Welcome to the Sound On Sound Recording and Mixing Podcast channel. My name's Julian Rogers. [upbeat music] In this episode, we'll be discussing guerrilla recording techniques, an informal term for an approach to studio recording, which prioritises capturing a performance over concerns like fidelity and control. I wrote an article about this recently on Sound On Sound, but rather than repeating the article, I wanted to talk to someone who's actually built this kind of adaptability into his work. My guest today is Lincoln Grounds, owner of Maverick Music, a composer, producer, and recording engineer whose work spans production music for TV, film, and advertising, as well as live performance credits with artists including Sister Sledge, Cockney Rebel, and Kid Creole. He's worked everywhere from improvised basement and village hall setups to studios like Abbey Road and Blackbird in Nashville, recording everything from bands and orchestras to world instruments from across Africa and Asia. Lincoln's approach is firmly music-led rather than conventional-led, which makes him a particularly interesting person to talk to about guerrilla recording. And with that over, welcome, Lincoln. Good to see you. Hi. How's it going? [chuckles] It's going better now I've read that. Yeah. [laughs] Yeah. We were having a chat- Yes, we were ... recently about guerrilla recording, and I think we both independently, unprompted by each other, used the term guerrilla recording. I don't know if that's something people talk about, but I've certainly talked about it for a long time, and clearly so have you. What do you mean when you use that word? What are you saying? Probably don't use that word in a civvy environment. But- [chuckles] Yeah ... I think it's probably just being adaptive and fast and not sweating the small stuff too much, being music-led, performance-led rather than tech-led. And we all love fancy tech, but there's no reason why you can't make a perfectly good recording in a non-ideal environment and with modest gear. Absolutely. My gist with this is that, certainly from my point of view, the recording that I've done in the past few years hasn't been about producing anything that aspires to be a record. It's been recording for other purposes. Yeah. And very often, the people I've been recording don't want all of that stuff that goes with making a record because it's not what they're trying to achieve. They're- Yeah ... trying to make a better recording than they can make putting their phone down in a rehearsal, or they're trying to capture something for social media or things like that. Yeah. In the introduction, one little word just jumped out at me, which was the word fidelity. Mm. And in the context of audio, normally you'd associate that with super clean, fancy recording situations. For me, the fidelity thing is the opposite. It's how true to the source are you being? So guerrilla recording for me might actually just be fidelity. Recording. [laughs] Recording, yeah. I'm aware that there is a bit of an overlap here about saying things like, "Oh, you should prioritize the performance." And I'm thinking anyone who's making any kind of recording should be prioritizing the performance. Isn't that just recording? But in my experience, sometimes it isn't. No. Sometimes it isn't. No. That's right. And is what we're talking about a response to the technology being the focus? The inevitable visual simile comes in with like a photographer obsessing about shutter speeds rather than where he's pointed the camera, that kind of thing. Yeah, absolutely. I think you have to qualify that a little bit. If you're the engineer, let's say, the producer, you're the guy in charge, having a really, really clear sense of what it is you're actually trying to achieve. Some music is best pored over and multi-tracked and messed with because that process is part of the art form. So if you compare early Beatles to late Beatles, for instance, the first is great because it's exciting and immediate and recorded all in the room, but you can't record "Day in the Life" with a four-piece band. But it's an equally good piece of recording. So they both kind of do the job. You make a good point talking about the same band there, just because that came up in a conversation recently about early Beatles recordings and the idea that a band will go out and play stuff live and polish it there, and then bring it in and capture what they've been doing live. But not all music's like that, and some genres are never like that at all. That's right. Yeah. Sometimes every time you, I don't know, you do a little trick on a soundtrack or something, or you're sort of drifting into the area of sound design and you're starting to reverse things and that's what you need to do to get the effect that you're after. And in that sense, there's nothing guerrilla about that at all. [chuckles] You use- It's outside of the brief. Yeah. But let's keep it to bands and that sort of scenario, I think that's where guerrilla recording is recording. I don't like really the terms amateur or professional. But an inexperienced band, for instance, will