WEBVTT

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This file was generated by Descript 

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Colin: Hey CJ, we're back.

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Welcome to Build Learn.

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How was how was Italy?

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CJ: Oh my gosh, Italy was amazing.

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It was my first time traveling in
Europe, and we very light, and we

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had the four of my crew, so  My
kids and my spouse, but also we went

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with my parents and also a couple of
friends that we like to travel with.

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So it was like eight of us and we
did six cities in 10 days tons and

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tons of like tours and activities
and everything was like insanely jam

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packed with the goal of just kind
of sampling and getting a feel for.

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different parts of Italy and,
and also just like a first

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time Europe travel experience.

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So we tried lots of different,
lots of different things.

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We stayed in hotels, we stayed in
Airbnbs, we like did the train,

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we did boating around Venice.

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We did some car stuff and It was amazing.

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It was so good to just like disconnect
and eat some amazing food and see

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some really, really cool old things
and get the kids starting to speak

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a little bit of Italian, just like
practicing, experiencing other cultures.

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And yeah, it was awesome.

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It was awesome.

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But yeah, there, there was like a lot of
interesting things that I found convenient

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tech wise that I did not realize.

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And I think that in hindsight, I probably
would have traveled much sooner had

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I known how easy it is to travel now.

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Colin: Mm hmm.

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CJ: We went, there was Apple Pay.

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So you could just like
tap your phone anywhere.

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You don't, like, we got Euros
and we were giving people tips

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with like Euros and we used it.

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We had to use it for a couple of
bathrooms, like public bathrooms.

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But other than that,
like nothing was cash.

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Everything was just like, you know.

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You know, double click the side of
your phone and pay for whatever it

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was, whether it's like a breakfast
or getting on the bus or you know we

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went to, I don't know, do you know
Warhammer figurine, like the minifig.

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Okay.

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So there was like the, the, the like
first Warhammer store ever in Rome.

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And we went in there and Grayson picked
out a bunch of like paints that he wanted

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to do and some new glues and stuff.

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And so You just like strolling
down the street, you pop into some

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shop and like, you know, you're
able to Apple pay with everything.

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So that was awesome.

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That was awesome.

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Colin: It's not Rome, but next
time you guys are in Reno, there

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is a Warhammer store at Summit.

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CJ: Whoa.

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Nice.

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Colin: it's been there for a long time.

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I'm always surprised that we're able to
support a store that niche, but very cool.

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Yeah, Apple Pay, huge I mean, Europe and
Canada have always been ahead of us in

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terms of like, you know chip and pin and
all that stuff came from those places

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where it was like, it's foreign to even
give someone a card and they disappear

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with it and they come back with it.

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It's like, no one, the waiter's
like, what are you doing?

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Give me your card.

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Like just tap this thing and be done.

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And then obviously like tipping
culture is very different too.

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It's nice to have euros and things
for tips for like service things that.

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You know, probably still are not
necessarily like expected because

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people are getting paid, but they
should get paid without tips.

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But and they have social, you know,
social safety net and all that stuff

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with insurance and all this other stuff.

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But it's, you know, appreciated
if someone's, you know, taking

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your bags or, you know, doing
something for you on a tour.

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And then yeah, you found the bathrooms
that do require coins, which I mean,

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there are a lot of places that I wish we
had more bathrooms that you could use.

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And I think because our bathrooms are
free and they're usually destroyed,

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like they see there aren't available
to the public or they're just not

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created or not put out into the world.

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And then there's no like revenue
for taking care of them either.

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And yeah, they're living in
the future over in Europe.

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CJ: Yeah.

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There was a lot of things where it
definitely felt like business ideas.

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Okay.

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So here's like two business ideas that
I came away with that are like I don't

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know, probably European only one is yeah.

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Paid bathroom.

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And the other one was a paid elevator.

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So we went to this town on the, on
the coast called Sorrento, and it's

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like all these little villages are
situated on these like massive cliffs.

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So the way that I sort of thought
about it is like very much like

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Big Sur, like you're driving down
highway one on the west coast of

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California, and there's little, those
little towns where you'll see like

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a house on like this massive cliff.

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And so there was an elevator
where you had to pay like a euro

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20 or something to go one way it
would take you down to the beach.

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And I was like, Oh my gosh,
like what a great business idea.

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You know, you're just like set
up an elevator with apple pay

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like on one of these like crazy
cliff sides in California.

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So totally impractical, probably
really hard to set up, but

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Colin: I have to wonder how much
of that is, I mean, they talk

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about this with tolls and stuff is
that it changes people's behavior.

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And so like for someone who
needs it, one, it's not great.

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There probably is like a, if you're,
I have a disability, you probably

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get to skip the fee or something.

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I bet I would not be surprised, but.

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If you, it will cause more
people to reconsider, like, do

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I walk or do I use the thing?

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And if you're using the thing, you're
paying for the thing so you can

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maintain the thing, which is nice.

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Right.

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Whereas like in America, even for
roads, like there's a tax and gas,

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because ideally the more gas you're
using, the more you're driving, the

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more you're doing things to the road.

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So helps to have that built in.

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So, so you're gonna, you're
going to be an elevator tycoon.

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Okay.

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CJ: a, I was like, Oh man,
this is a genius business.

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You just like, yeah, it was like a
kind of like vending machines in a

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way, but yeah, some giant machine
that is kind of like on autopilot,

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Colin: Yeah, I mean the bathroom
is similar very similar.

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CJ: Yes.

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Yes.

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So yeah, that was kind of interesting.

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The There's like so many apps
too, that were really helpful.

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Google maps, obviously like you can get
around anywhere really easily with that.

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I was shocked that in Venice
where the, like most of the

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ways you get around is by boat.

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You could go on Google maps.

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And ask it for like public transportation
directions and it'll tell you, like, go

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to this boat station and then the boat,
like the next boat is coming at this time.

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And then again, you can just
kind of like actually for that,

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we got like 48 hour tickets or
something, but again, like Apple

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Colin: in like as many
as you need for 48 hours

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CJ: Exactly.

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Yeah.

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And he's like, hop on the boat, like
takes you to another part of the island.

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You hop off the boat and just
walk around through this maze of

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little European shops and stuff.

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Colin: Yeah.

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I loved that about London was that you
could use Apple pay just in the tube and

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not have to have like, you didn't have
to even think about, do I need a 48 hour?

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Do I need it?

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Whatever.

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Like it's just each time you pay.

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And you don't need another app.

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It's literally just the Apple pay.

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Whereas when we were in Paris, you had
to go buy these like tiny slips of paper.

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They are, they're all super small.

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And you had to just have enough
of them on you at any given time.

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And you're just like running
them through this little machine.

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And I'm sure Paris we'll get there.

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But it was less convenient because
sometimes we would like count and

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it's like, Oh, we have enough to get
there, but not enough to get back.

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So now we had to go buy another
handful of these things.

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But yeah, I mean, just the
ubiquity of Apple pay Google maps.

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When we were in London, they,
they even had Uber branded boats.

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To get across some of the channels.

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So it was like in the Uber app, you
could get a car or you could jump

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on this, like fair, it was like a
ferry that was like Uber branded.

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And I think it was like a Uber like
company for boats that Uber just bought

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and slapped their logo on everything.

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So yeah, I mean, public transit
trains, I mean, all that stuff.

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Like when we took a train from London
to Paris and it felt like the future

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to like, it was just like, wow, like
this is how all travel should be.

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CJ: Yeah, it was pretty cool
to see like the 300 plus

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kilometers per hour or whatever.

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You just, like, there's
insanely fast compared to any

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train in the United States.

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Like yeah.

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Yeah, tons of fun.

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Oh, the one thing about Google
Maps, though that was a little

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bit surprising to me was that.

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It did not have all of the restaurants.

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And so here I'm used to just like
pulling up Google maps and like clicking

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on the, like the restaurant shortcut
and then seeing all of the restaurants

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with their ratings and everything.

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I would say maybe it had 10 to
20 percent of the restaurants

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in the cities we went to.

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And so we just kind of
abandoned that as a tool.

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And we just like walked down the street
and stumble into, into restaurants or

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like ask locals for recommendations
and go to the, those So yeah, that

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didn't that didn't solve that need
as much translation apps, like

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translation apps are insanely good.

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Now there was, there's, I mean, the
Google translate app has like the

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camera, the live, like AR camera.

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So you can just like point it
at things and then it changes.

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The text in line to the translated text.

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Amazing.

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We also had like the real
time conversation app.

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So there was a time where we were,
my mom is like, she likes to order

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things off the menu when, and when
you're working or when you're talking

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to someone that does not speak English
and you don't speak any Italian.

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Like that became a challenge.

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And so we, we just like whipped
out this app and we're having this

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conversation gentlemen, it was like
amazing that we were able to communicate

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like very specific weird needs.

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Colin: Yeah

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CJ: and it, yeah, totally
translated for us.

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Colin: on that one Because we're
looking at maybe going to Japan and I

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guess being It's not it is possible.

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It's just not the norm to be vegan in
Japan and so there have been a lot of

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recommendations to either on a literal
card or Having a bunch of translations

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and explanations and something you just
hand them instead of having to like check

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to see like, is this vegetarian vegan?

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Is it, you know, not every culture
views the same like eggs might

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be included and things like that.

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So that's something that I've
been thinking about a little bit.

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And back to the food.

