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Shannon Putman: Hey, hello,
and welcome once again to

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another Putman's Podcast Pops.

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And are you in for a
treat today, everybody?

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I have the glamorous
Jeff Roessner from Pico.

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He is the head of education.

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We don't go for the low hanging fruit.

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We go straight to the
top, ladies and gentlemen.

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So, Jeff, welcome.

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How are you today?

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Jeff Roesner: Doing great, Shannon.

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Great to see you.

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Great to spend time with you today.

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Shannon Putman: Thank you so much.

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I know you have to be incredibly
busy, so we really appreciate you

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taking the time to come and chat
with us and tell us all about.

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Everything exciting that's
happening in the world of Pico.

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Jeff Roesner: Thanks for inviting me.

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Anytime I can get a chance
to kind of connect with you

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on just learning about what.

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You know, the the word is on the street.

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Happy to have it to jump in.

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Shannon Putman: Yes.

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Well, exciting.

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And you know, Putman's podcast is
always tapped into the social pipeline.

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Let me tell you what.

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So you're in a good place.

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Let's just let's kick it off.

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And why don't you just tell me
a little bit about you and your

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role at Pico and what excites you
about working in virtual reality?

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Jeff Roesner: Yeah, of course.

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So, I've been working with Pico for two
and a half years and what really captured

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me or captured my interest about Pico
is just the XR community in general.

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So I've been a VR enthusiast for several
years with just on the gaming side

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and As immersive as those experiences
are, I know there could have been,

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I knew there could have been a ton
of value for the real world for not

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just education, but also training
with across a variety of industries.

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And that's really what kind of captured
my interest is the opportunity to

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leverage this technology to improve
student outcomes in the education space.

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Shannon Putman: exciting.

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I love that.

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Did you come from an education
background or was the whole

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education aspect kind of new for you?

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Jeff Roesner: Yeah, so prior to joining
Pico, I served in the education.

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Field for four years doing just ed tech.

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Yeah.

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Shannon Putman: So we've
seen some trends come and go.

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Jeff Roesner: Seeing them come and go.

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Yeah.

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A lot of them.

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Shannon Putman: Well, how has Pico
actually positioned itself as a leader in

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the VR for education and training market
so that it isn't one of those that comes

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and then goes, but that stays with us?

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Jeff Roesner: Yeah.

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That's a really good question.

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I mean, when you're thinking about VR on
the technology that we're all using in,

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in the entire industry advancements in, in
the capabilities are massive in between.

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So how do you keep a
headset that's relevant?

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How do you make sure that it can make
sure it has the enough compute power?

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Make sure the experience is as immersive
as it needs to be to maintain users

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interest and also the UX design and making
sure that the platform itself is user

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friendly, not just for our development
partners, but our consulting partners like

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yourself and also our end user customers.

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So, like for students or educators, as
an example, so one of the things that

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we make it easy for our customers is.

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Having them be able to receive devices
by leveraging our partner network.

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All ready to go and like
in a white glove format.

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So it'll come with the obviously device
controllers, preloaded content, and

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maybe other kind of applications to make
sure that device is going to be in the

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most secure place as it possibly can.

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And for readiness in the classroom,

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Shannon Putman: I like that.

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And you mentioned kind of
ready to go out of the box.

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And I think that's a feature that
a lot of people assume is already

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there with the headsets and yet.

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It's not so one of the ease of uses of
why Pico for me stands out is that there's

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nothing to create to use a Pico headset.

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So, when I get that Pico headset, right
from the box, is there anything else

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that I need to do to create anything?

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Jeff Roesner: It's a great question.

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One we get asked off
when we get asked a lot.

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So with the Pico headsets, you know,
there's, it's not tied to any sort of

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account, whether it's a Pico account or
a social media account, you don't need to

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create an account to use a Pico headset.

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So as soon as you get those headsets,
they're ready to go right out of the box.

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Shannon Putman: Okay.

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So now we say you can use
it right out of the box.

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Do I need to connect it
to an app or anything?

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Or can I just start using it and
go by connecting to the internet?

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Like I would

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Jeff Roesner: Yeah.

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I mean, essentially that's
what you need to do.

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You don't need to download any app either
on your phone, tablet or to the device.

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You can connect it right away
to the internet and begin

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either browsing or beginning,
enjoying your simulated content.

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You don't have to enter in any other
kind of like personal details or

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do any sort of account creation.