go and do a demo, and they'll spend all their money on it, and then they'll play it to you, and, "What do you think?" And it'll be just the same as every other band you've heard who's done the same thing because they will have dried everything out too much. They will have pored over each individual part. Everyone will be slightly anxious about what they played and then play it again to make sure they've got it absolutely right and all that kind of thing. And by the time you've done all that hundreds of times overIt's no longer the band. It's just like a kind of a paint-it-by-numbers version. A point very well made. I think possibly we should park the gorilla work because it is a distraction. All we're doing- A little bit, yeah ... we're reacting to a methodology and a temptation that's there, given all the choices we have today- Yeah, that's right ... to possibly not concentrate on the thing that's important. So, I don't think either of us are suggesting that this is the way to do it. This is a way to do it, and sometimes it's got a lot to be said for it. What you say about drawing stuff out too much, this is a little bit like if we get a new capability- Yeah ... then we'll always go too far with it before we pull back and find the right level. Yeah. I've made jokes at my own expense before about the first time I got access to a digital reverb, and I think some of those tails are still reverberating somewhere, right the way back from the early '90s are still going. You know what I mean? It's like I went in hard. Yes. Yeah. And I listened to stuff where I first got access to Pro Tools on a computer that could handle more tracks than I was used to, shall we say. Yeah. And rather than having a rack with, I don't know, eight channels of compression in it at the studio, I had as many compressors as I wanted. So, unsurprisingly, things were a bit over-compressed, for example. Mm. In the same way, I chased an ideal in those sort of early days of getting perfect isolation between tracks. I wanted to be able to solo a track and hear nothing but that. And eventually I got it, and the recording was dreadful. Yeah. And I've been retreating from that ever since. Yeah. So, this is an example of the kind of thing that I think we're talking about. Do you have a similar kind of example of the kind of thing that perhaps once you've indulged, you want to reverse from to find a sweet spot? Yeah. Again, starting from cassette four-tracks, being that age, when I first got my hands on Pro Tools, it was ridiculous. And then the moment when you first got your hands on Beat Detective, and suddenly you're moving snare beats a millisecond to the left and thinking that you're doing yourself a favor. Mm. We all go through that process, and then you sort of sit back maybe a couple of weeks later and listen to it back and you think, "What on earth was I doing?" Not only have I kind of not made it better, I've probably made it worse, and I've wasted a lot of time doing it. Mm. But you have to have got there to find out it wasn't where you wanted to get. Yes, 100%. Yeah. I think. You could be one of those really mature people who takes advice. [laughs] But I didn't get where I am today by taking advice. Yeah, but none of us do that, do we? Because we like the shiny things, and we like playing with them. Mm. Sometimes, I suppose you could go back through music tech history, if you like, and look at some of the great records that were made when things first came on board and they were massively overused. Like roto toms and things like that all over the place. That wasn't going to be my first choice, but yeah, sure. But Simmons kits and stuff, and some of the overuse of tech has ended up being iconic. It places things- Yeah ... in a timeline. Absolutely. But anything that's exciting like that, you know it's going to date fast, and whether or not that matters is, I don't know, a moot point. Yeah. I'd say that if people were scared of that, then nothing would ever change- That's right ... and we'd still be doing things the way they were- I think your point about the more general point that probably applies to more people is that thing where you've got all these tracks lined up on the mixer window of your DAW, and there's all these little slots that you can put plug-ins in. And you've now got a computer that can just do infinite plug-ins, and away you go. Yeah. And you start filling all these slots up with things, listening to the track isolated, thinking, "Oh, yeah, that's made it fatter, thinner, brighter," whatever. And it's kind of pointless, really, a lot of the time. If everything's compressed, nothing's compressed. This is true. We can start to sound very zen if we keep going down this route. But it's true. It's like without quiet, there can be no loud, and all of those things. Yeah. Going to briefly dipping into specifics, anybody using Pro Tools, I'm sure there are equivalents of this in other DAWs, and I wouldn't know what they were. But using Control to bypass up and down your plug-in chain is an excellent thing to know. It is, yes. And if you combine that with Option, you can