This story was originally published on HackerNoon at:
https://hackernoon.com/statefului-a-unity-ui-library-based-on-states-and-markup.
In this article, I'll show the development and code of StatefulUI, a library for developing user interfaces in Unity based on states and element markup.
Check more stories related to gaming at:
https://hackernoon.com/c/gaming.
You can also check exclusive content about
#unity,
#game-development,
#games,
#ui,
#video-game-development,
#game-developer,
#gaming,
#hackernoon-top-story,
#hackernoon-es,
#hackernoon-hi,
#hackernoon-zh,
#hackernoon-vi,
#hackernoon-fr,
#hackernoon-pt,
#hackernoon-ja, and more.
This story was written by:
@dmitrii. Learn more about this writer by checking
@dmitrii's about page,
and for more stories, please visit
hackernoon.com.
Dmitrii Ivashchenko is a Software Engineer at MY.GAMES. In this article, we'll talk about developing a user interface in Unity based on states and markup of elements. The approach described is not applicable to [UI Toolkit] or other UI building systems.