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Bryant Gillespie: Learn how to build
a better sign and print shop from a

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few crusty sign guys who've made more
mistakes than they care to admit.

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Conversations and advice on
pricing, sales, marketing,

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workflow, growth, and more.

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Your listening to The Better Sign Shop
podcast with your hosts, Peter COIs,

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Michael O'Reilly, and Bryant Gillespie.

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Before we jump into the episode,
I'd like to give a shout out to

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our sponsor, GCI Digital Imaging
Grand Format Printer to the Trade.

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We talk a lot about outsourcing on
the podcast and the importance of.

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Good partners and GCI Digital Imaging
is a good partner to have owner TJ

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Bak and his team focus on providing
killer customer service just the

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way grandmother used to make it.

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If you're interested in learning
their approach to business, hop

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back into the archives to episode
nine where the guys and I interview

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TJ about customer experience.

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So if you're looking for a high quality
trade printer for banners, wraps,

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and other printed graphics that your
customers throw at you, check out

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GCI Digital imaging@printgci.com.

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All right guys.

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Welcome to the next edition of
the Better Sign Shop podcast.

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As always, I am your host, co-host,
Bryant Gillespie, and I've got,

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uh, some colleagues of mine,
well, just one colleague today,

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Mike, the Sign Design Samurai.

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Riley, are we, are we going
with Sign Design Samurai?

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What are we?

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Hey, nobody sent me any nicknames
between the two, so now I'm kind

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of pissed, but just grasping

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Michael Riley: up straws at this point.

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Bryant Gillespie: Yeah, yeah.

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Why is no one sent us any
more nicknames for you?

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Maybe we just call you, I'm gonna
call you like the mike, the sign

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industry Mercedes-Benz or something,
since that's been on my mind.

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I don't, I don't know.

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I was just trying to figure out
how to tie it back to a car, but

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Michael Riley: whatever.

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Let me think about that one.

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See if I come up with
a good analogy there.

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Yeah.

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Well,

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Bryant Gillespie: welcome Mike.

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Welcome to this episode.

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We are, I, I don't know, this
is like the 15th episode.

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Let's, let's do like a, a quick
little, like, recap how, you know,

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how are you, how are you feeling
about everything that we've done?

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So,

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Michael Riley: You know,
I'm actually amazed.

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I don't, this sounds terrible
to say, but I'm kind of amazed

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we made it to 15 episodes.

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I mean, I, it's, I don't know
about you, but I sometimes tend

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to not stick to things very well.

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So I'm, I'm, I'm proud of this
that we've, we've made it this far.

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I mean, I think it's pretty cool.

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Bryant Gillespie: Let's, let's
preface that with Yeah, yeah.

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I'm enjoying the following.

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I'm enjoying the podcast.

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Let's preface that and say that we, while
we've stuck to the podcast, we have not

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stuck to the schedule that we set first.

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No,

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Michael Riley: no.

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Uhuh, that's been, that's been

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Bryant Gillespie: nothing.

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Not

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Michael Riley: in the slightest.

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No.

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But hey, you know, small victories though.

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We, we made it to 15.

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We have a, we have a, an official
real sponsor and, you know, it's, it's

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so weird to see, you know, scrolling
through Facebook and see like random

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people on one of the sign industry,
you know, Facebook groups like.

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Hey, check out this podcast.

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We found like, this is great.

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Like, it's, it's really weird to see that.

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Like I know it's not, it's not like we're,
you know, major celebrities or anything,

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but it is, it is weird to, to think that
there are people out there that actually

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like, listen to this and, and maybe
even want to hear what we have to say.

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It's, it's a, it's a strange thing.

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It's new to me, so I guess
it's, it's pretty cool.

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Bryant Gillespie: You're not sure what
to do, what to do with all your fans that

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are like stalking you out in Portland?

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Yeah,

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Michael Riley: it's just a crowd of people
gathered in front of my house waiting

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for me to come outside to get the mail.

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Yeah, no, it's, it's pretty cool.

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I, I'm pretty proud of us.

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I think that it's, it's pretty neat.

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I, I've enjoyed a lot of the conversations
that we've had and I think that it's

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just gonna get better over time as
we can continue to grow, have more

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listeners and more people that want to
be, you know, guests and talk to us.

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And it's been pretty neat,
neat thing to be a part of.

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Bryant Gillespie: Yeah.

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Yeah, I agree.

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That's a great way to sum it up.

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You know, I, I don't think he, and I'll
speak for Peter here just because he's,

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he's not here, but I don't, I don't
think any of us thought that, uh, we

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would get the response that we have.

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So if you're listening to this, know,
first and foremost, we appreciate you.

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We plan to continue doing this.

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We enjoy it.

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We need more nicknames.

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Number one, also spread the word.

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Hey, we do, we do need more nicknames.

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Spread the word.

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We also like to interview
guests from time to time.

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Uh, those are enjoyable conversations.

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So, Spread the word, keep
listening, send us nicknames.

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Not specifically in

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Michael Riley: that order, but yeah,
and if anybody has any, you know, topics

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or things that you'd like to hear us
talk about or discuss, uh, let us know

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too, cuz some, sometimes we struggle
to come up with things to talk about.

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I mean, the site industry's a, it's
a lot of topics, but at the same

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time, there's not very many topics
in this industry after a while.

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So we're always looking for new
subject matter to, to beat on.

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If anybody has any ideas, roll ears.

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Bryant Gillespie: I, I think we're
scared to do the customer horror story

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episode at this point, but maybe,
maybe around Halloween next year

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Michael Riley: that'll be, yeah, they'd
make it really great Halloween episode.

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Get some spooky music playing
in the background and.

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The, yeah, a hundred

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Bryant Gillespie: percent.

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That's a great idea.

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All right, so the topic today,
we'll, we'll just jump into it.

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The art department,
streamlining the art department.

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How can we improve efficiency?

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I feel like efficiency and design is, are
not two words that go together, but how

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can we streamline the art side of this?

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Uh, as we've talked about in like
past episodes here recently, design is

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one of the most important pieces of,
uh, running a successful sign shop.

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Uh, unless you just don't do that,
you outsource it to like a, a sign

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designer, like a freelance one per se.

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But I digress.

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Um, very big piece of the puzzle.

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Uh, how can we make that better?

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Mike, if you're a designer, I'm
sure you got some thoughts here.

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Um, I'm xDesign at this point.

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I don't, I don't even touch, I don't even
open the illustrator on a weekly basis

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Michael Riley: anymore, so I'm so
envious sometimes of you, you, you

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escape that, that black hole that just
sucks you in and doesn't let you out.

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Yeah.

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You know, I think the, the number one
thing to improve efficiency in your design

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department above all else is just get
better at communication and get better at,

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you know, Creating that design brief to
tell your designer what you need, whether

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that's an in-house designer or you know,
a third party freelancer that you use.

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Um, or hell, even if it's you, if
you're your own designer, learn to,

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you know, talk to yourself really.

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Yeah.

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Right.

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No, seriously.

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I mean, there's, there's,
there's merit to that actually.

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Like, you know, some people just
like, I'm gonna design a sign

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without putting any thought into it.

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And then four hours later
they're still struggl.

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You know, designers aren't
mind readers, and I think a lot

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of people think that we are.

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And you can't just tell us, Hey, design
a sign that goes on this building and

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expect the outcome that we create to
be what you envision in your head.

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Every, you know, design is very,
very subjective and, and every

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designer is going to approach
something a little bit differently.

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So, You know, clearly conveying to the
designer what the parameters of the

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project are, what the client needs are,
what, what problems this design is trying

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to solve, I think are really important.

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Uh, I think that last point is
probably the most important, and it's

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probably the least understood, but,
but really, really drilling down.

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And we talked about this with Dan
Antonelli a little bit as well, that you

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know, And, and I say this all the time
to, you know, I probably sound like I'm

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beating a dead horse at this point, but
we're, we're in the marketing industry.

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We're in the advertising industry,
and even though we're designing,

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you know, what could sometimes be a
fairly utilitarian thing, like a, a

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channel letter sign, it's still that
business's primary means of advertising.

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And so thinking about it from that
perspective, and, and this is an

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advertising tool, how is this going
to help this business is important.

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And, you know, if there's a, if
there's a sales rep or project manager

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between the designer and the client,
that sales rep becomes the funnel for

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all the information to the designer.

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So really, really getting that
communication dialed in between the

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designer and the, you know, the project
leader is, is the single most important

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thing I think you can do to make your
design department more efficient.

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And then some, I mean, and I
think that's where a lot of

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places really drop the ball too.

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I mean, as a freelance designer,
I work for a lot of sign companies

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around the country and still on a
fairly regular basis, like I'll get a.

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You know, a screenshot of like
a, you know, at a three quarter

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angle of a building around it from
Google Street View and, and just

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like, I need a sign on this wall.

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Bryant Gillespie: Uh, make it happen.

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Okay.

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Make it fun.

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Yeah,

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Michael Riley: I mean, I can, I
can definitely put a sign on that

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wall, but, uh, more information
would probably be helpful so that

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that sign does what it's intended to
do and doesn't waste your clients.

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That's money.

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Yeah.

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I mean that's, that's a big

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Bryant Gillespie: thing for me.

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I, I think that's, yeah, I
think that's great advice.

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We're really curious to hear what our
guest has to say on the matter today.

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Uh, we've got Brian Seder from
Artwork IQ and, uh, the new project

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they're working on Task Os, which
is, uh, like design automation.

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I'm sure he'll tell us more about it.

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Brian has built a large artwork provider.

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Um, so they provide artwork services at
artwork iq, like, uh, redrawing setup,

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artwork, automation, vectorization
conversion, kind of all those things.

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So they are.

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Focus on like the production art.

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So, and, and I'm curious to hear like
how they have streamlined that process

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and, and kind of what goes into that.

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You know, there's like the Yeah.

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I'm really the creative side of
design and then you have like

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the production aspect as well.

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So I, I think this will
be a good conversation.

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With, with you the super creative, and
I, I would say you're, you're pretty

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efficient at this point as well, but
I, I wonder if there's some more tips

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Michael Riley: we can get out of it.

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Yeah, I'm really excited for this one.

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I mean, design is a weird animal because
it does require you to be efficient and

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come up with ways to do things faster
and quicker and, and, and, and easier.

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But at the same time, because it is
wholly creative as well, you can't

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really force that or rush that.

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So you k you're kind of weird and there's
this weird, like middle ground between

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like, I've gotta be as efficient as I
can to get this done fairly quickly.

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But also I, I also need to take my
time so that the design looks good.

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So I'm really excited to see
how this guy's kind of like

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married those two together.

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And especially like you said on
the production, uh, end of things.

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I mean, you're, you really can't automate
just, you know, creativity, right?

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Like that's creativity.

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That's not something that will,
yeah, yeah, you can't do that.

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00:10:41,415 --> 00:10:45,225
But there's so many like
ancillary components to design.

229
00:10:45,850 --> 00:10:47,200
Suck up a lot of time.

230
00:10:47,620 --> 00:10:49,870
Um, and that's really where
the efficiency comes into play.

231
00:10:49,870 --> 00:10:53,650
Like, like recreating a logo, like,
I mean, on a daily basis I get low

232
00:10:53,650 --> 00:10:59,230
quality, you know, screenshots and,
and, and JPEGs of somebody's logo.

233
00:10:59,440 --> 00:11:02,320
And I've gotta figure out a
inefficient way to recreate those.

234
00:11:02,320 --> 00:11:04,840
And if I've got three or four of those
to do in a day, even if they only

235
00:11:04,840 --> 00:11:08,140
take 30 minutes, 45 minutes a piece
to, to run through illustrator and

236
00:11:08,140 --> 00:11:11,830
redraw, that's still a couple hours,
three hours a day where I'm not being

237
00:11:11,830 --> 00:11:15,100
creative, I'm just trying to get
something done so that I can be creative.

238
00:11:15,100 --> 00:11:18,730
So automating that, right, coming up with
a process for it, I think is really cool.

239
00:11:18,730 --> 00:11:20,110
So I'm excited to see
what this guy's up to.

240
00:11:20,290 --> 00:11:22,660
Bryant Gillespie: Yeah, let's, let's
bring him on without further ado.

241
00:11:23,530 --> 00:11:24,010
All right guys.

242
00:11:24,070 --> 00:11:29,110
So we are back with Brian Seder, our
guest for today to talk about streamlining

243
00:11:29,470 --> 00:11:31,420
the art and design department.

244
00:11:31,990 --> 00:11:36,910
Brian has like three different companies
and I would not introduce you in the

245
00:11:36,910 --> 00:11:42,370
proper way, Brian, so why don't you give
us like the, the 5 cent introduction.

246
00:11:44,050 --> 00:11:44,890
Brian Saetre: All right, thanks Brian.

247
00:11:45,314 --> 00:11:46,875
So I guess I can start.

248
00:11:47,205 --> 00:11:49,335
I, this could be a
history lesson actually.

249
00:11:49,425 --> 00:11:53,535
Uh, this story sort of starts
after World War II in, uh, 1947.

250
00:11:54,765 --> 00:11:56,295
My grandfather got back from,
I like where this is going.

251
00:11:56,835 --> 00:11:57,015
Yeah.

252
00:11:57,015 --> 00:12:00,915
My grandfather got back from the war,
and my understanding is that at the time,

253
00:12:00,915 --> 00:12:04,694
because of the war and also just because
of technology advances, uh, there were

254
00:12:04,694 --> 00:12:06,555
a lot of new innovations in plastics.

255
00:12:07,035 --> 00:12:10,694
So, uh, my grandfather saw an opportunity
there and started a screen printing

256
00:12:10,694 --> 00:12:16,305
company for printing plastics, which led
to my dad, uh, and my, both of my uncles

257
00:12:16,305 --> 00:12:17,895
getting into the printing world as well.

258
00:12:18,165 --> 00:12:21,645
Uh, and then that led to me growing up
with it, like basically being surrounded

259
00:12:21,650 --> 00:12:24,285
by a bunch of, uh, bunch of printers.

260
00:12:24,645 --> 00:12:27,194
Back then they were doing a
lot of la large format stuff.

261
00:12:27,345 --> 00:12:30,915
So my dad tells kind of funny story
about how my grandfather, who was

262
00:12:30,915 --> 00:12:35,115
pretty short, would only hire people
who are like 6 4, 6 5, because they

263
00:12:35,120 --> 00:12:38,625
need to have arms long enough to like
move the squeegee across the huge,

264
00:12:39,204 --> 00:12:43,605
um, huge pieces they were printing.

265
00:12:44,040 --> 00:12:45,000
So that's funny.

266
00:12:45,750 --> 00:12:46,560
Yeah, so

267
00:12:47,099 --> 00:12:47,370
Bryant Gillespie: I'm sorry.

268
00:12:47,400 --> 00:12:50,609
I definitely fall into the, the
short category, so I wouldn't

269
00:12:50,609 --> 00:12:51,930
have made, it wouldn't have made

270
00:12:51,930 --> 00:12:52,319
Brian Saetre: the cut?

271
00:12:52,890 --> 00:12:53,280
No.

272
00:12:53,285 --> 00:12:57,120
Not as a, not as a screen printer,
but, uh, yeah, so I guess my dad has

273
00:12:57,359 --> 00:12:59,849
like, memories of these giants that
would just like, kind of throw 'em

274
00:12:59,849 --> 00:13:02,579
up in the air and like play catch
with him in the screen printing shop.

275
00:13:02,579 --> 00:13:02,699
So,

276
00:13:05,699 --> 00:13:06,239
Bryant Gillespie: uh, that

277
00:13:06,239 --> 00:13:06,839
Brian Saetre: sounds awesome.

278
00:13:07,319 --> 00:13:10,859
Yeah, so I definitely grew up
with that in my family's culture.

279
00:13:11,069 --> 00:13:16,199
Uh, so yeah, both uncles worked there
and actually my dad and, uh, my uncle Ray

280
00:13:16,560 --> 00:13:18,660
ended up buying it from, from their dad.

281
00:13:18,780 --> 00:13:23,699
So they owned it and about 1996, they
sold it to a manufacturing company that

282
00:13:23,704 --> 00:13:24,780
they're working really closely with.

283
00:13:25,380 --> 00:13:28,589
And my dad didn't love being an
employee, which I totally understand.

284
00:13:28,859 --> 00:13:32,910
I've never been one myself and
asked me if you, if we wanted

285
00:13:32,910 --> 00:13:34,020
to go in the business together.

286
00:13:34,170 --> 00:13:37,290
So this was like when I was in, I think
I was in eighth grade, I was like 14, 15.

287
00:13:37,589 --> 00:13:38,370
Was I in seventh grade?

288
00:13:38,400 --> 00:13:39,510
Yeah, something like that.

289
00:13:39,660 --> 00:13:41,640
This was like right at the beginning
of when people were using the

290
00:13:41,645 --> 00:13:44,339
internet for business and it
wasn't just like academics and.

291
00:13:45,090 --> 00:13:47,970
I mean, there were websites
obviously, but we had one of the

292
00:13:47,970 --> 00:13:51,000
first websites, uh, I put one of the
first websites online for ordering

293
00:13:51,120 --> 00:13:53,160
bumper stickers and decals and stuff.

294
00:13:53,160 --> 00:13:56,310
We got listed at the top of the search
engines at the time, which I'm, I'm

295
00:13:56,310 --> 00:13:57,630
dating myself a little, but it was

296
00:13:58,040 --> 00:13:59,850
Bryant Gillespie: Lyco and likely we

297
00:13:59,855 --> 00:14:01,410
Brian Saetre: were way up there on Lycos.

298
00:14:01,650 --> 00:14:05,189
We dominated Excite, oh, was it called
HotBot or one of the other ones.

299
00:14:05,189 --> 00:14:05,910
And Infoseek.

300
00:14:06,120 --> 00:14:07,980
Infoseek was like the one
I really kind of nailed.

301
00:14:07,980 --> 00:14:09,720
I got, I remember the phone.

302
00:14:09,720 --> 00:14:13,640
Um, so we had like more work
than we could possibly like even

303
00:14:13,640 --> 00:14:15,390
quote, which was pretty cool.

304
00:14:15,510 --> 00:14:17,430
Uh, pretty cool way to
get a company started.

305
00:14:17,550 --> 00:14:18,780
So this was infographics.

306
00:14:18,960 --> 00:14:21,270
The last company that my grandfather
started with, screen Print Products

307
00:14:21,270 --> 00:14:24,720
Corporation, and I don't think it goes
under that name anymore, but, so yeah,

308
00:14:24,720 --> 00:14:27,090
we started infographics pretty soon.

309
00:14:27,210 --> 00:14:28,620
Let's see, like some major stuff we did.

310
00:14:28,620 --> 00:14:31,050
We did a, a big project for
the Menards racing team really

311
00:14:31,050 --> 00:14:32,939
early on, which was kind of fun.

312
00:14:33,600 --> 00:14:35,640
And then for, uh, for nato.

313
00:14:35,670 --> 00:14:37,100
So we printed, oh, how many, oh.

314
00:14:37,920 --> 00:14:39,660
How many hundreds of thousands it was.

315
00:14:39,660 --> 00:14:42,990
It was so many little pink badges
that when all the NATO soldiers

316
00:14:43,110 --> 00:14:45,780
badges, like these little stickers
that went on their badges.

317
00:14:46,320 --> 00:14:46,530
That's cool.

318
00:14:46,560 --> 00:14:48,870
Um, so just reminiscing a little here.

319
00:14:48,875 --> 00:14:51,750
Maybe I'm getting into too much
detail, but, um No, no, no, that's

320
00:14:51,750 --> 00:14:51,990
Bryant Gillespie: fine.

321
00:14:52,410 --> 00:14:56,190
Yeah, we tend to, we, we, we
are not afraid to ramble here.

322
00:14:56,190 --> 00:14:57,600
So I noticed, I

323
00:14:57,600 --> 00:15:00,100
Brian Saetre: noticed your podcast
tend to be on the long side actually.

324
00:15:00,900 --> 00:15:04,020
I was like, I'm kind of good at rambling,
but am I gonna be able to ramble

325
00:15:04,020 --> 00:15:06,990
for an hour and 15 minutes or more?

326
00:15:08,430 --> 00:15:09,120
It goes quick.

327
00:15:09,390 --> 00:15:11,130
I think I'm probably up for it actually.

328
00:15:11,250 --> 00:15:13,950
So, uh, kind of digitize the place.

329
00:15:13,980 --> 00:15:18,840
Uh, built a database that they're still
using today, which is crazy scary, but it

330
00:15:18,840 --> 00:15:21,270
got pretty into programming, uh, coding.