do it across basically everything in the whole session. Yes. Yeah. And that can be a very sobering experience. It can, especially when you've just spent eight hours putting them all in. "It sounds so much better. What's happened?" Or something like that. Yeah. [laughs] I know. But these are the lessons that you learn, and I think that's probably what we're talking about here. You need to get at least reasonably experienced before you kind of begrudgingly put your hand up and say, "Yeah, I've been there." Yeah. We should talk about performances, I think, just because there are lots of reasons why you might want to strip things back. Yes. And for me, actually, sometimes people talk about budget, and I'm kind of thinking, "Budget? What, someone's getting paid?" But actually, it's time and speed, and there are lots of reasons why working fast is good. There's the flow and how it feels to the people performing.But to be honest, in my experience, getting a group of people together is the most difficult thing about making any band recording. And don't squander it experimenting. Get on with it. And the smaller the technical footprint can be, in my experience, the happier the band are, and a happy band makes for an easy session. Okay. Good call. That's my take on that. What do you think? What's the motivation for speed? I've probably covered the good ones already, but can you think of any I haven't already greedily taken first? For me, the most important thing about being quick is momentum and- Mm ... keeping people in the right. Because when people are approaching a recording, it's like when they arrive, their energy will be very high. Mm. And then it'll be high for about an hour to two, and if you don't grab something, it'll start dropping off. And when people's energy starts dropping off, you start losing the optimal place, and you've got to keep people's- Diminishing returns. Yeah. Keep people happy for as long as possible. And rather than it sounding [chuckles] me trying to sound like I'm all zen and stuff, it's not actually, because for me, 99% of this is preparation. It's just all about being professional and prepared. And the way that I would run sessions in my studio, I don't have a patch bay. I have each channel is always the same thing, and it's always hardwired. You're probably avoiding a lot of pain not having a patch bay. Yeah. Because however flexible they are, they rarely work. [laughs] Well, the flexibility is another word for time-wasting, as far as I'm concerned. Yeah. It's always the same, and the mics already have got little covers on. They're all plugged in, ready to go. You bring the people in, you put the mics where... You don't fret too much about, "Oh, right. Let's try this with that mic," or, "Let's try..." You know pretty much which mics are going to get you in the zone, and then anything after that, you deal in the physical world. So if a kick drum's not sounding great, deal with it physically, damp it more, tune it different. I'm a big, big believer in dealing with things physically because it's quicker. The person you're with, the musicians, they understand this because you're dealing with their instrument rather than disappearing off into the other room and fiddling about with stuff, which most people get rapidly bored with. In theory, it should be quicker to tweak an EQ than move a microphone. But it's not. [laughs] But you're right that if you move a microphone in the right direction, then it's very visible that something has happened and you're doing- Yeah ... something in the room. Yeah. Rather than going away and coming back again. Yeah. I'm trying to think of examples. A good example of why you have to be quick is for people like horn players. Their lips have only got a certain amount in them, especially trumpet, if they're doing high trumpet parts. You've got to plan ahead who should actually be there. This is very true. Don't ask people to wait because they'll get bored. Yeah. I'm sure you've been the one being recorded in the studio more recently than I have, and certainly more than I have because for context, Lincoln's a great player. I'm somebody who plays a bit. But it was a little while ago now, but I played bass on a friend's album, and it was the first time in such a long time that I'd been client side, if you like, in a studio. Yeah. And my overwhelming recollection of it was how intensely, tediously boring being in a studio is. Yes. That's the enemy right there. Because if you're running a session, you're not bored. You're busy. It's the opposite of bored. Mm. But it's really important to check in on that occasionally- Yeah ... just to remind yourself why they're being so annoying if they're, for want of a better word, misbehaving. You know what I mean? Yeah. It's because they're bored out of their brains. They've had nothing to do for however long while you've been busy and too busy to think about it. The first thing I always used to do when I have more than maybe two or three people in at a time is find out if the singer can make tea, because people like to have a job to do. They want to be busy doing stuff. Give