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I will put a link to it, but there's
this YouTube video called Top Jaw that

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is like my go to for any place that
I'm traveling in the world now for food

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because he, it's kind of Anthony Bourdain.

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If he was like born in the YouTube era
very charismatic, very good, like editing.

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I mean, he just, He'll do like a 48 hours
in London, 48 hours in Paris, 48 hours in

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Rome, and just breaks down like all the
places where all the chefs go and eat.

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And so like, cause things like Yelp, I
don't think are as big in Europe either.

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And so like, and it's tricky cause
everyone's reviewing the things

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that they don't like more than
the things that they do like.

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And so this is really
just like all the hits.

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So if you're only in a place for a short
period of time, You know, you could

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definitely talk to somebody and get
some recommendations, but like this,

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this guy is definitely good for that.

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What did you guys use for
service when you were there?

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CJ: For like cell phone

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Colin: Yeah,

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CJ: Yeah we didn't do anything fancy.

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We're on AT& T.

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And so I'm sure we,
yeah, we overpaid for it.

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It was like 18 a day for both of
us to have like all of our normal

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service and data and everything.

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But we wanted to do that because
we could still like tether the kids

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devices if they needed a break and we're
on a train or something, they could

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still like play a game or whatever.

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And I wanted to access to like everything.

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So like,

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Colin: Yeah, you don't want
to be tying looking for Wi Fi,

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which is what a lot of people do

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CJ: Yeah.

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Colin: The cool thing here.

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I have done what you did But depending
on how patient I want to be And the eSIMs

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are in all of our phones now, right?

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We don't have if you have a more
modern phone, you don't even have

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a SIM card anymore I use this app
called Arrow and lets you look for and

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download Sims for all the different
networks and all the different regions.

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So you can do like one for all of
Europe, if you're traveling all over.

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You can do just an Italy one.

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You can really fine tune it.

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It does make it a little bit
weird in that, like, it's

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going to give you a new number.

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So like that part of it is weird
if it doesn't like teaching my mom

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how to enable and disable eSIMs is
not the easiest thing in the world.

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You're in the settings and you're, if
it doesn't work, you're not online.

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So you can't ask for help
and all sorts of stuff.

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But and it's also not something
you can practice cause you don't

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have access to the network here.

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Right.

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So like, it's just going to fail here.

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So.

00:12:28.447 --> 00:12:29.227
That's been nice.

00:12:29.257 --> 00:12:32.747
You just download and prepay for
the ones you want and then you know

00:12:32.747 --> 00:12:35.927
what your price is going to be and
sometimes it's like by the minute

00:12:35.957 --> 00:12:37.497
or it's unlimited, things like that.

00:12:37.497 --> 00:12:38.947
So you can kind of figure it out.

00:12:39.692 --> 00:12:40.132
CJ: Got it.

00:12:40.422 --> 00:12:40.602
Yeah.

00:12:40.602 --> 00:12:43.622
We used everyone that was on
the trip, we set up a WhatsApp

00:12:43.927 --> 00:12:44.317
Colin: Mm hmm.

00:12:44.752 --> 00:12:49.032
CJ: and everyone had different service
providers and different stuff, but

00:12:49.462 --> 00:12:50.972
we just used WhatsApp for everything.

00:12:51.142 --> 00:12:56.052
And even like calling and if we needed
to coordinate anything, it was, we either

00:12:56.052 --> 00:13:00.872
call each other or we called like, you
know, local, like the car service or

00:13:00.887 --> 00:13:03.037
Colin: Most of them probably
had a WhatsApp number, right?

00:13:03.552 --> 00:13:03.882
CJ: Yeah.

00:13:03.882 --> 00:13:06.532
They were, or we just called like
their normal phone number through

00:13:06.532 --> 00:13:09.232
what's, I don't know if they all were
just like using WhatsApp instead,

00:13:09.232 --> 00:13:11.132
but yeah, we just called through.

00:13:11.622 --> 00:13:11.892
Yeah.

00:13:11.922 --> 00:13:13.932
WhatsApp was amazing and it worked great

00:13:14.022 --> 00:13:17.152
Colin: Yeah, I know in like a lot
of places in Asia, like they'll,

00:13:17.212 --> 00:13:19.972
well, there'll be like WeChat,
but like Bali, almost everything's

00:13:20.002 --> 00:13:23.512
like a WhatsApp number or there's a
bunch of different apps like that.

00:13:23.512 --> 00:13:28.172
So yeah, communication apps, train
travel Yeah, I think other tech things.

00:13:28.192 --> 00:13:30.342
I'm pretty minimalistic on my travel.

00:13:30.682 --> 00:13:34.732
I don't go, you know, with
like four rolling suitcases.

00:13:35.132 --> 00:13:37.792
So Chanel and I have gotten
pretty good at one bag travel.

00:13:37.832 --> 00:13:41.512
She has this really cool bag
that is two backpacks that clip

00:13:41.512 --> 00:13:43.582
together into one giant backpack.

00:13:43.592 --> 00:13:44.362
It's like a backpackers backpack.

00:13:45.332 --> 00:13:48.152
And then when we get to where we're
going, the top shell like on snaps and

00:13:48.152 --> 00:13:49.822
that's like all of her extra stuff.

00:13:50.152 --> 00:13:52.682
And then she just has this day
pack that she can run around with.

00:13:53.082 --> 00:13:56.492
I have to like bring a smaller
backpack that like folds up

00:13:56.492 --> 00:13:57.772
into my regular backpack.

00:13:57.782 --> 00:14:02.732
But yeah, so kind of been just like
getting all the, the right chargers

00:14:02.732 --> 00:14:06.542
and the right, you know things that you
need and not having to have 20 different

00:14:06.542 --> 00:14:07.972
cables for everything that you own.

00:14:08.372 --> 00:14:10.202
That stuff's also just
getting a little bit easier.

00:14:10.212 --> 00:14:12.402
Everything we have is smaller these days.

00:14:12.402 --> 00:14:14.312
Nice.

00:14:14.557 --> 00:14:16.377
CJ: do one bag mostly.

00:14:16.927 --> 00:14:22.817
So all of us, like all eight of us
had one bag and that worked great.

00:14:22.967 --> 00:14:26.337
My, my backpack.

00:14:26.727 --> 00:14:30.007
Is one that like has like
this, the expansion thing.

00:14:30.427 --> 00:14:33.987
So there's two giant zippers that
if they're shut, then it ends up

00:14:33.997 --> 00:14:38.217
being like, I think a 35 liter
or maybe a, or maybe a 40 liter.

00:14:38.467 --> 00:14:41.297
And then if you unzip those two
things, it goes to 65 liter.

00:14:41.707 --> 00:14:45.107
And so I was like, I just need
it to be small for the carry on.

00:14:45.447 --> 00:14:50.127
And then I'll like have my day pack
be my like, we had a day pack that

00:14:50.127 --> 00:14:55.467
we all needed to carry four people's
worth of like snacks and like

00:14:55.467 --> 00:14:57.087
jackets and things like that anyways.

00:14:57.107 --> 00:15:02.087
And so when we flew, I basically had
two bags, but then the rest of the

00:15:02.087 --> 00:15:06.247
trip, when we were like in trains and
busing around and whatever, then I would

00:15:06.247 --> 00:15:10.022
just like stuff it all into like this
giant 60 liter and so for our family

00:15:10.022 --> 00:15:11.182
of four, that worked really well.

00:15:11.192 --> 00:15:15.052
And the kids like did an amazing
job of carrying all their own stuff.

00:15:15.052 --> 00:15:16.292
It was like shocking.

00:15:16.362 --> 00:15:16.892
Yeah.

00:15:16.992 --> 00:15:20.802
And we did have to do
laundry in a sink once.

00:15:20.862 --> 00:15:22.882
And then we did laundry in an Airbnb once.

00:15:23.322 --> 00:15:25.752
But yeah, it worked out like great.

00:15:25.762 --> 00:15:31.202
So we, I think we all had for 10 days, I
think we all had three or four changes of

00:15:31.202 --> 00:15:33.542
clothes and it worked like totally fine.

00:15:33.952 --> 00:15:34.292
Colin: Yeah.

00:15:34.292 --> 00:15:37.272
If you can plan around an Airbnb
to do laundry or something

00:15:37.272 --> 00:15:38.982
like that, that's, that's huge.

00:15:39.082 --> 00:15:41.572
I think that's the challenge is
a lot of people will do that.

00:15:41.572 --> 00:15:42.982
Like, Oh, what if I need this?

00:15:42.982 --> 00:15:43.932
Or what if I need this?

00:15:43.952 --> 00:15:45.752
And you really start to learn.

00:15:45.762 --> 00:15:49.012
And like, I even have keep a
running list of like, these are

00:15:49.012 --> 00:15:49.912
the things that I'm bringing.

00:15:50.082 --> 00:15:52.102
And then I read down all
the things I never used.

00:15:52.172 --> 00:15:54.022
And then I just keep trying to dwindle it.

00:15:54.282 --> 00:15:56.572
Granted, it's like if you're
going to go out for nicer dinners,

00:15:56.572 --> 00:15:58.522
you want to have, nicer clothes.

00:15:58.822 --> 00:16:03.752
So then it's like a little bit of that
athleisure like stuff that could be you

00:16:03.752 --> 00:16:07.792
know, the Lululemon work pant that looks
like slacks, but it's also comfortable.

