07:26.593 --> 01:07:28.553
Alison: Sometimes there are secrets.

01:07:28.853 --> 01:07:30.873
Fitz: Sometimes my wheels
were turning exciting that I

01:07:30.873 --> 01:07:31.913
had to just hit the brakes.

01:07:33.293 --> 01:07:33.983
. But yes, I think

01:07:33.983 --> 01:07:35.843
Alison: Is, is that what
impulse control looks like?

01:07:36.133 --> 01:07:36.553
Yes.

01:07:37.243 --> 01:07:38.063
Fitz: Uh, yes.

01:07:38.063 --> 01:07:38.633
There you go.

01:07:39.078 --> 01:07:39.773
Alison: Wild.

01:07:41.303 --> 01:07:43.753
Fitz: Well, we'll do some
tutoring sessions on impulse.

01:07:44.143 --> 01:07:44.793
Alison: Okay okay.

01:07:44.793 --> 01:07:45.033
Okay.

01:07:46.463 --> 01:07:46.953
Fitz: Yeah.

01:07:47.573 --> 01:07:50.753
But to be honest, like, you
know, as we were, we, I think we

01:07:50.753 --> 01:07:53.873
did as much pre prepping as we
realistically could have, right?

01:07:53.873 --> 01:08:00.293
For noobs, we had not gone, AK, you really
took the reins of, you know, getting

01:08:00.293 --> 01:08:02.153
into the Discords and the Facebook group.

01:08:02.753 --> 01:08:08.603
Figuring out how to sign up for games,
helping to pre-plan and find games

01:08:08.753 --> 01:08:12.593
to, you made a little spreadsheet
for us to try to sign up, you

01:08:12.593 --> 01:08:13.853
know, you did as much as you could.

01:08:13.943 --> 01:08:14.003
Yeah.

01:08:14.033 --> 01:08:14.933
Going into it.

01:08:15.293 --> 01:08:19.433
And really this year we just
needed to, to figure it out.

01:08:19.438 --> 01:08:19.553
Mm-hmm.

01:08:19.633 --> 01:08:22.193
We had to, you know, get thrown
to the wolves and see how it went.

01:08:22.253 --> 01:08:24.593
Overall, I think Yeah.

01:08:24.593 --> 01:08:26.243
You did a great ass job.

01:08:26.313 --> 01:08:26.856
Matt: Yeah, Yeah.

01:08:26.946 --> 01:08:28.446
we'll be even better at it next time.

01:08:28.506 --> 01:08:28.806
Yeah.

01:08:28.836 --> 01:08:29.286
Next year.

01:08:29.466 --> 01:08:29.616
Yeah.

01:08:29.976 --> 01:08:30.486
Alison: This year.

01:08:30.486 --> 01:08:34.686
Um, Joe Manganiello, Tom Morello and Vince
Vaughn were at the, uh, at the conference.

01:08:34.686 --> 01:08:34.687
Mm-hmm.

01:08:35.406 --> 01:08:41.106
Fitz: My most proud moment, oh God, of
Alison Kendrick this entire weekend.

01:08:42.271 --> 01:08:48.591
The growth that I have seen within
her, her, can I admit this toxic trait?

01:08:48.651 --> 01:08:49.551
Oh, for sure.

01:08:49.556 --> 01:08:49.731
Alison: Okay.

01:08:50.121 --> 01:08:50.611
Yeah.

01:08:50.901 --> 01:08:52.371
So we put it all on the table here.

01:08:52.376 --> 01:08:54.441
So I, I have no, I have no secrets.

01:08:54.441 --> 01:08:55.611
You are allowed to have secrets.

01:08:55.611 --> 01:08:57.021
I have no impulse control.

01:08:57.981 --> 01:08:58.011
Okay.

01:08:58.011 --> 01:09:01.311
Fitz: So I'm gonna, I'm gonna dump
a, a secret of Alison's, which is

01:09:01.311 --> 01:09:02.871
that when she sees a celebrity, she,

01:09:02.876 --> 01:09:03.411
Alison: Oh, that's not a secret.

01:09:03.896 --> 01:09:04.101
Fitz: Okay.

