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This file was generated by Descript 

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Matt: Killer Diller.

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Everybody loves filler.

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Hello, Alison.

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Alison: Hi, Matthew.

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Matt: How are you this week?

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Alison: Oh, I'm just ducky.

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I've missed you in the
past couple of weeks.

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We've

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Matt: yeah.

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Alison: All over the place.

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Matt: Yeah, sick.

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And elsewhere.

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Alison: Sick.

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And then Wisconsin.

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Matt: Sick and then Wisconsin.

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Yeah.

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Alison: Yeah.

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Matt: I have to say, after much
thought, I still cannot recommend COVID.

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I just can't do it.

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I don't think it's ready for, I
don't think it's ready for adult use.

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Alison: This jelly?.

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Matt: It's not ready for this jelly.

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Alison: Well, I'm glad you're back.

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And can continue on mic.

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Matt: Me too.

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Let me too.

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Yeah.

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So welcome to ADHd20.

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Where are we talk about ADHD?

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And D&D, Dungeons and Dragons
two great tastes that we think.

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Alison: Tastes great together.

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Matt: Um,

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Alison: we going to talk about today?

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Matt: We have a few things
that we want to talk about.

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Alison, I think we should
roll to see who talks next.

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Alison: I was going to say the same thing.

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Cause we each have these kind of bigger
topics that we brought to the table today.

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And why don't we do a
little roll off for it.

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Let's do it.

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Here we go!

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Matt: And a one and a two

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oh,

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Alison: How'd you do?

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Matt: Six.

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Alison: I won with an 11.

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Matt: Nice.

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Nice.

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Okay.

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Alison: All right.

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So I guess we're off to the races
on celebrating a feat of mine.

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And that is just a few days ago, I
DM'd a full session for the first time.

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So I have done some practice sessions
with Matt and Evan and our friend Fitz..

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Had to kind of like worm my way, wiggle
my way into the world of of DM-ing.

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But a couple of months ago, some friends
approached me because I've been talking

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about Dungeons and Dragons so much.

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And we're like, All right.

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we're going to, we're
going to listen to you.

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we wanna play Dungeons and Dragons.

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Will you DM for us?

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Matt: Quick side note.

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But two things.

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Number one, you're you have
a natural knack for it.

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And that was apparent even in your
very first moments, putting something

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together, you have that, like that ease
of speaking, that, it's good for business.

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It's good for podcasting.

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It's good for other things.

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So, I am not surprised
that Friday went well.

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Secondly, darn it.

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There it is perfect.

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Let's see.

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Hold on.

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Yeah, I can bring it back.

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I can bring it back.

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Secondly, what was the
other thing that you said.

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Alison: That some friends approached
me because I had been talking about.

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Matt: Yes.

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Thank you.

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Alison: Okay,

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Matt: Short term memory.

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Alison: Hold on to that, Mattie.

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Matt: That's a part of ADHD folks.

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That is.

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Short-term memory is not known.

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Anyway, before I forget again.

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What I was going to say is,
last podcast you mentioned that

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you have been evangelizing.

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This game.

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Up and down the world.

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So I'm really, really psyched
and delighted to hear that it

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was not in vain and that you
pulled some people into a game.

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Alison: I pulled some people right on in.

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Shout out to my first, official crew
and with the exception of Fitz who

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joined that game, all new people
for me to play with, which is a

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different experience altogether.

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When I've only played with this
little bubble this whole time,

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these past two years and change.

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So Megan and Amy and
Charity and Brooks and Fitz.

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Thank you for being my first babies.

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And what an adventure it was.

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So, yeah, Megan and Amy are the two
that approached me and said, you've

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been talking, we've been listening.

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We want to play Dungeons and Dragons.

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Will you DM for us?

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And I was with them, man, in the that
first part of that sentence until

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they got to the, will you be our DM?

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Then it was like, I'm not...

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qualified.

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Ready.

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And I got to give it up to the DMS of
the world, especially the ones sitting

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on camera right in front of me right now.

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Mr.

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Matt Bivins.

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DM-ing is a lot of fricking
work, a lot, so much.

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And, um, yeah,

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it was, I was hesitant, A) because
I didn't know what I was doing.

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And two, because I know
how much work it is.

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The name of the game is "Yes,
and" so I, yes, and-ed that.

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I pulled in a Charity as a friend that
had just, replied to a couple of my

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Instagram stories along the way that she
was interested in playing D&D someday.

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Brooks is a friend that I've known since
third grade and, he is a D&D player.

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And so he and I, have  volleyed on
social media as well that we, Hey,

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we should play together sometime.

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So I pulled him in.

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and then I knew, so when I was learning
how to become a D&D player, what helped

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me was being with really good D&D players.

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And so that was Evan and Fitz.

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And so I.

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pull in Fitz because I was like, I
need, if we have newbies, I need a

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player that can show them how it's done.

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I think it went extremely well.

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I had fun, at least, I guess you'll
have to ask the others, but they were

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certainly nice and complimentary.

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But yeah, it was very interesting.

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You know, even though I was excited about
it and even though we'd had the date

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on the calendar for months, naturally
I waited until the very last minute.

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Matt: Oh, yeah.

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Alison: I had selected the
module that we were going to

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use, and then I got some lessons.

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I got one of my friends from
my Thursday game to like, teach

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me how to use Roll20 as a DM.

