WEBVTT

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Welcome to the Color Timer podcast.

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I am your host, Vincent Taylor.

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This is the podcast where we speak to professionals

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who work with color.

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Today, I am speaking to Mr. Steve Shaw.

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He is CEO of a company called Light Illusion,

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although you'll see he gets a

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bit shy when I call him CEO.

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He's a fascinating fellow and he deals,

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and how do I water this down

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into a couple of little bite-sized sentances?

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But basically, very, very basically,

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they deal with color management, color calibration,

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that whole world of making sure

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that you trust what you're looking at.

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But it's a great conversation, so let's go.

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Take your seats because the

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hourglass is about to turn.

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We are entering the world of the micro podcast.

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Explore the craft, creativity, and

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science of professionals

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who use color to tell stories.

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Welcome to The Color Timer with Vincent Taylor.

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[MUSIC]

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Steve, hi, thank you for joining me.

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Pleasure, mate, pleasure.

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Yeah, good to see you.

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I stumbled onto your work because

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I keep seeing posts on LinkedIn and

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instantly intrigued by

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what you're working on and so

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then became a little bit quietly obsessed.

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You're classified as a

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specialist in critical color management.

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Well, when I started to do some research, you come

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from a heck of a background,

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like you've worn a lot of hats.

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And I'd love to go through some stepping stones as

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to how you got to where you are

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now.

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Yeah, I mean, I wouldn't classify myself as being

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the specialist in color stuff.

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I've ended up doing color and I

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happen to have guys that work with us

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that are very much specialists in color.

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Cuz that's kind of where we've ended up.

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But that was certainly not

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where things started out.

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I've been in the film and TV

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industry for more years than I care t--

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yes, there you go, yeah, for the timer.

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Otherwise, I just waffled on forever.

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Yeah, no, I'm 59, give or take now.

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And I started in this industry when I was 16.

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Wait, wait, wait.

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You're 59 years old, you're looking good, mate.

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You're looking good.

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Yeah, that's lack of stress.

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Yeah.

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I just happened to grow up in a town where at that

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time, a young and upcoming company

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was starting out doing the very early days of

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digital TV, which was Quantel.

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And I ended up basically getting a job at the age

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of 16 with them rather than going to

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college and university, which was the plan.

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I mean, at that time, companies

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actually were quite successful.

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Keen to get hold of people younger so they could

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kind of train them in this kind of new

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concept of digital imaging that really wasn't being

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taught because it didn't exist in college

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universities and that.

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And basically went in as an electronics engineer

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and ended up doing that kind of side of things

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for some considerable time.

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I ended up in Los Angeles, well,

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actually New York first, and then L.A.

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in the very early days of kind of things that were

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called Harry and Encore and what have

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you, the Paint Box and that as an engineer doing

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installations, doing service work, whatever.

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So got into it very much from the hands on

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electronic side of things.

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And from there, it just kind of

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that was it for quite some years.

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And then I decided when we started getting into the

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kind of greater level of image manipulation,

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which was in my view was film.

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So we got into digital film through

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the development of Domino with Quantel.

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And that side of it was at that time pretty

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interesting because it was a whole new game,

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scanning film, digitizing it, doing the visual

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effects, putting your class of film

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and cutting it back into the original negative.

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And I ended up setting up a

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facility or a few facilities in Soho.

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Many White Coats was the first one

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doing pretty much that kind of work.

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- Such a great name for a company.

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- Yeah, we did a lot of work on films like

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Elizabeth, Lost in Space,

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Deep Blue Sea, things like that.

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And it was those early days, we were physically

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handling camera, original negative, scanning it,

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doing the digital effects

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work, putting it back to film.

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And it was being spliced in and

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then the whole chain was still film.

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I left there, to be fair, I just got fed up working

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in dark rooms 24 seven for two years.

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And I actually joined, yeah, I joined Cinetel as

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technical director on the telecine side.

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But it was at the end of that era.

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And if I'm truthful,

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I didn't look into what was happening with the

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company and the whole film industry.

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I should have known because obviously I was already

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working with digital cameras at that time.