01:09:04.101 --> 01:09:07.131
Well, to, to find viewers
who have not met you.

01:09:07.161 --> 01:09:07.251
Yes.

01:09:07.521 --> 01:09:10.701
That when you meet a celebrity,
you have to tell them their name.

01:09:10.851 --> 01:09:10.911
Yeah.

01:09:11.121 --> 01:09:16.461
And you came within, I mean, you
brushed shoulders with Joe Manganiello,

01:09:16.821 --> 01:09:19.451
and you didn't tell him his name.

01:09:19.451 --> 01:09:20.361
His name, yeah.

01:09:20.361 --> 01:09:20.856
Matt: It was very impressive.

01:09:20.856 --> 01:09:22.941
Alison: I literally was biting my tongue.

01:09:23.001 --> 01:09:23.241
Yeah.

01:09:23.881 --> 01:09:28.401
I, I, I had my mouth like pressed
together, like teeth on tongue.

01:09:28.491 --> 01:09:29.091
Don't do it.

01:09:29.131 --> 01:09:29.891
Matt: Celebrities.

01:09:29.891 --> 01:09:31.311
Celebrities don't always
know their names, though.

01:09:31.341 --> 01:09:32.771
Alison: Maybe they need
help, sometimes I don't.

01:09:32.776 --> 01:09:33.971
Sometimes they forget, so, yeah.

01:09:33.976 --> 01:09:37.911
And so I did, I, I, I've always long joked
that I really wanna change my Facebook

01:09:37.911 --> 01:09:40.101
name to Alison "no chill" Kendrick.

01:09:40.161 --> 01:09:40.281
Mm-hmm.

01:09:40.701 --> 01:09:44.781
and I tapped deep into the well
inside and I found an ounce of chill

01:09:44.781 --> 01:09:47.361
as Joe Manganiello brushed by me.

01:09:47.451 --> 01:09:47.871
Yeah.

01:09:47.871 --> 01:09:48.391
I'm proud of you.

01:09:48.391 --> 01:09:48.741
It's magic.

01:09:48.961 --> 01:09:49.751
It was magic.

01:09:50.511 --> 01:09:50.601
Yeah.

01:09:50.631 --> 01:09:52.551
We did, we, we had some
magic this weekend.

01:09:52.551 --> 01:09:54.951
We even set that as our intention
for one of the days we did.

01:09:54.951 --> 01:09:57.111
And that was the day that we
met Alan, was that magic was

01:09:57.116 --> 01:09:58.551
gonna be the theme of that day.

01:09:58.611 --> 01:09:58.791
Yeah.

01:09:58.831 --> 01:09:59.391
And it was.

01:09:59.391 --> 01:10:01.101
And it really, really was.

01:10:01.191 --> 01:10:01.251
Fitz: Yeah.

01:10:01.401 --> 01:10:02.431
You know, it was magical.

01:10:03.036 --> 01:10:06.246
When none of us could stay seated
for more than five minutes.

01:10:06.336 --> 01:10:06.816
Alison: Oh no.

01:10:07.266 --> 01:10:08.256
So much wiggling.

01:10:08.316 --> 01:10:08.556
Yeah,

01:10:09.576 --> 01:10:10.326
Matt: That's a good sign.

01:10:10.326 --> 01:10:11.076
That's a good sign.

01:10:11.076 --> 01:10:16.236
So we'll go back, you know, maybe,
maybe I'll sign up to, to run a table.

01:10:16.296 --> 01:10:16.926
We never know.

01:10:17.046 --> 01:10:17.496
We'll see.

01:10:17.516 --> 01:10:18.396
We'll see how it goes.

01:10:18.496 --> 01:10:19.036
You should.

01:10:19.346 --> 01:10:21.456
Alison: Evan, you don't get a choice.

01:10:21.456 --> 01:10:22.176
You're coming next year.

01:10:22.276 --> 01:10:22.686
Yeah, yeah.

01:10:22.686 --> 01:10:22.986
We go.

01:10:22.986 --> 01:10:23.466
You go buddy.

01:10:23.466 --> 01:10:23.736
Coming.

01:10:24.576 --> 01:10:25.026
Matt: We'll do it.