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Also months ago, and then I just
didn't put all the pieces together.

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I'm sorry to anybody listening
to this until, the days before

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the adventure was to begin.

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Which feels pretty on brand.

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Matt: It's super on-brand.

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It's super incredibly on brand.

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And.

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Yeah, I, um,

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Alison: Say it Matt.

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Matt: No, I, it is, Here's the best
thing about working with my coach.

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That there is absolute validation
you cannot fight that you can't

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fight that with our brains.

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You can't,  it doesn't matter
how much passion you have.

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Which I, I have all the passion for this.

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I think the only way that I would
be more prepared for You know, every

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week's game, is if I did this full time.

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Right.

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and even then I might be preparing
for other people's games.

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I don't know.

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But You know, you get
points for showing up.

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You get points for sitting down.

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The best thing we can do is
try to minimize the stress.

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So my question was, you mentioned
Roll20 and, what you had to use

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because you weren't playing live right?

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And, yeah.

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Any other tools that you found?

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Certainly when you're first
beginning, Dungeon Master  prep is.

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It is very strenuous.

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I hope for every player of the game
to Dungeon Master at least one game.

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Like seriously to put it together.

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Just to understand.

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To the point where I have become a
disciple of Mike Shea, The Lazy Dungeon

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Master, to try to pare down my prep time
and really try to focus it to its core.

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So I was wondering if there were any tools
that particularly helped you with that.

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Alison: It's funny because I have The
Lazy Dungeon Master and the workbooks.

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All.

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Matt: You haven't read it.

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Alison: On my Kindle..

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I haven't read it yet.

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Matt: That's awesome.

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Alison: I'm not doing this
on purpose I swear, it was

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Matt: That's why this  podcast,
that's why this podcast works, man.

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That is why it works.

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It just, you would really
think it wouldn't work.

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Okay.

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Alison: And I know.

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When I first, it was
like, I'm going to DM.

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Matt how do I DM?

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What do I do?

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I just, I wish that every single
one of you guys who DMs, would

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just show me your notes, man.

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That's hard for you because you
and I play every game together.

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So you'd like, That would be a major
spoiler if I saw your stuff, but

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I Just want to see how you do it.

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Cause I don't know if I'm doing it right.

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So here's what I did.

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I, you know, you have the story

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And it comes, you know, with its maps
and there's both like the DM's version

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and the player's version of the maps.

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And so I started by crawling through
all of those and getting to know its

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recommended NPCs and all the baddies.

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And then I just opened up a
Dropbox paper, blank sheet.

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And started writing, you know?

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I try to use like a series of if
this is in italics, then I'm supposed

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to read it aloud as is, if this is
bolded, then this is, some kind of

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information or instruction that I
needed to convey to players when they

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reach these certain points in a story.

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Matt: Yeah.

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Alison: D&D Beyond gives you these
four kind of free modules when you buy

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Explorer's Guide to Wildemount and you
could just lift them straight out and

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read them as is and take people on this
adventure, but you know, that's boring.

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So I had to make it complicated
and add my own NPCs.

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So I'd done a little Session Zero with
Megan and Amy and Charity, and, had gotten

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to know their characters a little bit.

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And Brooks had sent me this long,
beautiful write-up on his character

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and had clearly put a lot of thought
into what he was coming in with.

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So I had tried to figure out, you know,
how these would all come together.

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And then the Fitz was the outlier.

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I gave her a little bit more information.

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I basically positioned her
as the guide for the party.

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So I told her just enough, like
basically when we play,  this

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name will mean something to you.

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I didn't tell her what it was,
but that she, she would say

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like, oh yes, I recognize that.

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And so it's very funny, cause whenever
I prep, it's very detailed at the

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beginning with a lot of things I'm
supposed to just read and then it just

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gets less and less detailed as you
go, because you know, that's, when

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players are going to come in and don't
spend hours writing these encounters.

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Cause they're just going to
go off the rails immediately.

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Matt: And that's really the only
thing that I really could tell anyone.

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That is a lesson that you can not
learn until you're a Dungeon Master.

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You cannot learn.

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Just do it.

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Number one.

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Number two, you cannot guess what
your players are going to do.

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You can not guess.

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You could prepare for hours.

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We played on Monday and I had prepared
for all manner of things to happen.

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And the players bypassed
every single thing.

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Totally fine.

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That's what you're supposed to do.

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That's your prerogative, right?

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So that's why Mike Shea is so brilliant.

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He's certainly not alone.

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Everybody says this, that knows
what they're talking about.

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You just don't want to prep too much.

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At least not for one thing.

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Now I'm imagining Matt
Mercer is so organized.

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And is paid so well.

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That he literally can go and build a
map and write flavor text for every

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single thing, just in case they walk in.

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And then he's incredible improviser
on top of that, which means.

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You've got every base covered, but
if you don't, if you're not Matt

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Mercer, which you're not, no one is.

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And except for him.

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Then yeah, you really just have to
be okay with winging it sometimes.

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Alison: The whole reason this adventure
exists is to essentially get the

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characters to go on this like swamp crawl.

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To find this lost mage.

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So we get into like the Lord of
the land's tent and, you know, he

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propositions these adventurers.

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And they're at first, like, nah.

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Matt: And you're like,

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Alison: I have nothing.

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If you don't do this,
I have nothing for you.

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Matt: Did you, have to say that.