331
00:15:21,270 --> 00:15:25,050
And then when I went to college, I started
what would become artwork at Q, which

332
00:15:25,050 --> 00:15:27,780
is one of the companies that I'm like
actively participating in right now.

333
00:15:27,930 --> 00:15:31,620
And what we do is we work with lots
and lots of different industries, but a

334
00:15:31,625 --> 00:15:33,180
big part of that is the sign industry.

335
00:15:33,960 --> 00:15:36,735
Uh, and we take any images they get
from their customers that aren't

336
00:15:36,735 --> 00:15:39,495
usable and we do whatever needs
to be done to make them usable.

337
00:15:39,555 --> 00:15:43,995
More and more, we're doing like, data
driven stuff with like mapping and Power

338
00:15:43,995 --> 00:15:47,835
BI and Tableau and different programs
like that, which probably isn't relevant

339
00:15:47,835 --> 00:15:51,165
to this, but, um, yeah, we kind of got
our start and we still do a lot of, a

340
00:15:51,165 --> 00:15:55,515
lot of work for sign makers and graves,
that sort of, that sort of industry.

341
00:15:55,520 --> 00:15:56,564
Yeah, that's so always a

342
00:15:56,564 --> 00:15:57,135
Bryant Gillespie: problem.

343
00:15:57,135 --> 00:15:59,655
Was always our biggest headache at Yeah.

344
00:16:00,075 --> 00:16:00,675
Uh, our shop.

345
00:16:00,675 --> 00:16:04,905
Was it like getting proper files
or, you know, like if we've gotta

346
00:16:04,905 --> 00:16:06,735
create something, so mm-hmm.

347
00:16:06,980 --> 00:16:07,965
Totally understand you there.

348
00:16:08,444 --> 00:16:13,665
Mike was just saying before you came on
that like, his creative time is reduced

349
00:16:13,845 --> 00:16:18,275
every single day because of like crappy
files that he's gotta recreate or, or

350
00:16:18,280 --> 00:16:18,915
Brian Saetre: something like that.

351
00:16:19,665 --> 00:16:20,115
Right.

352
00:16:20,235 --> 00:16:23,865
So our, our idea is, you know,
you have, you tell us what, what

353
00:16:23,865 --> 00:16:25,005
you're using to make this thing.

354
00:16:25,305 --> 00:16:28,095
If you want to go into enough
detail, you can like tell us

355
00:16:28,100 --> 00:16:30,975
exactly what like pressure you're
gonna use and all the tolerances.

356
00:16:31,290 --> 00:16:33,960
And we'll make sure that like every
image comes through just the way you

357
00:16:33,960 --> 00:16:35,610
need it for that particular process.

358
00:16:35,819 --> 00:16:38,910
So it's kind of like a black box you throw
garbage art into and get good art out.

359
00:16:40,199 --> 00:16:41,730
That's the kind of one
way of thinking about it.

360
00:16:41,850 --> 00:16:43,560
Um, but on the inside
of that, that's nice.

361
00:16:43,780 --> 00:16:47,819
Uh, like it built, I had to build,
um, an e r p, like an enterprise.

362
00:16:48,150 --> 00:16:49,290
What does that even stand for?

363
00:16:49,295 --> 00:16:51,270
Enterprise resource.

364
00:16:51,270 --> 00:16:52,800
Michael Riley: Enterprise
research Planning.

365
00:16:53,220 --> 00:16:53,970
Brian Saetre: There you go.

366
00:16:54,030 --> 00:16:54,329
Yeah.

367
00:16:55,290 --> 00:16:56,040
Sorry for pointing at you.

368
00:16:56,040 --> 00:16:56,850
Like that isn't kinda weird.

369
00:16:57,600 --> 00:16:58,890
Uh, yeah, we That's alright.

370
00:16:59,730 --> 00:16:59,910
Yeah.

371
00:16:59,915 --> 00:17:02,910
I built one of those, I guess that's
the best way to describe it anyway.

372
00:17:03,060 --> 00:17:06,150
Uh, to handle all the orders, take all
the payments, keep track of all the

373
00:17:06,150 --> 00:17:10,470
orders, built an API so bigger customers
of ours can, can integrate with it.

374
00:17:10,474 --> 00:17:14,310
And also on the artwork side,
having thousands of customers,

375
00:17:14,310 --> 00:17:15,420
you really need to be organized.

376
00:17:15,780 --> 00:17:19,470
So lots of standard operating
procedures and lots of scripts.

377
00:17:19,619 --> 00:17:22,920
And what we found in time is that
that became pretty difficult to

378
00:17:22,920 --> 00:17:27,359
manage because the standard operating
procedures were in one place and our e

379
00:17:27,359 --> 00:17:30,330
r p and the scripts and the automations.

380
00:17:31,260 --> 00:17:35,820
Were sometimes you would
just manually run the script.

381
00:17:35,820 --> 00:17:38,460
You'd go into Adobe Illustrator
or Photoshop and file select

382
00:17:38,460 --> 00:17:39,389
script and then run it.

383
00:17:39,510 --> 00:17:42,600
For some companies we would like
build it into a little plugin where

384
00:17:42,600 --> 00:17:45,600
like there was a whole bunch of,
whole bunch of steps for each one.

385
00:17:46,110 --> 00:17:50,340
But the fact that this, the scripting,
the automation and the the SOPs were

386
00:17:50,340 --> 00:17:52,169
separate, I think was kind of a problem.

387
00:17:52,649 --> 00:17:56,610
So that's what gave me the idea for
Task Os, which is kind of my current

388
00:17:56,610 --> 00:18:02,100
passion and my baby, where we, uh, so the
software, you create your, uh, SOPs in

389
00:18:02,100 --> 00:18:05,669
the software, and then instead of having
people manually go through and follow

390
00:18:05,669 --> 00:18:09,300
those, all of the steps, which you can
do, is you can automate certain steps.

391
00:18:09,300 --> 00:18:12,990
So this integrates with, uh, currently
integrates with the Adobe Suite, and

392
00:18:12,990 --> 00:18:16,560
we're also making integrations with
artificial intelligence software

393
00:18:16,679 --> 00:18:19,909
like Open ai, Dali Chat, G P T.

394
00:18:20,490 --> 00:18:22,530
Um, and, and other systems there.

395
00:18:22,680 --> 00:18:27,330
So, uh, it's kind of this what what
about Corll Mike is, uh, thinking

396
00:18:27,330 --> 00:18:28,379
about it, thinking about it.

397
00:18:29,280 --> 00:18:34,440
Uh, a lot of our customers do use Corll
draw, especially the, uh, it's quite

398
00:18:34,440 --> 00:18:37,649
common at the screen printing customers
and pretty common at sign makers too.

399
00:18:37,830 --> 00:18:39,750
So it's, uh, like

400
00:18:39,750 --> 00:18:42,240
Bryant Gillespie: a whole different
tool set on the back end though, right.

401
00:18:42,389 --> 00:18:43,649
For it is like

402
00:18:43,649 --> 00:18:44,340
Brian Saetre: making it work.

403
00:18:44,940 --> 00:18:45,570
It is very d.

404
00:18:46,274 --> 00:18:48,615
There are ways of scripting
things in there, but I haven't

405
00:18:48,735 --> 00:18:50,115
actually done it yet, honestly.

406
00:18:50,355 --> 00:18:53,504
But it is definitely pretty high on
our list of, of apps to integrate

407
00:18:53,594 --> 00:18:56,534
because it is, it is used in the, in
the graphics industry and that's sort

408
00:18:56,534 --> 00:18:59,925
of where we're starting out with our,
uh, offering our automations cuz it's

409
00:18:59,925 --> 00:19:02,594
what we're most familiar and can kind
of offer the most value, I think.

410
00:19:02,834 --> 00:19:03,105
Yeah.

411
00:19:03,165 --> 00:19:03,344
Bryant Gillespie: Yeah.

412
00:19:03,350 --> 00:19:03,885
A hundred percent.

413
00:19:04,014 --> 00:19:04,504
Yeah.

414
00:19:04,510 --> 00:19:07,665
It was like, it was interesting
how we ran across each other.

415
00:19:07,665 --> 00:19:10,725
Like, I think it was James
Sours that introduced us.

416
00:19:11,205 --> 00:19:13,814
It was, I, I had done
some work with James.

417
00:19:13,844 --> 00:19:15,824
He was like, Hey, you
gotta check out this guy.

418
00:19:15,824 --> 00:19:17,594
I know you're in the sign and print space.

419
00:19:17,625 --> 00:19:20,054
Like, he's doing some really
cool automation stuff.

420
00:19:20,054 --> 00:19:21,645
I know that's up your alley.

421
00:19:21,645 --> 00:19:25,004
And I, I took a look and I, I
was like, this is really smart.

422
00:19:25,635 --> 00:19:26,475
Just like bringing.

423
00:19:27,149 --> 00:19:28,439
Both pieces together.

424
00:19:28,480 --> 00:19:29,090
Mm-hmm.

425
00:19:29,169 --> 00:19:32,189
And, and like we, we've talked about this
before and it's like some of the things

426
00:19:32,189 --> 00:19:35,669
that we're doing at Better Sign Shop
is like, let's bring all these pieces

427
00:19:35,730 --> 00:19:40,830
together, like you've got, instead of
having the SOPs over here and then like

428
00:19:40,830 --> 00:19:44,610
the, the business in like the scripts,
like you mentioned, or like, I, I don't

429
00:19:44,610 --> 00:19:50,879
want to have a, a dock up with the s o
p and then try to follow it over here.

430
00:19:50,879 --> 00:19:53,100
I just want it to be in context.

431
00:19:53,580 --> 00:19:53,669
Mm-hmm.

432
00:19:53,915 --> 00:19:55,350
So, to me, that makes a lot of sense.

433
00:19:56,070 --> 00:19:57,840
Brian Saetre: And a nice side
effect is if you're using like,

434
00:19:57,840 --> 00:20:00,600
template-based workflows, it'll
pull up your templates automatically

435
00:20:00,659 --> 00:20:02,010
and it'll even switch apps for you.

436
00:20:02,014 --> 00:20:04,800
So if you have a step that's happening
in a different app, it'll pull the

437
00:20:04,800 --> 00:20:06,209
app up for you when you need it.

438
00:20:06,209 --> 00:20:07,649
So you don't even have
to think about that.

439
00:20:07,770 --> 00:20:10,230
Like thinking about opening
it and going to where it is.

440
00:20:10,439 --> 00:20:12,780
I know it sounds like a small
thing, but as like a matter of

441
00:20:12,784 --> 00:20:14,129
workflow, it's, it's amazing.

442
00:20:14,129 --> 00:20:14,760
I really like it.

443
00:20:15,929 --> 00:20:16,020
Yeah.

444
00:20:16,409 --> 00:20:19,080
Bryant Gillespie: Mike, what's
your initial impression?

445
00:20:19,080 --> 00:20:20,189
What's your initial take here?

446
00:20:21,915 --> 00:20:24,585
Michael Riley: I mean, I'm just a lowly
designer, so a lot of what you guys are

447
00:20:24,585 --> 00:20:26,175
talking about is a bit above my pay grade.

448
00:20:26,325 --> 00:20:27,165
Um, this, this is nothing lowly

449
00:20:27,165 --> 00:20:27,705
Brian Saetre: about design.

450
00:20:28,800 --> 00:20:31,485
I I'm not a designer, so I
really appreciate what you do.

451
00:20:31,485 --> 00:20:32,265
It's like magic.

452
00:20:34,155 --> 00:20:36,495
Michael Riley: It, it actually,
it mostly is magic in witchcraft.

453
00:20:36,495 --> 00:20:39,355
There's, there's, that's about the
truest statement you'll ever hear

454
00:20:39,645 --> 00:20:41,325
about design is, it is mostly magic.

455
00:20:41,595 --> 00:20:45,105
No, it, it is really, it's really
fascinating, uh, how you're, you

456
00:20:45,105 --> 00:20:46,065
are trying to tile that together.

457
00:20:46,065 --> 00:20:46,695
It's really cool.

458
00:20:47,025 --> 00:20:52,245
I, um, I, I will be waiting, uh, for
a Corel draw integration for sure.

459
00:20:52,335 --> 00:20:53,235
You're a Corr draw user.

460
00:20:53,240 --> 00:20:53,565
Okay.

461
00:20:53,715 --> 00:20:53,925
Yeah.

462
00:20:53,930 --> 00:20:54,225
Sort of.

463
00:20:54,225 --> 00:20:57,195
Unfortunately, you
know, I was a, an Adobe.

464
00:20:57,705 --> 00:20:59,565
Fanboy for most of my career.

465
00:20:59,565 --> 00:21:04,305
But the reality is Corra is just,
Hey, Mike's significantly better.

466
00:21:04,305 --> 00:21:04,875
I keep trailing

467
00:21:04,875 --> 00:21:05,595
Bryant Gillespie: off the mic.

468
00:21:05,715 --> 00:21:06,435
Oh, sorry.

469
00:21:06,465 --> 00:21:07,815
We're gotta get you a different mic, dude.

470
00:21:07,935 --> 00:21:08,565
I know.

471
00:21:09,165 --> 00:21:12,045
It's, I'm sorry to make
you deep through it.

472
00:21:12,045 --> 00:21:12,135
I

473
00:21:12,135 --> 00:21:12,495
Michael Riley: really am.

474
00:21:13,075 --> 00:21:13,395
I know.

475
00:21:13,395 --> 00:21:17,145
It's like I'm, I'm trying not
to, but it's just, it's awkward

476
00:21:17,145 --> 00:21:18,885
and, and it's not a natural.

477
00:21:19,395 --> 00:21:21,015
Do you want me to go
back and say that again?

478
00:21:21,555 --> 00:21:22,125
No, no, that's

479
00:21:22,125 --> 00:21:22,575
Brian Saetre: okay.

480
00:21:22,580 --> 00:21:22,715
Okay.

481
00:21:22,725 --> 00:21:24,165
I think, I think I followed, yeah.

482
00:21:24,235 --> 00:21:24,675
Okay.

483
00:21:24,675 --> 00:21:24,875
Yeah, yeah.

484
00:21:24,880 --> 00:21:25,425
Careful, careful.

485
00:21:25,425 --> 00:21:27,015
Listening is required,
but I think I got it.

486
00:21:27,475 --> 00:21:27,835
Yeah.

487
00:21:28,065 --> 00:21:28,275
Yeah.

488
00:21:28,275 --> 00:21:28,395
The

489
00:21:28,395 --> 00:21:29,235
Michael Riley: gains up all the way too.

490
00:21:29,745 --> 00:21:30,235
Yeah.

491
00:21:30,240 --> 00:21:30,375
Yeah.

492
00:21:30,435 --> 00:21:34,905
I, I was a, an adobe, you know, power
user for years and years, but, but the

493
00:21:34,905 --> 00:21:38,515
reality is, especially when you enter
into the, the, like the larger electrical

494
00:21:38,520 --> 00:21:43,425
sign arena, which is where most of my
work is Corral draw, just objectively

495
00:21:43,425 --> 00:21:45,015
beats the pants off of Illustrator.

496
00:21:45,075 --> 00:21:49,169
It's a, it's a terrible clunky,
like, Almost amateur hour

497
00:21:49,169 --> 00:21:50,520
program in a lot of regards.

498
00:21:50,879 --> 00:21:53,429
And it does, it's got a learning
curve to it, but, um, when you

499
00:21:53,429 --> 00:21:56,820
understand it, it's actually, it,
it, it's significantly better than

500
00:21:56,820 --> 00:21:57,960
Illustrator at a lot of things.

501
00:21:57,960 --> 00:22:01,770
And, and so it's, it's a very
commonly used program on, on the

502
00:22:01,770 --> 00:22:02,970
science side of the industry.

503
00:22:03,090 --> 00:22:03,960
Yeah, I've certainly seen

504
00:22:03,965 --> 00:22:06,720
Brian Saetre: it used a lot, but I, I
guess I know a little bit less about,

505
00:22:06,879 --> 00:22:09,120
about why, why for electrical science.

506
00:22:09,120 --> 00:22:10,919
Is that something that's, um, appealing?

507
00:22:11,655 --> 00:22:16,245
Michael Riley: It's almost more, it's
like rolling a cad design software like

508
00:22:16,245 --> 00:22:18,405
AutoCAD or something into Illustrator.

509
00:22:18,525 --> 00:22:21,825
It does a lot better with, you
know, multi-page documents than

510
00:22:21,825 --> 00:22:23,385
Illustrator and templating pages.

511
00:22:23,655 --> 00:22:27,165
Um, it has built in native scaling and
dimensioning tools, which Illustrator

512
00:22:27,170 --> 00:22:31,125
does not to achieve what you do,
what you can do natively and corral.

513
00:22:31,395 --> 00:22:35,445
You've gotta use Illustrator, you have
to use Photoshop, InDesign, and also a

514
00:22:35,445 --> 00:22:39,705
third party plugin called CAD Tools, which
is horrifically inefficient if you have

515
00:22:39,705 --> 00:22:41,775
to start using all those side by side.

516
00:22:42,045 --> 00:22:42,585
You know what I mean?

517
00:22:43,005 --> 00:22:46,305
And the big, the big piece of the
puzzle there is CAD tools, which is

518
00:22:46,310 --> 00:22:49,065
the plugin which gives you scaling
and dimensioning and illustrator.

519
00:22:49,425 --> 00:22:52,665
And it's, I'm hesitant to
like shit all over a piece of

520
00:22:52,665 --> 00:22:55,485
software, but it deserves it.

521
00:22:56,785 --> 00:22:58,395
It's, it's truly awful.

522
00:22:58,695 --> 00:22:59,685
It works half the time.

523
00:22:59,685 --> 00:23:00,645
It doesn't work half the time.

524
00:23:00,645 --> 00:23:01,755
It crashes constantly.

525
00:23:02,145 --> 00:23:06,900
It's a, you know, they try their best,
but it's just, It's not that good and

526
00:23:06,900 --> 00:23:08,280
it's, it's really inefficient to use.

527
00:23:08,610 --> 00:23:11,820
Um, which is the big reason why a lot
of shops have moved over to Corral

528
00:23:11,820 --> 00:23:15,600
Draw from Illustrator because the
workflow and Illustrator to create the,

529
00:23:15,600 --> 00:23:17,310
a kind of technical drawing is mm-hmm.

530
00:23:17,550 --> 00:23:18,720
It's inefficient compared to Illustrator.

531
00:23:18,720 --> 00:23:21,300
And there's a lot of guys out there
that will like hardcore disagree with

532
00:23:21,300 --> 00:23:24,210
me on that and say, oh, there's no,
there's no reason for Corral draw.

533
00:23:24,210 --> 00:23:26,250
You can do it all in
Illustrator is fine, but when.

534
00:23:27,465 --> 00:23:31,034
Burning through a lot of work, a
high volume of work every second,

535
00:23:31,034 --> 00:23:33,195
you can save counts and Absolutely.

536
00:23:33,195 --> 00:23:36,435
Uh, back to the whole efficiency,
you know, automation conversation.

537
00:23:36,945 --> 00:23:37,215
Yeah.

538
00:23:37,219 --> 00:23:38,354
It makes a big difference.

539
00:23:38,415 --> 00:23:40,844
And corral draw is just,
you know, it's, it's better.

540
00:23:40,965 --> 00:23:41,834
It just, it just is.

541
00:23:41,834 --> 00:23:44,415
And a lot of people aren't willing
to give corr, draw a fair try,

542
00:23:45,104 --> 00:23:47,774
and they will argue with you to
your blue in the face that you're

543
00:23:47,774 --> 00:23:48,135
Brian Saetre: wrong.

544
00:23:48,135 --> 00:23:48,554
But yeah.

545
00:23:48,854 --> 00:23:52,604
Um, I, I probably know, I'm not sure
if I know anything better than I know

546
00:23:52,604 --> 00:23:56,354
Adobe Illustrator, like inside and
out, like creating automations for

547
00:23:56,354 --> 00:24:00,225
it, like dealing with the objects
that it creates in code, all that.

548
00:24:00,435 --> 00:24:04,814
But I, I just know too many very,
uh, fervent cor draw supporters

549
00:24:04,995 --> 00:24:06,225
to write it off completely.

550
00:24:06,495 --> 00:24:08,774
And I do use corral draw every single day.

551
00:24:09,465 --> 00:24:10,365
But not like you do.

552
00:24:10,425 --> 00:24:11,865
So for me it's clunkiness.