01:10:25.056 --> 01:10:25.446
We'll do it.

01:10:25.446 --> 01:10:25.956
But yay.

01:10:26.046 --> 01:10:27.906
Thanks for this recap everybody.

01:10:29.166 --> 01:10:29.736
Fitz: Yeah, thanks.

01:10:29.976 --> 01:10:32.793
Thanks for telling us how
our GaryCon went, everybody!

01:10:32.793 --> 01:10:33.113
Matt: Yeah.

01:10:33.118 --> 01:10:33.223
Thanks.

01:10:33.463 --> 01:10:35.573
Thanks for telling us how GaryCon went?

01:10:35.593 --> 01:10:39.113
Uh, Fitz, thank you for
being on our podcast.

01:10:39.113 --> 01:10:40.033
Fitz: Did you  just jingle me?

01:10:42.463 --> 01:10:42.913
Matt: I did.

01:10:43.063 --> 01:10:44.273
Fitz: I love y'all so much.

01:10:44.683 --> 01:10:45.713
Matt: We love you so much.

01:10:45.713 --> 01:10:46.543
Alison: I love you.

01:10:46.603 --> 01:10:46.993
Yeah.

01:10:47.053 --> 01:10:47.203
Yeah.

01:10:47.203 --> 01:10:48.553
Thanks for letting me on your podcast.

01:10:48.553 --> 01:10:48.763
Matt: Yeah.

01:10:48.793 --> 01:10:49.888
Thanks for letting me be on your podcast.

01:10:50.233 --> 01:10:53.433
Fitz: Thanks for letting me come
over and, uh, uh, mutiny and have.

01:10:53.998 --> 01:10:55.348
Heist of your podcast.

01:10:55.348 --> 01:10:56.908
It's now mine, folks.

01:10:57.070 --> 01:10:57.740
Matt: Perfect.

01:10:58.240 --> 01:11:00.160
Fitz: We'll pretend we didn't
turn it back a couple times.

01:11:00.160 --> 01:11:00.660
Matt: I know.

01:11:08.003 --> 01:11:11.933
Thank you for listening and being
a part of our ADHd20 and larger

01:11:11.993 --> 01:11:13.970
Bivins Brothers Creative community.

01:11:13.970 --> 01:11:17.390
If you're looking for more,
we have a hoppin' Discord that

01:11:17.390 --> 01:11:21.260
a couple of us affectionately
call the Honeycomb Kill Room.

01:11:21.323 --> 01:11:23.243
Look for the join link in the show notes.

01:11:23.532 --> 01:11:27.762
Alison: We talk about all kinds of
things, TTRPGs and ADHD for sure,

01:11:27.912 --> 01:11:31.992
but also TV, comics, video games,
movies, theater, our pets, and

01:11:31.992 --> 01:11:33.432
really anything else on our minds.

01:11:33.642 --> 01:11:35.712
Come be nerds with us and all our friends.

01:11:35.832 --> 01:11:37.152
Matt: We also have a Patreon

01:11:37.512 --> 01:11:42.012
every day work on a Bivins Brothers
Original is senselessly ignored

01:11:42.012 --> 01:11:44.262
for the sake of billable hours.

01:11:44.262 --> 01:11:48.653
And those podcasts, videos, and live
streams are crying out for help.

01:11:48.653 --> 01:11:52.853
Alison: For just $2 a month, you
too can be a Bivins Brothers Angel,

01:11:53.003 --> 01:11:55.553
ensuring this content is seen and heard.

01:11:55.913 --> 01:12:00.413
By supporting our Patreon, you are helping
more Bivins Brothers Originals like this

01:12:00.418 --> 01:12:03.363
very podcast, see the clear light of day.

01:12:03.415 --> 01:12:06.565
Matt: The best way you can help us
though, is just to share this cast

01:12:06.565 --> 01:12:08.545
with the people you think will like it.

01:12:08.545 --> 01:12:12.835
Alison: Thank you for being a pal, to
us as people, to ADHd20 the Podcast,

01:12:13.015 --> 01:12:16.615
and to the Greater Bivins Brothers
Creative Commonwealth of Nerds.