00:16:08.112 --> 00:16:10.552
And then you start getting
into all that kind of stuff.

00:16:10.902 --> 00:16:13.462
There's a really good, another
YouTube channel called pack hacker.

00:16:13.472 --> 00:16:18.332
This is if you want to really go down
the one bag, travel, the organizers, all

00:16:18.332 --> 00:16:19.822
the things that you could travel with.

00:16:20.172 --> 00:16:24.092
Cause I do like to have another bag cause
my Big bag can't fit under the seat, but

00:16:24.092 --> 00:16:29.162
I want my, if I'm bringing a laptop or
an iPad or all my like things so that

00:16:29.162 --> 00:16:33.302
I'm not raw dogging a flight I can have
that stuff because I think that's that

00:16:33.312 --> 00:16:37.002
trend of, oh, how can you you know, go
on a long flight without doing anything?

00:16:37.002 --> 00:16:37.612
That's not me.

00:16:37.662 --> 00:16:38.702
I can't, can't do it.

00:16:39.202 --> 00:16:39.532
CJ: Yeah,

00:16:39.772 --> 00:16:41.252
Colin: I need ultimate distractions.

00:16:42.772 --> 00:16:43.852
CJ: going back to the clothes.

00:16:43.852 --> 00:16:47.672
Do you, do you have like special clothing
that you've bought like just for travel?

00:16:47.672 --> 00:16:49.172
Because it's no.

00:16:49.417 --> 00:16:52.997
Colin: No, I mean, it's stuff
that I wear today and like

00:16:52.997 --> 00:16:55.057
I've, it's not like a uniform.

00:16:55.067 --> 00:16:58.597
It's not like the minimalist, you
know, I only wear black and gray

00:16:58.597 --> 00:16:59.737
t shirts and stuff like that.

00:16:59.747 --> 00:17:03.757
It's, you know, a lot of that stuff
I ended up just like, as I replaced

00:17:03.757 --> 00:17:07.147
my normal wardrobe, I've been just
thinking about like, what's something

00:17:07.147 --> 00:17:08.797
that can get a lot of different use.

00:17:09.037 --> 00:17:11.937
And I'm like, I think we've talked
about this on the show, like trying to

00:17:11.937 --> 00:17:14.397
start to mature my wardrobe even more.

00:17:14.397 --> 00:17:19.127
So like less startup t shirts, more like
what you're wearing, you've got, you know

00:17:19.177 --> 00:17:23.527
nicer shirts with collars and you know,
even card yeah, those kinds of things.

00:17:23.527 --> 00:17:24.497
So Yeah.

00:17:24.497 --> 00:17:27.737
You don't want to be taking like a
huge chunky knit sweater with you.

00:17:28.157 --> 00:17:29.837
That's going to take
up half your backpack.

00:17:29.937 --> 00:17:33.097
And you also don't want to necessarily
be carrying literal 60 like a

00:17:33.097 --> 00:17:34.687
full weight of 60 liters either.

00:17:34.687 --> 00:17:38.047
So like getting the right
shape of backpack, I have two,

00:17:38.047 --> 00:17:39.887
one that's extremely boxy.

00:17:40.342 --> 00:17:42.872
But it holds a lot of stuff
and like holds on my back.

00:17:42.872 --> 00:17:47.562
Well, so that, cause I, my other one
was more like a turtle shell and like

00:17:47.652 --> 00:17:50.912
halfway through the trip, I'm just
like dreading carrying this thing.

00:17:51.272 --> 00:17:55.062
Especially if you're moving around with
public transit or how you get around,

00:17:55.072 --> 00:17:59.652
you end up like learning what, you know,
things like hip, hip the hip straps

00:17:59.652 --> 00:18:01.202
and stuff like that can really help.

00:18:01.832 --> 00:18:02.312
CJ: Totally.

00:18:02.782 --> 00:18:05.942
Yeah, I think the kids like for the
kids, we basically just stuffed their

00:18:05.942 --> 00:18:09.412
school backpacks and by the end,
I think they definitely would have

00:18:09.412 --> 00:18:12.272
benefited from like the hip strap thing.

00:18:12.302 --> 00:18:16.662
And so if we were to go any, any
longer than 10 days, which this

00:18:16.662 --> 00:18:20.532
was definitely like a once in
a decade type of trip for us.

00:18:20.542 --> 00:18:24.312
So I don't know if we're going to
be doing any like any more travel

00:18:24.312 --> 00:18:26.102
anytime soon, like this long, but

00:18:26.202 --> 00:18:29.902
Colin: well, and I wouldn't, I wouldn't
recommend like, unless you're going

00:18:29.902 --> 00:18:33.622
to travel a lot, don't go out and
splurge on these like travel backpacks.

00:18:33.622 --> 00:18:36.682
Like it's become a new thing
of all the brands are like, how

00:18:36.682 --> 00:18:37.992
can we sell you another thing?

00:18:38.272 --> 00:18:41.262
So we've got your car camping backpack.

00:18:41.447 --> 00:18:43.077
The thing that you're
never going to carry.

00:18:43.097 --> 00:18:45.287
We've got the away bags
with the fancy rollers.

00:18:45.907 --> 00:18:48.877
My mom went and realized that
in Rome, you're not rolling a

00:18:48.877 --> 00:18:50.367
suitcase around super easily.

00:18:50.367 --> 00:18:50.647
Right.

00:18:50.997 --> 00:18:53.697
But she's also not going to
be carrying a lot of bags.

00:18:53.727 --> 00:18:56.387
And so it does depend on
where you're at in your life.

00:18:56.397 --> 00:19:00.907
If you're going to splurge for,
you know, someone to take your bags

00:19:00.907 --> 00:19:04.337
magically from the hotel to, to the
airport for you, stuff like that,

00:19:04.707 --> 00:19:08.037
then you can pack differently, but if
you're going to be doing hostels or

00:19:08.037 --> 00:19:10.587
even Airbnb and stuff that's a big one.

00:19:11.227 --> 00:19:13.777
There's this network that
I found called Selena.

00:19:14.107 --> 00:19:16.467
And then there's another one that
I'll try to remember off the top of

00:19:16.487 --> 00:19:21.377
my head that we ended up staying at a
lot because they're hostile like, but

00:19:21.817 --> 00:19:24.647
they're like hostiles run by a WeWork.

00:19:24.837 --> 00:19:30.502
If you had to get like very much focused
on like a community, but also like,

00:19:30.752 --> 00:19:32.552
Same experience everywhere you go.

00:19:32.552 --> 00:19:36.042
And so if we couldn't find something,
we knew there would be a Selena.

00:19:36.362 --> 00:19:37.702
The other one is escaping me.

00:19:37.702 --> 00:19:39.922
We'll put it in the show
notes that we also used.

00:19:39.922 --> 00:19:43.952
And like, we, we, we somehow like
bought tickets for the train.

00:19:44.522 --> 00:19:45.022
What was it?

00:19:45.242 --> 00:19:48.812
We bought tickets for the train to
get to the airport, to go to us, to,

00:19:48.852 --> 00:19:52.412
from Paris to London, and we bought
them for the day that we bought them.

00:19:52.892 --> 00:19:57.872
Instead of for tomorrow and we didn't
realize it until we got to the train

00:19:57.982 --> 00:20:00.802
tomorrow So we get there the next
day and the lady's like, yeah, you

00:20:00.802 --> 00:20:03.232
missed your train Like we're like,
oh, we're almost late for our train.

00:20:03.232 --> 00:20:04.602
They're like no you
missed it by like a day

00:20:06.822 --> 00:20:09.782
So we were able to go right back to
the hotel that we had just checked out

00:20:09.782 --> 00:20:13.552
of and like check in it was all like
automated and like because we were

00:20:13.552 --> 00:20:18.452
already a member it was super easy and
It wasn't like, if we were at a Hilton,

00:20:18.462 --> 00:20:20.652
we'd be like, Oh no, are we going to
be able to get a room for tonight?

00:20:20.652 --> 00:20:21.902
Are we going to find a new hotel?

00:20:22.202 --> 00:20:22.822
So I'll find the name of it.

00:20:22.832 --> 00:20:26.792
It's literally like a Swedish brand
and it's like an Ikea version of, of a

00:20:26.792 --> 00:20:30.432
hostel and very well done and, you know,
I'm more interested in some of those

00:20:30.432 --> 00:20:33.642
things because of coworking and the
community stuff and like watching, you

00:20:33.642 --> 00:20:36.972
know, even they had an app and like, how
does this work and their onboarding and

00:20:36.972 --> 00:20:38.292
all that kind of stuff was really cool.

00:20:39.992 --> 00:20:41.502
CJ: that sounds like tons of fun.

00:20:41.522 --> 00:20:45.362
I'm curious if you would take, like,
would you recommend someone take

00:20:45.362 --> 00:20:47.492
their kids to something like that?

00:20:47.872 --> 00:20:48.302
Colin: Yeah.

00:20:48.352 --> 00:20:51.402
So yeah, like Selena, they had
like hostel hostels where you're

00:20:51.412 --> 00:20:55.052
in bunks in rooms, but then you
could get your own rooms as well.

00:20:55.062 --> 00:20:59.142
So I was in my own room because
it was cheap enough that it was

00:20:59.152 --> 00:21:02.312
cheaper than a hotel, but I just
didn't want to deal with people.