553
00:24:11,865 --> 00:24:13,095
It's just a little more annoying.

554
00:24:13,245 --> 00:24:13,365
Yeah.

555
00:24:13,425 --> 00:24:13,905
Um,

556
00:24:14,685 --> 00:24:16,725
Michael Riley: the clunkiness
will never go away either.

557
00:24:16,725 --> 00:24:17,715
Like it's annoying to me.

558
00:24:17,995 --> 00:24:18,485
Make

559
00:24:18,485 --> 00:24:18,975
Brian Saetre: it clun, don't they?

560
00:24:18,975 --> 00:24:21,585
I I seem to remember older
versions being less clunky.

561
00:24:22,095 --> 00:24:22,485
Yeah.

562
00:24:22,725 --> 00:24:22,965
Every

563
00:24:22,965 --> 00:24:24,285
Michael Riley: version's
clun than the last.

564
00:24:24,725 --> 00:24:25,205
Mm-hmm.

565
00:24:25,435 --> 00:24:28,455
I think it's not a great piece of
software, but what it does, it's

566
00:24:28,455 --> 00:24:30,105
tool set is what's really good in it.

567
00:24:30,105 --> 00:24:36,345
And I mean, if, honestly, if Illustrator
had native scaling and native dimensioning

568
00:24:36,345 --> 00:24:40,275
tools built into it, and, and managed
multiple page documents better, I

569
00:24:40,275 --> 00:24:41,685
would abandon Carr draw on a heartbeat.

570
00:24:41,685 --> 00:24:42,725
And a lot of people would, but.

571
00:24:43,350 --> 00:24:44,220
It's never gonna happen.

572
00:24:44,220 --> 00:24:48,000
I mean, illustrators focuses the creative
side, the drawing side of things.

573
00:24:48,000 --> 00:24:48,300
Right.

574
00:24:48,360 --> 00:24:49,920
And it's where

575
00:24:49,960 --> 00:24:51,900
Brian Saetre: Carll draw
focus, simple dimensioning

576
00:24:51,900 --> 00:24:53,790
plugin actually, cuz it's Yeah.

577
00:24:53,790 --> 00:24:54,870
Lacks what I needed.

578
00:24:56,129 --> 00:24:58,620
Michael Riley: If you came out with like
a full suite of tools for Illustrator

579
00:24:58,620 --> 00:25:02,280
that had scaling and dimensioning
and, and like real CAD level mm-hmm.

580
00:25:02,610 --> 00:25:05,879
You know, tools, even on a basic
level like hat tools, plugin gets

581
00:25:05,879 --> 00:25:07,139
into some pretty in-depth crap.

582
00:25:07,139 --> 00:25:10,710
But I mean, if it was just like a fairly
basic plugin, but did, did scaling and

583
00:25:10,710 --> 00:25:14,600
dimensioning really well, you would, it
would, you would sell, you would switch.

584
00:25:14,700 --> 00:25:15,360
You would switch.

585
00:25:15,360 --> 00:25:16,080
I would, yeah.

586
00:25:16,080 --> 00:25:17,250
I, I actually would, I totally would.

587
00:25:17,850 --> 00:25:18,600
Um, I

588
00:25:19,170 --> 00:25:20,040
Bryant Gillespie: That's a challenge.

589
00:25:20,400 --> 00:25:21,400
Too many, yeah.

590
00:25:21,480 --> 00:25:21,750
Too many

591
00:25:21,750 --> 00:25:23,040
Brian Saetre: business
ideas in the head right now.

592
00:25:23,045 --> 00:25:24,080
I, yeah.

593
00:25:24,080 --> 00:25:24,280
Yeah.

594
00:25:25,870 --> 00:25:28,650
I'll, I'll insert that one in there
for you, but, uh, I don't know

595
00:25:28,650 --> 00:25:29,639
if it's gonna make it to the top.

596
00:25:31,200 --> 00:25:32,580
It's just what you wanna mess with.

597
00:25:32,585 --> 00:25:32,730
Right.

598
00:25:32,800 --> 00:25:36,330
Also, I, I do have experience
with cad, but it's like, I might

599
00:25:36,335 --> 00:25:37,230
not be the man for the job.

600
00:25:38,320 --> 00:25:39,780
I might not be the man for the job.

601
00:25:39,780 --> 00:25:40,530
It's mostly Gotcha.

602
00:25:40,620 --> 00:25:40,860
Yeah.

603
00:25:40,860 --> 00:25:41,670
Converting stuff.

604
00:25:42,120 --> 00:25:46,620
Two CAD formats and testing them, but
not a lot of creating stuff in cad.

605
00:25:46,620 --> 00:25:49,350
I mean, back in high school
I took a CAD class, but that

606
00:25:49,350 --> 00:25:50,700
doesn't exactly make me an expert.

607
00:25:51,360 --> 00:25:53,250
Bryant Gillespie: That's actually,
that's how I got into the industry.

608
00:25:53,250 --> 00:25:55,620
But I, I think like the first que Yeah.

609
00:25:55,620 --> 00:25:55,890
Yeah.

610
00:25:55,890 --> 00:26:01,200
I was in a CAD class and like
the, the teacher in the CAD class

611
00:26:01,200 --> 00:26:04,770
had a large format printer and
I had just done like the graphic

612
00:26:04,775 --> 00:26:06,720
design class the last semester.

613
00:26:07,320 --> 00:26:12,030
We made it through the CAD book and
he was like, oh, like, hey, let's

614
00:26:12,030 --> 00:26:16,050
go cut some vinyl and print some
stuff on this large format printer.

615
00:26:16,710 --> 00:26:19,920
Uh, so I actually did more graphic
design in the CAD class than I did

616
00:26:19,925 --> 00:26:24,390
in the graphic design class, but I
haven't been able to shake it since.

617
00:26:24,450 --> 00:26:26,520
So, interesting fact.

618
00:26:26,700 --> 00:26:30,420
But I, I think like the, the first
question I've got for you Brian, is.

619
00:26:31,665 --> 00:26:35,985
How did you transition from like,
hey, we're, we're doing a print shop

620
00:26:35,985 --> 00:26:39,045
or a print business, so, you know,
signs and graphics and stuff like

621
00:26:39,045 --> 00:26:41,355
that into like, the artwork IQ side?

622
00:26:41,595 --> 00:26:42,105
Well,

623
00:26:42,315 --> 00:26:46,335
Brian Saetre: I went to college,
uh, pretty far away, so I couldn't

624
00:26:46,395 --> 00:26:47,385
bring the printers with me.

625
00:26:47,895 --> 00:26:52,395
So all I really had was my, uh, my
graphics ability and my marketing ability.

626
00:26:52,785 --> 00:26:57,455
So, since I mostly did the
graphics at ipro mm-hmm.

627
00:26:57,535 --> 00:27:00,555
Anyway, like that was my biggest
thing that in the marketing, uh, it

628
00:27:00,555 --> 00:27:01,905
wasn't really much of a transition.

629
00:27:01,965 --> 00:27:05,595
I just sort of learned it as I
went and really, really pretty

630
00:27:05,595 --> 00:27:09,225
natural, uh, switch when I went
to college and started Artwork iq.

631
00:27:09,855 --> 00:27:10,515
Um, gotcha.

632
00:27:10,575 --> 00:27:12,435
It's, is that, is that Yeah.

633
00:27:12,435 --> 00:27:12,735
What you're looking for?

634
00:27:12,825 --> 00:27:13,175
Bryant Gillespie: Ok.

635
00:27:13,415 --> 00:27:13,725
Yeah, definitely.

636
00:27:13,725 --> 00:27:16,575
So you're just like started
slinging artwork in like

637
00:27:16,580 --> 00:27:17,625
the dorm room or something?

638
00:27:18,405 --> 00:27:21,975
Brian Saetre: Uh, yeah, it was a couple
years after I started, but, um, okay.

639
00:27:22,515 --> 00:27:22,815
Yeah.

640
00:27:22,875 --> 00:27:26,445
I think I just set up a website,
uh, some Google AdWord and

641
00:27:26,625 --> 00:27:27,615
printers started showing up.

642
00:27:27,645 --> 00:27:29,265
We were frustrated with just a.

643
00:27:29,665 --> 00:27:32,535
It's really unfortunate our work
they've received from customers.

644
00:27:33,195 --> 00:27:33,405
What

645
00:27:33,915 --> 00:27:37,245
Bryant Gillespie: I, I don't know, I hate
to date you and us as well, but like,

646
00:27:37,725 --> 00:27:39,945
what's the, like the timeframe on this?

647
00:27:39,945 --> 00:27:41,505
Like, like year wise?

648
00:27:41,805 --> 00:27:46,365
Brian Saetre: I started this
in 2003 or four, I think four.

649
00:27:46,370 --> 00:27:46,665
2000,

650
00:27:46,665 --> 00:27:47,065
Bryant Gillespie: 2000.

651
00:27:47,070 --> 00:27:47,445
Three or four.

652
00:27:47,445 --> 00:27:47,685
Okay.

653
00:27:47,775 --> 00:27:51,645
I was just trying to think of like what,
like the internet situation looked like.

654
00:27:51,795 --> 00:27:56,475
Um, oh yeah, like transferring files
back and forth, all that, all that

655
00:27:56,475 --> 00:27:56,805
Brian Saetre: stuff.

656
00:27:57,105 --> 00:28:00,405
I remember like going between classes
and, and looking at my flip phone

657
00:28:00,615 --> 00:28:03,765
and trying to use the internet on
this flip phone, which was like a

658
00:28:03,770 --> 00:28:05,115
pretty advanced feature at the time.

659
00:28:05,505 --> 00:28:05,715
Yeah.

660
00:28:05,745 --> 00:28:10,215
Um, and also back then, no one,
no one not, not no one, but most

661
00:28:10,245 --> 00:28:14,955
people had no idea what, like, even
Photoshop was, uh, people, they

662
00:28:14,960 --> 00:28:16,425
didn't know how to use illustrators.

663
00:28:16,425 --> 00:28:18,825
So like, everything was like
a logo made in Microsoft paint

664
00:28:18,830 --> 00:28:20,305
by, you know, somebody's.

665
00:28:21,045 --> 00:28:22,845
Brother or cousin or something.

666
00:28:23,115 --> 00:28:26,024
So there were just so many, so many
bad pieces of art out there that were

667
00:28:26,024 --> 00:28:28,305
totally useless for just about anything.

668
00:28:28,425 --> 00:28:28,695
Right.

669
00:28:28,695 --> 00:28:31,305
So there was, there was a lot of that
kind of work out there and I think

670
00:28:31,310 --> 00:28:35,205
these days most professional designers
hopefully are making vector files, but

671
00:28:35,325 --> 00:28:37,425
you still find, he's find ones who don't.

672
00:28:38,385 --> 00:28:39,764
Bryant Gillespie: Mike can
speak of that, I'm sure.

673
00:28:40,245 --> 00:28:40,635
Yeah.

674
00:28:40,635 --> 00:28:42,315
He's got that nervous grin on his face.

675
00:28:43,155 --> 00:28:44,175
Brian Saetre: Oh, uh oh.

676
00:28:44,180 --> 00:28:44,955
Did I just call you out?

677
00:28:45,764 --> 00:28:46,245
Oh no, I

678
00:28:46,250 --> 00:28:46,575
Michael Riley: don't.

679
00:28:48,045 --> 00:28:49,245
I'm calling out as clients.

680
00:28:49,995 --> 00:28:52,605
I'm all for punching designers
in the throat that do that.

681
00:28:52,605 --> 00:28:56,235
But no, I get, I get logos
designed and Photoshop fairly

682
00:28:56,235 --> 00:28:58,725
regularly from like big agencies.

683
00:28:59,055 --> 00:29:03,014
I don't boggles my mind,
but you know, you gotta

684
00:29:03,014 --> 00:29:03,465
Brian Saetre: roll with it.

685
00:29:04,365 --> 00:29:04,784
Yeah.

686
00:29:05,925 --> 00:29:05,985
So

687
00:29:06,295 --> 00:29:07,034
Bryant Gillespie: how long, oh,

688
00:29:07,155 --> 00:29:07,545
Brian Saetre: go ahead.

689
00:29:07,935 --> 00:29:10,965
I just, I find I'm seeing that less
and less these days, but that might

690
00:29:10,970 --> 00:29:13,305
also be the fact that, you know,
we have a lot more competitors.

691
00:29:13,310 --> 00:29:16,575
I think when we started we have like three
competitors anybody heard of, and now

692
00:29:16,575 --> 00:29:18,345
there's, I mean, there must be hundreds.

693
00:29:18,945 --> 00:29:19,575
Like maybe a

694
00:29:19,915 --> 00:29:19,995
Bryant Gillespie: thousand.

695
00:29:20,000 --> 00:29:20,325
Yeah, yeah.

696
00:29:20,325 --> 00:29:20,595
Yeah.

697
00:29:20,595 --> 00:29:24,375
I still get, so I, I haven't been in
a, worked in a sign and print shop

698
00:29:24,375 --> 00:29:29,865
in seven or eight years and I still
get like, digitizing requests from

699
00:29:30,524 --> 00:29:33,705
like, folks international, like,
Hey, we could digitize your stuff.

700
00:29:33,705 --> 00:29:36,795
And I'm like, I don't even, I
don't even do embroidery anymore.

701
00:29:36,825 --> 00:29:41,955
Like I don't do it, you know, but
hey, like how soon or how long did

702
00:29:41,955 --> 00:29:44,865
it take before you were overwhelmed
and you're like, okay, like I've

703
00:29:44,865 --> 00:29:47,445
gotta, like, how, how does the scale?

704
00:29:47,774 --> 00:29:51,014
Brian Saetre: So I got pretty fast at
this work, so I'm trying to remember,

705
00:29:51,195 --> 00:29:56,115
I think I hired my first, hired my
first employee maybe two years later.

706
00:29:56,955 --> 00:29:58,545
Uh, that didn't work out super well.

707
00:29:58,545 --> 00:29:59,264
Tried again.

708
00:29:59,325 --> 00:29:59,475
That

709
00:29:59,475 --> 00:29:59,955
Bryant Gillespie: didn't work out.

710
00:29:59,955 --> 00:30:00,195
Super.

711
00:30:00,960 --> 00:30:01,920
It turns out I was pretty bad at

712
00:30:01,920 --> 00:30:05,820
Brian Saetre: hiring, but
the one after that, this is a

713
00:30:05,820 --> 00:30:07,620
Bryant Gillespie: sign
guy, Mike, like he, he,

714
00:30:07,750 --> 00:30:09,060
Brian Saetre: is this a common story and

715
00:30:09,930 --> 00:30:10,200
Michael Riley: Yeah.

716
00:30:10,200 --> 00:30:12,480
You, you're a, you're a sign
maker through and through.

717
00:30:12,480 --> 00:30:13,530
You just don't know it yet.

718
00:30:13,830 --> 00:30:14,550
Brian Saetre: Just, yeah.

719
00:30:14,550 --> 00:30:15,990
I just need to start making more signs.

720
00:30:18,630 --> 00:30:21,810
But I, the next, the next employee
I hired, he's still with me.

721
00:30:21,810 --> 00:30:25,500
So he is, been with the company
for 14, 15 years or something.

722
00:30:26,220 --> 00:30:26,700
Um, how many

723
00:30:27,020 --> 00:30:27,810
Michael Riley: employees
total do you have now?

724
00:30:28,920 --> 00:30:30,990
Brian Saetre: So I have four.

725
00:30:31,560 --> 00:30:31,650
Okay.

726
00:30:31,740 --> 00:30:34,650
Now, we had a few more in the past,
but the pandemic was a little hard

727
00:30:34,650 --> 00:30:37,290
on our business, but that was, yeah.

728
00:30:37,350 --> 00:30:39,540
So things are, things are kind
of getting back up to speed

729
00:30:39,545 --> 00:30:41,650
now, so they're all much more so

730
00:30:41,650 --> 00:30:45,660
Bryant Gillespie: like how many pieces
of, how many pieces of like art do you

731
00:30:45,660 --> 00:30:47,820
guys like process on a, like a single day?

732
00:30:49,170 --> 00:30:52,710
Um, trying to get like an idea of like the
scale, like I, I imagine it's quite a bit.

733
00:30:53,280 --> 00:30:54,850
Brian Saetre: So at
our peak we were doing.

734
00:30:55,815 --> 00:30:57,885
Something like 80 a day, I would say.

735
00:30:58,185 --> 00:30:58,605
Wow.

736
00:30:59,235 --> 00:31:02,175
Uh, these days it's, it's
much more complex stuff.

737
00:31:02,205 --> 00:31:06,735
Like one of our big projects we're working
on now is digitizing all of the, the

738
00:31:06,735 --> 00:31:11,475
blueprints into data that can be used in,
uh, Microsoft business analytics software.

739
00:31:11,865 --> 00:31:15,465
So each of those projects takes
like hours and we have like, how

740
00:31:15,465 --> 00:31:16,485
many do we have in the queue?

741
00:31:16,695 --> 00:31:17,115
I dunno.

742
00:31:17,505 --> 00:31:20,925
Maybe 250 more facilities
to do or something.

743
00:31:21,375 --> 00:31:27,045
So on a daily basis, we might only do like
30, maybe on a good day, 40 projects now.

744
00:31:27,285 --> 00:31:28,875
But they tend to be much more complicated.

745
00:31:29,145 --> 00:31:31,305
Like some of them are
used for manufacturing.

746
00:31:31,785 --> 00:31:36,465
So we work with, uh, one of the major,
uh, sports equipment makers in the

747
00:31:36,465 --> 00:31:37,755
country and they'll customize them.

748
00:31:37,815 --> 00:31:41,955
So if you ever go find yourself lucky
enough to be in like a major nfl,

749
00:31:42,495 --> 00:31:47,295
um, teams, gyms, or, uh, like a major
colleges, gyms, probably we had a hand in.

750
00:31:47,685 --> 00:31:51,315
Helping them decorate the, uh, the
weights and cut the logos and need

751
00:31:51,315 --> 00:31:52,305
equipment and stuff like that.

752
00:31:52,845 --> 00:31:53,205
That's cool.

753
00:31:53,385 --> 00:31:53,925
That's really cool.

754
00:31:54,285 --> 00:31:58,755
So some of that is kind of for, you
know, uh, it is overlaps with the

755
00:31:58,755 --> 00:32:01,905
signage stuff cause there's like
metal fabrication involved, which is

756
00:32:01,910 --> 00:32:03,285
sometimes the signage thing as well.

757
00:32:03,465 --> 00:32:04,665
Yeah, definitely.

758
00:32:05,055 --> 00:32:06,585
Bryant Gillespie: Mike, you got
any questions at this point?

759
00:32:06,825 --> 00:32:07,905
Michael Riley: I'm trying
to think of questions.

760
00:32:07,905 --> 00:32:10,815
Yeah, I'm trying to think of how this
ties into automation and how, but like

761
00:32:10,815 --> 00:32:13,515
I said, it's not really my area of
expertise, so I'm not sure what questions.

762
00:32:13,515 --> 00:32:18,975
Bryant Gillespie: Well, so, hey, like,
here's what I think is interesting of

763
00:32:18,975 --> 00:32:23,475
like the, and I, and I want to hear
like Brian, like, okay, like what are

764
00:32:23,475 --> 00:32:25,275
your tips for like automating this?

765
00:32:25,275 --> 00:32:29,475
But like the thing that we were talking
about before you jumped on is this

766
00:32:29,475 --> 00:32:35,175
intersection of like, like producing
signs and graphics at the end of the day.

767
00:32:36,195 --> 00:32:39,585
It's an exercise in like
constrained creativity almost.

768
00:32:39,585 --> 00:32:43,665
Like, yes, we wanna be creative and, and
produce awesome stuff, but there's like

769
00:32:43,665 --> 00:32:48,975
a, a fixed number, uh, a fixed limit of
time that we can spend on any one project.

770
00:32:49,425 --> 00:32:49,514
Mm-hmm.

771
00:32:49,760 --> 00:32:54,675
So like, how, how does
creativity and efficiency, like,

772
00:32:54,675 --> 00:32:55,725
how do those come together?

773
00:32:55,754 --> 00:33:00,345
Because I, for the life of me when I
was a designer and I'm like a recovering

774
00:33:00,345 --> 00:33:02,145
designer is what I like to call myself.

775
00:33:02,804 --> 00:33:02,985
Yeah.

776
00:33:03,105 --> 00:33:07,034
Like, I was never, I could never be
like super creative and super efficient.