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Shannon Putman: I think that's an
important feature for listeners to

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understand that there isn't any of
that tracking and especially any

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districts now that worry about student
and data and security, because that's

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an important thing that we do have to
worry about in today's day and age.

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Jeff Roesner: Yeah.

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That is a cornerstone of Pico.

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So our devices are.

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I'll say enterprise ready
right out of the gate.

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What that really means is.

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Data security and privacy are
paramount with our platform.

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We don't collect any personal data at all.

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And that can even go so far as to, we
don't collect any payment information.

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So, first and foremost, student data
privacy is the utmost importance for Pico.

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Shannon Putman: Nice.

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So, no matter what, when a teacher
asked me those, the kids can't hack it

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and get into buy anything or anything,
because it's not even possible.

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Jeff Roesner: So PICO from our
onset data security and privacy is

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kind of paramount and it kind of
the cornerstones to our platform.

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And one of the things that
we allow educators or just

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school districts to have.

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At their disposal is either through
our native capabilities or through our

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technology partner capabilities is the
ability to control the headsets in a way

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where they can see like battery life.

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They can decide which
content goes to the headsets.

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They can decide what can be seen
on the headsets and they just have.

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Total control from the student experience
so that it's done in a safe environment.

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Shannon Putman: Perfect.

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So any educators that are listening,
that's basically the VR version of

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GoGuardian or any of those type of
systems and it gives you that same,

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if not better level of security.

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What I am also excited about with
Pico is the current functionality and

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accessibility that you have and features
of, particularly the Pico 4 Ultra,

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which is one of my favorite headsets.

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Can you kind of just give us
a little bit of a rundown of

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why that headset is so amazing?

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Jeff Roesner: Yeah, so the
4Ultra is it's our flagship and

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everyone's really excited about it.

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We're really excited about it.

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You're excited about it.

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Your students are excited about it.

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What separates the 4Ultra?

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As kind of our flagship
device is a variety of things.

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One, it's a lightweight design.

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It's a quarter of a pound
lighter than the neo three pro.

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And a lot of that is due to the new
lens technology that we're using our

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own in house generated pancake lenses.

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And it also leads to a much
slimmer form factor of a headset.

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So it's easier to wear
It's more approachable.

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It's very comfortable for that reason.

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Our headsets also have the battery
on the rear of the headstrap for a

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more balanced weight for those users.

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And with the Portal 2 in
particular, it's our first purpose

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built mixed reality headset.

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So it's an amazing VR headset with a 4k
resolution for the VR optics, but on the

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pass through, so we can see your physical
environment, the clarity is unmatched

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and it's the best we've ever had.

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And it makes great for a great use
for like mixed reality applications

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where you want to kind of weave in the
virtual world into the physical world

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and intermingle those two together.

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And students love it.

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Educators love it.

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It's really one that we've been
able to knock out of the park.

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It's been a success.

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Shannon Putman: so you and I,
in the industry, we throw around

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terms like mixed reality, you know,
extended reality all the time.

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But in education, in particular, we're
still so new into the journey that

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virtual reality is kind of the 1st step
and then as we expand and develop out

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into mixed reality, what are you kind of
getting for a feedback for how that's?

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Making for a smoother
transition to the headset.

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Jeff Roesner: Yeah.

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You know, mixed reality is
a newer kind of form factor.

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It's only been out for
about 18 months or so.

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And VR it allows the users to
really experience what an immersive

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environment looks like before they
get into like a mixed environment.

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And it really depends on.

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What type of mixed or sorry mixed reality
environment you want to look for and

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there's still a lot of applications
that are being developed for it, not

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as built out as all this VR curriculum
content and also reward content for VR.

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But what I think what I like about
mixed reality for education and what

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are what educators like in students.

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At any moment, if you need to get
this sense of like space outside of

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the immersive world, you can either
do a quick double tap on the side of

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the headset or click the immersive
view button and the physical world

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will immediately come into view.

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So now you can see your, you can see your
classroom from an educator's perspective,

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from the student, you can, they can
see their desk, they understand where

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their hands are, where their body is.

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And I think most importantly for
education, if a student is working

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on a problem in VR, And they might
have a question for the teacher.

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You don't need to take the headset
off to engage with the teacher.

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Again, they can just double tap
on the headset, and they can speak

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with the teacher with the headset
still on, get that feedback.

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Once they have the problem sorted out,
they can get right back into the headset.

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And continue on with learning.