00:21:02.362 --> 00:21:06.482
And I got lucky on one of those
because that was also when I got COVID.

00:21:06.872 --> 00:21:09.172
And then I was like
just dying in that room.

00:21:09.172 --> 00:21:10.517
And I had to tell them like, that's fine.

00:21:10.637 --> 00:21:13.487
No one is allowed to come
in this room for a few days.

00:21:13.537 --> 00:21:16.137
And then I transferred to
an actual hotel after that.

00:21:16.137 --> 00:21:17.767
Cause they were like, yeah,
you need to get out of here.

00:21:17.817 --> 00:21:21.317
But if I had been sharing bunks like
that would have been a nightmare

00:21:21.357 --> 00:21:24.477
one, just being sick, but also
don't want to get other people sick.

00:21:24.987 --> 00:21:26.637
I think a lot of that also depends.

00:21:26.637 --> 00:21:30.577
Like if you're just yourself traveling,
you can put up with a lot more stuff

00:21:30.577 --> 00:21:34.757
and chaos and just show up, you know,
a lot of people, we, we've talked about

00:21:34.757 --> 00:21:36.587
the idea of like going to the airport.

00:21:36.587 --> 00:21:40.437
I think there was a brand that did this
as like stopping people at the airport.

00:21:40.917 --> 00:21:43.077
And saying, do you want
to spin this wheel?

00:21:43.087 --> 00:21:46.087
If we will pay for you to go wherever
you want to go, but that means

00:21:46.087 --> 00:21:47.457
you're not going on your normal trip.

00:21:48.037 --> 00:21:51.117
And so depending on what you're doing,
like people are like, Oh no, I can't,

00:21:51.137 --> 00:21:54.087
you know, and some of them was like,
you're going to Egypt on us around

00:21:54.087 --> 00:21:55.877
trip, like hotels, all this stuff.

00:21:56.287 --> 00:21:59.682
And it would be fun to just like, Know
you have some time, pack some bags,

00:21:59.682 --> 00:22:02.152
and just like go to the airport and
see what the cheapest tickets are.

00:22:02.582 --> 00:22:03.662
Maybe not the cheapest tickets.

00:22:03.692 --> 00:22:05.562
More, more, most interesting tickets.

00:22:05.592 --> 00:22:06.632
Heh heh heh.

00:22:07.357 --> 00:22:10.267
CJ: Our friends on the way
home, their flight got canceled.

00:22:10.277 --> 00:22:13.897
And so they were sort of in that
situation where it was like, all right,

00:22:13.917 --> 00:22:16.917
now you have a few hours to figure
out what you're going to do for the

00:22:16.917 --> 00:22:20.197
rest or like for the next three days
until the next flight out of here.

00:22:20.737 --> 00:22:22.417
Which was, yeah, I don't know.

00:22:22.427 --> 00:22:26.357
I can't wait to have the like
margin and flexibility to be

00:22:26.357 --> 00:22:27.417
able to do something like that.

00:22:27.417 --> 00:22:27.687
But.

00:22:27.882 --> 00:22:31.372
Colin: Yeah, I mean sometimes it's
expensive to travel last minute, but

00:22:31.372 --> 00:22:34.932
then other times if you play your
cards right, you've got inventory

00:22:34.932 --> 00:22:37.867
that's gonna go unused and you
can Get some killer deals too.

00:22:37.867 --> 00:22:41.657
So we can talk about deals and points
and all that stuff in a future episode.

00:22:41.707 --> 00:22:43.397
But yeah, let's see.

00:22:43.447 --> 00:22:45.827
Last episode, again, super time dilated.

00:22:46.107 --> 00:22:48.727
Who knows when this episode is coming
out, but last episode I talked about

00:22:49.177 --> 00:22:51.457
making videos, tutorials, streams.

00:22:51.852 --> 00:22:52.942
Still haven't done this.

00:22:53.082 --> 00:22:55.202
I have a post it next
to me that says stream.

00:22:55.642 --> 00:22:57.262
I'm going to get there.

00:22:57.642 --> 00:23:01.562
Instead I have built, I've been
learning unity and I have built

00:23:01.602 --> 00:23:03.142
the hardest version of Flappy Bird.

00:23:03.242 --> 00:23:08.682
It is, it is it is very humbling but also
surprisingly easy to make Flappy Bird.

00:23:08.867 --> 00:23:10.637
So it's been, it's been fun.

00:23:11.782 --> 00:23:14.332
CJ: So this is starting
from scratch with Unity.

00:23:14.562 --> 00:23:20.082
You open it up and how much, like what
percentage of the work involved with

00:23:20.242 --> 00:23:24.442
building Flappy Bird was actually writing
code versus kind of like dragging and

00:23:24.442 --> 00:23:28.092
dropping and clicking around and kind
of like graphic design and audio design.

00:23:28.352 --> 00:23:29.062
Things like that.

00:23:29.387 --> 00:23:29.727
Colin: Yeah.

00:23:29.727 --> 00:23:31.587
I'll, I'll include the tutorial I used.

00:23:31.657 --> 00:23:34.007
And I was mostly like, again,
I was watching the guy's video.

00:23:34.007 --> 00:23:35.267
I was like, this is so well done.

00:23:35.327 --> 00:23:40.967
It is amazingly like, I've not seen
many software development tutorials

00:23:40.967 --> 00:23:43.857
done the same way, even though this
is like it is software development,

00:23:43.857 --> 00:23:46.087
but it is games, game development.

00:23:46.307 --> 00:23:50.467
Is like what we already know in
web dev, like tilted 90 degrees.

00:23:50.507 --> 00:23:51.587
It has been pretty wild.

00:23:51.587 --> 00:23:55.267
Cause we actually see this with
discord activities, developers where

00:23:55.267 --> 00:23:57.057
they're not necessarily web developers.

00:23:57.137 --> 00:24:01.617
And to me, it's like kind of taken for
granted, but like, they don't know a lot

00:24:01.617 --> 00:24:05.357
about like even making an HTTP request
from unity is like a foreign idea.

00:24:05.597 --> 00:24:06.107
It does.

00:24:06.127 --> 00:24:06.817
It's possible.

00:24:06.952 --> 00:24:10.212
But it's, it's just
slightly tilted on its head.

00:24:10.612 --> 00:24:15.382
And I think when I opened a project,
it took me a while to understand.

00:24:15.382 --> 00:24:17.152
I'm like, where the heck is everything?

00:24:17.152 --> 00:24:17.572
Like I'm like

00:24:17.952 --> 00:24:18.342
CJ: Yeah.

00:24:18.812 --> 00:24:21.892
Colin: for this word that's
in the UI and I can't find it.

00:24:21.892 --> 00:24:26.247
And so there is this a little bit
of magic that unity does where.

00:24:26.587 --> 00:24:27.597
You can drag it.

00:24:27.607 --> 00:24:33.167
You can drag in a picture, like a
sprite of the pipe and the bird, and

00:24:33.167 --> 00:24:36.427
you can give them collision properties.

00:24:36.717 --> 00:24:38.007
You don't have to write the code for that.

00:24:38.177 --> 00:24:40.977
It knows what it means to run into
each other and things like that.

00:24:41.197 --> 00:24:43.437
So like a lot of that stuff, when
you, if you're going to build a

00:24:43.437 --> 00:24:47.727
game from absolute scratch, you
are writing that code as well.

00:24:48.287 --> 00:24:49.917
You do not need to do that in Unity.

00:24:50.277 --> 00:24:51.507
You can do a 2D collider.

00:24:51.507 --> 00:24:52.677
You can do a 3D collider.

00:24:52.937 --> 00:24:57.882
You can have triggers, so like, you
know, a collide with an invisible thing.

00:24:57.882 --> 00:25:01.922
So like in Flappy Bird, you need to know
when you go through the pipes, but you

00:25:01.922 --> 00:25:03.742
don't want to slam into an invisible wall.

00:25:03.752 --> 00:25:05.362
So you need to be able to go through that.

00:25:05.667 --> 00:25:10.227
And we can then write events to say,
when I pass through this barrier, add

00:25:10.227 --> 00:25:16.147
to the score when I hit the pipe, end
the game, you know, let them restart.

00:25:16.147 --> 00:25:16.927
All that kind of stuff.

00:25:16.927 --> 00:25:20.437
So it is a little bit interesting 'cause
sometimes you like, look for the code.

00:25:20.437 --> 00:25:21.757
I'm like, oh, where's
the binding for this?

00:25:21.997 --> 00:25:24.187
And a lot of the binding
is also in the ui.

00:25:24.427 --> 00:25:27.757
So this might be similar to VS
code, but like you will have

00:25:27.757 --> 00:25:29.077
a class and you can create.

00:25:29.592 --> 00:25:32.412
In the tutorial, they called them
slots, but like they're variables.

00:25:32.412 --> 00:25:35.682
So like public variables and
private, if you make it public, it

00:25:35.682 --> 00:25:38.182
shows up in the UI for that thing.

00:25:38.182 --> 00:25:42.372
So like the bird can have a slot that.

00:25:43.262 --> 00:25:46.912
is, maybe let's do like a
UI, like a text element.

00:25:47.282 --> 00:25:50.982
Or even, if we back up even
more, the thing that is keeping

00:25:50.982 --> 00:25:52.722
track of score can be invisible.

00:25:52.722 --> 00:25:53.562
It's just a class.

