CGS: Conversations in Game Studies

Amanda Cote (University of Oregon) discusses how crunch has become deeply embedded in the video game industry, leading developers to distinguist between "good crunch" and "bad crunch."

YouTube version:
https://youtu.be/DQltuh_Ewlw
Follow Amanda on social media:
https://twitter.com/accote
http://www.amandaccote.com/
Original Study:
https://journals.sagepub.com/doi/10.1177/14614448211014213

What is CGS: Conversations in Game Studies?

Conversations in Game Studies is a series of talks with scholars who research video games in their academic work, covering specific areas of research, as well as game studies in a broader context.