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Being able to go back and forth
between the two worlds is comforting

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for a lot of users knowing that if
if it gets a little intense, they

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can always go out for a breather.

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Shannon Putman: So when I first started
with VR, the first thing that got me into

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being hooked, as I like to say, in VR was
my student with autism, who his family

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had never been out to dinner before.

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It was too overwhelming,
just too much for him.

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So I filmed in 360 and we worked every
day in the classroom with that headset and

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he'd have to make it 60 seconds longer.

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And when he would get upset, he could
just take the headset off and he would be.

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instantly back in a safe place and
just going from where that started

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to now where he wouldn't even have
to take that headset off to be back

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in his safe place is kind of, is
phenomenal advancement in the technology

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Jeff Roesner: Yeah.

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I mean, it's an important thing to call
out or an experience to call out because

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if they don't have, if they don't feel,
if they don't feel safe in their space

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that could lead to just sensory maybe
some sensory challenges that they might

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have, but it's really good to hear that.

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Just being able to do the double tap into
that full color pass through mode, brings

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that sense of calm when they need it most.

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Shannon Putman: And accessibility as
well, because I work with the deaf.

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population a lot and the ability to
see their interpreter in real time

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and not have to take the headset
off is an area that I think a lot

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of people are not thinking of,
but it's so critically important.

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And that accessibility feature now allows
a whole new population to be able to use

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the headset, just like everybody else.

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Jeff Roesner: And that's a great
way to think about maybe a mixed

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reality application, right?

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So if it's a vision impaired user
or a, or maybe a hearing impaired

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user, they can go into mixed reality.

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They can see their
interpreter on the other side.

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They can complete an exercise and  in
the physical space, a virtual element

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will pop up and they can continue their
education in that capacity as well.

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Shannon Putman: So what industries
are you seeing that are actually

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taking hold and adopting Pico VR
for, you know, whether it's workforce

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development or even education.

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Jeff Roesner: Yeah, you know, we're
seeing a lot of industries adopt VR

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in general for corporate training.

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A lot of soft skills applications
to improve experiences with

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like customer facing rules.

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Education is actually our
largest growth vertical.

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And I think that is because of just all
the advancements that we're seeing in the.

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Testing scores and learning outcomes,
but also it's a new pedagogy.

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Students are really
excited to learn in VR.

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They're familiar with VR because as I
mentioned earlier in the podcast, I got

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started in VR on the gaming side, which a
lot of students are already familiar with.

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So when they hear about VR in the
classroom, they automatically get excited.

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What they don't know is that.

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They will have improved learning
outcomes just because of

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that unique engagement style.

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And it really depends on how the educator
decides to use the VR in the classroom.

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There's a lot of different ways to deliver
the content and deliver the the testing.

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Apparatus.

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What we hear from all districts is
we want more and we want we want more

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content, we want more students enrolled
because they're seeing just really

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positive gains across the district.

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Shannon Putman: If an educator
or, you know, an organization

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is considering investing in VR,
what advice would you give them?

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Jeff Roesner: there's a few
different ways to invest, right?

00:13:29.835 --> 00:13:31.065
You have to invest your time.

00:13:32.325 --> 00:13:36.775
Do we have the resources to deploy
this technology in our classroom or

00:13:36.785 --> 00:13:40.235
the district, but there's also the,
there's the financial component, right?

00:13:40.645 --> 00:13:42.275
So there are a lot of grants that.

00:13:42.655 --> 00:13:47.265
Districts can leverage to bring VR
into the classroom when you stem

00:13:47.265 --> 00:13:51.455
focus grants title one grants,
maybe steam grants as well.

00:13:52.085 --> 00:13:55.495
I would encourage them to look
at all the possible grants

00:13:55.495 --> 00:13:57.485
that are available to them to.

00:13:57.865 --> 00:14:02.305
Bring newer technologies into the
classroom so that they can kind of can

00:14:02.305 --> 00:14:04.195
access and kind of start their own pilot.

00:14:04.745 --> 00:14:09.515
Pico has a trusted network of partners
to help source the right hardware.

00:14:10.225 --> 00:14:14.450
Also make sure that when the hardware is
received, it's exactly how you want it.

00:14:14.950 --> 00:14:19.070
It's customized to exactly how you
want it, whether it's content, whether

00:14:19.070 --> 00:14:22.894
it's  even at the kind of the boring
operational level, asset tagging, right?

00:14:23.784 --> 00:14:27.364
A district might share headsets with
other either classrooms or schools.

