Game Dev Podcast | Coffee with Butterscotch

Heya, Shenanites! In this episode, we discuss information diets, radioactive piles of poop, and asynchronous mentorship. All data is spun, but whether you get gold or pasta at the end is unpredictable. Plus, context changes all the time, so maybe someday you’ll WANT spaghetti consequences. Turns out, everything is hard, and it’s just a bunch of triangles anyway, each following a different path.

Show Notes

Heya, Shenanites! In this episode, we discuss information diets, radioactive piles of poop, and asynchronous mentorship. All data is spun, but whether you get gold or pasta at the end is unpredictable. Plus, context changes all the time, so maybe someday you’ll WANT spaghetti consequences. Turns out, everything is hard, and it’s just a bunch of triangles anyway, each following a different path.

Questions answered (abbreviated):

  • Woland77: Does the explosive post-end-of-support popularity of Among Us have any meaningful lessons for developers about maintaining their old games, or is it just a statistical outlier with no real lessons for anyone?
  • Flyhoppie Axerompa: Are there any tools you use or really anything you do that you believe listeners shouldn't try to emulate?

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What is Game Dev Podcast | Coffee with Butterscotch?

Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.

Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net