When people ask what it means to make a game, they typically point to a standard set of devices: points, scores, levels, and so on. It’s rare that story makes the list. And yet, gamemaker Davey Wreden was able to move the medium to new heights with a deep exploration of story in his breakout freshman title The Stanley Parable, a tale of an office worker who veers from the script. With The Beginner’s Guide, Wreden flipped the post-modern switch with a fourth-wall breaking effort that evoked Ce...
When people ask what it means to make a game, they typically point to a standard set of devices: points, scores, levels, and so on. It’s rare that story makes the list. And yet, gamemaker Davey Wreden was able to move the medium to new heights with a deep exploration of story in his breakout freshman title The Stanley Parable, a tale of an office worker who veers from the script. With The Beginner’s Guide, Wreden flipped the post-modern switch with a fourth-wall breaking effort that evoked Cervantes and his favorite director Charlie Kaufman. We talked to Wreden about his design process, why games need an emotional core, and why film school isn’t for everybody.
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Host:
Jamin Warren (@jaminwarren)
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Credits:
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About Killscreen
Killscreen is an arts and culture organization committed to advancing the dialogue and practice of games and play. Founded in 2010, we seek to drive the intersection of games, play, and culture through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and highlight creators with ambassadorial relationships to the world around us.
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This episode was hosted by Jamin Warren, founder of Killscreen. Music by Nick Sylvester.
Thoughts? Guest suggestions? Email us at info@killscreen.com.
Killscreen is an arts and culture organization committed to advancing the practice of interdisciplinary play. Founded in 2010, we seek to drive the intersection of design, culture, and impact through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and foster a diverse community of creators with ambassadorial relationships to the world around us.
Jamin Warren founded Killscreen as well as Gameplayarts, an organization dedicated to the education and practice of game-based arts and culture. He has produced events such as the Versions conference for VR arts and creativity, in partnership with NEW INC. Warren also programmed the first Tribeca Games Festival, the groundbreaking Arcade at the Museum of Modern Art, and the Kill Screen Festival, which Mashable called "the TED of videogames." Additionally, he has served as an advisor for the Museum of Modern Art's design department, acted as cluster chair for the Gaming category for the Webbys, and hosted Game/Show for PBS Digital Studios.