00:14:27.794 --> 00:14:30.974
You need to be able to track
the physical headsets as well.

00:14:30.994 --> 00:14:34.814
So there's a lot of ways they
can be tailored to each district.

00:14:35.804 --> 00:14:38.754
Shannon Putman: And shameless plug, if you
know, connect with somebody like Putman

00:14:38.754 --> 00:14:42.184
XR Consulting, they can guide you on that
process which is critically important.

00:14:42.184 --> 00:14:45.434
So one of the things that happened
with Google expeditions was,

00:14:45.434 --> 00:14:48.544
you know, it brought VR into the
classroom, which was fantastic.

00:14:48.674 --> 00:14:53.434
However, it kind of set up this
false narrative that educators

00:14:53.434 --> 00:14:56.614
had to have all students on it
in headsets all at the same time.

00:14:56.984 --> 00:15:00.384
And I think part of the reason for
that is because they were just.

00:15:01.479 --> 00:15:02.999
Sit and observe.

00:15:02.999 --> 00:15:04.339
There was no interactivity.

00:15:04.629 --> 00:15:06.369
It was just sit and observe a field trip.

00:15:06.389 --> 00:15:09.979
So you didn't have to worry about
students being up or moving or using

00:15:09.979 --> 00:15:11.939
a controller or anything like that.

00:15:12.299 --> 00:15:16.049
So it was a lot easier to have 30 students
just sitting and watching something.

00:15:16.359 --> 00:15:19.409
But now that everything is so much
more interactive, I hear a lot of

00:15:19.409 --> 00:15:22.129
schools say, well, if I can't get
a whole class set, because of the

00:15:22.129 --> 00:15:23.989
budget, you know, should I even start?

00:15:25.549 --> 00:15:29.519
how do you see that education
institutions, maybe they can't get

00:15:29.519 --> 00:15:31.169
a full class set to begin with?

00:15:31.489 --> 00:15:35.159
Are they still able to use a couple
of headsets and get started in

00:15:35.159 --> 00:15:36.669
the process of integrating VR?

00:15:37.624 --> 00:15:37.954
Jeff Roesner: Yeah.

00:15:37.954 --> 00:15:39.204
I mean, that's a great question.

00:15:39.224 --> 00:15:39.624
And you're right.

00:15:39.654 --> 00:15:40.624
Like Google expeditions.

00:15:42.279 --> 00:15:47.049
Awesome for the time, you know, but
now we have next generation like

00:15:47.059 --> 00:15:50.519
headsets, technology, much more
immersive environments that allow

00:15:51.079 --> 00:15:52.559
six degrees of freedom of movement.

00:15:52.589 --> 00:15:56.979
You know, it can be a lot to
get all the students in the

00:15:56.979 --> 00:15:58.759
classroom get going at once.

00:15:58.799 --> 00:16:00.519
So, yeah, it really depends on.

00:16:00.999 --> 00:16:06.369
Kind of how the classroom or how the
school wants to introduce VR, you

00:16:06.369 --> 00:16:08.289
know, it's okay to take baby steps.

00:16:08.489 --> 00:16:10.999
It's okay to just let's get
one or two in the classroom.

00:16:11.409 --> 00:16:12.509
Let's see how it works.

00:16:12.519 --> 00:16:16.759
Let's make sure that it's everyone
is responding really well to it.

00:16:17.129 --> 00:16:19.189
What we don't want to do is overwhelm

00:16:19.799 --> 00:16:25.949
an entire classroom or a group of
educators right up the offset, and if it

00:16:25.949 --> 00:16:31.879
means kind of step taking baby steps into
what may eventually lead to a full class

00:16:31.889 --> 00:16:34.289
set, I think that's the best approach.

00:16:34.329 --> 00:16:38.639
I mean, there's no reason to rush
into something if you don't have to.

00:16:39.205 --> 00:16:39.865
Shannon Putman: Absolutely.

00:16:39.915 --> 00:16:43.859
I had been saying, you know,
In five years, we're going to

00:16:43.859 --> 00:16:45.789
see VR headsets in schools.

00:16:45.839 --> 00:16:47.029
Like we have Chromebooks now.

00:16:47.059 --> 00:16:49.819
And I think it's the same kind of
thing, you know, you have to learn

00:16:49.819 --> 00:16:51.559
the skills needed to manage it.