00:25:53.842 --> 00:25:56.212
That can have a slot, which
is the text component.

00:25:56.472 --> 00:25:59.442
You can drag the text
component into that variable.

00:25:59.602 --> 00:26:04.017
So you're never tell, like you can tell
it in code, Bind this variable to this

00:26:04.027 --> 00:26:06.507
text and go find it and use it in code.

00:26:06.507 --> 00:26:09.307
But a lot of times you just drag
it, which then means when you go

00:26:09.307 --> 00:26:11.817
search for it, you're not going
to find it because it's in the UI.

00:26:12.117 --> 00:26:15.587
And so I can see how there's a lot
of like, why isn't my game working?

00:26:15.587 --> 00:26:17.937
And you're like, Oh, you forgot
to drag this thing into the slot.

00:26:18.317 --> 00:26:23.707
I don't know if that's the norm or if
it's more like testable to do it in code.

00:26:23.987 --> 00:26:26.937
And then you, I don't even know if
people write, I imagine they write

00:26:26.937 --> 00:26:30.137
tests for video games, but so it
is, that's the kind of stuff that's

00:26:30.137 --> 00:26:31.547
just like, Oh, this is interesting.

00:26:31.847 --> 00:26:34.257
And it does make you
think a lot differently.

00:26:34.317 --> 00:26:39.497
So that's been fun to do, but yeah, I
don't think I could have done it by myself

00:26:39.527 --> 00:26:43.517
without the tutorial, just because I
didn't know what drawers to put things in.

00:26:44.242 --> 00:26:47.932
CJ: yeah, it almost sort of sounds
like interface builder for like

00:26:47.932 --> 00:26:50.432
mobile, iOS or something where you

00:26:50.867 --> 00:26:51.097
Colin: Yeah.

00:26:51.097 --> 00:26:52.277
X codes very similar.

00:26:52.422 --> 00:26:52.872
CJ: yeah.

00:26:52.972 --> 00:26:53.402
Okay.

00:26:54.472 --> 00:26:55.012
Interesting.

00:26:55.837 --> 00:26:59.267
Colin: Yeah, I mean, it starts to make
you realize, like, as long as you have

00:26:59.287 --> 00:27:02.527
enough patience to, like, write out
and think about, like, what slots need

00:27:02.527 --> 00:27:06.047
to be connected to what, what managers
do you have, what logic do you need to

00:27:06.047 --> 00:27:09.597
have where and then, like, making sure
the components can talk to each other,

00:27:09.597 --> 00:27:14.377
either through these slots or going and
finding them, you can build a pretty

00:27:14.377 --> 00:27:16.537
complex game without a lot of knowledge.

00:27:16.707 --> 00:27:19.937
I think it's probably easier
because I, like, I don't know.

00:27:20.857 --> 00:27:24.477
C sharp, but like, it looks like
most languages that I've used.

00:27:24.477 --> 00:27:27.777
And so I'm just writing, you
know, code and it's been fine.

00:27:27.807 --> 00:27:31.637
And you know, I'm using when you
open the code, it tries to open

00:27:31.637 --> 00:27:33.417
it in VS code, which is nice.

00:27:33.417 --> 00:27:36.717
Cause then I have copilot, but I
can also just open it in cursor.

00:27:37.007 --> 00:27:39.357
And then I have cursor
at my disposal as well.

00:27:39.467 --> 00:27:39.857
So

00:27:40.692 --> 00:27:41.162
CJ: got it.

00:27:41.242 --> 00:27:41.732
Okay.

00:27:41.862 --> 00:27:47.302
And the, so the amount of code
that you're writing to get flappy

00:27:47.302 --> 00:27:52.672
bird working is like hundreds of
lines, like thousands of lines.

00:27:52.717 --> 00:27:58.657
Colin: For Flappy Bird, end state,
game state is probably 100 lines.

00:27:59.377 --> 00:27:59.817
CJ: Wow.

00:28:00.027 --> 00:28:01.407
Colin: 50 at most.

00:28:01.477 --> 00:28:01.817
Yeah.

00:28:02.137 --> 00:28:05.507
So, I mean, it's like on screen, you
could see it all if you really needed to.

00:28:05.917 --> 00:28:09.007
But again, that's, that's the
power of an engine, right?

00:28:09.027 --> 00:28:13.897
So like these things like phaser and
unity, they all have built in the

00:28:14.467 --> 00:28:18.127
idea of that you're going to probably
run on a surface or you're going to

00:28:18.307 --> 00:28:20.067
run into things and stuff like that.

00:28:20.067 --> 00:28:24.377
And so you have events click handlers,
input handlers, all that stuff that I

00:28:24.377 --> 00:28:29.302
remember doing like V visual studio,
like Vs like VS code, like, like

00:28:29.312 --> 00:28:33.852
visual studio, basic stuff where
you are writing all that by hand.

00:28:34.762 --> 00:28:39.082
And so I imagine that that is why
we have the game engines that we do.

00:28:39.937 --> 00:28:40.367
CJ: Nice.

00:28:40.917 --> 00:28:46.357
When we were traveling, my buddy
was telling the kids about unity and

00:28:46.407 --> 00:28:50.337
unreal and all this and how like they
should try downloading game engines.

00:28:50.657 --> 00:28:54.307
And as a meta note, I think My
kids are reaching a point where

00:28:54.307 --> 00:28:57.257
like they don't want to listen
to their parents advice anymore.

00:28:57.867 --> 00:29:02.717
And so having this like trusted other
like advisor or like kind of a mentor

00:29:02.717 --> 00:29:06.037
for them, I'm like, okay, if I want
them to do something, I should just tell

00:29:06.037 --> 00:29:09.277
him to tell them that they should like
do the thing because now they're like,

00:29:09.307 --> 00:29:11.167
oh yeah, Travis told us about this.

00:29:11.167 --> 00:29:14.277
So we're going to like go
download unity and get it set up.

00:29:14.307 --> 00:29:18.677
And so Yeah, I'd love to, to take a look
at the tutorial or like send it to them.

00:29:18.687 --> 00:29:21.357
Cause I think they're really
interested in just like experimenting.

00:29:21.847 --> 00:29:25.147
And I was kind of curious if
like you had any issues running C

00:29:25.147 --> 00:29:29.967
sharp on Mac, but it sounds like
that's like handled by probably by

00:29:29.967 --> 00:29:31.547
unity somewhere inside of there.

00:29:31.857 --> 00:29:32.277
Colin: Yeah.

00:29:32.277 --> 00:29:34.947
I think if you're not used to it,
like when you click on the code

00:29:34.947 --> 00:29:38.117
scripts, like one, you had to learn
like, where the heck do I even put

00:29:38.117 --> 00:29:39.487
this thing and where does it live?

00:29:39.917 --> 00:29:42.557
When you double click on the code
script, it opens another ID and you're

00:29:42.557 --> 00:29:43.777
like, what the heck, what just happened?

00:29:43.827 --> 00:29:45.937
And like, as you're saving it, it's.

00:29:46.412 --> 00:29:50.512
Re pulling it in and doing it
like there is an annoying loader.

00:29:50.522 --> 00:29:54.842
Every time you hit save in your ID, by
the time you switch to unity, it's still

00:29:54.842 --> 00:29:56.942
working and then you got to hit play.

00:29:56.942 --> 00:29:58.982
And then it does its
little build compile thing.

00:29:58.982 --> 00:30:01.052
And then, so it's, it
can be pretty tedious.

00:30:01.092 --> 00:30:02.402
The cool thing is that there's like a.

00:30:02.787 --> 00:30:05.827
You don't have to always
compile to see what's going on.

00:30:05.827 --> 00:30:08.727
Like you can change the code while
you're, you can change the code and

00:30:08.727 --> 00:30:10.227
the variables while you're in the game.

00:30:10.587 --> 00:30:15.097
So making those slots in the UI allows
you to even change the score and stuff

00:30:15.097 --> 00:30:18.367
while you're playing game to see,
like, you know, even before I built the

00:30:18.377 --> 00:30:22.362
collider, I just had a little context
menu that was like increment score

00:30:22.362 --> 00:30:23.987
and to make sure the UI is wired up.

00:30:24.457 --> 00:30:25.587
But yeah, I think they'll really like it.

00:30:25.587 --> 00:30:26.722
What I loved about the guys doing this.

00:30:27.382 --> 00:30:33.222
The way that he taught was really good at
teaching the you the the concepts but also

00:30:33.222 --> 00:30:37.822
the tools And then it was like a 50 minute
video, which I think most of us have

00:30:37.822 --> 00:30:41.772
learned is overwhelming when you're trying
to learn something But it was broke.

00:30:41.782 --> 00:30:46.757
It was well chaptered and he did these
recaps like every 10 minutes where it's

00:30:46.757 --> 00:30:48.137
like everything that we just learned.

00:30:48.137 --> 00:30:50.497
Let's go back over it in
case you miss something.

00:30:50.497 --> 00:30:54.257
And then you have this new starting point
of, okay, we went through the pipes.

00:30:54.597 --> 00:30:54.957
Sure.

00:30:54.967 --> 00:30:56.467
The game's not very exciting right now.

00:30:56.577 --> 00:31:00.137
But I mean, like even that a hundred
lines, let's say it's a hundred, like

00:31:00.147 --> 00:31:05.787
that's for spawning pipes and randomizing
it and handling all that, you know, end

00:31:05.787 --> 00:31:11.667
game state as well, restarting the game,
which again would be probably thousands of

00:31:11.667 --> 00:31:13.557
lines if you had to write it all yourself.