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Alison: I basically had
to offer them enough gold.

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I didn't want to railroad, you
know, But I'm like, but no,

00:11:33.760 --> 00:11:34.810
you ha you have to go on this.

00:11:34.930 --> 00:11:36.490
You have to go find this mage.

00:11:36.610 --> 00:11:36.890
have to.

00:11:36.910 --> 00:11:37.480
Matt: I got it.

00:11:38.800 --> 00:11:42.010
Alison: And I did have to have the same
conversation with each player that you've

00:11:42.010 --> 00:11:46.450
had to have with me several times of:
Listen, I'm not going to try and kill you.

00:11:46.600 --> 00:11:47.890
That's not my goal.

00:11:47.950 --> 00:11:48.610
I don't.

00:11:49.090 --> 00:11:51.850
If you die, I don't have a reason to play.

00:11:51.880 --> 00:11:54.730
I want you to live and do bad ass things.

00:11:54.730 --> 00:11:59.080
That is my goal as dungeon
master to facilitate encounters.

00:11:59.470 --> 00:12:00.190
Not death.

00:12:00.610 --> 00:12:04.770
And  so I did have to up the
ante on the gold amount offered.

00:12:05.550 --> 00:12:08.850
So I think lesson that I've learned
there, just if you're paying attention

00:12:08.850 --> 00:12:10.590
and you've never dungeon mastered before.

00:12:11.040 --> 00:12:14.100
If you're offering a bounty to players.

00:12:14.520 --> 00:12:17.520
Does not matter what the text
says, the bounty is low ball.

00:12:17.820 --> 00:12:20.790
Just start low don't come
out of the gate at 200 gold.

00:12:21.180 --> 00:12:25.530
Tell them you'll pay them 25 and then
let the madness take place in the

00:12:25.530 --> 00:12:28.470
bartering and the exchanging of ideas.

00:12:28.560 --> 00:12:32.100
Matt: That that kind of could
be applied to anything in life.

00:12:32.490 --> 00:12:33.000
Alison: Anything.

00:12:33.060 --> 00:12:34.380
Just come in low.

00:12:34.437 --> 00:12:35.427
On their adventure.

00:12:35.737 --> 00:12:38.047
So it was a lot of fun.

00:12:38.047 --> 00:12:44.477
I definitely in the moment, ADD
or not, got overwhelmed, and

00:12:44.867 --> 00:12:46.277
that's a big thing is learning.

00:12:46.277 --> 00:12:51.187
Like Matt Mercer and the
cast of Critical Role.

00:12:51.667 --> 00:12:53.377
They know their audience is captive.

00:12:53.407 --> 00:12:55.597
They know we're going to hang
on what they have to say.

00:12:55.597 --> 00:12:59.707
And there they can take all the time
they want and we're still going to watch.

00:13:00.517 --> 00:13:02.047
I don't quite have that luxury yet.

00:13:02.097 --> 00:13:08.217
So it's like, how do we keep a pace
that's intriguing and interesting,

00:13:08.397 --> 00:13:12.147
but also own the moment and take
the time to give the descriptions

00:13:12.147 --> 00:13:14.737
and, fill the spaces with ideas and.

00:13:15.327 --> 00:13:16.297
I'll get better at that,

00:13:17.847 --> 00:13:18.687
Matt: I think.

00:13:19.617 --> 00:13:23.277
I think that's one of the hardest
parts for me and I'm still learning.

00:13:23.350 --> 00:13:24.700
How, how long have we been playing?

00:13:24.773 --> 00:13:27.113
Alison: We have been playing
since March of 2020, and it

00:13:27.143 --> 00:13:28.973
is now almost June of 2020.

00:13:29.163 --> 00:13:29.733
Matt: so

00:13:30.103 --> 00:13:33.913
two years, later, two two
years later, I still, that is

00:13:33.913 --> 00:13:36.193
still an enormous challenge.

00:13:36.213 --> 00:13:37.233
It is pacing.

00:13:37.287 --> 00:13:44.053
and, that balance of being prepared
and letting go and trusting people and

00:13:44.083 --> 00:13:49.723
finding the rhythm and not trying to
fill every every moment with stuff and.

00:13:50.363 --> 00:13:51.923
Alison: That's one note I made to myself.

00:13:51.923 --> 00:13:54.733
I did a little journal write up
afterwards, next time, like when

00:13:54.763 --> 00:13:59.153
they come into an area of the swamp,
describe the area baddie steps out.

00:13:59.573 --> 00:14:01.553
Don't just say the name
of it, but what is it?

00:14:01.553 --> 00:14:02.783
What is terrifying about it?

00:14:02.813 --> 00:14:03.653
How big is it?

00:14:03.683 --> 00:14:04.583
what does it smell like?

00:14:05.093 --> 00:14:10.273
Matt: Along those lines I've been looking
into this website called "dScryb".

00:14:11.223 --> 00:14:15.315
D S C R Y B.com.

00:14:15.595 --> 00:14:19.525
I don't know whether it's the
thing, but I go back and forth with,

00:14:19.795 --> 00:14:23.635
whenever I do have flavor texts to
read  whenever I do have, you know,

00:14:23.681 --> 00:14:25.961
Alison: Is that an official
term, by the way, flavor

00:14:26.261 --> 00:14:27.011
Matt: I think it is.

00:14:27.638 --> 00:14:28.748
Yeah, I think it is.

