Mastering Retention

In today’s episode, Niek Tuerlings, the senior game designer at Voodoo, tells us all about the new game they are working on: Plantopia. He tells us all the things they’ve learned, how they got to where they are and what they are expecting. If you are currently designing a game, you don’t want to miss this episode!

Show Notes

In today’s episode of the Mastering Retention show, Niek Tuerlings, the senior game designer at Voodoo, tells us all about the new game they are working on: Plantopia. He tells us all the things they’ve learned, how they got to where they are and what they are expecting. If you are currently designing a game, you don’t want to miss this episode!

Episode topics:

  • The development process of their first game, Plantopia
  • How to know when to kill a game
  • What does it mean to test a game?
  • What they saw on Merge Mansion and how they fixed it
  • What is the right ratio of innovation
  • Monetization potential on Plantopia
  • What he’s learned with Plantopia
  • His retention tip!

Check out Niek's blog here

Creators and Guests

Host
Tom Hammond
Co-founder and CEO UserWise | serial entrepreneur | Inc 500 | angel investor | startup advisor

What is Mastering Retention?

Welcome to the ultimate gaming breakdown with Tom Hammond and Neil Edwards! Tune in every week as we deconstruct today's top games and reveal the secrets behind their success.