little jobs to people to do if they're not involved directly in what you're doing at the moment, and that stuff can help. Real basic stuff. If you have a studio and that's your regular place to record, that's a slightly different scenario to the one that I'm really talking about in- Oh, yeah ... the article in "Sound on Sound" because what I'm talking about is that kind of mobile rig coming to them, which is a really strong motivation for keeping the technology on the down-low just because it's quicker to set up. There's less to go wrong. Yeah. If everything's set up, it's kind of easier because it worked last time, it'll probably work again this time. It hasn't been- Yeah ... moved. But as goes organizing things, the only thing that I'll do really is I will try to get the drummer to come early, and that is kind of essential if you're trying to figure stuff out, because so often these spaces are too small as well. Yes, they are. There's a couple of spaces I've used regularly, which are barely big enough to fit a band into. But if it's where there is and where they're used to playing, then it's not about you, and this is probably the overriding point that I'm making, is that if you're recording somebody, then you're trying to change what people usually do as little as possible so that they're comfortable and things are normal, but there's someone else there and more stuff. Yeah. I think, again, when it comes down to that, again, it's preparation. I remember having to go down to some, I can't remember where it was. It was just like a hall somewhere in North London- Mm ... to record a big band, and there was about 30 of them. I had no really idea what the room was going to be like. I just took a bunch of leads and a bunch of mics and a- Mm ... computer and an interface. But I had an idea of what number of each instrument there was, the kind of material they were playing, and wrote out a seating plan for them.So before even thinking about any mics or anything, it's like, well, where are you going to actually physically put them? And in terms of the relative volume of the instruments that they play. If you think about that in a detailed way, you can use fewer mics. Don't put the flutes in front of the trombones. That's not going to work out well. Yeah, exactly. Yeah. You need to maintain the line of sight between the people that want to be together, but an acoustic bass is a lot quieter than a trombone, and if you want to control it, you need as much isolation on that, for instance, as you need barely any on a horn desk. They just blast away, and you can put them anywhere, and you'll get them. And so doing that, I got them, they all turn up, and they all start putting the chairs out as if they're doing a concert, and I had to sort of go, "No, no, no, no, no." [laughs] Which, that's a good point about that's a line there where it's worth changing what people usually do. Yeah, 100%. So I put them all in little semicircles, dotted around the room. Was anybody bothered about that? Yeah, they were confused- Were they? ... but they went with it. Yeah. Okay. But you're basically putting them into little semicircles of people that all play the same sort of thing with a drummer as far away from the quieter instrument as possible. And the singer in the room, in that scenario, you're not going to be bringing out a posh condenser, a 58 [laughs] and just sing right up to it- Yeah ... because [laughs] it's good singer- Because you've got to give it a fighting chance. Yeah. You've got to give it a fighting chance. And so yeah, did all that, and they were a bit confused and then... But it was good. It was possible to mix it. And that's working, and it's not like going and doing it at Capital, but if it gets the job done, then it's fulfilled the brief, and that's what we're chasing. Yeah. Because you haven't got a lot of time. It's almost like we planned it, but should we talk about separation? Because this is a lot of the motivation- Yes ... for some of the most damaging things that I think the studio orthodoxy might encourage us to do. Mm. And I do know of sessions, thankfully not ones that I've done, where a band who have almost no studio experience have turned up and been requested by the person whose studio it is to put their parts down separately as overdubs, which I found bizarre until I found out that the guy had four simultaneous inputs. And I went, "So tell me more about this studio you were at," because this was quite a long time ago, admittedly, and I think that's less common than it used to be. But it's a great example about it's called comfort zone for a reason. My favorite examples with things like that are probably exploring polar patterns if you have a choice. And unfortunately, so many people don't. But my top tip for anyone who wants to keep flexibility is to have access to at least some microphones that have got a figure-of-eight pickup pattern because if you've never experienced the side nulls on a figure-of-eight, then it's a really, really handy thing. It is, yeah. What would you say? I've probably already chosen your favorite because- Mm-hmm ... I