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And I ended up in Rome at Trinity to Film Studios

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at the beginning of what is now just true digital

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cinematography and digital post-production in the

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film side, in the

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resolutions that we now talk about

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as 3k, 4k, what have you nowadays. And I was out

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there on and off for a good 18 months and started

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travelling again to act as a consultant in the same

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business but all around the world.

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And I ended up again starting another post house

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called Axis Post in Shepparton Studios with another

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partner company which was Axis Films and carried on

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doing that side of it. But at the same time

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doing this consultancy work and bouncing around all

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over them and I've worked on and off in

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pretty much everywhere Africa, Japan, China, Hong

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Kong, you name it I've probably been there.

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That's amazing. And while I was doing that we

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basically started, well I started developing a

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very simple, what was effectively a spreadsheet

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with VBS scripting and that to do color

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manipulation. And we were using it just back in the

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days of the Viper camera and we were working

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on a film, one of the Highlander films which was

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shot with Viper, another film that was called

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Silence Becomes You which was the very first film

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ever shot entirely digital that wasn't video.

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It was all captured with what were called S2 disc

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recorders in pure digital imagery non-video.

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And I did a lot of work on the color science of

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that using this kind of VBS script,

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Excel spreadsheet stuff that I'd been playing with

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for my own application. And people started

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to hear about it and then started to ask if they

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could get their hands onto it. So I ended up

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selling it for not a lot but just as something to

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do. And effectively that's grown into what we do

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today as Light Illusion. So now you are the CEO of

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Light Illusion and I had... Wow, come on.

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I love titles, actually I don't. And I had a look

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at the website and the home page is filled with

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graphs and numbers and it's like it looks awesome.

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And it's such a great kind of overview

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of what you guys do in just one picture, with Light

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Illusion and what you guys are doing at a

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very base level. Who is it for? I mean, it's not

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for the people necessary that we intended it.

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I mean, originally it was always... We were in the

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professional world. I mean, everybody that works

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with us. And I mean, Light Illusion is just a front

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company. There are no real employees other

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than myself and my wife who is the company

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secretary, just for legal purposes, the two of us.

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And the people we work with are effectively

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freelance associates, consultants, whatever

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you want to call them. But we've been working

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together for many years on different aspects

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of the product. And it goes back to people that

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you may recognize. I mean, Walter Valpatto,

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who's a well-known colorist in LA. Well, when I was

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working in Cinicito in Rome,

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he was actually the engineer for Quantel at the

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time. He was their support engineer. And because

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I was at Cinicito with a guy called David Bush, who

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was well-known for using Quantel kit over the

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years, Quantel sent us the early days of the IQ

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system when they didn't understand what they

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were going to do with it. So Walter would come in

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and babysit this hardware that just turned up,

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that we were playing with. And we ended up

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consulting with Quantel to develop the color

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side of IQ and turn it into the system it became.

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So I ended up doing a lot of freelance consultancy

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work back with Quantel at that time. And Walter was

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very much involved with us because he was

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there in Rome. So he would come into Cinicito

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because he hadn't anything else to do.

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And one of the very early IQ installations for

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color work was at Fotokem in LA. And I went out

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there because I kind of knew it inside out because

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of the work I'd been doing in the development of

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it as kind of a trainee colorist as in to train

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them up. And we did a film that was called

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America Heart and Soul, which is kind of a

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documentary on different aspects of American

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life. And there was lots of different footage shot

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in different ways. And we edited it together and

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graded it all through the IQ. And I was the

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graded it all through the IQ. And I was the

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colorist on it because it was the first real

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kind of project that Fotokem put through. But I

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couldn't finish the project off. So I arranged

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for Walter to come over as a standing colorist to

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take over while I couldn't be there. And basically

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that's how he got his start as a colorist in LA.

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And Fotokem took him on full time at the end of

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the project. And obviously he's become this very,

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very, very successful colorist on the back of that.

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And he's done brilliantly well. But he was actively

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involved in the development of the early

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days of what is now ColourSpace was then Light

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Space. So, you know, we've had a whole host of

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different people involved in the products over the

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years. And many of them, you know, we are still in

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touch with. I'm amazed to hear backstories of where

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people got their starts and how they have kind of

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ended up where they are. I mean, Walter's amazing.

