WEBVTT

1
00:00:00.300 --> 00:00:02.100
Welcome to the Color Time Podcast.

2
00:00:02.766 --> 00:00:04.099
I am your host, Vincent Taylor.

3
00:00:04.533 --> 00:00:06.433
This is the show where we chat to professionals

4
00:00:06.433 --> 00:00:07.266
who work with color.

5
00:00:07.766 --> 00:00:09.099
Today I'm speaking to

6
00:00:09.099 --> 00:00:10.966
season colorist, John Daro.

7
00:00:13.166 --> 00:00:15.699
Seasoned, he's not, he makes him sound old.

8
00:00:15.699 --> 00:00:17.033
He's younger than me, but

9
00:00:17.033 --> 00:00:19.266
he's been in this industry

10
00:00:19.266 --> 00:00:20.466
for a long time and has

11
00:00:20.466 --> 00:00:21.833
worked on some incredible projects.

12
00:00:22.399 --> 00:00:23.733
I really want to chat to him

13
00:00:23.733 --> 00:00:25.633
about working with animation

14
00:00:26.066 --> 00:00:27.966
because he's done some amazing projects.

15
00:00:28.266 --> 00:00:32.899
And I find that a bit of a dark art, so let's go.

16
00:00:35.633 --> 00:00:37.200
Take your seats because the

17
00:00:37.200 --> 00:00:39.533
Hourglass is about to turn.

18
00:00:40.233 --> 00:00:43.799
We are entering the world of the micro podcast.

19
00:00:44.766 --> 00:00:45.899
Explore the craft,

20
00:00:46.299 --> 00:00:49.233
creativity, and science of professionals

21
00:00:49.500 --> 00:00:51.966
who use color to tell stories.

22
00:00:52.899 --> 00:00:56.833
Welcome to the Color Timer with Vincent Taylor.

23
00:01:06.733 --> 00:01:08.299
John, hi, thanks for joining me.

24
00:01:09.433 --> 00:01:10.666
Hey Vincent, how's it going, man?

25
00:01:11.233 --> 00:01:13.533
Good man, you look like you're doing your

26
00:01:13.533 --> 00:01:15.533
satanic worship in that dark darkness.

27
00:01:16.033 --> 00:01:18.533
I live in the dark, this is all I ever see.

28
00:01:19.066 --> 00:01:20.033
Don't take me out into the sun.

29
00:01:21.733 --> 00:01:25.333
I have bumped into you a

30
00:01:25.333 --> 00:01:26.666
number of times at different events

31
00:01:26.733 --> 00:01:29.166
and I keep threatening to get you on the podcast

32
00:01:29.333 --> 00:01:32.933
and I've been true to my threats.

33
00:01:34.200 --> 00:01:36.933
So welcome, I said to you off mic,

34
00:01:37.633 --> 00:01:39.733
I don't actually have specific stuff

35
00:01:39.733 --> 00:01:40.666
I want to talk to you about.

36
00:01:40.666 --> 00:01:41.933
I want to talk to you about everything.

37
00:01:43.333 --> 00:01:45.799
But before I get in trouble with myself,

38
00:01:45.966 --> 00:01:47.466
I'm gonna start my sand timer

39
00:01:49.433 --> 00:01:50.666
to get the game show happening.

40
00:01:51.500 --> 00:01:54.333
And I've got a question for you.

41
00:01:54.333 --> 00:01:56.000
You're gonna love this one as an icebreaker.

42
00:01:56.666 --> 00:01:59.066
And try not to think about

43
00:01:59.066 --> 00:02:00.466
it too much before you answer.

44
00:02:00.833 --> 00:02:02.200
Just go knee jerk if you can.

45
00:02:03.766 --> 00:02:04.533
It's a nasty one.

46
00:02:05.500 --> 00:02:07.433
What would you say is one

47
00:02:07.433 --> 00:02:08.500
of the most beautiful things

48
00:02:08.500 --> 00:02:09.199
you've ever seen?

49
00:02:10.633 --> 00:02:14.266
Oh, sunset, Pismo Beach, done.

50
00:02:14.433 --> 00:02:14.933
Wow.

51
00:02:14.933 --> 00:02:15.566
That was easy.

52
00:02:15.566 --> 00:02:15.933
Wow.

53
00:02:16.166 --> 00:02:18.666
Wow, and was there a specific sunset?

54
00:02:20.066 --> 00:02:21.233
It was up there for my birthday

55
00:02:21.500 --> 00:02:22.566
and it was just one of those ones

56
00:02:22.566 --> 00:02:23.866
where it was like perfectly clear

57
00:02:24.166 --> 00:02:25.133
and you watch that sun just

58
00:02:25.133 --> 00:02:26.433
disappear over the horizon

59
00:02:26.666 --> 00:02:27.599
and it's just stunning.