00:14:29.058 --> 00:14:32.838
I know that as an actor, I can
read it and not sound super.

00:14:32.868 --> 00:14:36.108
I mean, y'all can obviously tell
when I'm reading and when I'm not,

00:14:36.108 --> 00:14:38.198
but you can make it come alive.

00:14:38.198 --> 00:14:38.618
Right.

00:14:38.708 --> 00:14:41.968
And so I was thinking, gosh, these
people at Dscryb what they do is they

00:14:41.968 --> 00:14:45.388
just write flavor text for everything.

00:14:45.488 --> 00:14:46.898
Alison: I'm on the website right now.

00:14:46.898 --> 00:14:47.258
See.

00:14:47.978 --> 00:14:50.798
The ADHD in me, you've
given me a new thing?

00:14:50.798 --> 00:14:52.658
and now I'm playing on this.

00:14:52.755 --> 00:14:56.805
Matt: I haven't bitten the bullet
yet, but I've definitely looked at it.

00:14:56.805 --> 00:14:57.945
The writing is great.

00:14:57.975 --> 00:15:00.925
And to have this cavalcade
of writers and they.

00:15:01.615 --> 00:15:03.565
And they just, describe
things, which is really fun.

00:15:03.565 --> 00:15:04.675
So it's like goblin.

00:15:05.065 --> 00:15:08.795
And you've just spit out this
fun description of a goblin.

00:15:09.365 --> 00:15:10.475
So that's an idea.

00:15:10.475 --> 00:15:14.165
And I wonder, what I wonder
is in the context is.

00:15:14.439 --> 00:15:18.249
For me because my brain is
already on the next thing.

00:15:18.249 --> 00:15:24.309
And it's difficult enough for me to
actually speak the stuff in my brain

00:15:24.669 --> 00:15:27.612
when I'm just living my life day to day.

00:15:28.122 --> 00:15:32.172
Would it be helpful to have
that kind of centering.

00:15:32.479 --> 00:15:36.379
I do have sort of a relaxed
feeling when I get to a flavor

00:15:36.379 --> 00:15:38.059
text box, you know, I kind of go.

00:15:38.125 --> 00:15:41.935
Okay, this is centering me,
it's describing it for them.

00:15:42.715 --> 00:15:44.545
It actually is part of the game.

00:15:44.875 --> 00:15:50.635
I wonder if at least at the beginning
of your DM career, your GM career.

00:15:50.635 --> 00:15:53.845
I wonder if it, at least at the
beginning, until you get to a

00:15:53.845 --> 00:15:56.975
point where it is just eloquent.

00:15:57.605 --> 00:15:59.375
Then maybe DScryb is the way to go..

00:15:59.445 --> 00:16:05.165
Alison: So I just, I hit up DScryb, I
typed in cave entrance, and then I went

00:16:05.165 --> 00:16:07.015
to the free tab and these are great.

00:16:07.415 --> 00:16:08.735
You see a small cave entrance.

00:16:09.085 --> 00:16:11.855
Its arched appearance seems
too uniform to be natural.

00:16:12.095 --> 00:16:14.615
Inside, the cave floor quickly
descends into darkness.

00:16:14.615 --> 00:16:18.125
A strong musty smell comes
from within, and the faint echo

00:16:18.125 --> 00:16:19.775
of water reaches your ears.

00:16:20.525 --> 00:16:23.585
If I could just burp that out
instead of having to think that out.

00:16:23.615 --> 00:16:24.065
Oh man.

00:16:24.095 --> 00:16:25.295
Now I want to give you one to read.

00:16:26.348 --> 00:16:27.128
Pick a baddie.

00:16:27.192 --> 00:16:29.342
Matt: Um, Okay, here we go.

00:16:29.342 --> 00:16:29.702
Here we go.

00:16:29.702 --> 00:16:30.212
Here we go.

00:16:30.812 --> 00:16:32.972
The draconic form wriggles.

00:16:33.542 --> 00:16:39.722
Heaving its reptilian body from its newly
broken shell with a wet tearing sound.

00:16:40.502 --> 00:16:46.622
Sticky fluids ooze from the shell as the
beast takes its first unfettered breaths.

00:16:47.072 --> 00:16:50.252
And then moves clumsily
as it learns to walk.

00:16:50.852 --> 00:16:55.112
It's gaze roams the surrounding
area and its nostrils flare.

00:16:55.502 --> 00:16:58.802
Testing the air for
signs of food or danger.

00:16:59.732 --> 00:17:03.392
It raises its head when the scent of
fresh blood and viscera fills the air.

00:17:03.592 --> 00:17:06.212
Its jaws already slathered with slime.

00:17:06.572 --> 00:17:12.632
And its eyes shining with
a hunger not yet sated.

00:17:14.432 --> 00:17:16.352
That's dragon hatching out of its shell.

00:17:16.382 --> 00:17:17.432
By DScryb.

00:17:17.822 --> 00:17:18.662
Alison: So there it is.

00:17:18.692 --> 00:17:22.262
we have helped the masses
listening to this podcast.

00:17:22.682 --> 00:17:24.542
DScryb you heard it.

00:17:24.552 --> 00:17:29.821
if making descriptions and talking,
improvising, freaks you the hell

00:17:29.821 --> 00:17:32.371
out, ADHD driven or otherwise.