777
00:33:07,274 --> 00:33:09,345
It was like, it was usually
like one or the other like,

778
00:33:09,345 --> 00:33:10,695
Hey, you need a logo today?

779
00:33:10,695 --> 00:33:15,254
I can, I could slap you together
something that's gonna look okay.

780
00:33:15,764 --> 00:33:20,415
It'll be professional looking, but
it's not gonna be like great at all.

781
00:33:20,625 --> 00:33:20,774
Michael Riley: Yeah.

782
00:33:20,774 --> 00:33:23,985
That's a, that's a good question because,
you know, there's that, that old kind

783
00:33:23,985 --> 00:33:27,254
of saying in the sign industry, you, you
have, you have a, you can have a good

784
00:33:27,260 --> 00:33:29,205
fast or cheap, but you can only pick two.

785
00:33:29,205 --> 00:33:29,294
Mm-hmm.

786
00:33:29,564 --> 00:33:31,274
You know, so I want to.

787
00:33:32,070 --> 00:33:33,659
I want it fast and cheap,
but it won't be good.

788
00:33:33,659 --> 00:33:35,850
Or I want it good and fast,
but it won't be cheap.

789
00:33:36,870 --> 00:33:40,950
That is kind of, it's a constant struggle
that we, we face as designers is, is how

790
00:33:40,950 --> 00:33:45,690
do we, how do we bridge that and, and
provide the client with, with good, fast

791
00:33:45,695 --> 00:33:48,060
and cheap, cheap is the terrible word.

792
00:33:48,060 --> 00:33:48,330
I guess.

793
00:33:48,335 --> 00:33:49,800
Cost efficient, I guess I should say.

794
00:33:50,310 --> 00:33:53,970
Brian Saetre: Well, I, we have the same
saying in the, uh, the coding industry.

795
00:33:54,520 --> 00:33:56,070
Software development exactly the same.

796
00:33:56,250 --> 00:33:56,490
Yeah.

797
00:33:56,490 --> 00:33:57,629
Uh, concept supply there.

798
00:33:57,930 --> 00:34:03,780
So with logo, so with, with design, like
where it's mostly you being creative

799
00:34:04,050 --> 00:34:09,610
and thinking and playing around the,
the efficiency really comes from, mostly

800
00:34:09,719 --> 00:34:11,400
comes from like the export process.

801
00:34:11,400 --> 00:34:15,239
So if you need the logo and a whole bunch
of different formats with or without

802
00:34:15,239 --> 00:34:19,350
backgrounds, uh, after you make a tweak,
if you want everything to be edited,

803
00:34:19,440 --> 00:34:22,050
like all the different versions you've
created, like maybe the black and white

804
00:34:22,050 --> 00:34:24,900
version or the bug or whatever to be
edited, to go along with the main logo,

805
00:34:25,199 --> 00:34:26,520
you can automate that sort of stuff.

806
00:34:27,254 --> 00:34:30,614
So I find that like adding structure
to the creative process can be

807
00:34:30,614 --> 00:34:33,764
handy, but I'm not a creative
myself, so I'm mostly working with

808
00:34:33,764 --> 00:34:35,444
other creatives doing this work.

809
00:34:35,924 --> 00:34:38,145
And um, and

810
00:34:38,145 --> 00:34:40,844
Bryant Gillespie: I think that's why
this is very interesting to me is like,

811
00:34:41,294 --> 00:34:46,574
like you have built a set of tools
and a company around enabling other

812
00:34:46,605 --> 00:34:49,424
like designers to be more efficient.

813
00:34:49,754 --> 00:34:49,844
Mm-hmm.

814
00:34:50,254 --> 00:34:54,734
So like you, you, you, uh, you've
got like the mike is the designer.

815
00:34:55,304 --> 00:34:58,875
You've got, you're the guy
who's supporting the designers.

816
00:34:59,265 --> 00:35:02,865
So it's like two different takes
on the, on the similar topic.

817
00:35:03,345 --> 00:35:06,734
I think that's, that's, that
would be interesting for me to, to

818
00:35:06,734 --> 00:35:08,294
hear you both kind of expand on.

819
00:35:09,285 --> 00:35:12,975
Brian Saetre: So when you're designing
for signage or designing for print, a

820
00:35:12,975 --> 00:35:19,064
lot of times the design part itself is,
it's, it, it does tend to be a little,

821
00:35:19,069 --> 00:35:22,365
a little harder to automate because,
um, you're not following the same

822
00:35:22,365 --> 00:35:24,464
steps every time for occurring process.

823
00:35:24,975 --> 00:35:28,755
But the, um, the finishing and the,
the starting points are much easier

824
00:35:28,755 --> 00:35:31,905
to automate because, you know, you
automatically pull from a template, you

825
00:35:31,905 --> 00:35:33,645
pull in your customer's information.

826
00:35:34,215 --> 00:35:38,445
Uh, for example, we, uh, work with a
clothing company that's using, uh, task

827
00:35:38,445 --> 00:35:43,215
OS right now to pull templates and then
create variations for like, I think

828
00:35:43,215 --> 00:35:48,405
more than 200 NCAA teams, uh, based
on data they have stored in a, like a

829
00:35:48,765 --> 00:35:50,265
database spreadsheet app called Airtable.

830
00:35:50,685 --> 00:35:54,735
So familiar with the design happens,
design of the templates happens upfront.

831
00:35:55,395 --> 00:35:58,905
Uh, and then it's, it's set up in tune,
so it can be used with the software

832
00:35:59,295 --> 00:36:00,585
and then the automations happen.

833
00:36:01,065 --> 00:36:04,695
And then at the end of the process
of creating all the different, uh,

834
00:36:04,725 --> 00:36:09,405
variations, the, the automations then
help with things like putting the images

835
00:36:09,405 --> 00:36:14,325
on t-shirts and uh, getting it ready
for showing to a licensing department.

836
00:36:14,355 --> 00:36:17,925
And then, Also actually submitting
it to the licensing department and

837
00:36:17,925 --> 00:36:23,325
keeping track of whether they say yes
or no and, uh, uploading images, uh,

838
00:36:23,355 --> 00:36:27,105
for a website for like to Shopify or
some other other system like that.

839
00:36:27,705 --> 00:36:30,975
Uh, so that's kind of where the, that's
kind of where the automation tends

840
00:36:30,975 --> 00:36:33,825
to come in, although that's changing
a little bit now that we're able to

841
00:36:33,825 --> 00:36:36,675
integrate with, uh, software like Dolly.

842
00:36:37,635 --> 00:36:42,295
Um, if you're familiar with open AI's,
uh, image generation software, um, yeah.

843
00:36:42,645 --> 00:36:45,165
Bryant Gillespie: I've been also
looking at, uh, mid Journey is

844
00:36:45,170 --> 00:36:46,305
the other one that I've looked at.

845
00:36:46,305 --> 00:36:48,945
I spit out a couple
renders for Mike from it.

846
00:36:49,355 --> 00:36:49,875
Mid, mid

847
00:36:49,875 --> 00:36:50,955
Brian Saetre: journey is amazing.

848
00:36:50,955 --> 00:36:52,575
It creates really,
really beautiful artwork.

849
00:36:53,505 --> 00:36:53,655
Yeah.

850
00:36:53,685 --> 00:36:57,405
Um, like the kinda artwork you would've
five years ago paid a designer.

851
00:36:58,155 --> 00:37:02,415
$700 or something to do, and
it happens in like two minutes.

852
00:37:02,535 --> 00:37:03,045
It's crazy.

853
00:37:03,050 --> 00:37:03,505
Yeah.

854
00:37:03,765 --> 00:37:04,035
Yeah.

855
00:37:04,155 --> 00:37:07,995
Bryant Gillespie: Uh, let's, let's save
that one for, I think that could be like

856
00:37:08,185 --> 00:37:14,475
a, a, a good, uh, closer there, but like,
Mike, like, is, does this track for you?

857
00:37:14,475 --> 00:37:16,965
Like, where are you, where
do you spend your time?

858
00:37:16,975 --> 00:37:20,025
Like, do you sit down, you're
designing a sign, like where

859
00:37:20,025 --> 00:37:21,165
is most of your time spent?

860
00:37:21,615 --> 00:37:22,035
Yeah,

861
00:37:22,035 --> 00:37:24,375
Michael Riley: no, it definitely
does like a, a, a really good

862
00:37:24,375 --> 00:37:26,505
example that I could, I could see.

863
00:37:27,330 --> 00:37:32,490
This applying to is when I do like large
interior sign packages, like ADA signs

864
00:37:32,490 --> 00:37:33,960
with braille and everything on 'em.

865
00:37:34,230 --> 00:37:38,370
You know, if you have a large office
building, say with 200 rooms, the

866
00:37:38,370 --> 00:37:42,120
Americans with Disabilities Act says
that every single door in that building

867
00:37:42,120 --> 00:37:44,040
must have a a sign on it, right?

868
00:37:44,045 --> 00:37:44,440
Mm-hmm.

869
00:37:44,670 --> 00:37:47,610
So when you're designing one of these
large interior sign packages, you've got

870
00:37:47,940 --> 00:37:51,480
say, six or eight different sign types,
restroom signs, and general room signs,

871
00:37:51,480 --> 00:37:52,860
conference rooms, office right there.

872
00:37:53,550 --> 00:37:56,850
So the creative process in that
is designing how each one of

873
00:37:56,850 --> 00:37:58,230
those signs looks and feels.

874
00:37:58,620 --> 00:38:01,260
And that, I don't know that there's any
way to automate that process, right?

875
00:38:01,260 --> 00:38:02,970
Like it's, it's just, it's design.

876
00:38:03,420 --> 00:38:04,620
But yeah, I mean,

877
00:38:04,620 --> 00:38:07,740
Brian Saetre: you know, with this
artificial intelligence, we're not,

878
00:38:07,740 --> 00:38:11,580
it's not there yet, but I probably look
out down the road pretty soon actually.

879
00:38:12,930 --> 00:38:15,330
Uh, but you still have to know
how to use the software, which is

880
00:38:15,330 --> 00:38:16,890
not particularly straightforward.

881
00:38:17,100 --> 00:38:18,000
Michael Riley: Yeah.

882
00:38:18,005 --> 00:38:18,220
Yeah.

883
00:38:18,420 --> 00:38:18,750
I don't know.

884
00:38:18,750 --> 00:38:22,710
I'm skeptical that that's ever fully
gonna take away what, especially

885
00:38:22,710 --> 00:38:26,280
with, with, with design like that,
where there's a lot of restrictions.

886
00:38:26,280 --> 00:38:28,710
I mean, like designing an ADA sign
is different than designing like

887
00:38:28,715 --> 00:38:31,380
a big pile on sign up by the road
because there's a lot of guardrails

888
00:38:31,385 --> 00:38:35,430
in place, uh, with the ADA code that
says this, you know, it's gotta have,

889
00:38:35,640 --> 00:38:38,100
you know, this type of background,
it's gotta be this finish, there's

890
00:38:38,100 --> 00:38:39,540
gotta be this percentage of contrast.

891
00:38:40,080 --> 00:38:44,010
There's a lot of specific rules that, and
then it hasn't look good as well, which is

892
00:38:44,010 --> 00:38:45,750
where I don't, you know, I mean, AI can.

893
00:38:47,325 --> 00:38:50,835
You know, achieve something that
complies with the rules, but whether

894
00:38:50,835 --> 00:38:55,335
or not it's gonna look good, i, I
question if it'll at least get there

895
00:38:56,115 --> 00:38:56,655
Brian Saetre: soon.

896
00:38:57,165 --> 00:39:00,675
You won't do it with like, off the
shelf, like going in the mid journey

897
00:39:00,675 --> 00:39:02,565
and say, Hey, make me an ADA compliant.

898
00:39:02,565 --> 00:39:03,105
Right, right.

899
00:39:03,255 --> 00:39:04,215
Signage package.

900
00:39:04,215 --> 00:39:05,835
That's not happening now.

901
00:39:06,165 --> 00:39:10,125
However, you could train
a model to do that.

902
00:39:10,275 --> 00:39:14,775
Um, so if, if you are a little deeper
into the tech, like I'm pretty sure if

903
00:39:14,775 --> 00:39:21,045
you gave me a number of months, I could
probably make that more or less happen.

904
00:39:21,435 --> 00:39:21,975
The

905
00:39:22,995 --> 00:39:24,465
Bryant Gillespie: he's,
he's too much like me, Mike.

906
00:39:25,785 --> 00:39:27,555
Like, gimme two weeks,
I'll, I'll build it.

907
00:39:27,585 --> 00:39:28,815
Oh, not, not to, I was just thinking out,

908
00:39:28,815 --> 00:39:29,235
Michael Riley: but, yeah.

909
00:39:29,355 --> 00:39:29,515
Yeah.

910
00:39:30,075 --> 00:39:34,455
But like, so, so designing the
individual signs, like what they look

911
00:39:34,455 --> 00:39:37,425
like is the creative process, but then
once that's approved by the client,

912
00:39:37,430 --> 00:39:39,885
then you've gotta go in and you've
gotta lay out each individual sign.

913
00:39:40,215 --> 00:39:40,845
So in a, in a.

914
00:39:41,565 --> 00:39:44,555
In a building, a large office
building, you could have say, 5, 6,

915
00:39:44,555 --> 00:39:50,024
700 total signs, even though there's
only, you know, six or eight designs.

916
00:39:50,294 --> 00:39:52,365
Then you gotta apply that to
each different location in the

917
00:39:52,370 --> 00:39:53,625
building, and that's where.

918
00:39:54,465 --> 00:39:58,185
You know, automation would be super
handy if, if I could just upload the

919
00:39:58,185 --> 00:40:02,685
spreadsheet list of every sign type and
the sign message and, and automate that

920
00:40:02,685 --> 00:40:06,945
process of laying out each individual
message or each layout for each sign.

921
00:40:07,515 --> 00:40:10,005
You know, that's the final
step in the process of that.

922
00:40:10,005 --> 00:40:13,005
And it, doing that takes twice
as long as the creative does.

923
00:40:13,365 --> 00:40:13,545
Yeah.

924
00:40:13,545 --> 00:40:18,135
And it's, you know, uh, if, if I'm just
designing the look and feel of the sign

925
00:40:18,135 --> 00:40:22,965
family, that can be anywhere from five
to, you know, 30, 40 hours to do that.

926
00:40:23,325 --> 00:40:26,325
But then to expand that, depending
on the size of the, the, the full,

927
00:40:26,385 --> 00:40:29,385
the full scope of the project to, to
actually do all the individual message

928
00:40:29,385 --> 00:40:34,215
layouts, then could add another 20,
30, 40 hours to the project to do that.

929
00:40:34,215 --> 00:40:35,535
Cuz it's, it's all manual.

930
00:40:35,535 --> 00:40:37,965
I mean, I've got a copy and paste
and type in what the next one is.

931
00:40:37,965 --> 00:40:42,275
And, and it's all, you know, I think in
core draw there's a way you can kind of

932
00:40:42,280 --> 00:40:45,465
automate that a little bit by doing a
data merge with a spreadsheet, but it's.

933
00:40:46,095 --> 00:40:48,835
It's carll draw and it's
not, it's not that good.

934
00:40:48,839 --> 00:40:49,464
And is it,

935
00:40:49,555 --> 00:40:51,895
Bryant Gillespie: is it like, is it
something you get straight template,

936
00:40:51,895 --> 00:40:57,055
Mike, or is it like, okay, like
here's the, the restroom sign.

937
00:40:57,294 --> 00:41:00,835
Okay, this, this one has got like
an extra bit of copy on it and

938
00:41:01,165 --> 00:41:02,665
like I gotta manually tweak that?

939
00:41:03,205 --> 00:41:06,234
Michael Riley: Yeah, having to
manually tweak them is kind of rare.

940
00:41:06,234 --> 00:41:08,544
I mean, usually in every sign
package there's a few that you've

941
00:41:08,544 --> 00:41:12,714
gotta, you know, kind of manually
mess with a little bit, but, but 98%

942
00:41:12,714 --> 00:41:15,294
of them are pretty straightforward
and, and, and could be templated.

943
00:41:15,805 --> 00:41:16,944
Um, for sure.

944
00:41:17,325 --> 00:41:20,904
And, and yeah, it's a, you know,
it's a huge, it's a huge time suck

945
00:41:20,904 --> 00:41:24,924
to, to do that part of it because
it's just, it's, it's just busy work.

946
00:41:24,924 --> 00:41:26,245
There's no creativity to it at all.

947
00:41:26,245 --> 00:41:29,935
It's just plugging in data and copying
and pasting and, and automating

948
00:41:29,935 --> 00:41:34,285
something like that would, would save
an insane amount of time for, for me.

949
00:41:34,375 --> 00:41:36,475
I mean, that's, that's the first
example that comes to my mind.

950
00:41:36,475 --> 00:41:38,785
But there's a, there's a lot of
things like that and what I do that

951
00:41:39,535 --> 00:41:42,625
Brian Saetre: could potentially be, that's
a very, a very good example because,

952
00:41:43,170 --> 00:41:46,920
You know, no artist is gonna be mad that
you're taking that work away from them.

953
00:41:47,549 --> 00:41:50,610
You know, when you automate it, you
just, you just sit there and watch

954
00:41:50,610 --> 00:41:53,220
it happen on your screen, depending
on how you wanted to set it up,

955
00:41:53,220 --> 00:41:56,070
using one of our systems or even some
other systems that are available.

956
00:41:56,250 --> 00:41:59,070
Most other systems that I know about
will just kind of go through and

957
00:41:59,400 --> 00:42:01,650
just plop them all out into a folder.

958
00:42:01,650 --> 00:42:01,740
Mm-hmm.

959
00:42:02,040 --> 00:42:03,960
And then you can go through and
edit them if you feel like it.

960
00:42:04,200 --> 00:42:06,450
Our system will allow you to
like edit them as they're being

961
00:42:06,450 --> 00:42:07,680
generated if you would like to.

962
00:42:08,370 --> 00:42:12,509
Uh, so if there's any tweaks you need to
make in this case, it may just be almost

963
00:42:12,509 --> 00:42:14,060
completely automatable and you could kind.

964
00:42:14,670 --> 00:42:18,660
Just dump the output into a folder and
do quality assurance on 'em real quick.

965
00:42:19,050 --> 00:42:19,470
Now the trick

966
00:42:19,470 --> 00:42:22,230
Michael Riley: is it has to be compiled
into like a full drawing set for approval.

967
00:42:22,235 --> 00:42:25,380
Cause once, once they approve the,
the design of the signs, then they've

968
00:42:25,380 --> 00:42:26,880
gotta go through and they wanna see.

969
00:42:26,880 --> 00:42:28,980
And then sometimes it can be a
hundred plus page document of

970
00:42:28,980 --> 00:42:30,240
every one of these things laid out.

971
00:42:30,390 --> 00:42:30,750
Oh, okay.

972
00:42:30,755 --> 00:42:33,690
You know, and, and there'll be, you
know, 6, 8, 10, however many you

973
00:42:33,695 --> 00:42:37,260
can fit on a page, sometimes 20 on
a page with, with each individual.

974
00:42:37,260 --> 00:42:40,950
And, and that's really like, you
know, the time consuming part, well,

975
00:42:40,955 --> 00:42:42,030
part of the time consuming part.

976
00:42:42,030 --> 00:42:44,820
And then exporting those is, is
individual production ready files.

977
00:42:44,820 --> 00:42:49,710
Obviously on top of that becomes, uh,
you know, another headache and hurdle.

978
00:42:49,710 --> 00:42:52,830
But just creating that, it's basically a
proof Creating that proof document that

979
00:42:52,830 --> 00:42:58,530
has every, every sign message laid out
to scale, uh, is, yeah, it's, it sucks.

980
00:42:58,535 --> 00:42:58,840
That's,

981
00:42:59,130 --> 00:43:00,150
Brian Saetre: that's
pretty straightforward.

982
00:43:00,600 --> 00:43:04,770
If you wouldn't mind, uh, the artwork,
uh, going into Adobe Illustrator real

983
00:43:04,770 --> 00:43:06,300
quick and then popping back into draw.

984
00:43:07,590 --> 00:43:08,880
Um, I can make that work.

985
00:43:08,880 --> 00:43:12,450
That would be, that would be pretty, yeah,
that would be pretty straightforward.

986
00:43:12,570 --> 00:43:13,400
Uh, that's a.

987
00:43:14,235 --> 00:43:17,595
Right now that's pretty typical of most
of the work we're doing with this plugin.

988
00:43:17,985 --> 00:43:18,435
Interesting.

