Lumina’s Day dawns cold over Brookhaven... and with it comes a reckoning.
As war drums echo through the snow, Freddy Theodore Watkins must stand alone against Gorath, the Bloodfang War Chief, and the warband poised to burn the halfling village to the ground. Wearing the face of Roscoe Toscobble, Freddy is forced to confront not only a brutal foe, but the doubts and insecurities he’s carried his entire life. For the people of Brookhaven, he must be their hero, whether he believes he deserves the title or not.
As the dust settles, a new ally emerges. Rhys Quinn, a retired and reluctant riverboat captain, agrees to ferry the party down the dangerous Wyrmstooth River toward Mount Vel’Drahn. But the river is cursed by a deadly monster, and Quinn himself may be hiding more than just old scars.
And in the quiet aftermath of battle, amid lantern light and falling snow, Lilith faces a heartbreaking choice. In a village that feels safe, for now, she must say farewell to Shaunus, leaving behind the child she’s sworn to protect.
What is Roll4Real?
Five players. One cutting-edge VR game. A world beyond the screen.
When a group of beta testers step into World of Zumundo, they expect a next-level RPG experience. What they get is something else entirely. Locked in their avatars, stranded in a war-torn fantasy realm, and pursued by forces they don’t understand, they must fight to survive, uncover the truth, and find a way home, if one even exists. Together as they uncover the mysteries of the world, they discover that their arrival heralds much more than a step between worlds.
Join Frederick, Alexander, Grant, Lilith, and Andrew in this gripping actual play Dungeons and Dragons podcast. When the fantasy stops being a game, what lengths will they go to find their way home?