know you're quite keen on ribbons. But... Yeah. Well, spill, for starters, can be a really good thing. There's one area which I've done a lot of where you can have absolutely no spill, and that's soundtrack production because in a soundtrack production, you have to deliver multiple mixes with things in or out, and so zero spill is absolutely... But let's get that out the way and assume that's not what you're doing. Spill between things that are sonically different but of a similar volume can be pretty easy to deal with when you mix. It all depends what's spilling into what, really. Yes. And for me, I've got no problem with the components of a drum kit spilling into each other. I rarely- Mm ... close mic toms. Okay. I've never found a use for it. I've done it and never used them. They can feel a bit futile when you... I was doing this yesterday- Yeah ... and finding the one tom hit through the whole track and thinking, "That was-" Yeah. "Was that worth it?" I've had lots and lots of percussionist drummers- Mm ... who've been all over the place, and it's not just me. There's a lot of people who I'd know what I'm going to do before they arrive, and if I'm going to put maybe five mics on the kit tops, it means I'm ready to go 20 minutes later. And people love that. Absolutely. Good players can tune their instruments properly, make them sound good. They've already spent a lifetime trying to make themselves sound good, so they arrive with a good sound. You can assume that. Taking the example of drums, if you have a drummer who's got good internal balance, then- Yeah ... yes, you can do that. Yeah. I've spent a lot of time recording much, much younger, less experienced drummers, and actually just saying to a drummer, if you think that you're dealing with one of those or you know your way, you've heard it, just tickle the cymbals, hit the drums will get you a long way. Yeah. But yeah, you can go a long way, and building a kit, there is a temptation certainly to overcomplicate drum setups and to build drum sounds from close mics up rather than the other way down. Clearly- Oh, yeah. I totally start with overheads. Top-down. Same here. Yeah. Yeah. 100%. I can't think of the last time I close mic'd a hi-hat. I really can't. I don't think I've probably ever done that. [laughs] Yeah. I have done it because- Yeah ... the drummer was so unhappy that I hadn't, but I didn't use it, and he didn't- No ... notice, so you know. No. So that kind of spill is great. Spill between-Horns, individual mics, if you've decided to do that, that's great, too. Spill between-- I suppose the most damaging spill, potentially, is anything going into the vocalist's microphone, and because the chances are you're going to be applying some sort of compression to that- Yeah ... to the voice. If it's bad now, it'll be worse later. Yeah. Exactly. So, I think that's probably the only area that I would be concerned about. Although, I suppose if I'm recording everything in the room with the drums, then it's the top end of the hi-hat cymbals getting into everything. It can be an issue, but then again, you can flip that and say, okay, well, if everyone's in a room and it's a small room, and let's say you've got two backing singers, I don't know. But anyway, vocal mics can either point at the kit or away from the kit. This is- Yeah. And they can be equidistant from the kit or not. So, make them equidistant. They could be your overheads. Oh, I see what you mean. Okay. That's not where I was going. In a band environment, yeah, if you're using a cardioid mic to maybe two singers, set them up as if they were room mics, and then you can either have the singers facing the drummer or facing away from the drummer, depending on how much spill you want. Very often, I was talking about asking the band to change as little as possible what they usually do. But what you touch on there is a really good point. Left to their own devices, a band will set up as if they're playing to a room. Yes. Yeah. And because of that, singers will have drums behind them, which is precisely where you don't want them. And that's worth playing with if people are good with it. That being said, overdubs are to be avoided generally, but if you're going to do an overdub, a vocal one isn't that much of an ask. I've yet to come across a singer who minds- No ... doing their vocal again. And I think in that scenario, if you have any kind of separation, separate the singer, even if it's to the point where they're not in anyone else's mic. If they're not spilling into anything else, you're pretty much good to go. If they can be singing live and it's going into the monitors, let's say, assuming everyone's got cans, and it's a performance, and then they can redo their vocal afterwards, then you're kind of in a sweet spot, because in most setups, no other type of spill is going to be impossible to deal with. I wouldn't have thought. I've done things on another session I did, which had keys, two guitars, but an acoustic guitar as well. So basically, the keys and, I think it was a Nord or something, and an electric guitar and bass. I put all the amps in