00:17:33.091 --> 00:17:34.381
Find a tool, man.

00:17:34.381 --> 00:17:35.281
That's what this is about.

00:17:35.311 --> 00:17:36.301
Just find the tools that you

00:17:36.331 --> 00:17:36.361
Matt: a

00:17:36.631 --> 00:17:37.711
Alison: to get the job done.

00:17:37.741 --> 00:17:39.841
Matt: That was my question
too, was just tools.

00:17:39.871 --> 00:17:43.081
And so I shared, I ended up
sharing a tool for you and I, yeah.

00:17:43.131 --> 00:17:44.451
Speaking of tools.

00:17:45.141 --> 00:17:47.811
May I segue into my portion or are you.

00:17:48.301 --> 00:17:50.791
Alison: I was actually about to
ask, I think now it's your turn to

00:17:50.791 --> 00:17:53.640
Matt: So here's the
struggle that I've had.

00:17:54.180 --> 00:17:55.890
That I have as a human being.

00:17:56.820 --> 00:17:59.880
Is that I love tools.

00:18:00.171 --> 00:18:03.951
I love creating and I love
tools and I sometimes I get

00:18:03.951 --> 00:18:06.501
distracted by one or the other.

00:18:07.131 --> 00:18:11.931
You are right, I absolutely did fall
in love instantly with Elyse Myers.

00:18:12.291 --> 00:18:15.291
And one of her, one of
her little, shorts was.

00:18:15.921 --> 00:18:19.071
It was just like her typing
in something and it said.

00:18:19.641 --> 00:18:21.381
Should I learn this new tool?

00:18:21.771 --> 00:18:22.371
No.

00:18:22.821 --> 00:18:23.871
Am I going to do it anyway?

00:18:23.871 --> 00:18:24.261
Yes.

00:18:24.561 --> 00:18:28.401
Uh, And that's me, that's
the story of my life.

00:18:28.711 --> 00:18:33.241
So I kind of vacillate back and forth
from, okay, how agnostic can I make

00:18:33.241 --> 00:18:37.761
this versus how can I use a tool that
really does actually help me right.

00:18:38.241 --> 00:18:38.751
And.

00:18:39.991 --> 00:18:43.741
I've got this coach that kind of
helps me with this tool obsession.

00:18:43.818 --> 00:18:45.388
But technology is never going to stop.

00:18:45.388 --> 00:18:47.848
And it's always going to be
enticing, always going to be amazing.

00:18:48.148 --> 00:18:50.644
And it's always going to help
just a little bit, right.

00:18:51.004 --> 00:18:58.041
Like DScryb, and, the problem with that
is we started playing the game virtually.

00:18:58.701 --> 00:19:00.381
There has been no other option.

00:19:00.411 --> 00:19:01.131
I have never.

00:19:01.971 --> 00:19:04.191
Since I was 10, I've not played live.

00:19:04.221 --> 00:19:06.201
We're going to change that in a few weeks.

00:19:06.441 --> 00:19:09.861
Which I'm super psyched about,
but I have to change my way of

00:19:10.491 --> 00:19:13.461
playing for that weekend, right.

00:19:13.491 --> 00:19:15.411
Because I don't actually
don't know how to do it.

00:19:15.591 --> 00:19:19.731
And so I kind of go back and forth and
I want to get to the place where the

00:19:19.731 --> 00:19:21.621
majority of my prep is in one place.

00:19:21.861 --> 00:19:23.811
The majority of my
thinking is in one place.

00:19:23.931 --> 00:19:29.054
And then I can just export it to the
tools that I need for the  situation.

00:19:29.184 --> 00:19:33.934
and I think that the times that it starts
to break down is what I'm trying to find

00:19:33.934 --> 00:19:37.204
that balance of tools and focus right.

00:19:38.104 --> 00:19:39.154
Um, Because.

00:19:39.994 --> 00:19:46.594
People with ADHD do have a focus
difficulty at times, and it's

00:19:46.594 --> 00:19:48.634
really just what to focus on.

00:19:48.874 --> 00:19:55.951
And so if I spend dear sweet prep
time trying to lock down making combat

00:19:55.981 --> 00:19:58.711
easier in Foundry Virtual Tabletop.

00:19:58.868 --> 00:20:02.618
Then the game story suffers a bit, right?

00:20:03.378 --> 00:20:08.464
Then sometimes I will know
exactly every NPC's middle name.

00:20:08.578 --> 00:20:13.888
But then we get in and combat is
super broken, because I'm not prepared

00:20:13.888 --> 00:20:16.669
with how to make it happen live.

00:20:17.209 --> 00:20:21.239
I've been going down this path,
taking stock on all the things about

00:20:21.899 --> 00:20:24.479
Dungeons and Dragons fifth edition, 5E.

00:20:25.259 --> 00:20:30.012
That have not felt right
to me after two years.

00:20:30.364 --> 00:20:36.743
I know that a lot of this is because
there are hipsters now that play

00:20:37.133 --> 00:20:39.863
role-playing games and they call them OSR.

00:20:39.863 --> 00:20:42.473
It's an old school revival, Renaissance

00:20:42.523 --> 00:20:47.053
And what it is they're going back
to  the original tomes the Gary Gygax

00:20:47.323 --> 00:20:53.463
TSR era, the red box, the, different
writers, different editions, and

00:20:53.463 --> 00:20:55.413
they get super hardcore about it.