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He turned that into his own thing and he's ended

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up being very good at it. But again, like me, he

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was an engineer. Not a creative initially,

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but obviously he's turned out to be able to merge

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those two together in a very impressive way.

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And that's kind of where I come from. You know, I'm

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an engineer, but I ended up doing visual effects

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for real. And I've supervised visual effects on

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set. I've done the color grading. I've done

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visual effects work for real. So, you know, we've

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done all of that. And all of that has helped

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develop ColourSpace. And going back to your

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question, that was kind of where originally it

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was intended, that it would be used by

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professionals for color management. Both, you know,

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calibration of displays came a little later.

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Initially, it was more about color management

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for pipelines, for workflow from cameras.

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through into the editing and

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grading side of it and the calibration.

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side kind of has been added onto that later. Just

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one of the reasons we completely rewrote

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the program from Light Space to ColourSpace so

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that we could effectively invert it because

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the calibration has become a bigger part of the

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product rather than the color management

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per se. But in doing that, it's ended up being used

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in places we never thought of. We sell

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into medical because calibration for medical

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displays is huge, something called DICOM.

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Home cinema users, we sell an extraordinary amount

259
00:13:03.125 --> 00:13:05.041
of software to home cinema users that

260
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want to have their...

261
00:13:07.500 --> 00:13:08.083
home cinema.

262
00:13:08.625 --> 00:13:11.291
mirroring the environment and that includes the

263
00:13:11.375 --> 00:13:12.750
color and all the rest of it that you

264
00:13:12.833 --> 00:13:15.666
get in grading houses. So the

265
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application has grown astronomically.

266
00:13:19.916 --> 00:13:23.875
And then with ColourSpace, I mean I know it's

267
00:13:23.958 --> 00:13:25.625
always so difficult to squeeze, and I

268
00:13:25.708 --> 00:13:26.916
knew this was going to be hard with you anyway

269
00:13:27.000 --> 00:13:28.083
because there's so many things I want to talk

270
00:13:28.166 --> 00:13:30.958
about, but if we focus on ColourSpace for a

271
00:13:31.041 --> 00:13:34.000
second, someone comes to you, say they've

272
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got a home cinema or maybe they're a studio and

273
00:13:36.583 --> 00:13:38.208
they go, "Alright, we want to get this

274
00:13:38.291 --> 00:13:41.541
right." So where do they start in working with you?

275
00:13:42.458 --> 00:13:45.041
Realistically, it comes down to what level of

276
00:13:45.125 --> 00:13:46.916
calibration accuracy they're aiming for

277
00:13:47.166 --> 00:13:49.791
and realistically what their budget is. You know,

278
00:13:49.875 --> 00:13:51.500
the software is one part of it, but

279
00:13:51.583 --> 00:13:54.541
the hardware associated with that can be an even

280
00:13:54.625 --> 00:13:57.291
bigger part in cost terms. And at the

281
00:13:57.375 --> 00:14:00.333
end of the day, the measurement devices that you're

282
00:14:00.416 --> 00:14:02.583
using dictate the level of accuracy

283
00:14:02.708 --> 00:14:06.916
you can attain no matter what software you use. We

284
00:14:07.000 --> 00:14:08.333
will obviously say that our software

285
00:14:08.416 --> 00:14:11.041
is the best on the planet for doing calibration and

286
00:14:11.125 --> 00:14:13.875
color workflows and things, but it is

287
00:14:13.958 --> 00:14:16.958
always limited by the ability of the devices that

288
00:14:17.041 --> 00:14:19.250
you're using. That includes the display,

289
00:14:20.125 --> 00:14:23.416
probes and to be fair, the actual color pipeline.

290
00:14:23.500 --> 00:14:25.000
You'll be surprised how many times there are

291
00:14:25.083 --> 00:14:27.750
distortions put into it just through having a

292
00:14:27.833 --> 00:14:29.541
color pipeline that just isn't configured

293
00:14:29.708 --> 00:14:33.000
correctly. But that's the kind of thing that we can

294
00:14:33.083 --> 00:14:36.208
fix. And the level of fixing is down

295
00:14:36.291 --> 00:14:40.500
to the end user and what they are trying to attain

296
00:14:40.583 --> 00:14:42.458
and how much money they actually want

297
00:14:42.541 --> 00:14:43.583
to spend at the end of the day.