the corner, all literally right on top of each other, and just mic'd them up individually as far away from the quiet instruments as possible, including the singer with a figure-of-eight. And all the amps, because they were all in one little place- Mm ... they could go into the null point of the ribbon mic that I was using for the vocal. Mm. And drums were at the other side in the other null point. Mm. So basically, the singer back front, everything's in a line in terms of the noisy boys. Mm. And everything's in the nulls, and it was, I think it was an RCA 44 anyway, but yeah, it came out great. It came out absolutely great. It sounds like they were in a room a long, long way away, but it was actually quite a small room. Oh, okay. So, if you've got the situation where you do have to have a singer in the room with loud things, my approach is always to put them in a line- Mm ... and use the nulls, either the nulls of a figure-of-eight, or if you've got a cardioid, obviously, have it pointing away from the noisy things. But if you've got a range of different instruments that are from very loud to pretty subtle, just put them all in a line if you've got the right shape room, loudest at one end, quietest at the other. That's always worked really well. In fact, if you look back at some recordings from the '50s, they did that a lot. We should reference this, actually, because it didn't say it in your bio, but anyone who's been on the Sound Of Sound YouTube channel, I didn't realize until I looked it up, but the most popular video on that channel is you- [laughs] ... doing '50s-style recording, which has big numbers. So, it's a great video, so if anybody wants to check that out- Well, I think the thing with that- This is him. Ah. [laughs] Well, there you go. Yeah. I think the thing with it that I like about that approach to recording is that it didn't stop them making really successful records that sound fantastic. Yeah. And also, you can pick holes in their stuff sonically all day long, but Buddy Holly records are great. And Buddy Holly records were groundbreaking at the time, and you need to look at what happened before them- Mm ... to appreciate how different they were. Yeah. Some of them were recorded on tour in gymnasiums and stuff. Mm. The mixes are arguably terrible. [laughs] But that's not really the point. The point is that the performances are great, and that's what people like. So, this is the jumping-off point of the whole thing, is that there's something about people playing together at the same time in the room together which is worth changing other things to not change that, if you see what I mean. Yes, 100% agree. And while that doesn't apply to some styles of music at all, obviously, these are outside of that remit, but if you're talking about people hearing each other through air, playing at the same time, seeing each other through space, there's something that's just inherently immediate and not in any kind of romantic sense. What I mean is that it just works because it has to, because it's a result of things happening at the same time together, and all of the things that we encounter when we take that away are basically trying to replace something that happens on its own if you let it. Yeah, 100%. Yeah, I should just have said the last bit there because that's actually my point. So because of that, we don't want to change things too much. We've mentioned most of them. I've mentioned sight lines, we've mentioned, well, actually, you referred to cans and using headphones, which increasingly I just don't do. People don't want them. There's a nice thing, actually, which I think I might mention in the article, which is just using open-back headphones in the same way as you might use a spot mic on an instrument that needs bringing out of an ensemble if somebody wants to hear more of something. Yeah, if somebody wants to hear more of themselves and what's happening in the air, pop a pair of cans on them, give them what they're asking for, and they can still hear everything else, but you're not isolating them from the room. Yeah. I think the thing with headphones is the same as with clicks. Ooh. It depends if you're used to them or not. I love both, but then again, I've spent a lot of time doing this. So for a lot of people, they just can't deal with it because it's just not their normal environment, and then you have to find a way around that. Playing to a click is a skill that requires practice, and if you assume somebody will be comfortable playing to a click, you'll find out very quickly that they're not if they haven't done it before. Yeah. I think this is a thing that's less prevalent than it used to be just because generationally things have changed. Yeah. And so many players have grown up learning, using online resources, playing online, and inherent to that is playing to perhaps to backing tracks and all of that. Which certainly people our age, we just learned to play in rooms together with other people or on our own. Yeah, that's right. Occasionally getting out a clockwork metronome- Yeah ... or something. But yeah, I think that might be