00:16:51.559 --> 00:16:55.359
And then also, I think when you do it
that way, it sets up nice opportunities

00:16:55.379 --> 00:16:59.119
for students to become leaders because
let's face it, they know technology,

00:16:59.119 --> 00:17:02.889
they've been raised with it, you know,
they're usually better at it than us.

00:17:02.889 --> 00:17:04.689
So the more opportunities we can have.

00:17:05.169 --> 00:17:09.029
For them to be leaders and take
ownership of that technology.

00:17:09.239 --> 00:17:12.189
I think the greater investment we
can get from those students as well.

00:17:14.299 --> 00:17:18.679
so of course people can reach out
to Putman XR consulting and find

00:17:18.679 --> 00:17:22.839
out all the best information about
Pico and VR and everything else.

00:17:22.839 --> 00:17:26.119
But is there any other place that
you would recommend they check out?

00:17:26.284 --> 00:17:29.474
To learn more about Pico and what
Pico is doing in education and

00:17:29.474 --> 00:17:30.894
anything that we can direct them to.

00:17:32.389 --> 00:17:32.989
Jeff Roesner: Yeah, of course.

00:17:32.999 --> 00:17:38.839
So you can always feel free to visit the
Pico XR LinkedIn page to get the most up

00:17:38.839 --> 00:17:42.999
to date information on Pico, what projects
we're working on and what use cases.

00:17:43.369 --> 00:17:47.959
You can also visit the Pico XR
website if you want to learn some

00:17:47.959 --> 00:17:52.469
more about use cases and also kind
of explore some of the like education

00:17:52.469 --> 00:17:56.279
content or in general content that
is available in the business store.

00:17:56.889 --> 00:18:01.204
But you know, Staying plugged in
with folks like yourself, Shannon and

00:18:01.204 --> 00:18:05.404
Putman XR consulting and following,
you know, your your LinkedIn page.

00:18:05.704 --> 00:18:06.704
It's very informative.

00:18:07.154 --> 00:18:08.474
You're timely with updates.

00:18:08.474 --> 00:18:12.184
You're timely with everything that,
that you have going on, which is a lot.

00:18:12.294 --> 00:18:17.894
And I think, well, you know, from
my own sincere gratitude to you for.

00:18:18.994 --> 00:18:23.294
Being that voice, being that advocate
in VR for education, especially in your

00:18:23.294 --> 00:18:27.304
own community of Kentucky, but for all
the districts that are interested in

00:18:27.304 --> 00:18:31.994
VR districts that don't really know
where to go or how to approach it.

00:18:32.614 --> 00:18:36.974
You've been really able to kind of
break it down to them and like bite size

00:18:37.064 --> 00:18:40.034
amount or bite size pieces for them to.

00:18:41.484 --> 00:18:46.694
Understand it and be comfortable
with kind of taking that leap into

00:18:46.984 --> 00:18:48.124
an immersive learning environment.

00:18:49.294 --> 00:18:50.084
Thank you for that, Shannon.

00:18:50.464 --> 00:18:51.234
Shannon Putman: Well, thank you.

00:18:51.274 --> 00:18:55.014
That was very kind of you, especially
the LinkedIn, because that's like the

00:18:55.024 --> 00:18:59.654
grown up social media and it's not always
like, you know, at the end of a long

00:18:59.664 --> 00:19:01.134
day, you're not like, Oh my goodness.

00:19:01.144 --> 00:19:04.514
So I know I'm not good with my LinkedIn,
but I've been making a concerted

00:19:04.534 --> 00:19:06.794
efforts to be more active on there.

00:19:06.794 --> 00:19:07.934
So appreciate that.

00:19:09.489 --> 00:19:13.059
But yeah I can't thank you enough for
coming on and chatting with me and being

00:19:13.059 --> 00:19:15.909
willing, and I didn't say anything in
the beginning cause I didn't want to

00:19:15.909 --> 00:19:19.139
make you even more nervous, but I do
believe this was your first podcast.

00:19:19.149 --> 00:19:20.309
If I am correct and

00:19:20.514 --> 00:19:21.534
Jeff Roesner: it's my first podcast.

00:19:21.574 --> 00:19:21.834
Yeah.

00:19:22.549 --> 00:19:23.609
Shannon Putman: you did amazing.

00:19:23.619 --> 00:19:23.759
Yay.

00:19:24.139 --> 00:19:25.259
We're so proud of you.

00:19:25.619 --> 00:19:26.789
Absolutely.

00:19:27.059 --> 00:19:29.169
You should be very
proud and an expert now.