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Chris Martens talks about using linear logic programming to generate interactive narratives, and various ways to apply logic to games and digital arts.
"a language used to specify, implement, and prove properties of deductive systems such as programming languages and logics"
"5% of my design royalty for Pandemic products is donated directly to Doctors Without Borders"
"software simulating environments in which players use text commands to control characters and influence the environment"
"His research focuses on the development of computational models of interactive narrative with applications to computer games, educational and training systems and virtual environments."★ Support this podcast ★
The Logic Programming podcast. About the history, future, and wider landscape of Logic Programming.