00:31:15.342 --> 00:31:19.822
CJ: And the taking it from the point
that you're at now and embedding it

00:31:19.822 --> 00:31:25.562
into discord, like that, that part,
I'm assuming like, that's part of

00:31:25.612 --> 00:31:29.472
where you're headed for this particular
game, like, it sounds like it's,

00:31:29.482 --> 00:31:32.572
it's like, I mean, floppy birds, I
guess, solo like single person thing.

00:31:33.012 --> 00:31:35.782
Was your, your idea to make
it multiplayer or like have a

00:31:35.782 --> 00:31:37.512
leaderboard or kind of like what?

00:31:38.142 --> 00:31:38.302
Yeah.

00:31:38.302 --> 00:31:38.782
What's next

00:31:38.982 --> 00:31:43.252
Colin: So, I'm working on figuring
out how to better support people

00:31:43.252 --> 00:31:45.162
bringing Unity games to Discord.

00:31:45.782 --> 00:31:49.702
And I needed to learn
more about the tool first.

00:31:50.002 --> 00:31:52.942
And so I mostly did this just to
learn where the heck everything is.

00:31:52.952 --> 00:31:55.462
And then I opened one
of unity's sample apps.

00:31:55.472 --> 00:32:01.702
So they have an FPS first person shooter
sample and like a Mario cart ask sample.

00:32:02.022 --> 00:32:05.092
And when I opened those ones, they
were three D and I was immediately

00:32:05.092 --> 00:32:08.602
overwhelmed because I, again, I couldn't,
I was like, I know where the UI is.

00:32:08.822 --> 00:32:10.782
But I don't know where the
heck it's getting updated.

00:32:10.812 --> 00:32:13.222
And it turns out there's
also like multiple scenes.

00:32:13.222 --> 00:32:15.922
And if you don't load the other scene,
you can't even look at that stuff.

00:32:16.302 --> 00:32:21.812
So I had to like, what I was able to
do after that tutorial with flappy

00:32:21.812 --> 00:32:25.362
bird was I was able to open the
first person shooter game and then.

00:32:25.707 --> 00:32:30.657
Get that game embedded in discord
and then also send data from unity

00:32:30.657 --> 00:32:34.567
to discord and from discord to
unity So that was my ultimate goal.

00:32:34.577 --> 00:32:38.137
So that is all working, which is
nice So when you load the first

00:32:38.137 --> 00:32:41.977
person shooter now, it has your
username and your avatar in the game.

00:32:42.517 --> 00:32:46.677
It's still one single player So now
I'm gonna start to think through like,

00:32:46.677 --> 00:32:47.917
okay, what does it look like to do?

00:32:48.397 --> 00:32:52.997
multiplayer And I need to
figure out like are we gonna do?

00:32:53.767 --> 00:32:58.937
Does it make sense to just have the
events from the SDK that we have

00:32:58.937 --> 00:33:02.587
now and just pass them on to Unity?

00:33:02.867 --> 00:33:05.587
Or can Unity get those events directly?

00:33:05.967 --> 00:33:10.107
And vice versa, like, can Uni Like,
right now I'm Taking unity to make a call

00:33:10.107 --> 00:33:13.397
out to the JavaScript, the JavaScript,
then making its call back to discord.

00:33:13.877 --> 00:33:17.627
Can we just cut that middle man
out and just go straight to it?

00:33:17.977 --> 00:33:21.427
Cause we use like a post message
protocol to do a lot of our stuff.

00:33:21.427 --> 00:33:24.387
So like, I'm pretty sure unity can
just go straight to it, but that would

00:33:24.387 --> 00:33:29.157
just mean that we have a unity SDK,
which I don't think the team wants

00:33:29.157 --> 00:33:30.617
to build right now, but we'll see.

00:33:30.717 --> 00:33:32.517
I mean, I think it makes sense too.

00:33:33.377 --> 00:33:36.857
CJ: And like, when you set up a
game like this, I am assuming that

00:33:36.857 --> 00:33:40.447
like in dev, you're just running
the game locally in your like local

00:33:40.467 --> 00:33:45.197
instance of unity, but in a production
environment, it probably needs to be

00:33:45.197 --> 00:33:46.837
deployed to some server or something.

00:33:46.837 --> 00:33:47.177
Like,

00:33:47.557 --> 00:33:48.087
Colin: Yeah.

00:33:48.207 --> 00:33:49.897
CJ: like, how the heck
does that even work?

00:33:50.272 --> 00:33:54.902
Colin: so getting this to run locally, I
have to build the game, so I now have a

00:33:55.482 --> 00:34:01.212
An actual built target that I drop into my
web app, I'm using a V app as my server.

00:34:01.212 --> 00:34:06.742
So I have v running as it's
hosting the backend and, and node

00:34:06.742 --> 00:34:08.212
and then rendering the front end.

00:34:08.622 --> 00:34:12.822
And I'm just embedding the, the
WebGL game from, from Unity.

00:34:13.482 --> 00:34:17.412
And in that JavaScript app is where I
have to instantiate the embedded app.

00:34:17.412 --> 00:34:19.677
SDK for Discord, do all the auth.

00:34:20.227 --> 00:34:24.207
To the backend to get your access
tokens and stuff like that.

00:34:24.637 --> 00:34:27.787
And so there is a lot, that's
where like, when I say like web

00:34:27.787 --> 00:34:29.637
dev and game dev are not the same.

00:34:29.907 --> 00:34:32.367
There's a bunch of wiring
that I don't think we should

00:34:32.367 --> 00:34:34.317
expect game devs to have to do.

00:34:34.757 --> 00:34:36.787
So I'm trying to figure out
like, is there a way to take

00:34:36.787 --> 00:34:38.407
your build target, your game?

00:34:38.937 --> 00:34:42.467
And then we just build up all that
stuff around it for you or like

00:34:42.467 --> 00:34:45.347
a skeleton or like, you know, how
Vite and some of these others have

00:34:45.347 --> 00:34:48.397
like NPX create unity discord app.

00:34:48.767 --> 00:34:53.077
And we just like drop your build
here and it just works because

00:34:53.077 --> 00:34:54.917
it's a lot of in our tutorials.

00:34:54.917 --> 00:34:57.567
I'm like, man, I wish we
could cut out half this stuff.

00:34:57.567 --> 00:35:01.037
Like it's just something that
every person has to do, but we

00:35:01.037 --> 00:35:02.267
should probably just do it for you.

00:35:02.317 --> 00:35:04.137
So I'm thinking through that as well.

00:35:04.147 --> 00:35:08.147
So it's, it's been a little side
quest that is very much informing

00:35:08.147 --> 00:35:09.777
my actual work, which is helpful.

00:35:12.732 --> 00:35:18.022
CJ: Would absolutely love to watch
you go through and just like from

00:35:18.022 --> 00:35:22.182
scratch, take the first person shooter
and like do all the steps you've

00:35:22.182 --> 00:35:24.562
already done to put it into discord.

00:35:24.792 --> 00:35:26.032
Like for sure.

00:35:26.652 --> 00:35:30.102
I think that would be an insanely
valuable video prerecorded or not, or

00:35:30.102 --> 00:35:33.222
like streamed or whatever, like that

00:35:33.247 --> 00:35:35.927
Colin: back to, that goes
back to the making videos.

00:35:36.267 --> 00:35:36.777
So

00:35:37.102 --> 00:35:37.472
CJ: Yeah.

00:35:38.132 --> 00:35:38.512
Yeah.

00:35:38.782 --> 00:35:39.292
Colin: We'll have to do

00:35:39.477 --> 00:35:42.657
CJ: that's, that's your yeah,
that's your your, your request.

00:35:42.737 --> 00:35:45.667
Colin: Yeah, well, if you and the kids
get into unity, I'm very curious to

00:35:45.707 --> 00:35:50.567
talk about next episode because yeah,
I think there's a lot to learn by us

00:35:50.597 --> 00:35:52.107
going into these other industries.

00:35:52.107 --> 00:35:54.087
And again, I think I said it last time.

00:35:54.447 --> 00:35:57.337
I don't understand why game
devs have such a hard time.

00:35:57.387 --> 00:36:00.097
And maybe it's just that the
companies don't value them.

00:36:00.097 --> 00:36:05.792
But like, It is hard to make a game like
it is way harder than web development.

00:36:05.802 --> 00:36:09.522
So like the engineers, if you
are game dev and you're looking

00:36:09.522 --> 00:36:13.332
for work, like pick up some web
stuff and you are going to be set.

00:36:13.442 --> 00:36:14.812
It is a beast.

00:36:14.842 --> 00:36:17.522
You have to be thinking
like you have game loops.

00:36:17.522 --> 00:36:19.912
You're thinking about something
that's updating every second

00:36:20.052 --> 00:36:21.542
or every frame, really.

00:36:21.872 --> 00:36:26.462
And in web, you could do that with CSS
animations and stuff like that, but you're

00:36:26.462 --> 00:36:30.582
not thinking of FPS and stuff like that
when you're, You know, or even like in

00:36:30.582 --> 00:36:34.542
flappy bird, you have to like, when you
move the bird, you have to multiply it

00:36:34.552 --> 00:36:39.772
by this time value because otherwise
the bird will move at a different speed

00:36:39.772 --> 00:36:41.672
on each machine based on clock speed.