less of a thing now. There is even a kind of a, let's call it a guerrilla approach to that, which I've found has worked over the years, is a lot of people hate the click, and that's fair enough. Mm. But you'll find that if you quickly record eight bars of shaker and hand claps- Mm ... of them doing it or their drummer doing it, and just make a little audio track, and that becomes the click, then they're absolutely fine with that. It takes 10 minutes to do, but it can make a big difference. Yeah. No, I've done it. Absolutely, I've done it, and I used to teach and I had a student who was struggling with a click, and the quick solution was trying to build the right number of subdivisions. Anyone who just uses a quarter note click, unless it's relatively quick and simple- Mm ... is probably barking up the wrong tree. Get some subdivisions in there. It's much easier. But the solution was just that, well, what should you be playing to? And somebody just played on their knees, and we recorded a loop of that, and they were happy as. Which takes me back to Buddy Holly, actually, because I'm just thinking about- Yeah ... if you want records with percussion tracks of just someone playing on their, slapping their legs- Yeah ... there you go. Look no further than Buddy Holly. We should talk about options in post. So we're talking about capture here. Yeah. Sure. Something that has really encouraged me in the last few years is classic, for want of a better word, studio techniques to avoid. We can actually fix them in post now using software, and while that's not as good as a pristine capture, it does open up options that didn't used to exist, which are definitely worth investigating. Top of my list is there are a few different options now for using AI-based tools or machine learning tools to de-spill things, and the issue we're talking about with vocals and spill on vocals. It can be quite destructive if used incorrectly, but anyone who's ever tried to gate stuff out using a level-based gate will know that that's just not a solution. It doesn't work. No. But these things, they kind of do. Only yesterday- Yeah ... I was taking entire band spill out of a vocal using VoiceAssist by NoizeWorks. Other solutions exist. That's the one that I'm using, and I'm plugging just because I really like it. But there's a Waves alternative. You can use stem splitters. There's all sorts of alternatives, but as long as you don't ask them to get rid of the spill completely, it's the same problem again. You'll compromise performances by trying to eliminate spill. You'll do the same using software's, but I was just pulling it down 12 db possibly, and what was previously not very usable became extremely usable. Is there anything similar that you've found that you've got options in post, so fixing things later, which you might otherwise have to? Yeah. There's loads of things you could-- I've not actually gone down the AI route at all, but that's never been a problem. So in terms of, let's say the idea here is that you've decided you're going to record with an emphasis on performance, and you've got a great performance, but something happened. Mm. Something went wrong. There was a noise or a crash or something wasn't quite right. You've got your Wave editing, which is brilliant for that kind of stuff. You've got iZotope, things like that, where you draw stuff out. Oh, spectral editing. Yeah, of course. Yeah. That kind of thing, which is extremely useful. Mm. Because if you can do these things, it means you're not- Yeah ... saying in the room, "Well, that was absolutely brilliant, except for the fact that on bar 38-" [chuckles] Mm ... "this happened," so you're now going to have to do the whole thing again. Exactly. And if you- Because you're not going to get the same performance. And in the same way, spectral editing is a great example of everything was fine apart from somebody got a message alert on their phone, which wasn't on silent. Yeah, something like that. Yeah. You can take that out and- You can totally take that out ... nobody will notice. Yeah. I steered away from editing, so I'm glad you picked it up, just because- Yeah ... if you're talking about what do people do when they're recording orchestral music, say, there's not much they're doing within the tracks, but the amount of cutting and splicing that happens- Mm ... is absolutely there. And most of what I've been doing the last week or so with some live stuff is mostly fixing mistakes, just little slips that could be better, and just taking stuff from elsewhere in the take- Yeah ... or from an alternative take and popping it in. And all of that stuff is absolutely workYou're augmenting the performance rather than augmenting the sound- Yeah ... but it's still making the recording better. Yeah. One of the things that I've massively gone down the route of is dynamic EQs to do this sort of thing. Oh, go on. Examples? Instead of gates, because like you say, the reason that you want to isolate a vocal, let's say, is because chances are you're going to want to compress it. But it doesn't mean you have to have zero spill. It's only a problem