298
00:14:46.125 --> 00:14:48.625
I've got my list of questions here. I see my sand

299
00:14:48.708 --> 00:14:50.875
timer. I'm going, "Shh, what do I

300
00:14:50.958 --> 00:14:56.250
do?" But okay, here's a selfish one for me. With

301
00:14:56.333 --> 00:14:58.125
this revolution of remote colour grading,

302
00:14:58.250 --> 00:15:01.041
I'm constantly dealing with clients who are, you

303
00:15:01.125 --> 00:15:02.541
know, they're not in my suite and they're

304
00:15:02.625 --> 00:15:05.208
looking at on something else. I'd love to hear your

305
00:15:05.291 --> 00:15:09.041
thoughts about how do you tackle

306
00:15:09.416 --> 00:15:11.916
something like that when you can't always manage

307
00:15:12.000 --> 00:15:13.500
what people are looking at things on?

308
00:15:13.958 --> 00:15:16.541
Yeah, realistically, it's almost an impossible

309
00:15:16.625 --> 00:15:20.875
question because unless you have hands-on

310
00:15:20.958 --> 00:15:24.416
with whatever display devices they're using, it's

311
00:15:24.500 --> 00:15:26.250
impossible to guess what they are, how

312
00:15:26.333 --> 00:15:29.666
they're set up, what their colorability really is.

313
00:15:30.416 --> 00:15:32.583
I mean, we have clients that will

314
00:15:32.666 --> 00:15:38.208
send a probe, just a small one just to get at least

315
00:15:38.291 --> 00:15:41.708
better. So something like a Spyder

316
00:15:41.833 --> 00:15:45.708
X2 or an i1-D3 or something like that that's not

317
00:15:45.791 --> 00:15:47.958
overly expensive. But they're still good.

318
00:15:49.041 --> 00:15:53.458
They're capable of reasonably good color accuracy

319
00:15:53.541 --> 00:15:55.833
if they're managed correctly. So

320
00:15:55.916 --> 00:15:59.833
they'll send that to the client with one of our

321
00:15:59.916 --> 00:16:03.041
software licenses that is the low-end

322
00:16:03.833 --> 00:16:06.750
side of it because you can remote access to it. So

323
00:16:06.833 --> 00:16:09.333
the post house that's got our full

324
00:16:09.416 --> 00:16:12.291
ColourSpace, XPT or whatever, they can actually

325
00:16:12.375 --> 00:16:15.208
control this other version of it at the client's

326
00:16:15.291 --> 00:16:17.458
location with a probe and they can measure the

327
00:16:17.541 --> 00:16:20.708
display remotely. That measurement data

328
00:16:20.791 --> 00:16:23.708
comes back to the post house in ColourSpace. They

329
00:16:23.791 --> 00:16:25.708
can actually then generate an offset

330
00:16:25.791 --> 00:16:31.125
LUT within ColourSpace and just burn that into the

331
00:16:31.208 --> 00:16:33.000
imagery before they send it to the

332
00:16:33.083 --> 00:16:36.000
client. They don't have to calibrate their display,

333
00:16:36.291 --> 00:16:38.833
they just have to know what the display

334
00:16:38.916 --> 00:16:42.500
is like, what its parameters are. In doing that,

335
00:16:42.583 --> 00:16:44.500
you can build a lookup table and burn

336
00:16:44.583 --> 00:16:46.875
it into the footage before you send it. That's very

337
00:16:46.958 --> 00:16:50.666
clever. That's quite common, common approach

338
00:16:50.750 --> 00:16:55.250
nowadays. And obviously you're finding this is...

339
00:16:56.041 --> 00:16:58.125
Well, no, it's not obvious, but I'm assuming

340
00:16:58.291 --> 00:17:00.875
this is much more common now, right? Because so

341
00:17:00.958 --> 00:17:02.500
many more people are doing remote work.