989
00:43:19,725 --> 00:43:22,065
Michael Riley: Yeah, that kinda
automation, I mean, that's, that's kinda

990
00:43:22,065 --> 00:43:28,875
automation that I, I think would free
up designers to be much more creative.

991
00:43:28,875 --> 00:43:31,725
I mean, as designers, we're always racing
the clock and we're trying to split the

992
00:43:31,730 --> 00:43:35,685
difference between being creative and
being efficient and, and, and really

993
00:43:35,685 --> 00:43:40,875
like the only, when we're talking about,
you know, true creativity in design

994
00:43:40,875 --> 00:43:44,384
and, and not like, you know, busy work
and, and, and production design, but

995
00:43:44,384 --> 00:43:47,685
like, you know, actually trying to be
creative and designing something, the

996
00:43:47,685 --> 00:43:50,565
sacrifice there is you, you've gotta,
you've gotta think down the line and,

997
00:43:50,565 --> 00:43:53,445
and say, okay, when I get done with
this, and I've gotta do this, this,

998
00:43:53,445 --> 00:43:56,384
and this, so I've gotta really hurry
on the creative and maybe cut corners.

999
00:43:56,384 --> 00:43:58,605
Or maybe, you know, the
quality there is sacrifice.

1000
00:43:58,605 --> 00:44:01,425
So things that, that remove.

1001
00:44:02,625 --> 00:44:05,895
You know, that those other tasks from a
designer's plate, so the designer is freed

1002
00:44:05,895 --> 00:44:08,115
up to just focus solely on the creativity.

1003
00:44:08,674 --> 00:44:10,605
I, I, I think would, would be huge.

1004
00:44:10,605 --> 00:44:13,214
Not just from a time thing, but also
from a time standpoint, but also

1005
00:44:13,214 --> 00:44:16,274
from quality of design standpoint.

1006
00:44:16,274 --> 00:44:18,044
The more time a designer has, the

1007
00:44:18,044 --> 00:44:19,214
Brian Saetre: better
the design's gonna be.

1008
00:44:19,904 --> 00:44:22,694
If you finish creating all the
variations and then they decide,

1009
00:44:22,694 --> 00:44:24,165
oh wait, oops, sorry, we forgot.

1010
00:44:24,435 --> 00:44:26,924
We need a reg, a registered marker
trademark in this corner, or

1011
00:44:26,930 --> 00:44:28,995
we need something else tweaked.

1012
00:44:29,805 --> 00:44:31,125
You probably had that happen, right?

1013
00:44:31,365 --> 00:44:32,145
Oh, I,

1014
00:44:34,935 --> 00:44:35,984
Michael Riley: uh, that's a sore subject.

1015
00:44:36,734 --> 00:44:37,154
Yeah.

1016
00:44:37,214 --> 00:44:38,745
Well, no, I'm dealing with it right now.

1017
00:44:38,745 --> 00:44:42,705
I like a package that has like, like
2000 different units in it, and,

1018
00:44:42,705 --> 00:44:43,875
and like, everything's laid out.

1019
00:44:43,875 --> 00:44:45,915
Everything's done and
ready to go to production.

1020
00:44:45,915 --> 00:44:49,424
Like, oh yeah, we, we need
to make this one minor.

1021
00:44:49,424 --> 00:44:52,484
And, and like in the customer's mind,
it's like a really simple tweak, right?

1022
00:44:52,995 --> 00:44:54,855
Like there's nothing to
it at all to their mind.

1023
00:44:54,855 --> 00:44:57,615
But when you have to go back
and apply that tweak to every

1024
00:44:57,615 --> 00:44:58,995
one of those 2000 signs,

1025
00:45:00,560 --> 00:45:01,650
Brian Saetre: I, that's it.

1026
00:45:01,799 --> 00:45:02,850
It's tons of time.

1027
00:45:02,850 --> 00:45:02,940
What?

1028
00:45:03,250 --> 00:45:05,940
It's bad when you have to just
click a button to say rebuild.

1029
00:45:06,270 --> 00:45:06,509
Right.

1030
00:45:06,509 --> 00:45:07,440
And then it rebuilds it.

1031
00:45:07,650 --> 00:45:09,960
Maybe, maybe it takes 15
minutes or something, but Yeah.

1032
00:45:10,390 --> 00:45:11,049
Michael Riley: But yeah.

1033
00:45:11,055 --> 00:45:11,310
Yeah.

1034
00:45:11,310 --> 00:45:14,730
I mean, I'm, I'm looking at a week's
worth of work to do it manually.

1035
00:45:14,730 --> 00:45:14,970
Yeah.

1036
00:45:15,549 --> 00:45:18,270
And that's, you know, and it's,
it's billable time for me.

1037
00:45:18,270 --> 00:45:21,870
So on one hand it's like, well, cool,
I get to charge you more and, and

1038
00:45:21,870 --> 00:45:23,100
I'll take your money all day long.

1039
00:45:23,580 --> 00:45:28,230
But on the other hand, it's like, that
really, really tanks your schedule

1040
00:45:28,230 --> 00:45:32,759
as well, and it really spreads you
thin as a designer for something

1041
00:45:32,759 --> 00:45:34,049
that it just doesn't move the needle.

1042
00:45:34,290 --> 00:45:34,920
Right, exactly.

1043
00:45:34,920 --> 00:45:35,250
Yeah.

1044
00:45:35,250 --> 00:45:35,610
Yeah.

1045
00:45:35,610 --> 00:45:38,549
Like, yeah, like it's nice to
have that billable time that

1046
00:45:38,549 --> 00:45:39,970
you're, you're gonna get, but.

1047
00:45:40,695 --> 00:45:43,545
But in the grand scheme of things,
it's more important to be more

1048
00:45:43,545 --> 00:45:46,155
efficient and get more work out the
door than it is just keep grabbing

1049
00:45:46,155 --> 00:45:47,445
hours outta the air cuz they're

1050
00:45:47,445 --> 00:45:47,805
Bryant Gillespie: there.

1051
00:45:47,925 --> 00:45:48,225
Yeah.

1052
00:45:48,405 --> 00:45:51,465
Um, I, I think where I, I, one of the
things that I'm really curious about

1053
00:45:51,465 --> 00:45:56,385
is like, when do you reach for the
automation versus just like, knuckling

1054
00:45:56,390 --> 00:45:57,885
under and like getting it done?

1055
00:45:57,885 --> 00:45:58,245
Right.

1056
00:45:58,245 --> 00:46:02,865
Because I, I know, like I,
I dabble in development.

1057
00:46:02,985 --> 00:46:05,925
I'll, let's say that Mike, I,
that's probably pretty fair.

1058
00:46:05,925 --> 00:46:08,115
Mike would say I'm like
an actual developer.

1059
00:46:08,535 --> 00:46:10,245
I'm kind of like on the fence.

1060
00:46:10,245 --> 00:46:14,055
Like if somebody was like, Hey, I
want to pay you to develop this, I

1061
00:46:14,060 --> 00:46:17,325
would be like, eh, I don't, I don't,
I'm not comfortable with that.

1062
00:46:18,015 --> 00:46:21,045
But if it's something I've
tackled on my own, yeah, great.

1063
00:46:21,345 --> 00:46:27,915
But sometimes like I, like I put on
that lazy developer like hat and I'm

1064
00:46:27,915 --> 00:46:29,655
like, oh, like I could automate this.

1065
00:46:29,655 --> 00:46:32,115
Really, it wouldn't take too
long to automate and then I

1066
00:46:32,115 --> 00:46:33,195
wouldn't have to do it again.

1067
00:46:33,200 --> 00:46:37,080
But there's also this balance of like,
I'm just overthinking it, like it's

1068
00:46:37,080 --> 00:46:40,620
gonna take me like 20 minutes to do
this and then I probably won't have

1069
00:46:40,620 --> 00:46:42,330
to do it again for like six months.

1070
00:46:42,480 --> 00:46:42,990
Brian Saetre: Yeah.

1071
00:46:43,350 --> 00:46:43,680
Yeah.

1072
00:46:43,685 --> 00:46:47,460
So if you find yourself doing the same
thing again and again, that's when you

1073
00:46:47,460 --> 00:46:48,690
wanna take a look at automating it.

1074
00:46:49,049 --> 00:46:51,629
In the meantime, it might be worth
writing some notes, like a, like a

1075
00:46:51,629 --> 00:46:54,540
skeleton of a standard operating procedure
if you think it might come up again.

1076
00:46:55,440 --> 00:47:01,740
Um, but if it's just a one-time thing, uh,
we will automate projects like that, like

1077
00:47:01,745 --> 00:47:04,710
that I was telling you about that, that
blueprint product for the data analytics

1078
00:47:04,710 --> 00:47:10,259
software, uh, just because there's
hundreds of them and, uh, the automations

1079
00:47:10,265 --> 00:47:14,670
are pretty easy to do and doing them
without the automations is you're almost

1080
00:47:14,670 --> 00:47:15,750
always gonna screw it up a little bit.

1081
00:47:16,470 --> 00:47:17,879
Um, and it takes a while.

1082
00:47:17,879 --> 00:47:21,420
So, um, there's kinda a cost benefit
analysis there, but if it's gonna take you

1083
00:47:21,420 --> 00:47:23,759
20 minutes to do it manually and you don't
think it's something you're gonna have to

1084
00:47:23,759 --> 00:47:28,410
do again, then I, I wouldn't, even if it
take me 20 minutes to do the automation,

1085
00:47:28,415 --> 00:47:29,520
I probably wouldn't usually bother.

1086
00:47:30,225 --> 00:47:31,395
I would just do it manually.

1087
00:47:31,515 --> 00:47:31,785
Bryant Gillespie: Yeah.

1088
00:47:32,115 --> 00:47:35,325
Like it's really what's been your
experience in the past, like as you're

1089
00:47:35,325 --> 00:47:40,814
growing like the artwork IQ side of
like, you know, when do we develop

1090
00:47:40,819 --> 00:47:46,095
the s o p and then like, can you
like, speak to like a specific example

1091
00:47:46,095 --> 00:47:50,924
beyond like this blueprint project of
like, okay, hey we, we noticed we were

1092
00:47:50,924 --> 00:47:53,865
getting X, Y, and Z every single week.

1093
00:47:53,865 --> 00:47:58,395
And then we said, okay, here's what
the s o P looks like, blah, blah, blah.

1094
00:47:58,424 --> 00:48:00,734
Like, okay, now we need to
do an automation for this.

1095
00:48:00,975 --> 00:48:01,305
Yeah.

1096
00:48:01,334 --> 00:48:02,714
Brian Saetre: Let me see if I
can think of a good example.

1097
00:48:03,435 --> 00:48:04,904
So there's one I've
been doing for a while.

1098
00:48:05,265 --> 00:48:10,395
Uh, it was, I've had this customer, I
don't know, like 15 years or something.

1099
00:48:10,395 --> 00:48:14,504
So I've been doing this process for,
you know, like quite, quite a long

1100
00:48:14,504 --> 00:48:18,555
time and I've gotten really, really,
really good at it, really fast.

1101
00:48:18,555 --> 00:48:21,615
Don't have to think, uh, but it still
takes about 45 minutes of my time.

1102
00:48:22,245 --> 00:48:25,515
And since I'm trying to build
another company, uh, it's, it's.

1103
00:48:26,235 --> 00:48:27,255
It's a little distracting.

1104
00:48:27,260 --> 00:48:31,125
So recently we started building
that into an s o p only to realize

1105
00:48:31,125 --> 00:48:34,665
that there's like, I don't know,
47 steps or something like that.

1106
00:48:35,655 --> 00:48:37,725
It's just I've been doing it so
long, I don't have to think about it

1107
00:48:37,730 --> 00:48:38,025
Bryant Gillespie: anymore.

1108
00:48:38,585 --> 00:48:39,435
Uh, yeah.

1109
00:48:39,915 --> 00:48:40,965
But it really does need to be

1110
00:48:40,965 --> 00:48:42,915
Brian Saetre: something that my
employees can do, and it's different

1111
00:48:42,915 --> 00:48:43,875
enough for most of the work.

1112
00:48:43,965 --> 00:48:48,585
Uh, what it is, is, uh, we work
with a ceramics manufacturer and,

1113
00:48:48,645 --> 00:48:50,085
uh, they have custom monograms.

1114
00:48:50,115 --> 00:48:52,785
So if somebody, if people get married,
they might have their initials

1115
00:48:52,785 --> 00:48:56,205
monogrammed on it, so it's like,
like fine China, that sort of thing.

1116
00:48:56,445 --> 00:49:01,395
So we have to lay these monograms out
on a layout, um, and then apply a cover

1117
00:49:01,400 --> 00:49:06,285
coat, uh, because the, they have to
be then, uh, applied to the, uh, to

1118
00:49:06,285 --> 00:49:07,785
the China and then fired in an oven.

1119
00:49:08,415 --> 00:49:10,935
So it's a sort of a repetitive
process, and there's a lot

1120
00:49:10,935 --> 00:49:12,315
of quality control involved.

1121
00:49:12,320 --> 00:49:18,345
We also have to create the monograms in
like one of, uh, 24 styles or something.

1122
00:49:18,765 --> 00:49:19,845
So there's like a lot to it.

1123
00:49:19,875 --> 00:49:20,265
Yeah.

1124
00:49:20,650 --> 00:49:20,835
Yeah.

1125
00:49:21,285 --> 00:49:24,495
So, um, so yeah, we've decided it's
time to, it's time to go through

1126
00:49:24,495 --> 00:49:25,665
the process of automating that.

1127
00:49:26,130 --> 00:49:28,710
And, uh, we're about
halfway done, I would say.

1128
00:49:28,890 --> 00:49:30,480
But right now, right
now, it's mostly manual.

1129
00:49:30,540 --> 00:49:35,640
And then what we do usually is we have
employees go through the manual process

1130
00:49:35,820 --> 00:49:37,680
first a little bit so they understand it.

1131
00:49:38,280 --> 00:49:42,960
Um, and then we automate the, we dis
discover which parts take the most time

1132
00:49:43,140 --> 00:49:47,100
or, uh, cause the most potential for
like making errors, making mistakes.

1133
00:49:47,610 --> 00:49:49,050
And then we automate those steps first.

1134
00:49:49,620 --> 00:49:52,470
And what ends up happening is you
take a procedure that started as like

1135
00:49:52,470 --> 00:49:57,810
a 40 something step procedure and
you like condense it down so that a

1136
00:49:57,810 --> 00:50:03,060
lot of those steps, like become one
chunk of code that runs automatically

1137
00:50:03,060 --> 00:50:04,350
that they deploy doesn't have to see.

1138
00:50:04,770 --> 00:50:09,540
So it ends up becoming a much easy, easier
thing to teach to, uh, new employees.

1139
00:50:09,570 --> 00:50:12,930
If someone goes on vacation,
like if I ever go on vacation, I

1140
00:50:12,930 --> 00:50:15,509
always, in the past, I've always
found myself doing that project.

1141
00:50:15,900 --> 00:50:19,920
It's like it takes too long
to kind of master it manually.

1142
00:50:20,340 --> 00:50:21,720
That that's kind of a,
maybe that's not the.

1143
00:50:22,920 --> 00:50:24,360
It's a little bit of an odd example.

1144
00:50:24,480 --> 00:50:29,190
I guess the, the rule of thumb is like if
we have an employee and they, or sorry,

1145
00:50:29,190 --> 00:50:34,440
a customer and they're a printing company
who's ordered something of few times,

1146
00:50:35,130 --> 00:50:38,460
uh, we'll do more than just like write
down the file format they need and what

1147
00:50:38,460 --> 00:50:43,260
they're doing with it and we'll, we'll
go into it and, uh, like export, set up

1148
00:50:43,260 --> 00:50:47,340
exports and, and use templates, uh, to
get things a little bit automated there.

1149
00:50:47,340 --> 00:50:50,070
And if it's something that's a little
bit out of the ordinary and there's more

1150
00:50:50,070 --> 00:50:54,330
steps involved, then in like a typical,
just sort of draw it as a vector, set

1151
00:50:54,330 --> 00:50:59,220
spot colors, save it as EPS eight, or send
it if it's more complicated than that.

1152
00:50:59,730 --> 00:51:01,770
If we, you know, if we find ourselves.

1153
00:51:02,174 --> 00:51:05,654
I guess it, honest, honestly, it's
when it starts to become annoying.

1154
00:51:05,714 --> 00:51:06,464
That's when we got meeting.

1155
00:51:07,404 --> 00:51:09,855
Bryant Gillespie: That's, that's kind
of a rambling answer to your question.

1156
00:51:09,859 --> 00:51:10,245
No, no, no.

1157
00:51:10,250 --> 00:51:11,475
That's, no, that's great.

1158
00:51:11,475 --> 00:51:13,935
Great to like watch you go
through it because Yeah, and it

1159
00:51:13,935 --> 00:51:15,285
kinda, to me that's sound to it.

1160
00:51:15,395 --> 00:51:15,884
Yeah.

1161
00:51:16,089 --> 00:51:19,214
I mean, I, yeah, that's, I, I
feel like that will track with a

1162
00:51:19,214 --> 00:51:20,714
lot of listeners of like mm-hmm.

1163
00:51:21,794 --> 00:51:25,725
Not just an artwork, but like, Hey,
when do we need an s o p for this?

1164
00:51:25,725 --> 00:51:31,290
Or like, is, hey, It's got to the
point where like, Hey, I could do

1165
00:51:31,290 --> 00:51:34,800
this faster than anyone, but I,
I'm trying to go on vacation, or

1166
00:51:34,800 --> 00:51:36,450
I don't want to do this anymore.

1167
00:51:36,990 --> 00:51:37,620
And yeah.

1168
00:51:37,620 --> 00:51:40,740
Hey, like, like Mike, maybe you
could speak to this, like your,

1169
00:51:41,220 --> 00:51:43,440
your design business is exploding.

1170
00:51:43,560 --> 00:51:46,950
You're, you're trying to bring on
other designers, like how do you,

1171
00:51:47,370 --> 00:51:52,050
how do you codify what you do for
somebody else so that the results,

1172
00:51:52,170 --> 00:51:53,550
like the end result is similar?

1173
00:51:53,910 --> 00:51:56,130
Like what are, what are you
doing personally on that front?

1174
00:51:59,670 --> 00:52:01,530
Michael Riley: Oh, nothing.

1175
00:52:02,970 --> 00:52:03,210
No.

1176
00:52:03,210 --> 00:52:07,200
Any, any of my knowledge, any
of my designers, like, they've

1177
00:52:07,200 --> 00:52:09,270
gotta know what they're doing
when it comes to sign design.

1178
00:52:09,380 --> 00:52:12,270
I, I can't, I can't hold anybody's
hand and tell somebody how to design

1179
00:52:12,270 --> 00:52:13,830
a pile on Z or channel letter sign.

1180
00:52:13,830 --> 00:52:18,840
Like, you just, you gotta know, you know,
and I'm using, you know, many requests,

1181
00:52:18,870 --> 00:52:21,940
which is an online, you know, kind
of project management app that, that.

1182
00:52:22,645 --> 00:52:23,564
It brings everybody together.

1183
00:52:23,924 --> 00:52:26,884
But at the end of the day, I mean,
because so much of it's creative, I,

1184
00:52:26,884 --> 00:52:32,084
I, I wouldn't even know where to begin
to turn any of that into an s o p.

1185
00:52:32,234 --> 00:52:37,605
Um, yet, it's something that I haven't put
any brain power to and probably should.

1186
00:52:37,609 --> 00:52:38,805
So thank you for that.

1187
00:52:40,305 --> 00:52:40,544
Bryant Gillespie: Yep.

1188
00:52:40,814 --> 00:52:41,924
Thanks for calling you out.

1189
00:52:41,930 --> 00:52:43,365
Like Yeah, rough enough.

1190
00:52:43,555 --> 00:52:45,674
I mean, I, I see that all the time, right?

1191
00:52:45,674 --> 00:52:49,725
Like, or, well, I, I won't say I see it
all the time, but how many des, how many

1192
00:52:49,725 --> 00:52:54,254
shop owners have we talked to Mike, where
it's like, Hey, I want to like, measure

1193
00:52:54,254 --> 00:52:56,384
and get more out of the design department.

1194
00:52:56,685 --> 00:52:59,024
Like how, you know, like production.

1195
00:52:59,055 --> 00:52:59,384
Okay.

1196
00:52:59,384 --> 00:52:59,625
Yeah.

