In this episode, we discuss cashews, Project Zomboid, and knowing your audience. When you find people following along with your work prior to a game’s release, you might be developing in a strange bubble where your interactions are with an audience interested in game design rather than the players who will ultimately buy the game. The trick is to know who is giving you the feedback before you take it.
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net