60
00:02:28.166 --> 00:02:29.266
There's nothing better than that.

61
00:02:29.266 --> 00:02:30.033
That's life really.

62
00:02:30.233 --> 00:02:30.699
Like that's like--

63
00:02:30.966 --> 00:02:31.866
Yeah, it is right.

64
00:02:32.433 --> 00:02:34.333
Yeah, and doing the rural moments.

65
00:02:34.333 --> 00:02:37.733
Do you, you know, in nature and things like that,

66
00:02:38.466 --> 00:02:40.233
you're a colorist, man, you're a colorist.

67
00:02:40.233 --> 00:02:41.666
So you're looking at colors all the time.

68
00:02:42.166 --> 00:02:44.966
Are you conscious of that?

69
00:02:44.966 --> 00:02:47.033
Are you, do you kind of go outside of yourself

70
00:02:47.033 --> 00:02:48.300
when you see something like a sunset

71
00:02:48.566 --> 00:02:50.633
and you go, oh, look at the graduation of that

72
00:02:50.633 --> 00:02:52.233
or look at that, or not really?

73
00:02:52.466 --> 00:02:53.633
Do you just kind of soak it up?

74
00:02:53.900 --> 00:02:55.233
It depends, in that moment, no,

75
00:02:55.233 --> 00:02:56.433
you got to be in the moment, right?

76
00:02:56.666 --> 00:02:57.566
But then there's some times

77
00:02:57.566 --> 00:02:59.366
where I had this one client

78
00:02:59.366 --> 00:03:01.033
and he kept getting on my case

79
00:03:01.033 --> 00:03:03.233
for having the skies too magenta, right?

80
00:03:03.733 --> 00:03:05.266
And I remember I was taking out the trash

81
00:03:05.666 --> 00:03:07.300
and another sunset happening.

82
00:03:07.566 --> 00:03:09.400
I looked at the sky and I took a picture

83
00:03:09.400 --> 00:03:12.266
and I sent to him, I said, hey, magenta sky.

84
00:03:13.966 --> 00:03:15.233
So sometimes, yeah, of course,

85
00:03:15.466 --> 00:03:16.866
you do think about these things.

86
00:03:17.733 --> 00:03:19.133
But you try not to, right?

87
00:03:19.133 --> 00:03:20.066
You try just to, especially

88
00:03:20.066 --> 00:03:21.233
if you see something beautiful,

89
00:03:21.466 --> 00:03:22.400
try to be in the moment.

90
00:03:22.433 --> 00:03:25.333
I had a mentor once that,

91
00:03:25.333 --> 00:03:27.599
this was when I was editing a lot.

92
00:03:28.066 --> 00:03:29.599
And he said, you know, you've matured as an editor

93
00:03:29.599 --> 00:03:30.766
when you can just watch a film

94
00:03:31.566 --> 00:03:32.733
and don't have that inner

95
00:03:32.733 --> 00:03:34.300
dialogue in your head thinking,

96
00:03:34.300 --> 00:03:35.599
oh, that was a nice cut, or,

97
00:03:35.599 --> 00:03:37.066
oh, that bumped a little bit.

98
00:03:37.800 --> 00:03:39.633
Yeah. So I think there's two modes

99
00:03:39.633 --> 00:03:40.833
that you can oscillate in

100
00:03:41.066 --> 00:03:42.166
and you kind of need to live in both.

101
00:03:43.133 --> 00:03:46.566
Yeah, I find, because folks ask me that,

102
00:03:46.566 --> 00:03:48.433
they say, oh, do you notice color grades in films?

103
00:03:48.866 --> 00:03:50.566
And I tend to notice them

104
00:03:50.566 --> 00:03:52.733
if I'm not enjoying the film.

105
00:03:53.633 --> 00:03:55.833
Like if I'm not in the film, you know?

106
00:03:56.833 --> 00:03:58.666
I just work with the work that no one notices.

107
00:03:59.300 --> 00:04:00.300
Yeah, yeah.

108
00:04:00.300 --> 00:04:02.433
There's exceptions to that where you,

109
00:04:03.400 --> 00:04:05.533
I went to see the Joker film the other week

110
00:04:05.633 --> 00:04:07.966
and I did really enjoy it actually.

111
00:04:08.366 --> 00:04:09.866
But there was moments there where I'm going,

112
00:04:10.266 --> 00:04:12.300
oh man, that looks so beautiful.

113
00:04:13.000 --> 00:04:14.266
There was moments where I

114
00:04:14.266 --> 00:04:15.666
just wanted to dive into it.