1197
00:52:59,654 --> 00:53:02,055
Like we could go in and measure
like, okay, throughput, like,

1198
00:53:02,384 --> 00:53:04,964
Hey, you made a hundred thousand
dollars worth of signs this month,

1199
00:53:04,964 --> 00:53:07,634
or you made 50 signs this month.

1200
00:53:08,055 --> 00:53:13,274
But like on design, it, is it being
a creative process, but also with

1201
00:53:13,279 --> 00:53:16,575
a production focus, you know, like
you still gotta get it out the door.

1202
00:53:17,535 --> 00:53:19,754
Like, what, what are the standards there?

1203
00:53:19,754 --> 00:53:21,105
You know, or like, how do you.

1204
00:53:21,525 --> 00:53:27,345
You not just like, rely on the
designer's design ability, you know,

1205
00:53:27,495 --> 00:53:31,995
like, like you gotta be able to
produce repeatable results, right?

1206
00:53:32,505 --> 00:53:32,895
Michael Riley: Yeah.

1207
00:53:32,895 --> 00:53:35,595
And I don't, I don't know how
that's a, other than, other

1208
00:53:35,595 --> 00:53:40,215
than just like purely talented
designers doing what they do best.

1209
00:53:40,215 --> 00:53:43,635
I mean, when I was in the art
department of security science,

1210
00:53:43,695 --> 00:53:47,175
um, I would say they probably had
the most efficient art department

1211
00:53:47,175 --> 00:53:49,785
that I've, you know, kind of seen.

1212
00:53:50,865 --> 00:53:54,255
And they used a Smartsheet tracking
tool that they built to, um,

1213
00:53:54,555 --> 00:53:58,065
you know, to put a few KPIs and
metrics on, on what's going on.

1214
00:53:58,395 --> 00:54:02,005
The design director would review every
incoming project and she would determine

1215
00:54:02,145 --> 00:54:04,605
a, you know, an estimated amount of
time it would take, that'd be put on

1216
00:54:04,755 --> 00:54:08,055
the, the, the Smartsheet, and then the
designer would have the track actual time.

1217
00:54:08,055 --> 00:54:14,235
And, you know, there's in, in that
data eventually was used to say,

1218
00:54:14,235 --> 00:54:16,575
okay, for these types of signs,
they're taking this amount of time,

1219
00:54:16,575 --> 00:54:18,675
so we need to allot this on average.

1220
00:54:18,675 --> 00:54:23,460
And, but, Design is so subjective at
the end of the day, especially when

1221
00:54:23,460 --> 00:54:26,490
you're talking about the creative and
the design, there's a limit to what

1222
00:54:26,490 --> 00:54:31,050
you can, I don't know, standardize
and, and turn into a process with it.

1223
00:54:31,050 --> 00:54:34,230
I think because the, in my opinion,
the more you, the more you do that

1224
00:54:35,070 --> 00:54:37,440
in a way, you're kind of kneecapping
designers a bit and you're, you're

1225
00:54:37,440 --> 00:54:41,310
taking away their, their creative
freedom, uh, by, by, by forcing them

1226
00:54:41,310 --> 00:54:43,170
into too much of a, a process or a box.

1227
00:54:43,500 --> 00:54:45,300
But yeah, you, you know,
does that make sense?

1228
00:54:45,630 --> 00:54:46,170
Um, yeah.

1229
00:54:46,175 --> 00:54:47,070
That, I mean, that tracks

1230
00:54:47,070 --> 00:54:47,280
Bryant Gillespie: with me.

1231
00:54:47,280 --> 00:54:51,330
That's like, that's the whole crux here
is like, Hey, hey, this process is,

1232
00:54:51,330 --> 00:54:56,910
is fairly creative, but like, we also
gotta get work done and it needs to be

1233
00:54:56,910 --> 00:54:59,130
done and in a certain allotted time.

1234
00:54:59,220 --> 00:54:59,490
Right?

1235
00:54:59,520 --> 00:54:59,940
Yeah.

1236
00:55:00,690 --> 00:55:03,000
Brian, like what, what
metrics do you guys track?

1237
00:55:03,030 --> 00:55:06,180
Like, like every piece of artwork
that you guys work on, on the

1238
00:55:06,180 --> 00:55:08,180
artwork IQ side, like, do you.

1239
00:55:08,925 --> 00:55:11,265
Time spent against each job, or

1240
00:55:11,775 --> 00:55:13,905
Brian Saetre: really, I should be
better at tracking these metrics.

1241
00:55:13,905 --> 00:55:13,935
Okay.

1242
00:55:14,025 --> 00:55:17,655
Uh, so if tasks, that's a feature
we're adding, um, okay, cool.

1243
00:55:17,775 --> 00:55:20,625
We do have like some rudimentary
time tracking for projects

1244
00:55:20,625 --> 00:55:21,825
that are billable by the hour.

1245
00:55:22,065 --> 00:55:22,845
Um, oh, okay.

1246
00:55:23,415 --> 00:55:27,345
And then we have ways of looking at the
data in the database and seeing how long,

1247
00:55:27,345 --> 00:55:30,735
like when someone started a project, when
they fulfilled it and when it went to qc.

1248
00:55:31,065 --> 00:55:33,375
But honestly, I don't have a
dashboard for that data right now.

1249
00:55:33,435 --> 00:55:36,045
So, uh, we're not, we're not
using it for business analytics

1250
00:55:36,050 --> 00:55:36,855
or anything like that at this.

1251
00:55:37,560 --> 00:55:38,700
Um, but that's a good idea.

1252
00:55:38,700 --> 00:55:39,870
I should be doing that for sure.

1253
00:55:40,140 --> 00:55:40,380
What,

1254
00:55:41,310 --> 00:55:43,260
Bryant Gillespie: well, I I
it is more just like a gaze.

1255
00:55:43,320 --> 00:55:48,090
If like you're processing 80 pieces
of artwork on a, a given day and

1256
00:55:48,090 --> 00:55:51,810
you don't have this data, then I'm
just trying to, like Mike, make Mike

1257
00:55:51,810 --> 00:55:54,210
feel better about, so Oh, situation

1258
00:55:54,660 --> 00:55:54,840
Michael Riley: should

1259
00:55:54,845 --> 00:55:55,200
Bryant Gillespie: be clear.

1260
00:55:55,200 --> 00:55:55,890
We do

1261
00:55:55,920 --> 00:55:57,300
Brian Saetre: have, mostly have the data.

1262
00:55:57,300 --> 00:55:58,650
It's just we don't look at it.

1263
00:55:59,280 --> 00:55:59,820
Right, right,

1264
00:56:00,060 --> 00:56:00,360
Michael Riley: right.

1265
00:56:00,900 --> 00:56:03,210
That's probably the problem
with data collection in general.

1266
00:56:03,210 --> 00:56:06,750
I mean, I mean, I wonder how many
companies out there track those kind of

1267
00:56:06,750 --> 00:56:10,710
data points and KPIs, but don't actually
do anything, whether it's design or

1268
00:56:10,710 --> 00:56:12,750
production or anything else, like mm-hmm.

1269
00:56:12,756 --> 00:56:16,590
I I would imagine that tracking the data
is in, collecting the data is one thing,

1270
00:56:16,590 --> 00:56:21,270
but actually analyzing it, putting,
putting the results of that into action

1271
00:56:21,270 --> 00:56:23,040
is probably where most people fall

1272
00:56:23,045 --> 00:56:23,370
Brian Saetre: short.

1273
00:56:23,440 --> 00:56:27,150
That, that is one of our goals for
Task Os is to make the data available.

1274
00:56:27,150 --> 00:56:30,000
Because you can see exactly, you
will be able to see, we don't have

1275
00:56:30,000 --> 00:56:33,480
this implemented yet exactly how
long it takes people to do each step.

1276
00:56:34,260 --> 00:56:37,830
So you can see where you could pull
up the dashboard once that's done,

1277
00:56:38,250 --> 00:56:42,390
uh, and see like, wow, it's taking
artists a lot of time to do this.

1278
00:56:42,395 --> 00:56:42,710
Mm-hmm.

1279
00:56:42,790 --> 00:56:45,150
Or like, this step doesn't
pass qc some of the time.

1280
00:56:45,480 --> 00:56:50,970
So those are the steps maybe to like
focus on automating, or you could use

1281
00:56:50,970 --> 00:56:53,850
that data for other business purposes,
like estimating, that sort of thing.

1282
00:56:54,120 --> 00:56:54,210
Okay.

1283
00:56:54,215 --> 00:56:55,870
Once you get enough data aggregated

1284
00:56:56,460 --> 00:56:59,580
Bryant Gillespie: or driving home
the value of your tool, I, I use Loom

1285
00:56:59,580 --> 00:57:01,320
quite a bit for like sending videos.

1286
00:57:01,380 --> 00:57:01,770
Mm-hmm.

1287
00:57:02,010 --> 00:57:05,010
They send me a report every week
or every month that says, Hey,

1288
00:57:05,010 --> 00:57:10,020
you saved two meetings this week,
or like two hours a time or four

1289
00:57:10,025 --> 00:57:11,610
hours a time, or whatever it is.

1290
00:57:11,670 --> 00:57:16,140
Brian Saetre: So yeah, I, we, we did
look at some of the data recently,

1291
00:57:16,230 --> 00:57:19,260
uh, with one of our customers who's
using PAs os and they're, they're

1292
00:57:19,510 --> 00:57:22,800
a big, pretty big clothing company,
but uh, in the five and a half months

1293
00:57:22,800 --> 00:57:28,830
they've been running it, they have
saved, uh, 240 something person days.

1294
00:57:29,250 --> 00:57:30,180
Worth of labor.

1295
00:57:30,180 --> 00:57:31,509
Days, days, days.

1296
00:57:31,515 --> 00:57:32,940
Well, like 24 hour chunks too.

1297
00:57:32,940 --> 00:57:33,870
Not just work days.

1298
00:57:33,960 --> 00:57:36,660
Maybe I need to have a better way of
talking about that statistic, but like,

1299
00:57:36,900 --> 00:57:37,980
it's kind of mind blowing, isn't it?

1300
00:57:38,190 --> 00:57:39,720
Like that's, yeah.

1301
00:57:39,725 --> 00:57:41,279
I, I would've led with
that on your website.

1302
00:57:42,060 --> 00:57:42,750
Uh oh.

1303
00:57:42,750 --> 00:57:44,730
Don't, we're working on a new one.

1304
00:57:45,480 --> 00:57:45,900
Yeah.

1305
00:57:46,650 --> 00:57:46,830
Yeah.

1306
00:57:46,830 --> 00:57:49,440
If anybody's impressed by this, what I'm
talking about now, look at the website.

1307
00:57:49,440 --> 00:57:50,400
They might be like, wait, what?

1308
00:57:51,540 --> 00:57:54,299
Well, we've been focusing mostly
on making the tech and a little

1309
00:57:54,299 --> 00:57:55,620
bit less on the website, clearly.

1310
00:57:56,640 --> 00:57:57,120
All right.

1311
00:57:57,299 --> 00:57:57,600
Right.

1312
00:57:57,690 --> 00:57:58,080
Yeah.

1313
00:57:58,859 --> 00:57:59,700
It's coming along though.

1314
00:58:00,839 --> 00:58:02,310
Michael Riley: It is an
impressive metric though.

1315
00:58:02,310 --> 00:58:04,920
I mean that's, that speaks volumes about.

1316
00:58:05,850 --> 00:58:08,670
The value of, of automating
things like that.

1317
00:58:08,670 --> 00:58:11,100
I mean, that's, and I'm, I'm
sure that's a fairly decent size

1318
00:58:11,100 --> 00:58:16,800
company to, to save, you know,
yearly year in, in, in man hours.

1319
00:58:16,800 --> 00:58:22,920
But, um, I mean, it, it definitely does
speak to how important it is for sure

1320
00:58:22,980 --> 00:58:24,420
when you start cracking numbers like that.

1321
00:58:24,450 --> 00:58:24,940
Yeah.

1322
00:58:25,410 --> 00:58:27,600
Bryant Gillespie: This feels
like a, a pretty good spot to

1323
00:58:27,600 --> 00:58:29,100
like transition a little bit.

1324
00:58:29,100 --> 00:58:32,970
Do we wanna hit on like ai Mike?

1325
00:58:33,030 --> 00:58:38,220
Uh, if I'm happy to talk
about it, I, I, it's also new

1326
00:58:38,220 --> 00:58:41,400
Brian Saetre: that unless you're making it
yourself, you can't really be an expert.

1327
00:58:41,400 --> 00:58:44,070
But I've been playing with
it every day pretty much.

1328
00:58:44,070 --> 00:58:49,050
So Yeah, I can, I can talk about it a
little bit in a sort of a, yeah, yeah.

1329
00:58:49,290 --> 00:58:50,460
Semi-educated manner.

1330
00:58:51,240 --> 00:58:57,480
Bryant Gillespie: Listen, like how do you
see AI affecting design, Brian, over like,

1331
00:58:57,485 --> 00:59:02,850
the, let's, let's, let's like constrain
it to like the next two, three years.

1332
00:59:03,870 --> 00:59:07,049
Like I, I think we can all see where
it goes long term, but yeah, like

1333
00:59:07,049 --> 00:59:11,399
side guys are like, we're short
term focused, like how is this gonna

1334
00:59:11,399 --> 00:59:13,620
affect me over the next couple years?

1335
00:59:13,710 --> 00:59:14,549
Like right now

1336
00:59:14,790 --> 00:59:14,910
I

1337
00:59:14,910 --> 00:59:18,000
Brian Saetre: think it's pretty
powerful for quickly generating ideas.

1338
00:59:18,839 --> 00:59:22,710
So, you know, you could just think
about it like, oh, okay, well,

1339
00:59:22,740 --> 00:59:24,089
like what are some ideas I have?

1340
00:59:24,180 --> 00:59:24,990
Think about it for a little while.

1341
00:59:24,990 --> 00:59:29,520
Or you can go to Mid Journey or Dolly
and throw in some prompts about what

1342
00:59:29,520 --> 00:59:33,600
you want and have it generate, you
know, 30 different designs for you.

1343
00:59:33,960 --> 00:59:36,629
And you might find something in
there that like sparks the creative

1344
00:59:36,634 --> 00:59:38,490
juices that you wanna work off that.

1345
00:59:38,759 --> 00:59:40,589
So I've done that with
logo designs a little bit.

1346
00:59:40,920 --> 00:59:46,319
Like you go to Dolly and you type like,
uh, letter, press, logo, bird, a bunch

1347
00:59:46,325 --> 00:59:48,000
of keywords, whatever you're looking for.

1348
00:59:48,509 --> 00:59:52,350
And it'll just spit a bunch of
sometimes pretty, pretty interesting,

1349
00:59:52,350 --> 00:59:56,580
um, logo ideas out at you, which you
can then turn into a proper logo.

1350
00:59:57,435 --> 00:59:58,965
Using your, your Designability.

1351
00:59:59,145 --> 01:00:02,775
That isn't really our focus,
our job, but when we do run into

1352
01:00:02,775 --> 01:00:05,384
something like that, that we need
to do, it's, it's a pretty fun tool.

1353
01:00:05,565 --> 01:00:10,125
And then you can actually use some of
these language models, which are, uh,

1354
01:00:10,755 --> 01:00:15,105
which is AI that will, uh, you, you
ask it a question and it'll answer

1355
01:00:15,105 --> 01:00:18,424
the question, try to come up with
a good human sounding answer to it.

1356
01:00:18,455 --> 01:00:19,065
Mm-hmm.

1357
01:00:19,150 --> 01:00:25,275
So you can, you can say, Hey, I need a
logo for, I need a logo for, uh, uh, an

1358
01:00:25,275 --> 01:00:26,654
ice cream shop, or something like that.

1359
01:00:27,225 --> 01:00:30,884
Uh, please write a prompt
for me, uh, in mid Journey.

1360
01:00:31,005 --> 01:00:33,075
Here are some examples,
prompts in Mid Journey.

1361
01:00:33,075 --> 01:00:34,545
Please, like, copy these prompts.

1362
01:00:35,055 --> 01:00:38,085
Some prompt is like how you, uh,
tell Mid Journey what to make.

1363
01:00:38,865 --> 01:00:42,315
So how do you please generate some
prompts for me based on these examples?

1364
01:00:42,674 --> 01:00:44,085
Uh, but it should be
for an ice cream shop.

1365
01:00:44,535 --> 01:00:47,715
And then it'll go ahead and like, give
you a whole bunch of prompts that you

1366
01:00:47,715 --> 01:00:49,605
can then feed into Mid Journey or Dolly.

1367
01:00:50,265 --> 01:00:53,925
Where you can get a bunch of, uh,
a bunch of examples where you don't

1368
01:00:53,925 --> 01:00:57,435
even have to think too hard about
what you're even asking it to do.

1369
01:00:57,525 --> 01:00:59,265
It's that it's kind of crazy.

1370
01:01:00,465 --> 01:01:01,425
Did you follow that at all?

1371
01:01:01,425 --> 01:01:03,105
I, this people are hard to picture.

1372
01:01:03,110 --> 01:01:03,285
Okay.

1373
01:01:04,575 --> 01:01:11,775
But as far as like, what it, so I'm
not like, I'm not super, super, super

1374
01:01:11,775 --> 01:01:15,375
plugged into design like you are Michael.

1375
01:01:15,735 --> 01:01:18,855
So it's a little hard for me
to predict exactly how things

1376
01:01:19,425 --> 01:01:20,055
Bryant Gillespie: might go down.

1377
01:01:20,055 --> 01:01:20,265
But

1378
01:01:20,265 --> 01:01:23,085
Brian Saetre: I could tell you these
tools are becoming scally useful.

1379
01:01:23,115 --> 01:01:26,835
I, I think the biggest threat
there isn't such a big threat

1380
01:01:26,835 --> 01:01:28,125
to, like vector designers.

1381
01:01:28,395 --> 01:01:29,175
I think at the moment.

1382
01:01:29,175 --> 01:01:31,185
I think the bigger threat is
to people who make fine art.

1383
01:01:31,215 --> 01:01:31,305
Mm-hmm.

1384
01:01:31,715 --> 01:01:34,395
And I think they should be
very, very scared, like now.

1385
01:01:34,845 --> 01:01:34,995
Michael Riley: Yeah.

1386
01:01:35,055 --> 01:01:37,125
I, I definitely agree with that for sure.

1387
01:01:37,275 --> 01:01:37,335
Yeah.

1388
01:01:37,340 --> 01:01:39,525
I, I think that it's, it's a long way off.

1389
01:01:40,185 --> 01:01:44,265
You get into, you know, the
technical aspects of design,

1390
01:01:44,265 --> 01:01:46,275
especially like sign design or just.

1391
01:01:47,455 --> 01:01:51,225
You know, any sort of technical
design, engineering, architecture,

1392
01:01:51,555 --> 01:01:53,355
you know, product design.

1393
01:01:53,355 --> 01:01:56,924
I don't, I think it's, like you
said, the ideation side of it.

1394
01:01:56,924 --> 01:02:00,134
Making something looks, it looks pretty
or coming up with really neat ideas.

1395
01:02:00,134 --> 01:02:01,995
I mean, that's already here
and it's only gonna get better.

1396
01:02:02,384 --> 01:02:02,444
Yeah.

1397
01:02:02,450 --> 01:02:09,464
But I, I'm skeptical that I, you know,
20, 30, 40 years down the line when

1398
01:02:09,464 --> 01:02:14,444
I'm long retired, it may reach this
point, but I'm, I'm skeptical that

1399
01:02:14,450 --> 01:02:17,444
in the near future it's ever going
to be able to replace that, that,

1400
01:02:17,654 --> 01:02:22,754
that technical vector cad engineering
side of design, because there's,

1401
01:02:23,745 --> 01:02:25,455
there's so much nuance to it that.

1402
01:02:26,700 --> 01:02:30,090
You can't, can't be codified, I
guess, for lack of a better term.

1403
01:02:30,090 --> 01:02:32,340
It's, it's, it's very subjective in a way.

1404
01:02:32,340 --> 01:02:37,140
And, and oftentimes there's only one
right way to do something, but it's

1405
01:02:37,145 --> 01:02:41,790
not necessarily the way that a book
would tell you it has to be done.

1406
01:02:41,790 --> 01:02:45,300
I mean, it's, it, you know, there's a lot
of situational context that has to come

1407
01:02:45,300 --> 01:02:45,510
Brian Saetre: into play.

1408
01:02:45,800 --> 01:02:47,670
So it's, it's based on
your experience, right?