00:20:55.713 --> 00:20:58.533
But I will say it was a
different game back then.

00:20:58.953 --> 00:21:00.183
It was a very different game.

00:21:00.933 --> 00:21:05.333
And there's so, so, so many things
about 5E that I really love more.

00:21:05.397 --> 00:21:07.447
I love  the relative simplicity of it.

00:21:07.867 --> 00:21:11.147
I love the focus on backgrounds
and role-playing and

00:21:11.147 --> 00:21:13.757
storytelling and the, size of it.

00:21:13.847 --> 00:21:17.327
And I love the community of it, which
of course we didn't have back then.

00:21:17.777 --> 00:21:21.257
But there's a few things that I
feel like to get to simplicity, they

00:21:21.257 --> 00:21:23.087
took some things away that I miss.

00:21:24.137 --> 00:21:27.977
There's an edginess, there's a
grittiness, I think that 5E does not have.

00:21:28.757 --> 00:21:33.517
And you just touched on one where
your friend Brooks spent days

00:21:33.517 --> 00:21:34.927
and days creating a character.

00:21:35.257 --> 00:21:36.817
We wouldn't have done that back then.

00:21:37.237 --> 00:21:39.367
Because death happened really often.

00:21:39.367 --> 00:21:42.337
sometimes you would like
build two characters just in

00:21:42.337 --> 00:21:44.347
case one died in a session.

00:21:45.447 --> 00:21:46.167
I'm not kidding.

00:21:46.857 --> 00:21:49.497
Alison: This is what is
the word I'm looking for?

00:21:49.827 --> 00:21:54.117
Antithetical to what we were saying
earlier with I'm a dungeon master.

00:21:54.117 --> 00:21:55.677
It's not my goal to kill you.

00:21:56.037 --> 00:21:58.407
Yes, it is because dying is is too hard.

00:21:58.497 --> 00:21:59.007
Matt: I know.

00:21:59.037 --> 00:21:59.307
I know.

00:21:59.307 --> 00:21:59.637
I know.

00:21:59.757 --> 00:22:00.207
I know.

00:22:00.267 --> 00:22:00.507
I know.

00:22:00.507 --> 00:22:01.077
I love that.

00:22:01.317 --> 00:22:05.807
I love that, but it's not really
specifically death, and I want

00:22:05.807 --> 00:22:09.137
to reiterate it wasn't the
dungeon master killing people.

00:22:09.257 --> 00:22:14.765
It was just that the game really was
dungeons, and, there weren't even

00:22:14.765 --> 00:22:17.025
that many dragons until Dragonlance.

00:22:17.045 --> 00:22:20.135
Seriously until Dragonlance there
weren't even that many dragons.

00:22:20.895 --> 00:22:23.775
And so it was like dungeon after dungeon.

00:22:23.805 --> 00:22:25.035
I mean, that's what you did.

00:22:25.035 --> 00:22:26.911
And that was plenty fun.

00:22:27.331 --> 00:22:29.851
You know, and I think things
started to open up and change

00:22:30.031 --> 00:22:31.231
when  Dragonlance came out.

00:22:31.741 --> 00:22:34.505
And that's when I really
started loving the game.

00:22:34.625 --> 00:22:38.068
So what that says to me
is that 5E is my jam.

00:22:38.128 --> 00:22:39.628
The new versions are my jam.

00:22:39.688 --> 00:22:43.181
I've said before I tried 4E
and it was very complicated.

00:22:43.811 --> 00:22:48.131
My point with all this is just to say
that there's some things that I do miss.

00:22:48.131 --> 00:22:52.141
There's an, there is a stakes
that I find missing sometimes,

00:22:52.201 --> 00:22:53.761
especially in combat, right?

00:22:53.941 --> 00:22:57.211
And you'll find this as a dungeon
master that as your characters get

00:22:57.211 --> 00:23:00.121
more powerful you can't challenge them.

00:23:00.201 --> 00:23:02.651
It's so difficult to challenge y'all.

00:23:02.751 --> 00:23:08.908
I'm not joking and in order to challenge
you, you have to be 10 times more

00:23:08.908 --> 00:23:17.268
focused on, on a vampire's legendary
actions, you have to know so much more.

00:23:17.568 --> 00:23:22.818
And so what I guess what I'm trying to say
is everybody wants to start at third level

00:23:23.028 --> 00:23:24.768
and they want to go until 20th level.

00:23:24.768 --> 00:23:25.098
Right.

00:23:25.458 --> 00:23:29.778
And the sweet, sweet, sweet
spot is like five to 10, right?

00:23:29.808 --> 00:23:34.458
Like you really start rocking, but your
characters are just, they're just like,

00:23:35.238 --> 00:23:40.368
the Avengers and they're unstoppable and
there's so many little things and turns go

00:23:40.368 --> 00:23:43.458
on for forever because it's this and that.

00:23:43.458 --> 00:23:46.158
And also this, and this is my
reaction and this is my bonus.

00:23:46.368 --> 00:23:49.188
And it's like 50,000 points of damage.

00:23:49.368 --> 00:23:50.298
And you're like, oh, wow.

00:23:51.178 --> 00:23:54.968
Strahd just died, that was the whole
point of this game and he's dead.

00:23:55.632 --> 00:23:58.312
So, um, I've been thinking of.