342
00:17:02.958 --> 00:17:05.666
Yeah, I mean, if people are doing remote work where

343
00:17:05.750 --> 00:17:08.625
they really are colluding on a project,

344
00:17:09.250 --> 00:17:11.666
that needs to be handled differently because they

345
00:17:11.750 --> 00:17:13.500
all need to know that the monitors that

346
00:17:13.583 --> 00:17:17.791
they're using are properly calibrated and are of a

347
00:17:17.875 --> 00:17:20.500
consistent level of capability. So

348
00:17:20.583 --> 00:17:23.250
in those situations, everybody involved

349
00:17:23.333 --> 00:17:25.375
realistically has got to be

350
00:17:25.458 --> 00:17:26.708
calibrating their displays.

351
00:17:27.083 --> 00:17:30.166
Otherwise, there's too many variables to go wrong.

352
00:17:30.666 --> 00:17:34.500
Yeah, that's exactly it. And of course, my sand

353
00:17:34.583 --> 00:17:36.875
time has run out, but as always, I'm

354
00:17:36.958 --> 00:17:39.041
going to cheat and just, I'm going to throw one

355
00:17:39.125 --> 00:17:41.416
more. And again, it's a selfish question.

356
00:17:42.208 --> 00:17:44.208
Folks who have listened to my podcast have probably

357
00:17:44.291 --> 00:17:45.708
already gathered that I'm obsessed

358
00:17:45.791 --> 00:17:47.666
with black and white, which is ironic as a

359
00:17:47.750 --> 00:17:51.000
colorist. But I want to talk to you or ask

360
00:17:51.083 --> 00:17:54.333
you about, does calibration play

361
00:17:54.416 --> 00:17:57.250
a role in black and white images?

362
00:17:58.833 --> 00:18:04.208
Yeah, absolutely. I mean, there is no such thing as

363
00:18:04.291 --> 00:18:06.375
a black and white image. I don't

364
00:18:06.458 --> 00:18:08.375
mean that in the sense that they've got

365
00:18:08.458 --> 00:18:09.791
chromaticity values in them,

366
00:18:09.875 --> 00:18:11.458
because they don't. But when

367
00:18:11.541 --> 00:18:14.958
you're displaying them, there isn't a single

368
00:18:15.041 --> 00:18:17.583
channel that is black and white that goes

369
00:18:17.666 --> 00:18:21.583
to the monitor. It's still using the standard RGB

370
00:18:21.666 --> 00:18:25.000
concept of displaying an image. It's just

371
00:18:25.083 --> 00:18:28.125
that it is balancing them out to try to neutralize

372
00:18:28.208 --> 00:18:30.458
the chromaticity, reduce the saturation and

373
00:18:30.541 --> 00:18:34.166
so on. But a black and white image isn't as simple

374
00:18:34.250 --> 00:18:37.875
as just desaturating the color. The

375
00:18:38.166 --> 00:18:40.208
amount of red, green and blue, if you're talking

376
00:18:40.291 --> 00:18:43.041
about emissive displays, will actually

377
00:18:43.208 --> 00:18:46.708
significantly alter your perception of a black and

378
00:18:46.791 --> 00:18:49.083
white image, because the balance dictates

379
00:18:49.416 --> 00:18:52.375
how much of one color is affecting the actual

380
00:18:52.458 --> 00:18:54.208
density of the black and white image, as it

381
00:18:54.291 --> 00:18:57.708
were. So you can still do some seriously

382
00:18:57.791 --> 00:18:59.833
interesting things with

383
00:18:59.916 --> 00:19:01.541
black and white by understanding

384
00:19:01.708 --> 00:19:05.000
the mix, the ratio mixture of the three color

385
00:19:05.083 --> 00:19:07.000
channels being used to generate the black

386
00:19:07.083 --> 00:19:10.125
and white image, or to control the black and white

387
00:19:10.208 --> 00:19:12.166
image when you're adjusting it.

388
00:19:13.416 --> 00:19:16.333
I have just got to stop myself because I've got so

389
00:19:16.416 --> 00:19:18.375
many more, but I'll finish off with

390
00:19:18.458 --> 00:19:21.875
this last one. So say somebody, maybe it's a home

391
00:19:21.958 --> 00:19:24.166
cinema, or maybe they're a colorist

392
00:19:24.250 --> 00:19:27.708
who are setting up their studio, and they want to

393
00:19:27.791 --> 00:19:29.541
work with you guys. So where would

394
00:19:29.625 --> 00:19:31.958
they start? Obviously, they look you guys up on the

395
00:19:32.041 --> 00:19:34.041
web, and then what happens normally?