1409
01:02:47,670 --> 01:02:47,820
There's

1410
01:02:48,000 --> 01:02:50,100
Michael Riley: exactly, there's a
lot of experience that comes into

1411
01:02:50,100 --> 01:02:54,720
play that I, I don't know that a
machine could ever fully grasp.

1412
01:02:55,590 --> 01:02:56,190
Does that make sense?

1413
01:02:56,190 --> 01:02:57,420
Brian Saetre: I think Yeah.

1414
01:02:57,420 --> 01:02:58,290
Totally makes sense.

1415
01:02:58,290 --> 01:03:00,720
To play devil's advocate a
little bit, this is where

1416
01:03:00,720 --> 01:03:01,830
machine learning might come in.

1417
01:03:02,040 --> 01:03:02,400
Mm-hmm.

1418
01:03:02,770 --> 01:03:07,530
So if you feed, uh, a computer
program, uh, that does machine learning

1419
01:03:07,530 --> 01:03:10,920
with machine learning, uh, like
TensorFlow is, know the name of it,

1420
01:03:10,920 --> 01:03:13,230
but hey, let's, let's zoom out for

1421
01:03:13,235 --> 01:03:14,760
Bryant Gillespie: just
a minute and like, yeah.

1422
01:03:14,760 --> 01:03:14,920
Sorry.

1423
01:03:14,920 --> 01:03:15,360
Am I getting too?

1424
01:03:16,530 --> 01:03:16,880
No.

1425
01:03:17,070 --> 01:03:19,860
Like what's, what's like the.

1426
01:03:21,000 --> 01:03:24,420
The fifth grader, machine
learning versus ai.

1427
01:03:24,990 --> 01:03:25,740
Brian Saetre: Oh, okay.

1428
01:03:26,250 --> 01:03:30,359
Um, so machine learning is a little
more, just a little more narrow.

1429
01:03:30,365 --> 01:03:30,629
Jeff Fox,

1430
01:03:30,629 --> 01:03:33,060
Bryant Gillespie: where they show or
something, it's, and then like, teach

1431
01:03:33,060 --> 01:03:34,529
me like I'm a fifth grader or something.

1432
01:03:35,100 --> 01:03:36,870
Brian Saetre: So I have a pretty good
definition from machine learning.

1433
01:03:36,870 --> 01:03:41,250
AI is a little more nebulous, at least in
my head, but, um, machine learning is when

1434
01:03:41,250 --> 01:03:46,920
you feed examples, when you feed a bunch
of, there's a few ways to do it and it, I

1435
01:03:46,920 --> 01:03:48,390
don't wanna sound like a professor here.

1436
01:03:48,420 --> 01:03:54,270
Um, so, so anyway, basically you
feed, uh, a computer computer

1437
01:03:54,270 --> 01:03:57,870
algorithm or a computer, uh,
program that does machine learning.

1438
01:03:57,870 --> 01:04:03,330
A whole bunch of data that shows like,
Hey, this is how something should be done.

1439
01:04:03,900 --> 01:04:06,690
It might be something that's very hard
for a computer programmer to like write

1440
01:04:06,690 --> 01:04:11,069
an algorithm to do because there's just,
there's just too many variables involved

1441
01:04:11,075 --> 01:04:13,980
and it's just something that a human
like programmer wouldn't really be able

1442
01:04:13,980 --> 01:04:15,660
to figure out, at least not efficiently.

1443
01:04:16,140 --> 01:04:19,950
So the machine learning though, uh,
programs will like look at all the data.

1444
01:04:20,570 --> 01:04:26,010
And they will, uh, write algorithms
that really aren't even comprehensible

1445
01:04:26,010 --> 01:04:30,360
to us humans, human programmers that
will then be able to produce that

1446
01:04:30,365 --> 01:04:32,610
output sometimes fairly reliably.

1447
01:04:32,790 --> 01:04:35,910
Um, and I'm not a machine learning expert.

1448
01:04:36,000 --> 01:04:38,160
Uh, we've been exploring it a
little bit with our product.

1449
01:04:38,400 --> 01:04:42,000
Um, so I've talked to some professors
here about it who confuse me.

1450
01:04:42,060 --> 01:04:45,090
So I'm, she's now here to
confuse you in a similar manner.

1451
01:04:45,720 --> 01:04:45,840
Yeah.

1452
01:04:45,900 --> 01:04:50,610
Uh, but, but it, it, you can teach
machines to do very human, like

1453
01:04:50,615 --> 01:04:52,110
make very human-like choices.

1454
01:04:52,120 --> 01:04:55,050
However, that's like one choice.

1455
01:04:55,650 --> 01:04:59,610
It, uh, for like, there, there's so many
choices to be made for something like

1456
01:04:59,610 --> 01:05:02,160
a d h or uh, ADA compliance signage.

1457
01:05:02,580 --> 01:05:03,030
Yeah.

1458
01:05:03,300 --> 01:05:10,170
So I think the only way that in the
near term that machine learning and

1459
01:05:10,170 --> 01:05:13,110
AI are gonna matter there is if you
have a company that's specifically

1460
01:05:13,110 --> 01:05:18,420
focusing on writing software for
that purpose, and they train a bunch

1461
01:05:18,420 --> 01:05:19,680
of machine learning algorithms.

1462
01:05:20,625 --> 01:05:25,154
How to do all the pieces and then put it
together, which I'm not sure that's gonna

1463
01:05:25,154 --> 01:05:28,904
happen in the next couple years because
the, the niche is a little bit specific.

1464
01:05:28,910 --> 01:05:29,355
Yeah.

1465
01:05:29,625 --> 01:05:32,775
Bryant Gillespie: It's not, not
that expensive of a problem.

1466
01:05:32,835 --> 01:05:35,654
Well, it, it's probably expensive
to solve, but it's not, not that

1467
01:05:35,654 --> 01:05:37,484
valuable of a problem to solve at this

1468
01:05:37,484 --> 01:05:37,815
Brian Saetre: point.

1469
01:05:38,325 --> 01:05:42,615
The, you can get many of the gains of the
automation by just, you know, automating

1470
01:05:42,615 --> 01:05:45,674
the, uh, well, we've already talked
about using Task Os or other, other,

1471
01:05:45,915 --> 01:05:50,145
any other template based, um, automation
system there for exporting the, yeah.

1472
01:05:50,145 --> 01:05:51,765
So you don't even need to really do that.

1473
01:05:51,765 --> 01:05:53,775
Maybe, but I, I'm sure it's coming.

1474
01:05:53,775 --> 01:05:57,225
It's just not like, it's probably a
little ways away because these tools

1475
01:05:57,225 --> 01:05:58,545
are gonna have to get easier to use.

1476
01:05:58,634 --> 01:06:01,095
And the biggest thing is data
is pretty hard to come by.

1477
01:06:01,905 --> 01:06:03,225
So, um, right.

1478
01:06:03,225 --> 01:06:05,385
It's hard to train something if you
don't have the data to train it, and

1479
01:06:05,385 --> 01:06:08,265
that's, that's really the problem most
of these machine learning scientists run

1480
01:06:08,265 --> 01:06:09,885
into when they're trying to train these.

1481
01:06:10,335 --> 01:06:10,456
Yeah, I

1482
01:06:10,695 --> 01:06:12,255
Michael Riley: was thinking that in my
head as you're talking through that.

1483
01:06:12,260 --> 01:06:15,705
I was thinking here, do I
understand machine learning?

1484
01:06:15,705 --> 01:06:17,745
And, and there's probably a lot of
applications for it where the data

1485
01:06:17,745 --> 01:06:22,005
exists, but I'm thinking in the,
in my little world of sign design,

1486
01:06:22,905 --> 01:06:24,495
everything lives in everybody's head.

1487
01:06:24,495 --> 01:06:26,415
There's, there's very little like, yeah.

1488
01:06:26,475 --> 01:06:28,995
You know, hard, hard
and fast data that you

1489
01:06:28,995 --> 01:06:31,605
Bryant Gillespie: could feed to
a, you need to talk to Tom and

1490
01:06:31,605 --> 01:06:35,445
get like all the, like, digitize
all the back issues of sign craft.

1491
01:06:36,945 --> 01:06:37,305
Like, that

1492
01:06:37,305 --> 01:06:38,355
Michael Riley: would
be pretty interesting.

1493
01:06:38,355 --> 01:06:39,675
Bryant Gillespie: It'd be interesting
to see if that could, you could

1494
01:06:39,680 --> 01:06:43,485
talk about reviving what, what
was once old and making it new

1495
01:06:43,485 --> 01:06:43,845
Michael Riley: again.

1496
01:06:44,145 --> 01:06:44,535
Man.

1497
01:06:44,625 --> 01:06:45,825
Robot sign pairs.

1498
01:06:46,575 --> 01:06:46,935
Bryant Gillespie: Yeah,

1499
01:06:49,095 --> 01:06:50,835
Brian Saetre: that wouldn't be
the kind of data you'd need for

1500
01:06:50,835 --> 01:06:52,035
machine learning algorithms.

1501
01:06:52,035 --> 01:06:53,565
So you're probably safe for a bit.

1502
01:06:53,865 --> 01:06:54,315
Yeah.

1503
01:06:54,375 --> 01:06:54,795
Yeah.

1504
01:06:55,155 --> 01:06:58,485
You might be able to get, uh,
like a language model to like

1505
01:06:58,575 --> 01:07:01,155
talk like a sign maker though,
pretty easily using that data.

1506
01:07:01,425 --> 01:07:01,725
Yeah.

1507
01:07:01,905 --> 01:07:02,175
Yeah.

1508
01:07:03,735 --> 01:07:04,005
Bryant Gillespie: All right.

1509
01:07:04,515 --> 01:07:05,595
I just wanna try this.

1510
01:07:05,835 --> 01:07:08,235
Give what do we, what do we tell chat?

1511
01:07:08,240 --> 01:07:08,715
G p t.

1512
01:07:08,715 --> 01:07:11,205
Like write a, let's, let's write a poem

1513
01:07:11,205 --> 01:07:13,575
Brian Saetre: about, um,
automation and sign design.

1514
01:07:14,925 --> 01:07:15,675
Let's write

1515
01:07:16,065 --> 01:07:20,685
Bryant Gillespie: a poem about
automation and sign design.

1516
01:07:25,635 --> 01:07:29,175
In a world of automation where
machines reign supreme, there's

1517
01:07:29,175 --> 01:07:33,405
still a place for art and style
where signs can catch our dreams.

1518
01:07:33,855 --> 01:07:34,125
That's,

1519
01:07:37,545 --> 01:07:37,905
yeah.

1520
01:07:37,965 --> 01:07:38,265
Okay.

1521
01:07:38,265 --> 01:07:40,575
So this, this type of stuff is cool.

1522
01:07:40,845 --> 01:07:43,245
Um, like a.

1523
01:07:43,980 --> 01:07:50,550
I want to create a what, what kind of
signs do you have on the plate, Mike?

1524
01:07:51,570 --> 01:07:55,380
Michael Riley: Uh, let's, let's see
what it does with a, an ADA sign.

1525
01:07:55,500 --> 01:07:58,890
I want to create a i, an ADA compliant.

1526
01:07:58,890 --> 01:08:00,240
Restroom sign.

1527
01:08:01,050 --> 01:08:01,860
Restroom

1528
01:08:02,070 --> 01:08:02,940
Bryant Gillespie: sign.

1529
01:08:03,100 --> 01:08:09,990
What's a prompt I can use to generate, uh,

1530
01:08:15,840 --> 01:08:16,110
oh,

1531
01:08:19,230 --> 01:08:20,520
hey, let's just take this piece.

1532
01:08:20,790 --> 01:08:20,880
Yeah.

1533
01:08:22,260 --> 01:08:22,590
All right.

1534
01:08:22,590 --> 01:08:24,450
So I got, I've got mid journey here.

1535
01:08:25,200 --> 01:08:28,350
Excuse, like the, the matrix rabbit stuff.

1536
01:08:28,350 --> 01:08:31,350
Brian Saetre: That's, is, this is the
worst user interface of any product

1537
01:08:31,440 --> 01:08:32,730
I've ever seen in my entire life.

1538
01:08:33,540 --> 01:08:33,990
Indeed.

1539
01:08:34,170 --> 01:08:34,470
Yeah.

1540
01:08:35,279 --> 01:08:40,500
Like everything scrolls by at a hundred
miles a minute, like just creates,

1541
01:08:40,500 --> 01:08:42,120
Bryant Gillespie: oh,
no, I thought I had a

1542
01:08:42,120 --> 01:08:42,779
Brian Saetre: subscription.

1543
01:08:43,075 --> 01:08:44,054
Are you out of credits?

1544
01:08:44,894 --> 01:08:45,104
Shoot?

1545
01:08:45,194 --> 01:08:45,705
Uh,

1546
01:08:46,554 --> 01:08:46,755
Bryant Gillespie: probably.

1547
01:08:47,865 --> 01:08:48,345
All right.

1548
01:08:54,795 --> 01:08:55,875
Have you played with this, Mike?

1549
01:08:56,295 --> 01:08:57,165
Oh gosh.

1550
01:08:57,194 --> 01:08:57,644
Okay.

1551
01:08:57,644 --> 01:08:59,175
I, this is not even gonna be fun.

1552
01:08:59,595 --> 01:09:00,495
I'm out of credits, I

1553
01:09:00,495 --> 01:09:00,734
Michael Riley: guess.

1554
01:09:01,665 --> 01:09:02,144
Brian Saetre: Um,

1555
01:09:02,325 --> 01:09:04,575
Bryant Gillespie: if you want,
I can, uh, do a little screen

1556
01:09:04,575 --> 01:09:09,075
Brian Saetre: recording of, uh,
in my, um, in my mid journey.

1557
01:09:09,404 --> 01:09:10,335
Uh, yeah, yeah.

1558
01:09:10,335 --> 01:09:13,154
You guys afterwards, if
you can, maybe the podcast.

1559
01:09:13,365 --> 01:09:14,774
Bryant Gillespie: Yeah,
we could just drop it in.

1560
01:09:15,014 --> 01:09:15,255
Michael Riley: Yeah.

1561
01:09:15,255 --> 01:09:15,465
Cool.

1562
01:09:16,064 --> 01:09:18,434
Yeah, I played around with, I haven't
played around with Mid Journey.

1563
01:09:18,495 --> 01:09:21,375
I played around with a couple of the
others and, uh, but I haven't tried to

1564
01:09:21,375 --> 01:09:23,325
get it to do anything super technical.

1565
01:09:23,325 --> 01:09:28,425
I mean, a couple, Hey, I need some
ideas for a, you know, a monument sign

1566
01:09:28,429 --> 01:09:29,654
type thing, just to see what comes out.

1567
01:09:29,654 --> 01:09:32,474
And some of the ideas are really cool.

1568
01:09:32,535 --> 01:09:35,595
All the, you know, the graphics
and text are total gibberish,

1569
01:09:35,684 --> 01:09:36,675
you know, they're like mm-hmm.

1570
01:09:36,915 --> 01:09:40,274
They look like weird, almost like
tie lettering or something, but

1571
01:09:40,365 --> 01:09:40,845
Bryant Gillespie: yeah.

1572
01:09:40,849 --> 01:09:41,005
Yeah.

1573
01:09:41,005 --> 01:09:42,554
The, the lettering is kind of weird, isn't

1574
01:09:42,554 --> 01:09:42,705
Brian Saetre: it?

1575
01:09:43,109 --> 01:09:45,870
If I wasn't busy with other
stuff, I would set up an agency.

1576
01:09:45,990 --> 01:09:48,899
Maybe there's somebody listening
will do this because, uh, set up an

1577
01:09:48,899 --> 01:09:52,950
agency that just fixes the fingers on
otherwise fantastic mid journey artwork.

1578
01:09:53,969 --> 01:09:58,920
Just fix the fingers in the teeth, um,
and like, or remove the one thing in

1579
01:09:58,920 --> 01:10:00,120
the background that doesn't belong.

1580
01:10:00,450 --> 01:10:03,450
Uh, and, and you have an, you
have a pretty, you have an agency

1581
01:10:03,450 --> 01:10:04,320
that's gonna get a lot of work.

1582
01:10:04,320 --> 01:10:05,700
I think that's hilarious.

1583
01:10:05,790 --> 01:10:06,030
Boom.

1584
01:10:06,630 --> 01:10:07,050
Bryant Gillespie: Done.

1585
01:10:07,110 --> 01:10:07,620
I love it.

1586
01:10:08,130 --> 01:10:08,550
Cool.

1587
01:10:08,700 --> 01:10:10,740
Well, um, let's wrap this one up.

1588
01:10:10,980 --> 01:10:13,679
Brian, I appreciate you coming on, man.

1589
01:10:13,710 --> 01:10:17,940
Uh, before we jump, what, tell
everybody how they can find

1590
01:10:17,940 --> 01:10:19,290
you, where you want them to go.

1591
01:10:19,380 --> 01:10:21,120
Like which business do
you want them to visit?

1592
01:10:21,870 --> 01:10:22,530
Brian Saetre: Oh my gosh.

1593
01:10:22,559 --> 01:10:23,099
Okay.

1594
01:10:23,219 --> 01:10:28,110
Uh, so if, if anybody wants to
buy, uh, a printing company in the

1595
01:10:28,110 --> 01:10:31,090
Chicago area, please let me know.

1596
01:10:32,639 --> 01:10:39,030
Uh, but uh, no, seriously, um, you can
reach me at brian@artworkiq.com and my,

1597
01:10:39,030 --> 01:10:41,894
uh, other business is, uh, Businesses.

1598
01:10:41,894 --> 01:10:48,014
The URLs are www.inpro.com,
artwork iq.com, task os.com.

1599
01:10:48,195 --> 01:10:52,125
And then if you wanna reach me on
Twitter, my it's uh, at Brian sat.

1600
01:10:52,860 --> 01:10:54,719
And, uh, you'll have to
look up how to spell that.

1601
01:10:54,719 --> 01:10:55,860
It's not very obvious.

1602
01:10:55,950 --> 01:10:58,290
Bryant Gillespie: Oh, I've, I've been
pronouncing it wrong the whole time.

1603
01:10:58,620 --> 01:10:59,099
Everybody's

1604
01:10:59,099 --> 01:10:59,219
Brian Saetre: sat.

1605
01:11:00,090 --> 01:11:00,360
Bryant Gillespie: Yes.

1606
01:11:00,360 --> 01:11:01,559
Why didn't, oh dude.

1607
01:11:01,590 --> 01:11:01,920
Now I

1608
01:11:01,924 --> 01:11:02,639
Brian Saetre: feel like an asshole.

1609
01:11:02,639 --> 01:11:07,679
That French, you mean you, you're
not an expert in like anti like,

1610
01:11:08,070 --> 01:11:13,799
uh, 1850s or 1890s Norwegian
dialect from the southwest.

1611
01:11:14,099 --> 01:11:14,429
Really?

1612
01:11:14,519 --> 01:11:15,179
Unfortunately,

1613
01:11:15,179 --> 01:11:15,420
Bryant Gillespie: no.

1614
01:11:15,420 --> 01:11:17,549
But I want to be terrible podcast host

1615
01:11:17,549 --> 01:11:17,820
Michael Riley: here.

1616
01:11:17,849 --> 01:11:18,480
Life goal.

1617
01:11:18,559 --> 01:11:19,519
Bryant Gillespie: Yeah, yeah, yeah.

1618
01:11:20,269 --> 01:11:21,690
What, what an ass.

1619
01:11:22,170 --> 01:11:24,090
Well, I'm sorry, I, I've got it wrong.

1620
01:11:24,090 --> 01:11:25,080
Brian Satre.

1621
01:11:25,715 --> 01:11:26,285
Satre.

1622
01:11:26,645 --> 01:11:26,945
Is that better?

1623
01:11:26,945 --> 01:11:27,825
Did you, did you

1624
01:11:27,825 --> 01:11:28,145
Brian Saetre: say it wrong?

1625
01:11:28,145 --> 01:11:29,405
When we uh, when you invited me on?

1626
01:11:29,405 --> 01:11:29,915
I don't, yes.

1627
01:11:29,920 --> 01:11:30,785
Or when you introed me.

1628
01:11:30,785 --> 01:11:30,945
Yes.

1629
01:11:30,945 --> 01:11:31,805
I didn't even know this.

1630
01:11:31,805 --> 01:11:31,895
I

1631
01:11:31,895 --> 01:11:32,105
guess

1632
01:11:32,105 --> 01:11:32,906
Bryant Gillespie: it just,
yeah, I probably did.