115
00:04:16.399 --> 00:04:20.366
Your career, I was stalking you

116
00:04:20.366 --> 00:04:22.699
and I was looking at all the things you worked on.

117
00:04:22.699 --> 00:04:25.066
You worked on so many things.

118
00:04:26.300 --> 00:04:28.733
And I did want to talk to you about animation,

119
00:04:29.199 --> 00:04:33.600
about, I've probably only graded maybe one or two

120
00:04:33.600 --> 00:04:35.366
animation pieces in my whole life

121
00:04:35.366 --> 00:04:36.399
and they were really, really small.

122
00:04:37.366 --> 00:04:40.133
But I wanted to talk to you about how you approach

123
00:04:40.433 --> 00:04:43.033
an animated project versus a live action project

124
00:04:43.399 --> 00:04:46.566
and the differences or the similarities.

125
00:04:47.699 --> 00:04:49.133
Sure, I mean, I think that the first thing

126
00:04:49.133 --> 00:04:52.199
to talk about there is like, that's my home, right?

127
00:04:52.866 --> 00:04:54.133
My father was in

128
00:04:54.133 --> 00:04:55.866
animation, you know, so growing up,

129
00:04:55.866 --> 00:04:57.933
the very first thing I ever did in this business

130
00:04:57.933 --> 00:04:59.133
was he brought home a cell

131
00:04:59.133 --> 00:05:00.500
and we painted it together.

132
00:05:01.166 --> 00:05:03.633
Right, and I was like, I like this, this is fun.

133
00:05:04.733 --> 00:05:07.066
And then from that, I remember him taking me

134
00:05:07.066 --> 00:05:08.266
to a telecine session

135
00:05:08.266 --> 00:05:10.100
where they would get the film back

136
00:05:10.166 --> 00:05:11.733
from the animation studio

137
00:05:11.733 --> 00:05:13.233
and they would bring it in.

138
00:05:13.233 --> 00:05:14.166
And they'd have to tweak the color

139
00:05:14.166 --> 00:05:15.566
because you have a bunch of animators

140
00:05:15.566 --> 00:05:16.966
and nothing exactly matches.

141
00:05:17.933 --> 00:05:20.366
And I remember walking into the telecine bay

142
00:05:20.366 --> 00:05:21.199
and looking at that going,

143
00:05:21.199 --> 00:05:22.333
it looks like Starship Enterprise.

144
00:05:22.833 --> 00:05:23.733
That's what I want to do.

145
00:05:24.366 --> 00:05:24.699
Wow.

146
00:05:25.000 --> 00:05:26.366
And I also remember going,

147
00:05:26.366 --> 00:05:28.133
you can have whatever you want for lunch,

148
00:05:28.500 --> 00:05:29.533
like whatever you want.

149
00:05:30.533 --> 00:05:31.566
It's like, yeah, you can get whatever,

150
00:05:31.800 --> 00:05:32.433
I'll have a hamburger.

151
00:05:33.699 --> 00:05:35.433
But I thought that was very, very, very slick.

152
00:05:36.233 --> 00:05:38.366
So, you know, it being the family business,

153
00:05:38.766 --> 00:05:40.633
I think that I'm predisposed

154
00:05:40.633 --> 00:05:41.699
to being able to, you know,

155
00:05:41.733 --> 00:05:43.033
talk the talk, speak the jargon.

156
00:05:44.466 --> 00:05:46.333
But also if you think about color grading

157
00:05:46.333 --> 00:05:48.033
and what we do often,

158
00:05:48.033 --> 00:05:49.466
and I'm not talking about just setting a base look,

159
00:05:49.466 --> 00:05:51.933
but the nitty gritty of it, the tracking shapes,

160
00:05:52.533 --> 00:05:55.933
setting keyframes, doing dynamics to connect things

161
00:05:55.933 --> 00:05:57.333
so that they don't bump editorially.

162
00:05:58.066 --> 00:05:59.600
A lot of that goes back to

163
00:05:59.600 --> 00:06:00.733
those original dope sheets

164
00:06:00.733 --> 00:06:03.033
that I'd watched my dad doing on the kitchen table,

165
00:06:03.533 --> 00:06:05.300
where he'd be, you know, he'd have the audio track

166
00:06:05.300 --> 00:06:06.233
and he would, you know,

167
00:06:06.466 --> 00:06:08.000
reverse forward, reverse forward,

168
00:06:08.133 --> 00:06:11.600
and basically be timing out the animation.

169
00:06:11.866 --> 00:06:13.666
So like, okay, this is gonna take six frames.