00:23:59.752 --> 00:24:02.332
How to both simplify, combat.

00:24:03.412 --> 00:24:07.192
And make everything feel like good grief.

00:24:07.912 --> 00:24:09.982
There is a hoard of skeletons coming.

00:24:10.582 --> 00:24:12.232
We are really overwhelmed.

00:24:12.322 --> 00:24:14.062
Are we going to live through this?

00:24:14.242 --> 00:24:16.792
Now, again, my job is to not let you die.

00:24:16.852 --> 00:24:17.438
I get that.

00:24:17.576 --> 00:24:22.143
But I still want to make
the players fear death.

00:24:22.563 --> 00:24:26.193
So they're really going to pull
out every stop that they can.

00:24:26.763 --> 00:24:29.523
And then they're going to give
the Dungeon Master as much as they

00:24:29.523 --> 00:24:34.781
can, and they're going to be super
ready to rock in any situation.

00:24:34.781 --> 00:24:35.621
Does that make sense?

00:24:36.461 --> 00:24:37.541
Alison: It does.

00:24:37.781 --> 00:24:39.101
And it doesn't in other ways.

00:24:39.881 --> 00:24:41.141
And so I hear you.

00:24:42.011 --> 00:24:45.851
And I think that these are frustrations
that may be unique to DM-ing because

00:24:45.881 --> 00:24:51.401
I will tell you as a player, I have
never once in two years, sometimes

00:24:51.401 --> 00:24:55.361
playing D&D three, four times a week.

00:24:55.361 --> 00:25:00.101
I have never once been in a combat
that I thought lasted too long.

00:25:00.461 --> 00:25:04.301
I have never once watched
Critical Role and thought this

00:25:04.301 --> 00:25:06.011
combat is lasting too long.

00:25:06.071 --> 00:25:08.641
It goes back to what I was
saying earlier with those who are

00:25:08.641 --> 00:25:12.031
professionals and have the confidence
that those of us that aren't are

00:25:12.031 --> 00:25:13.861
still building is take the space.

00:25:13.861 --> 00:25:14.611
Own the moment.

00:25:14.971 --> 00:25:17.211
When somebody is really
good at public speaking.

00:25:17.421 --> 00:25:20.091
They're not worried about
what the audience thinks about

00:25:20.091 --> 00:25:21.741
their gaps and their pauses.

00:25:22.041 --> 00:25:25.371
They're going to take the time they need
to think through what they want to say.

00:25:26.901 --> 00:25:28.281
And maybe the audience.

00:25:29.091 --> 00:25:31.461
Just thinks that they're
pausing for effect, right?

00:25:31.521 --> 00:25:32.901
They're not worried about you.

00:25:33.711 --> 00:25:35.601
And so it's interesting.

00:25:35.601 --> 00:25:38.541
to me, cause I know you and I have
talked about this subject at length,

00:25:38.541 --> 00:25:42.801
but I don't know that I connected the
dots until today that it was about your

00:25:43.461 --> 00:25:47.331
feeling, fear, whatever you want to
call it, that combat takes too long.

00:25:48.231 --> 00:25:51.331
I've gotten better at
role-playing and enjoying.

00:25:51.331 --> 00:25:54.221
Cause remember when we first started, man,
I was all like fight fight fight fight.

00:25:54.241 --> 00:25:55.531
I did not wanna do any role play.

00:25:55.631 --> 00:25:59.861
And I think I've got a little bit less
chaotic six year old boy about it.

00:26:00.251 --> 00:26:01.031
But I still love it.

00:26:01.031 --> 00:26:02.111
It's still my favorite thing.

00:26:02.141 --> 00:26:02.621
I.

00:26:03.461 --> 00:26:06.731
Maybe I am sometimes disappointed
when I don't get a combat in sessions.

00:26:07.681 --> 00:26:09.871
but I'm never disappointed
if the combat takes too long.

00:26:09.901 --> 00:26:13.261
I love Critical Role episodes
where the entire episode is combat.

00:26:13.261 --> 00:26:17.551
So this almost fixation on
how do we shorten combat I'm

00:26:17.551 --> 00:26:18.571
like, what are you doing?

00:26:18.841 --> 00:26:21.241
That is, that's why we do that.

00:26:21.241 --> 00:26:22.591
Even though all the
other stuff is fun, too.

00:26:22.651 --> 00:26:23.701
And I promise I like it.

00:26:23.701 --> 00:26:24.731
So  just think about

00:26:25.127 --> 00:26:28.667
Matt: You could be on to something
about the DM and you could also be

00:26:28.667 --> 00:26:31.367
onto something about Virtual play.

00:26:31.967 --> 00:26:37.367
Because as a DM, what I see is
everybody checking their email.

00:26:38.117 --> 00:26:39.037
When it's not their turn.

00:26:39.787 --> 00:26:40.027
Alison: Fair.

00:26:40.087 --> 00:26:41.207
Matt: I know you're checking your email.

00:26:41.327 --> 00:26:42.617
I know you are or whatever.

00:26:42.647 --> 00:26:43.907
I know you're doing something else.

00:26:43.937 --> 00:26:45.157
There's no,  I've done it.

00:26:45.317 --> 00:26:46.097
it's natural.

00:26:46.097 --> 00:26:46.697
It's right there.

00:26:46.697 --> 00:26:47.987
You're not, not going to do it.