if it's a problem. And the spill that you've got is unlikely to be white noise. It's likely to be certain frequencies, certain things. So, if you've got a dynamic EQ that aggressively shuts down at four kilohertz, for instance, but the mid-range of the vocal is pretty much left alone, if there's a nasty, annoying hi-hat click in the background, it's going to really help with that. If you can sort of isolate the thing that is the problem and attenuate it as much as possible at a speed that doesn't affect the vocal, so i.e. it's basically invisible, then you can get a hell of a long way with that. Bearing in mind, you've got things like FabFilter that you can have, I don't know, 15 EQ points, and they could all be doing something different at different speeds and different times. And the chances are, this is why you'd still want to get it right on the way in, because you're trying to eliminate as many problems as possible. But if there is something that's popping up, a dynamic EQ will usually grab it to the extent that you need it to. Really good point. Something that I'm very aware of at the moment is there's a relatively new generation of gating tools. Boz Digital did the Big Beautiful Door, I think it's called. Oh, right. And basically, it's taking elements of dynamic EQ to gating so that you can control what's being gated out spectrally rather than just based on amplitude. Yeah. And really, really useful tool and doing pretty much what you're talking about- Yeah ... but taking it further, saying, "Hey, you could have an expander or a gate." And the gorilla even more than that is from when I very first started, before these things were even available, is that in any door, you can duplicate your track as many times as you like, pretty much. Mm. So if you've only got the basic EQ and a basic gate or compressor or whatever that comes with the software, if you split your vocal into low, mid, and high, and get them into an auxiliary and get them so that taken apart, they sound the same as the original, so you get your crossover points right- Yeah ... you can then treat those different areas differently. And depending on the singer, the sibilance is a rapid thing. So you can gate that much more aggressively than you can a gate around sort of 600 to 1K because that's where the singing is. That's where the notes fade away and stuff. Yeah. So you don't treat that very aggressively at all. But if you've done your recording right, it's unlikely that you've got significant spill issues in that area. The spill issues are usually going to be in the top or the bottom, unless you put the singer right next to a trumpet player, which you wouldn't have done because you'd have read this article on guerrilla recording. [laughs] But do you see what I mean? I do, absolutely, yeah. This great gift with digital recording is limitless tracks. Mm. And once you get into the routine of it, I've always found the fastest way for me to deal with things is to duplicate the track and find out which bit's the problem, deal with it in real-time, and then put it back together, put the track back together via an auxiliary, mix it down back, bounce it down into another track. And if you're just judicious with your release times, attack times- Mm ... it's incredibly natural way of doing it. But it's probably what most of these plugins are doing now anyway. Yeah. You are very much rolling your own when there's something. But I've done it. I remember doing that using one-band EQs- Yeah ... in Pro Tools. Something that a lot of people don't check out, again, I'm in Pro Tools world. Apologies to users of other DAWs. It's just what I know best. But the Pro multiband plugin has a multiband splitter counterpart that lots of people never check out, but it does exactly that. It's just a rootable crossover- Yeah ... so you can split out to other tracks and do tricks with which- Yeah ... can be huge fun. Even though I've built things that I and nobody else will ever need that way. But this is what we do. Yeah. That's been a really good talk around the subject. We should wind things up. We've gone relatively long on this. It's hardly stuff that nobody's said before in terms of capture the performance because that's the important bit, but it's good. Everybody needs reminding of that occasionally, and there are lots and lots of options that are available to us, both at the capture stage and options that weren't previously available in post when we come to mix- Yeah ... which mean that we've got more choices than ever, and you don't have to do it this way, but choice is a good thing, and you can make your technique fit the gig in lots of ways that we haven't always necessarily been able to. [upbeat music] Thank you for listening, and be sure to check out the show notes page for this episode where you'll find further information along with web links and details of all the other episodes. And before you go, let me point you to the soundonsound.com/podcasts page where you can explore what's been playing on our other channels. This has been a Julian Rogers production for Sound on Sound magazine. [upbeat music]