00:36:42.347 --> 00:36:43.177
CJ: Whoa.

00:36:43.422 --> 00:36:47.562
Colin: I guess in the tutorial, he was
explaining that sometimes game studios

00:36:47.572 --> 00:36:52.562
will get this wrong and they tied like
the item decay to the some value, but

00:36:52.562 --> 00:36:54.032
they didn't account for clock speed.

00:36:54.322 --> 00:36:56.692
And so like on some computers,
the items are just like, to.

00:36:56.992 --> 00:37:00.472
Instantly disintegrating
and on others they're fine.

00:37:00.532 --> 00:37:03.602
So you have to think about the
machine that you're running on too.

00:37:04.797 --> 00:37:05.427
CJ: Interesting.

00:37:05.897 --> 00:37:06.237
Yeah.

00:37:06.287 --> 00:37:06.997
Way different.

00:37:07.027 --> 00:37:08.527
Way different than web dev.

00:37:08.772 --> 00:37:10.712
Colin: I guess we have we
have date pickers to deal

00:37:10.712 --> 00:37:13.612
with but and and time zones

00:37:14.337 --> 00:37:15.177
CJ: It's so fun.

00:37:15.197 --> 00:37:19.422
Even just to like, I guess like thinking
of that, like T shaped developer, right?

00:37:19.422 --> 00:37:25.132
Like it's so fun to reach out on the
arms of that T and dabble in like weird

00:37:25.242 --> 00:37:28.822
side quests that aren't necessarily kind
of like the main thing, whether that's

00:37:29.192 --> 00:37:34.772
networking or 3d printing or like any of
these other little, little niches and game

00:37:34.772 --> 00:37:39.842
dev and, and mobile dev definitely feel
like in that same vein for me, at least.

00:37:39.892 --> 00:37:40.972
So very cool.

00:37:40.982 --> 00:37:41.282
Awesome.

00:37:41.282 --> 00:37:41.862
That's exciting.

00:37:41.862 --> 00:37:46.382
I think Yeah, I, I I'll get the kids
ready for during the holiday break.

00:37:46.392 --> 00:37:48.692
We're going to watch
some Colin streaming some

00:37:48.692 --> 00:37:49.142
Colin: let's do

00:37:49.337 --> 00:37:50.367
CJ: of discord stuff.

00:37:50.517 --> 00:37:50.897
Yeah.

00:37:51.447 --> 00:37:53.287
Colin: What's going on in your world?

00:37:53.796 --> 00:37:56.246
CJ: So it is time for me to
wind down from craftwork.

00:37:56.306 --> 00:37:59.536
I have decided that I'm going
to close the, close the.

00:38:00.261 --> 00:38:03.601
Door and close that chapter of my
career and move on to the next thing.

00:38:03.601 --> 00:38:07.951
So yeah, this I'm in
the last two weeks now.

00:38:07.951 --> 00:38:11.681
So I'm kind of just like wrapping
up projects, tying up loose ends,

00:38:11.731 --> 00:38:13.281
documenting a bunch of things.

00:38:13.701 --> 00:38:16.871
We've got like one big project that
I'm like wrapping up like sort of

00:38:16.881 --> 00:38:20.541
disconnecting and integration now that
we've fully built everything in house.

00:38:20.641 --> 00:38:25.411
And then, yeah, just trying to get the
team set up as best they can, as best I

00:38:25.411 --> 00:38:27.481
can for them to succeed going forward.

00:38:27.481 --> 00:38:29.391
And I, I'm really pumped for them.

00:38:29.391 --> 00:38:32.871
I think it's going to be really successful
and loved working with the team.

00:38:33.251 --> 00:38:37.131
So if you're a Rails dev and you're
looking for your next opportunity,

00:38:37.131 --> 00:38:39.861
Craftwork definitely might be it.

00:38:39.986 --> 00:38:40.556
Colin: Nice.

00:38:40.636 --> 00:38:44.626
Yeah, i'm sure that the team is gonna
miss you But what kind if you can talk

00:38:44.636 --> 00:38:46.016
about it, what kind of role are you?

00:38:46.606 --> 00:38:47.636
Heading into next.

00:38:48.291 --> 00:38:50.911
CJ: I am switching back into Dev Advocacy.

00:38:51.101 --> 00:38:55.941
So yeah, going back to Dev Advocacy
at a company called Samsara.

00:38:56.511 --> 00:39:01.251
So they they're in like the IOT space,
so everything will be brand new.

00:39:01.261 --> 00:39:01.981
We'll see.

00:39:02.201 --> 00:39:03.001
We'll see how it goes.

00:39:03.151 --> 00:39:03.291
By

00:39:03.326 --> 00:39:06.996
Colin: the time this comes out,
yeah, Jinx you will probably have

00:39:06.996 --> 00:39:08.186
already been there for a little

00:39:08.291 --> 00:39:09.011
CJ: Yes.

00:39:09.031 --> 00:39:09.821
Yes.

00:39:10.041 --> 00:39:14.541
Colin: Which a little meta, but
I'm curious to figure out how

00:39:14.541 --> 00:39:17.281
we can get these episodes to be
closer to the recording date.

00:39:17.281 --> 00:39:21.311
We can talk about that offline, but
I think there's a way we can do it.

00:39:21.311 --> 00:39:25.281
I don't think we have to, necessarily
like go out every week by any means,

00:39:25.281 --> 00:39:29.281
but maybe there's a way for us to, you
know, do live to tape or something.

00:39:29.281 --> 00:39:32.271
It just comes out the day we do
it, but we'll, we'll figure it out.

00:39:33.781 --> 00:39:37.201
Cause I've been listening to our own
episodes, which has been nice when

00:39:37.201 --> 00:39:39.881
they come out, because I'm like,
it's almost like a journal where I'm

00:39:39.881 --> 00:39:41.471
looking back at the stuff that we did.

00:39:41.841 --> 00:39:45.631
And I'm like, wow, none of that
came to pass or, or we nailed it.

00:39:45.671 --> 00:39:48.291
And we're like, oh, all the
things we talked about came

00:39:48.291 --> 00:39:49.641
out exactly as we had hoped.

00:39:51.471 --> 00:39:51.801
CJ: Yeah.

00:39:51.801 --> 00:39:56.291
We, I think we have like six or
something episodes right now recorded

00:39:56.291 --> 00:39:57.991
that are not like edited or published.

00:39:57.991 --> 00:39:58.531
So we are,

00:39:58.676 --> 00:40:00.806
Colin: That's like 12 weeks of content.

00:40:00.816 --> 00:40:03.566
So this will be coming out in May.

00:40:03.606 --> 00:40:03.776
No,

00:40:04.181 --> 00:40:06.031
CJ: yeah, yeah.

00:40:06.041 --> 00:40:07.881
End of Q1 next year or something.

00:40:07.921 --> 00:40:08.381
I don't know.

00:40:08.486 --> 00:40:11.726
Colin: I think we can maybe figure
that out and maybe there might even be

00:40:11.726 --> 00:40:13.616
some episodes that we just skip over.

00:40:13.656 --> 00:40:16.906
They were good things that we can
get it closer to time, but yeah,

00:40:16.926 --> 00:40:18.376
stoked for you, pumped for you.

00:40:18.906 --> 00:40:21.186
Welcome back to developer advocacy.

00:40:22.071 --> 00:40:22.681
CJ: Yes.

00:40:22.901 --> 00:40:26.781
Colin: I've got this, and I've not opened
it yet, but the, the essential guide

00:40:26.781 --> 00:40:29.241
to developer marketing and relations.

00:40:29.791 --> 00:40:32.941
There's not a lot of books on DevRel,
so I figured I'd just like read

00:40:32.941 --> 00:40:37.141
through the ones that are out there
and see if I, Gaining the insights.

00:40:37.161 --> 00:40:40.621
But yeah, welcome back
to the, the other side.

00:40:41.331 --> 00:40:41.861
CJ: Thank you.

00:40:42.121 --> 00:40:42.521
Yeah.

00:40:42.571 --> 00:40:44.061
It's I think it's going to
be a little bit different.

00:40:44.061 --> 00:40:45.531
I think definitely different from Stripe.

00:40:45.531 --> 00:40:50.071
So the, it's the very first dev
advocate they've had, or at least the

00:40:50.071 --> 00:40:51.631
first they've had in many, many years.

00:40:51.641 --> 00:40:54.421
So it'll be kind of like building
the function from scratch,

00:40:54.421 --> 00:40:58.241
which I love that zero to one,
so we're going to get into it.

00:40:58.721 --> 00:40:59.161
Yep.

00:40:59.471 --> 00:41:00.151
Colin: Very cool.

00:41:00.541 --> 00:41:03.851
Well, I guess that means maybe
just learning some fun things in

00:41:03.851 --> 00:41:05.831
your holiday break with the kids.

00:41:06.021 --> 00:41:09.291
I'll definitely share this, this other
tutorial because I think you'll appreciate

00:41:09.291 --> 00:41:10.961
just the way that he teaches too.

00:41:11.611 --> 00:41:13.011
And we can see what the kids built.

00:41:13.871 --> 00:41:14.841
CJ: Yes, totally.

00:41:14.901 --> 00:41:15.381
Totally.

