In this episode, we discuss difficulty tuning, balance, and noises. When you’re designing an experience, it’s important to keep in mind that it’s not just about your design – it’s about where your design meets each individual person. There’s no point in punishing the whole class because you’re afraid one person might cheat.
In this episode, we discuss difficulty tuning, balance, and noises. When you’re designing an experience, it’s important to keep in mind that it’s not just about your design – it’s about where your design meets each individual person. There’s no point in punishing the whole class because you’re afraid one person might cheat.
Questions answered (abbreviated):
Things mentioned:
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