396
00:19:35.500 --> 00:19:36.666
Or just reaches out? I guess

397
00:19:36.750 --> 00:19:38.666
normally they email or phone.

398
00:19:39.291 --> 00:19:42.791
Yeah, but you know, there's a lot of different

399
00:19:42.875 --> 00:19:45.500
options as to what kind of services you guys

400
00:19:45.583 --> 00:19:49.583
can offer. If somebody knows exactly what they

401
00:19:49.666 --> 00:19:53.250
want, they're setting up the classic

402
00:19:53.541 --> 00:19:56.250
one, they're setting up a home studio to grade,

403
00:19:56.708 --> 00:20:00.125
maybe because they're doing work that is outside

404
00:20:00.375 --> 00:20:03.041
of a post studio, or they're doing stuff that they

405
00:20:03.125 --> 00:20:05.083
want to work remotely at home,

406
00:20:05.416 --> 00:20:08.000
and then go in and finish it later. They know that

407
00:20:08.083 --> 00:20:10.458
they've bought this monitor that's got

408
00:20:10.541 --> 00:20:13.041
3D LUT capability, and it needs to be calibrated

409
00:20:13.125 --> 00:20:15.583
to give them a chance to be consistent with

410
00:20:15.666 --> 00:20:17.125
what they're doing in the post house or whatever.

411
00:20:17.541 --> 00:20:19.125
And they'll go, right, I need a probe, I need

412
00:20:19.208 --> 00:20:22.333
software, and I just get an order. Because they

413
00:20:22.416 --> 00:20:25.208
know exactly what it is they need. But

414
00:20:25.791 --> 00:20:28.875
more often than not, people will go, we don't know

415
00:20:28.958 --> 00:20:31.708
where to start. We are looking to do

416
00:20:31.833 --> 00:20:34.083
this, we're looking to get into doing this kind of

417
00:20:34.166 --> 00:20:36.750
color critical work. And we have

418
00:20:36.833 --> 00:20:40.791
discussions. And dialogue is a lot of what we're

419
00:20:40.875 --> 00:20:43.666
about. I mean, the number of emails

420
00:20:43.791 --> 00:20:46.875
and phone calls and things that I get daily is

421
00:20:46.958 --> 00:20:49.833
unbelievable. But that's part of it. The

422
00:20:50.041 --> 00:20:52.791
whole concept of education, training,

423
00:20:53.083 --> 00:20:55.333
understanding, and getting

424
00:20:55.416 --> 00:20:58.791
people to realise what it is that

425
00:20:58.875 --> 00:21:02.333
you can do is as big a part of just making a sale.

426
00:21:03.208 --> 00:21:04.916
Because it makes the world easier

427
00:21:05.000 --> 00:21:07.333
if people really understand what it is they're

428
00:21:07.416 --> 00:21:10.291
trying to do and how best to approach it. I

429
00:21:10.375 --> 00:21:13.083
mean, this, you know, talking about sales pitching,

430
00:21:13.166 --> 00:21:14.708
but this this latest thing that we've

431
00:21:14.791 --> 00:21:17.166
literally just announced in the last few days, this

432
00:21:17.250 --> 00:21:20.375
thing called a Image Sequence Pro is

433
00:21:20.541 --> 00:21:23.375
changing the way that you can deal with virtual

434
00:21:23.458 --> 00:21:26.916
sets, the ability to match video walls to

435
00:21:27.000 --> 00:21:30.666
foreground objects, such that the camera captures

436
00:21:30.750 --> 00:21:33.333
the two within the same concept of colour

437
00:21:33.416 --> 00:21:37.125
imagery has been critical. And we just come, you

438
00:21:37.208 --> 00:21:39.375
know what, we'll fix this problem. And it took

439
00:21:39.458 --> 00:21:41.750
us a week or two to do the software. I've got it