00:41:15.541 --> 00:41:19.751
They're, they're just like the way
that they're able to like wield AI

00:41:20.301 --> 00:41:23.111
is so shockingly impressive already.

00:41:23.141 --> 00:41:26.421
And so I have no doubt that
they'll be able to pick this up

00:41:26.771 --> 00:41:27.331
Colin: Yeah.

00:41:27.451 --> 00:41:28.101
CJ: jet GPT.

00:41:28.171 --> 00:41:32.661
Colin: I imagine, I mean, there was like
you know, kids who are born into iPads,

00:41:33.211 --> 00:41:37.771
these are essentially like AI native, your
kids are going to be AI native kids where

00:41:37.771 --> 00:41:39.371
they're just used to growing up with it.

00:41:39.951 --> 00:41:44.111
I've seen it be a little bit of a,
there was a little bit of a backlash

00:41:44.111 --> 00:41:50.251
on it in interviews where I think
someone was like full on coffee pasta.

00:41:51.241 --> 00:41:56.391
Off screen and like accidentally pasted
the entire answer into like the on

00:41:56.391 --> 00:42:00.531
screen thing and then like immediately
pulled it back and hope that no one

00:42:00.531 --> 00:42:05.941
had seen it and it's just like, okay,
you're not if this is like an interview

00:42:05.941 --> 00:42:09.751
where you Don't necessarily need to
finish, but we want to see how you

00:42:09.761 --> 00:42:11.211
think and how you work through things.

00:42:11.581 --> 00:42:15.931
And then there's like a principal's
interview, like you're going to fail.

00:42:15.991 --> 00:42:17.421
Like, it's just not going to go well.

00:42:17.451 --> 00:42:20.781
And I think we still don't
allow AI in our interviews.

00:42:21.091 --> 00:42:22.481
But we very much encourage it.

00:42:22.481 --> 00:42:27.416
And we're like, what our AI
strategy is for like, I see like,

00:42:27.416 --> 00:42:28.436
what are you allowed to use?

00:42:28.436 --> 00:42:29.396
What can you use?

00:42:29.416 --> 00:42:30.136
How do we use it?

00:42:30.586 --> 00:42:34.196
Honestly, I still haven't found
any use for image generation.

00:42:34.316 --> 00:42:39.366
Like I just don't like how it looks
when it comes out and I don't really

00:42:39.436 --> 00:42:43.826
have that much like use for it rather
than like, I find that I need icons

00:42:43.826 --> 00:42:45.876
and stuff more often than like images.

00:42:46.266 --> 00:42:49.006
So like a mid journey doesn't
really do what I need it to do.

00:42:49.366 --> 00:42:49.386
Yeah.

00:42:49.446 --> 00:42:54.566
But from my writing, like I'm still
using Grammarly and Copilot and Cursor.

00:42:54.576 --> 00:42:59.406
So they're they've become essential, but
I could still do my work without them.

00:42:59.466 --> 00:43:00.656
If I did not have them.

00:43:01.636 --> 00:43:02.906
CJ: Yeah, absolutely.

00:43:02.906 --> 00:43:06.946
I think the it's, it's been funny
to see the like interview cheating.

00:43:07.386 --> 00:43:10.276
The trend, there was a fireship,
there's a funny fireship video about

00:43:10.276 --> 00:43:14.826
like the rate of, of people cheating on
technical interviews with a, with AI.

00:43:15.206 --> 00:43:19.566
And I think interviews
will just have to shift.

00:43:19.576 --> 00:43:23.096
It'll be like an arms race of like, you
know, how do you make, how do you ask a

00:43:23.096 --> 00:43:24.966
question that can't be answered by AI?

00:43:24.976 --> 00:43:28.176
Like you have to demonstrate some
understanding instead of just like

00:43:28.776 --> 00:43:30.676
being able to read off of some answer.

00:43:31.136 --> 00:43:34.496
Maybe, I don't know, like I guess
the other part Part of it is like,

00:43:34.496 --> 00:43:40.536
if you're proficient enough at like
using in some LLM to cheat at a at

00:43:40.536 --> 00:43:44.876
a technical interview, then you,
maybe you're like also proficient

00:43:44.876 --> 00:43:47.746
enough to use AI to do the job.

00:43:47.956 --> 00:43:48.376
So,

00:43:48.636 --> 00:43:49.586
Colin: That was the argument, right?

00:43:49.586 --> 00:43:53.396
Is like, if it's important to do the thing
and you demonstrate, you can do the thing.

00:43:53.406 --> 00:43:54.926
Does it matter how you got to the thing?

00:43:54.926 --> 00:43:59.176
And it's like, well yeah, if the
interview specifically said not to I

00:43:59.176 --> 00:44:03.436
mean, if it was in pre AI world, it'd
be the equivalent of taking a stack

00:44:03.446 --> 00:44:06.046
overflow and putting it off as your own.

00:44:06.446 --> 00:44:10.316
I think if you know what you're going
to be tested on and you use those tools

00:44:10.336 --> 00:44:14.530
as prep or like a pairing partner, sure.

00:44:14.921 --> 00:44:15.231
Right.

00:44:15.271 --> 00:44:17.731
That is what I would use it for.

00:44:17.731 --> 00:44:21.431
Like, have it spar with you, have
it throw out questions, pretend

00:44:21.431 --> 00:44:25.791
to be your interviewer and give
you prompts and learn from it.

00:44:25.841 --> 00:44:28.661
I'm, we didn't talk about at the
top of the show, but like I am

00:44:28.661 --> 00:44:30.081
using Advent of Code for that.

00:44:30.421 --> 00:44:32.731
I am doing my first pass without AI.

00:44:33.501 --> 00:44:38.181
And then I'm asking AI to refactor
or tell me if there's a faster

00:44:38.181 --> 00:44:39.971
way, a better way, a different way.

00:44:40.281 --> 00:44:41.411
What didn't I think about?

00:44:41.461 --> 00:44:42.541
And then I'm learning from it.

00:44:42.611 --> 00:44:43.791
Am I going to use that?

00:44:44.351 --> 00:44:48.641
You know, a lot of the AOC codes
are not, are not necessarily things

00:44:48.641 --> 00:44:49.771
you're going to do in your day to day.

00:44:50.071 --> 00:44:53.391
So like, you're like, cool, run through
all these numbers and find the most

00:44:53.391 --> 00:44:55.201
different one every fourth time.

00:44:55.801 --> 00:44:56.201
Sure.

00:44:56.376 --> 00:44:58.576
Like, I'm sure there's 20
different ways to do it.

00:44:58.986 --> 00:45:02.966
Now, if these get trained on enough
different things, like, are we all

00:45:02.966 --> 00:45:07.196
gonna end up at the same answer,
or varying states of bad answers?

00:45:07.216 --> 00:45:08.076
We'll see, but

00:45:08.576 --> 00:45:09.556
CJ: I've been of code this year.

00:45:09.556 --> 00:45:12.856
I opened up cursor and
like pasted in the example.

00:45:12.886 --> 00:45:14.936
And then it was just like,
tab, tab, tab, ran it.

00:45:14.936 --> 00:45:15.896
And it was the right answer.

00:45:15.896 --> 00:45:17.006
I was like, that wasn't any

00:45:17.331 --> 00:45:18.911
Colin: Yeah, that's the thing too, right?

00:45:19.016 --> 00:45:20.216
CJ: takes away the fun.

00:45:20.406 --> 00:45:20.896
Yeah.

00:45:20.896 --> 00:45:21.636
It's like,

00:45:21.741 --> 00:45:23.281
Colin: Now it depends on
what you're doing, right?

00:45:23.281 --> 00:45:26.781
Like if your job was just to get it done
and you don't care to have fun and you

00:45:26.881 --> 00:45:28.791
don't want to spend an hour on it, cool.

00:45:29.211 --> 00:45:33.161
But if you want to work the brain, I
think this is like working out, right?

00:45:33.161 --> 00:45:34.421
If you don't use it,
you're going to lose it.

00:45:34.431 --> 00:45:36.301
So keep doing it.

00:45:36.441 --> 00:45:40.201
And I'm sure, like, I think we,
I listened to our AI episode too.

00:45:40.211 --> 00:45:41.891
That was the one where
it was like looking back.

00:45:41.891 --> 00:45:45.151
I'm like, wow, six weeks has
already been so different.

00:45:45.281 --> 00:45:48.131
But well, I'm sure we will
come back to that topic more.

00:45:48.211 --> 00:45:50.221
And Yeah, we can probably leave it there.

00:45:50.261 --> 00:45:51.071
We're at 50.

00:45:51.071 --> 00:45:51.091
I'll

00:45:51.466 --> 00:45:52.366
CJ: Sounds great.

00:45:52.496 --> 00:45:53.016
Awesome.

00:45:53.186 --> 00:45:53.576
Yeah.

00:45:53.576 --> 00:45:55.126
Thanks so much for listening.

00:45:55.126 --> 00:45:59.686
If You want to check out the links
to resources and the videos and blog

00:45:59.686 --> 00:46:02.006
posts that we talked about in this
episode, head over to build and learn.

00:46:02.006 --> 00:46:04.346
dev where you can find all of those.

00:46:04.776 --> 00:46:05.466
Thanks for listening.

00:46:05.466 --> 00:46:06.782
We'll see you next time.

00:46:07.486 --> 00:46:08.076
Bye friends.