Coffee with Butterscotch: A Game Dev Comedy Podcast

This week, we talk about meeting your adventure quota, experienced goods, and cinematic feels. When you’re making a sequel, there are a lot of expectations to manage. While you need the excitement, concern can absolutely kill, so there’s a delicate balance to strike. How do you make something that’s the same but completely different at the same time?

Show Notes

This week, we talk about meeting your adventure quota, experienced goods, and cinematic feels. When you’re making a sequel, there are a lot of expectations to manage. While you need the excitement, concern can absolutely kill, so there’s a delicate balance to strike. How do you make something that’s the same but completely different at the same time? 

00:00 Intro
00:45 Thanks to our supporters!
02:46 Seth’s dermatology adventure

Questions answered (abbreviated):
  • 13:03 Billy Dreamshake: How might a studio cope with the expectations that come along with incessant hype? Why might a studio announce a game and go silent for a long time?
  • 26:36 Kevin: Will any of your titles reach trilogy status, or do you guys follow the Valve house rules of sequels?
  • 44:42 ICBusch: What is your favorite programming term that is quite offside?
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What is Coffee with Butterscotch: A Game Dev Comedy Podcast?

Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net