440
00:21:41.833 --> 00:21:44.000
here. I've not released it yet. It may get

441
00:21:44.083 --> 00:21:46.583
released today. It certainly will get released in

442
00:21:46.666 --> 00:21:49.000
the next couple of days. But basically, it's

443
00:21:49.083 --> 00:21:54.583
using a camera as a probe to measure the video wall

444
00:21:54.666 --> 00:21:57.166
and make sure that what the camera sees from

445
00:21:57.250 --> 00:21:59.375
the video wall is the same as what it would see off

446
00:21:59.458 --> 00:22:01.916
the foreground objects. So you can cancel out

447
00:22:02.125 --> 00:22:05.166
as much as is possible. The metameric issues

448
00:22:05.250 --> 00:22:09.375
between, you know, what are RGB LED walls and

449
00:22:10.041 --> 00:22:13.416
foreground objects that are lit with better CRI

450
00:22:13.500 --> 00:22:16.000
lighting. There are other ways around it. Brompton

451
00:22:16.666 --> 00:22:19.666
using LED walls now that have got a white pixel to

452
00:22:19.750 --> 00:22:22.291
try to infill some of the CRI value, you know,

453
00:22:22.583 --> 00:22:25.083
infill colours. But even then, you still got to

454
00:22:25.166 --> 00:22:28.208
have the same approach, the camera will never see

455
00:22:28.458 --> 00:22:32.291
the different, you know, an emissive light from an

456
00:22:32.375 --> 00:22:35.000
LED wall with an illuminated foreground isn't

457
00:22:35.083 --> 00:22:37.208
going to be seen the same. Whereas, you know, our

458
00:22:37.291 --> 00:22:40.083
software can fix that. Steve, you are so

459
00:22:40.166 --> 00:22:44.791
interesting. I'm really, really glad that we... Too

460
00:22:44.875 --> 00:22:49.125
bad, too bad it's out there, man. Thank you so

461
00:22:49.208 --> 00:22:51.583
much, so very much for coming on the show and

462
00:22:51.666 --> 00:22:54.791
having me, you know, having this rapid chat with

463
00:22:54.875 --> 00:22:57.458
me. I know there's a lot to dig into, but I'm

464
00:22:57.541 --> 00:22:58.166
really grateful. Thank

465
00:22:58.250 --> 00:22:59.958
you. That's right. No problem.

466
00:23:00.625 --> 00:23:00.916
Cheers, mate.

467
00:23:01.583 --> 00:23:02.708
Steve, thank you so much for

468
00:23:02.791 --> 00:23:04.000
chatting to me. That was fantastic.

469
00:23:04.791 --> 00:23:08.333
After I hit stop on the recording, we continued to

470
00:23:08.416 --> 00:23:10.291
chat for a bit longer about some cool stuff

471
00:23:10.375 --> 00:23:13.458
and I kind of wish I just kept it going. Yeah, a

472
00:23:13.541 --> 00:23:15.500
really fascinating fellow to speak with.

473
00:23:16.750 --> 00:23:19.125
Thank you for joining me everybody. I will put

474
00:23:19.208 --> 00:23:23.750
notes as to where you can find all of Steve Shaw's

475
00:23:24.333 --> 00:23:26.666
information and some of the stuff he's been working

476
00:23:26.750 --> 00:23:29.041
on. Thank you very much to my executive

477
00:23:29.166 --> 00:23:31.666
producer MixingLight.com. If you don't know who

478
00:23:31.750 --> 00:23:34.375
they are, they can help you all things color,

479
00:23:34.458 --> 00:23:36.541
MixingLight.com. To my friend of the show,

480
00:23:36.916 --> 00:23:40.291
Filmlight, thank you very much. To my producer,

481
00:23:40.666 --> 00:23:43.250
Kayla, and to you, thank you for listening. Thank

482
00:23:43.333 --> 00:23:44.833
you so much for listening. We've got one more

483
00:23:44.916 --> 00:23:47.375
episode to go and that's the end of season one. So

484
00:23:47.458 --> 00:23:50.125
yeah, join me next time. Thanks. See you.

485
00:23:51.958 --> 00:23:55.291
The Colour Timer, a micro podcast experience.