1633
01:11:34,025 --> 01:11:37,025
You you got like the Brian
Ryan thing going on too though.

1634
01:11:37,055 --> 01:11:42,335
So like anybody's around me if they say
Ryan or Brian, I'm just like, yeah, yeah.

1635
01:11:42,395 --> 01:11:42,845
Okay.

1636
01:11:42,905 --> 01:11:43,895
Yeah, I was always

1637
01:11:43,895 --> 01:11:46,415
Brian Saetre: in the class with the
Brian and the Ryan in grade school.

1638
01:11:46,415 --> 01:11:48,125
Like there's always like to just pack

1639
01:11:48,125 --> 01:11:48,575
Bryant Gillespie: them together.

1640
01:11:48,575 --> 01:11:48,815
Like,

1641
01:11:49,055 --> 01:11:49,865
Brian Saetre: this will be fun.

1642
01:11:49,895 --> 01:11:51,605
This'll, this'll add
some humor to this class.

1643
01:11:52,685 --> 01:11:54,575
Everybody answering at
once or nobody answering.

1644
01:11:54,665 --> 01:11:54,935
Yeah.

1645
01:11:55,205 --> 01:11:55,835
It's wonderful.

1646
01:11:56,135 --> 01:11:56,555
Uh,

1647
01:11:57,665 --> 01:11:59,135
Bryant Gillespie: exactly, exactly.

1648
01:11:59,525 --> 01:12:01,505
Well, we'll make sure we
drop all the links here.

1649
01:12:01,510 --> 01:12:05,675
Like, are you guys, are you guys
like selling Task os yet or is

1650
01:12:05,675 --> 01:12:07,835
it beta or are you doing demos?

1651
01:12:07,865 --> 01:12:12,095
Brian Saetre: It is, it's, well, it's not
really beta, um, but we're just bringing

1652
01:12:12,095 --> 01:12:13,865
on customers very slowly and deliberately.

1653
01:12:14,195 --> 01:12:16,505
But if you're interested, please
go to our website and sign up for

1654
01:12:16,505 --> 01:12:18,995
the list and we will let you know
when it's more generally available.

1655
01:12:19,295 --> 01:12:21,755
And, um, I believe we have
a forum on the website.

1656
01:12:21,755 --> 01:12:24,425
We can even describe what you'd like to
do with it, which will help us sort of.

1657
01:12:25,305 --> 01:12:26,865
Determine if it's a
good fit or not for you.

1658
01:12:28,185 --> 01:12:28,515
Cool.

1659
01:12:29,085 --> 01:12:31,455
Bryant Gillespie: Yeah, I think,
I think it's very interesting

1660
01:12:31,455 --> 01:12:32,325
what you're doing with it.

1661
01:12:32,325 --> 01:12:36,525
I look forward to like following
along with the progress.

1662
01:12:37,035 --> 01:12:41,985
Um, hopefully like at some
point we can help Mike automate

1663
01:12:41,985 --> 01:12:44,505
and streamline his operation.

1664
01:12:44,745 --> 01:12:46,715
It's sounds like you, well

1665
01:12:46,715 --> 01:12:46,905
Michael Riley: it sounds like

1666
01:12:47,505 --> 01:12:49,275
Brian Saetre: we have one
especially good use case.

1667
01:12:49,275 --> 01:12:51,015
Like that would be a
fantastic use case for it.

1668
01:12:51,285 --> 01:12:55,155
And, um, I think you'd, uh, you'd
find the development costs would,

1669
01:12:55,635 --> 01:12:58,395
would, would not be, uh, would
be money well spent, I think.

1670
01:12:58,605 --> 01:12:58,725
Michael Riley: Cool.

1671
01:12:58,725 --> 01:12:59,235
Fascinating.

1672
01:12:59,595 --> 01:13:00,045
Bryant Gillespie: Excellent.

1673
01:13:01,065 --> 01:13:01,215
Yeah.

1674
01:13:01,935 --> 01:13:03,165
Mike, any pardoning shots?

1675
01:13:04,410 --> 01:13:09,420
Michael Riley: AI freaks me out
and I'm scared for my future.

1676
01:13:12,000 --> 01:13:12,809
Brian Saetre: Well, thank you.

1677
01:13:12,809 --> 01:13:14,099
Thank you very much for having me on.

1678
01:13:14,099 --> 01:13:14,940
I really appreciate it.

1679
01:13:15,179 --> 01:13:17,250
Michael Riley: Um, yeah, this is
really fascinating conversation.

1680
01:13:17,255 --> 01:13:18,300
I, I appreciate

1681
01:13:18,304 --> 01:13:19,740
Brian Saetre: you coming on for, for sure.

1682
01:13:19,740 --> 01:13:22,200
I'm glad I wasn't just a nervous
wreck the whole time, cuz I thought

1683
01:13:22,200 --> 01:13:25,200
I might be, but yeah, you uh,
you too are good podcast host.

1684
01:13:25,200 --> 01:13:26,130
Very easy to talk to.

1685
01:13:27,570 --> 01:13:27,900
Well, good.

1686
01:13:28,260 --> 01:13:28,469
Thank

1687
01:13:28,469 --> 01:13:28,679
Michael Riley: you.

1688
01:13:28,769 --> 01:13:29,690
No, this was, this is really

1689
01:13:29,690 --> 01:13:29,929
Bryant Gillespie: cool.

1690
01:13:29,929 --> 01:13:31,980
Yeah, we're, we're, we're good ramblers.

1691
01:13:31,980 --> 01:13:32,250
Yeah.

1692
01:13:32,250 --> 01:13:34,200
We, we get good at that Yeah.

1693
01:13:34,370 --> 01:13:35,170
Ourselves.

1694
01:13:35,170 --> 01:13:35,490
Yeah.

1695
01:13:35,495 --> 01:13:38,969
If this is a good conversation,
um, definitely stay in touch and

1696
01:13:39,900 --> 01:13:40,920
appreciate you coming on Brian.

1697
01:13:41,160 --> 01:13:41,550
Michael Riley: Thanks.

1698
01:13:41,639 --> 01:13:42,240
Absolutely.

1699
01:13:42,510 --> 01:13:43,110
Brian Saetre: Thank you very much.

1700
01:13:43,410 --> 01:13:43,500
All

1701
01:13:43,500 --> 01:13:43,980
Bryant Gillespie: right guys.

1702
01:13:43,985 --> 01:13:45,990
So thanks for sticking around.

1703
01:13:46,410 --> 01:13:49,200
That was, that was an
awesome conversation.

1704
01:13:49,530 --> 01:13:55,740
I don't know, um, how many tips that
we gave, but let's, uh, let's sum

1705
01:13:55,740 --> 01:13:59,700
this up and, and like try to distill
everything that we talked about.

1706
01:13:59,820 --> 01:14:01,950
Like, do you wanna go first,
Mike, or you want me to go.

1707
01:14:03,285 --> 01:14:06,455
Michael Riley: I'm still
processing a lot of it.

1708
01:14:07,335 --> 01:14:10,965
No, I think it's, I think it was a really
fascinating conversation to, to talk to

1709
01:14:10,965 --> 01:14:17,295
somebody who's, who's kind of eyeball
deep in the, the ai, uh, automation world

1710
01:14:17,295 --> 01:14:19,275
like that and how it relates to graphics.

1711
01:14:19,635 --> 01:14:22,305
Um, and I'm, you know, my mind is
like thinking of all these ways that

1712
01:14:22,365 --> 01:14:26,895
this would, would make a lot of sign
companies and and wide format shops

1713
01:14:26,895 --> 01:14:28,425
and designers like me more efficient.

1714
01:14:28,965 --> 01:14:31,875
It's, it's such a new concept though,
that it's really hard to really wrap

1715
01:14:31,875 --> 01:14:35,865
your head around and, and, and understand
and, and I think there is like a

1716
01:14:35,865 --> 01:14:37,755
legitimate fear there from people as well.

1717
01:14:37,760 --> 01:14:42,045
I mean, for me, like I don't, I
don't want my my job to be automated.

1718
01:14:42,045 --> 01:14:44,055
Where, to the point
where I'm, I'm useless.

1719
01:14:44,055 --> 01:14:44,655
Nobody does.

1720
01:14:44,655 --> 01:14:45,735
Like, that's, that's terrifying.

1721
01:14:46,065 --> 01:14:48,975
But he, he made a good point
that it's, it's not gonna come

1722
01:14:48,980 --> 01:14:50,355
after and take people's jobs.

1723
01:14:50,360 --> 01:14:54,045
It's just gonna change the
way they, they work and.

1724
01:14:55,095 --> 01:14:58,755
And, you know, forward progress dictates
that we have to adapt to that change.

1725
01:14:58,815 --> 01:15:00,495
And that's a hard thing for humans to do.

1726
01:15:00,500 --> 01:15:03,645
But I think if we're able to, uh,
some of this technology is gonna

1727
01:15:03,645 --> 01:15:06,795
make our lives a lot easier and,
and make us all a lot more money.

1728
01:15:07,185 --> 01:15:11,765
So I'm, I'm, I'm going to reluctantly
embrace this technology and.

1729
01:15:12,495 --> 01:15:16,785
Bryant Gillespie: Reluctant
embrace Sounds like a, a cologne.

1730
01:15:17,115 --> 01:15:19,275
Michael Riley: I might be
ushering in the apocalypse.

1731
01:15:19,275 --> 01:15:20,175
I'm, I'm not sure.

1732
01:15:21,015 --> 01:15:21,315
We'll see.

1733
01:15:23,175 --> 01:15:25,695
Bryant Gillespie: Yeah, I mean, we're
all like supporting this even if

1734
01:15:25,695 --> 01:15:29,715
we're like watching from the sidelines
and like cheering it on or Hey, like

1735
01:15:30,345 --> 01:15:36,345
hopping in chat G P T and typing dumb
stuff in there, like sign poems, like,

1736
01:15:36,435 --> 01:15:36,765
Michael Riley: right.

1737
01:15:36,765 --> 01:15:40,995
Yeah, no, like the other day I used
chat, G p t i I, I just asked to create

1738
01:15:40,995 --> 01:15:46,215
me, um, a, a playlist of obscure,
you know, seventies Vietnam era rock

1739
01:15:46,215 --> 01:15:47,355
and roll that I'd never heard of.

1740
01:15:47,360 --> 01:15:50,505
And like it came up with songs that,
in bands that I had no idea existed

1741
01:15:50,505 --> 01:15:51,555
and I found some amazing music.

1742
01:15:51,555 --> 01:15:52,515
So it's a really cool tool.

1743
01:15:52,515 --> 01:15:56,385
I mean, I think, I think it's, it's just
in its infancy and, and as it, as it

1744
01:15:56,385 --> 01:16:00,345
grows and gets more mature and as, as we,
as humans grow and get more mature along

1745
01:16:00,345 --> 01:16:05,025
with it, I think, I think we'll really
find a, a balance or harmony there between

1746
01:16:05,025 --> 01:16:07,815
it and, you know, old school manual.

1747
01:16:08,515 --> 01:16:08,850
Skills.

1748
01:16:09,420 --> 01:16:09,780
Bryant Gillespie: Yeah.

1749
01:16:09,980 --> 01:16:13,680
I, I like, you can't forget, the
other side though is like this

1750
01:16:13,680 --> 01:16:15,630
thing, it got extremely popular.

1751
01:16:15,720 --> 01:16:17,160
I'm talking about chat, G p T.

1752
01:16:17,580 --> 01:16:17,670
Mm-hmm.

1753
01:16:17,910 --> 01:16:18,030
Right.

1754
01:16:18,600 --> 01:16:21,900
And that's what Brian was saying,
like, you gotta have data to

1755
01:16:21,905 --> 01:16:23,310
feed this thing and mm-hmm.

1756
01:16:23,395 --> 01:16:27,510
Like at this point, like, we're just
happily feeding this thing all the data

1757
01:16:27,540 --> 01:16:29,730
because it's, it's entertaining, but

1758
01:16:30,150 --> 01:16:30,420
Michael Riley: yeah.

1759
01:16:30,790 --> 01:16:33,120
We're, we're feeding it utter bullshit.

1760
01:16:33,600 --> 01:16:35,970
Bryant Gillespie: Yeah, yeah, yeah.

1761
01:16:36,120 --> 01:16:40,410
So to me it is a little scary at times.

1762
01:16:40,410 --> 01:16:46,710
But, um, yeah, we gotta roll with it
like the, back to our like, topic of,

1763
01:16:46,830 --> 01:16:48,540
of streamlining the art department.

1764
01:16:48,540 --> 01:16:53,550
I, I think we probably do like
another episode of like structure

1765
01:16:53,555 --> 01:16:55,350
and SOPs and things like that.

1766
01:16:55,380 --> 01:16:58,950
Uh, I know you've got
some thoughts on that.

1767
01:16:58,950 --> 01:17:01,350
I think we've both tried
to tackle like a guide on.

1768
01:17:02,415 --> 01:17:06,344
Managing art files and dealing
with customers and stuff like that.

1769
01:17:06,344 --> 01:17:08,894
So I, I think that would be
an interesting episode, but

1770
01:17:09,415 --> 01:17:10,065
Michael Riley: I, I agree.

1771
01:17:10,134 --> 01:17:11,115
I, I think we should do that.

1772
01:17:11,115 --> 01:17:13,695
I mean, there's a lot of structural
and process things that, that relate

1773
01:17:13,695 --> 01:17:17,025
to the, the design department that
really don't really even have anything

1774
01:17:17,025 --> 01:17:20,955
to do necessarily with automation
or, or, or, or AI or anything.

1775
01:17:20,955 --> 01:17:24,674
But just, you know, it's like any other
department in your shop, you, you have

1776
01:17:24,674 --> 01:17:26,894
processes for, for everything else.

1777
01:17:26,894 --> 01:17:28,965
There should be some for, for art as well.

1778
01:17:29,355 --> 01:17:32,144
And that's something that's, you
know, sorely overlooked in most shops.

1779
01:17:32,974 --> 01:17:38,235
Bryant Gillespie: I, I think the biggest
takeaway for me today was just say, and I

1780
01:17:38,235 --> 01:17:43,275
heard you kind of say it, and I also heard
like Brian dance around it a little bit

1781
01:17:43,275 --> 01:17:48,945
as well, is just like design efficiency.

1782
01:17:50,295 --> 01:17:54,105
Like a, I don't know, there's
a way to combine them, right?

1783
01:17:54,705 --> 01:18:00,089
Uh, the creativity side of it is,
It's just inherently not efficient.

1784
01:18:00,509 --> 01:18:04,589
So if you're trying to streamline
your art department, you're trying to

1785
01:18:04,589 --> 01:18:09,540
make your designers more efficient,
take away the boring, stupid, mundane

1786
01:18:09,540 --> 01:18:14,759
stuff that they have to do so they can
focus more on the creative part of it.

1787
01:18:15,089 --> 01:18:20,940
Like get them designing the sign,
automate as much as you can of the output.

1788
01:18:21,030 --> 01:18:26,759
The, uh, ripping, like I, I don't,
ripping is the right word, but

1789
01:18:27,330 --> 01:18:30,030
like, output to different formats.

1790
01:18:30,480 --> 01:18:35,519
Like if, if you've got Onyx, things like
that, use the hot folders and phonic Onyx.

1791
01:18:35,519 --> 01:18:39,719
Those were some of my best friends
where you set up like a preset, uh,

1792
01:18:39,750 --> 01:18:42,929
drop your file in there and it does like
the imposition and everything for you.

1793
01:18:43,320 --> 01:18:49,049
So try to focus on as much of that
stuff, which is just like tedious,

1794
01:18:49,110 --> 01:18:51,089
you know, mistakes can occur.

1795
01:18:52,425 --> 01:18:53,115
Anywhere in that chain.

1796
01:18:53,115 --> 01:18:57,735
Like you forget to apply the
proper color profile, like the

1797
01:18:57,765 --> 01:18:58,965
output's gonna be screwed up.

1798
01:18:58,965 --> 01:19:02,715
But that's, that's all stuff that
computers are, are really great at.

1799
01:19:03,135 --> 01:19:03,465
Mm-hmm.

1800
01:19:04,055 --> 01:19:04,545
Michael Riley: Yeah.

1801
01:19:04,605 --> 01:19:05,175
Yeah, definitely.

1802
01:19:05,295 --> 01:19:05,715
For sure.

1803
01:19:06,525 --> 01:19:07,515
Embrace the technology.

1804
01:19:08,115 --> 01:19:11,085
Bryant Gillespie: Just don't
feed it like you're bank account

1805
01:19:11,085 --> 01:19:12,216
information or any of that.

1806
01:19:15,825 --> 01:19:16,215
Brian Saetre: Yes.

1807
01:19:17,025 --> 01:19:17,805
Bryant Gillespie: Or guns.

1808
01:19:17,810 --> 01:19:18,815
Don't give us guns.

1809
01:19:20,235 --> 01:19:21,535
Michael Riley: Don't arm the computers.

1810
01:19:21,540 --> 01:19:25,905
People you want terminators cuz
that's how you get Terminators.

1811
01:19:26,685 --> 01:19:26,985
Yeah.

1812
01:19:27,315 --> 01:19:27,555
Bryant Gillespie: Yeah.

1813
01:19:27,705 --> 01:19:28,065
Cool.

1814
01:19:28,545 --> 01:19:29,625
All right, let's wrap this one up.

1815
01:19:29,655 --> 01:19:34,505
If you are interested in being a guest
on the podcast, we love interesting

1816
01:19:34,510 --> 01:19:36,435
stories, so shoot us an email.

1817
01:19:36,435 --> 01:19:38,355
Hey, at better sign shop.com.

1818
01:19:38,985 --> 01:19:43,575
We are suckers for good
stories, so check that out.

1819
01:19:43,605 --> 01:19:44,535
Send us an email.

1820
01:19:44,635 --> 01:19:48,675
If you are a sign shop owner, make
sure you check out our Facebook group.

1821
01:19:49,245 --> 01:19:52,335
You can find that somewhere
down below this episode.

1822
01:19:52,335 --> 01:19:55,695
Or if you're listening, I, I don't
know how you're gonna find it if

1823
01:19:55,695 --> 01:19:59,265
you're, if you're just listening, but
it's in the description somewhere.

1824
01:19:59,835 --> 01:20:07,315
And big thank you to our sponsor,
GCI Digital, your large format.

1825
01:20:08,445 --> 01:20:13,755
Provider, your large format
wholesale print provider, your grand

1826
01:20:13,755 --> 01:20:15,795
format print wholesale provider.

1827
01:20:16,425 --> 01:20:17,535
These guys are awesome.

1828
01:20:17,805 --> 01:20:20,625
They do customer service the way
that grandmother used to make it.

1829
01:20:21,075 --> 01:20:29,144
So if you want somebody who is
willing to spend $5,000 on a flight

1830
01:20:29,144 --> 01:20:33,315
to make sure that you've got your
stuff on time, those are your guys.

1831
01:20:33,345 --> 01:20:33,974
Check them out.

1832
01:20:33,980 --> 01:20:35,565
Print gci.com.

1833
01:20:36,255 --> 01:20:37,514
Happy to have 'em as sponsors.

1834
01:20:37,934 --> 01:20:38,205
Yeah,

1835
01:20:38,505 --> 01:20:39,165
Michael Riley: TJ Rocks.

1836
01:20:40,305 --> 01:20:41,144
Great guys over there.

1837
01:20:41,595 --> 01:20:42,195
Bryant Gillespie: I think that's it.

1838
01:20:42,705 --> 01:20:43,065
That's it.

1839
01:20:43,695 --> 01:20:44,715
Send us your nicknames.

1840
01:20:44,894 --> 01:20:46,514
Mike needs nicknames.

1841
01:20:48,644 --> 01:20:49,275
Yay.

1842
01:20:49,295 --> 01:20:52,275
And And that's a wrap, Mike.

1843
01:20:52,934 --> 01:20:53,355
Pleasure.

1844
01:20:53,355 --> 01:20:59,085
I enjoyed it today as the
day keep, keep doing the Mr.

1845
01:20:59,090 --> 01:21:00,555
Rogers thing till next.

1846
01:21:02,519 --> 01:21:05,910
If you liked this episode, make
sure you hit subscribe to get all

1847
01:21:05,910 --> 01:21:10,710
the latest episodes and check out
our website, better sign shop.com.

1848
01:21:11,340 --> 01:21:14,670
Get free resources and helpful
tools on growing your shop.

1849
01:21:15,030 --> 01:21:16,019
Thanks for listening.