00:26:48.617 --> 00:26:51.527
and that does erode confidence.

00:26:51.587 --> 00:26:53.177
I mean, people in Critical
Role are doing it.

00:26:53.327 --> 00:26:55.607
They're talking, they're checking
their phones or doing this stuff.

00:26:55.907 --> 00:26:59.027
To me, that just means
everything's taking too long.

00:26:59.207 --> 00:27:00.647
It just feels like it's taking too long.

00:27:00.647 --> 00:27:05.231
I, I can either, like maybe you
have to try to turn y'all off to,

00:27:05.251 --> 00:27:11.633
not have that thing, because I
just want, I want that engagement.

00:27:12.053 --> 00:27:14.933
I know that we have engagement when
we're having a role-playing thing.

00:27:15.143 --> 00:27:18.433
And combat just starts to feel like a.

00:27:19.003 --> 00:27:22.723
Alison: But maybe our brains like
maybe for a second, because I've been

00:27:22.723 --> 00:27:26.023
in the weeds with the role-playing and
the combat, and now it's not my turn.

00:27:26.293 --> 00:27:28.963
Maybe I need that second just
to be like, oh wait, what did

00:27:28.963 --> 00:27:30.283
that person put on Instagram?

00:27:30.703 --> 00:27:33.943
I have tried to be better about
putting my phone away away.

00:27:34.243 --> 00:27:38.383
Cause I know that I can be very easily
distracted and that can be not good.

00:27:38.383 --> 00:27:41.293
So I'm not trying to make excuses
for that part, but like sometimes.

00:27:41.593 --> 00:27:42.703
It is nice to just be like what?

00:27:42.703 --> 00:27:43.153
Okay, great.

00:27:43.153 --> 00:27:43.663
Now I'm back.

00:27:44.653 --> 00:27:48.583
And it doesn't mean that I'm bored, upset,
don't love everything that's going on

00:27:48.583 --> 00:27:51.973
or want the person who's having their
moment in the spotlight not to have it.

00:27:52.003 --> 00:27:53.923
Like, take your moment.

00:27:54.023 --> 00:27:56.123
and I think that's everything
I'm building towards.

00:27:56.393 --> 00:27:57.053
But I hear you.

00:27:57.053 --> 00:28:00.983
We can do better job of focusing and
those who are really good at combat

00:28:00.983 --> 00:28:06.473
are good at like setting others up for
their turns, being aware of who I need

00:28:06.473 --> 00:28:08.763
to be giving some kind of buff  to.

00:28:08.783 --> 00:28:10.703
So yeah, we can get better at that.

00:28:11.273 --> 00:28:11.783
Matt: I hear you.

00:28:11.933 --> 00:28:12.443
I hear you.

00:28:13.443 --> 00:28:16.673
This has been very helpful to me
to discuss these things because

00:28:17.083 --> 00:28:20.173
it's an interesting thing and
it actually helps to know that

00:28:20.173 --> 00:28:21.643
people are not bored with combat.

00:28:21.883 --> 00:28:27.043
I think though, that we can work
together to make it as engaging

00:28:27.553 --> 00:28:28.783
as the role-playing stuff.

00:28:28.873 --> 00:28:30.673
That's, that is now my challenge.

00:28:30.703 --> 00:28:32.053
I'm going to figure it out.

00:28:32.443 --> 00:28:33.553
Alison: We learned so much.

00:28:33.583 --> 00:28:36.193
We think we know it all about each other.

00:28:36.193 --> 00:28:38.353
And then we come together
and it's like, wait, what?

00:28:39.283 --> 00:28:39.553
what?

00:28:39.653 --> 00:28:41.693
Matt: Um, well, this was a fun podcast.

00:28:41.943 --> 00:28:42.543
Alison: I agree.

00:28:42.753 --> 00:28:44.283
Okay, thanks for doing it with me.

00:28:44.493 --> 00:28:46.023
Matt: Thank you for doing this with me.

00:28:46.023 --> 00:28:47.973
This is number five four!

00:28:48.213 --> 00:28:49.533
Alison: Six.

00:28:53.953 --> 00:28:54.463
Matt: Oh, my God.

00:28:55.183 --> 00:28:56.683
This is number 45.

00:28:57.283 --> 00:28:57.673
Love it.

00:28:59.173 --> 00:29:01.723
Alison: This is the podcast that doesn't

00:29:02.113 --> 00:29:06.300
Matt: um, um, yeah, everybody,
if you want, please find

00:29:06.300 --> 00:29:07.650
us and start conversations.

00:29:07.650 --> 00:29:10.020
Full we'll, find ways that you
can start conversations with,

00:29:10.050 --> 00:29:12.930
because we want to know what y'all
think about these things as well.

00:29:12.960 --> 00:29:18.060
We'll find some sort of forum
that you can speak to us in.

00:29:18.810 --> 00:29:20.280
Alison that'll be Alison's job.

00:29:20.310 --> 00:29:23.460
That's Alison we'll tell you, we'll
put it in some kind of show note.

00:29:23.860 --> 00:29:26.320
But until next week, Alison, I love you.

00:29:26.560 --> 00:29:28.240
Thanks for with me.

00:29:28.680 --> 00:29:29.110
Alison: Thanks.

00:29:30.040 --> 00:29:30.520
Matt: Okay.

00:29:31.130 --> 00:29:32.940
Ch-ch-ch-change!