170
00:06:14.133 --> 00:06:15.633
And he'd be just setting the keyframes

171
00:06:15.633 --> 00:06:16.966
and he'd send it off to the in-betweeners

172
00:06:16.966 --> 00:06:18.600
and they would build the animation.

173
00:06:19.399 --> 00:06:20.066
It's not a whole lot

174
00:06:20.066 --> 00:06:21.566
different than what we do right now,

175
00:06:21.566 --> 00:06:23.899
where we have mattes and we're tracking them

176
00:06:23.899 --> 00:06:26.333
and we're, you know, enhancing certain areas,

177
00:06:26.333 --> 00:06:27.699
making certain areas recede,

178
00:06:27.699 --> 00:06:29.300
we're setting those keyframes and then saying,

179
00:06:29.300 --> 00:06:31.066
All right, computer, you're the in-betweener.

180
00:06:31.333 --> 00:06:33.033
Figure out between these

181
00:06:33.033 --> 00:06:34.100
keyframes what it would do.

182
00:06:35.866 --> 00:06:37.766
So I think that it was a really good foundation

183
00:06:38.066 --> 00:06:39.433
for me, you know, growing up.

184
00:06:39.633 --> 00:06:40.266
It's funny, because it was something

185
00:06:40.266 --> 00:06:41.399
I used to be embarrassed of.

186
00:06:41.399 --> 00:06:42.566
You never wanted to be a Nepo baby,

187
00:06:42.566 --> 00:06:44.266
but now in my older age, I'm like,

188
00:06:44.833 --> 00:06:46.733
"No, that was the best upbringing,

189
00:06:46.966 --> 00:06:48.966
"the best childhood I could have possibly had."

190
00:06:49.300 --> 00:06:49.733
Yeah.

191
00:06:50.199 --> 00:06:50.833
So, you know--

192
00:06:51.699 --> 00:06:53.300
That specific memory though,

193
00:06:53.300 --> 00:06:55.000
that you started just a moment ago,

194
00:06:55.066 --> 00:06:56.233
that's beautiful, man.

195
00:06:56.566 --> 00:06:58.199
That is so lovely. No doubt, no doubt.

196
00:06:59.066 --> 00:07:00.233
You know, and it's funny too,

197
00:07:00.233 --> 00:07:03.133
because the big ones that I remember of him

198
00:07:03.133 --> 00:07:04.933
were Heathcliff and then the Ninja Turtles.

199
00:07:05.433 --> 00:07:07.766
So being a child of the 80s,

200
00:07:08.266 --> 00:07:09.566
having your dad work on Ninja Turtles,

201
00:07:09.566 --> 00:07:10.566
that was pretty cool.

202
00:07:11.066 --> 00:07:12.133
Every single Ninja Turtle

203
00:07:12.133 --> 00:07:13.166
toy you could ever imagine,

204
00:07:13.666 --> 00:07:16.066
all I wanted was like a Transformer, a GI Joe,

205
00:07:16.066 --> 00:07:17.466
but no, no, it's always just

206
00:07:17.466 --> 00:07:19.433
the free ones from the studio.

207
00:07:21.300 --> 00:07:22.133
But, you know, to your

208
00:07:22.133 --> 00:07:24.866
point about grading animation

209
00:07:25.066 --> 00:07:27.966
versus live action, the two big things is,

210
00:07:28.133 --> 00:07:29.733
live action, you're working with the DP,

211
00:07:29.933 --> 00:07:30.766
you're setting a look,

212
00:07:30.766 --> 00:07:31.833
you're setting a vibe, right?

213
00:07:32.333 --> 00:07:34.033
Typically in animation, that stuff has been done

214
00:07:34.133 --> 00:07:36.133
by the art director very early on,

215
00:07:36.166 --> 00:07:37.866
and it's been a three year process.

216
00:07:37.866 --> 00:07:38.966
So they've been living with this.

217
00:07:39.300 --> 00:07:41.600
So it's more about getting the tires

218
00:07:41.600 --> 00:07:43.333
like the ones on their car, right?

219
00:07:43.699 --> 00:07:45.533
I just want tires like the ones on my car,

220
00:07:45.533 --> 00:07:47.266
please just get me to what

221
00:07:47.266 --> 00:07:48.566
I've been seeing for so long.

222
00:07:48.966 --> 00:07:51.166
So one tip that I can recommend is,

223
00:07:51.166 --> 00:07:52.699
if you can start early on and make sure

224
00:07:52.699 --> 00:07:54.133
that you're part of the calibration process,

225
00:07:54.133 --> 00:07:55.933
make sure you're part of the color pipeline process

226
00:07:55.933 --> 00:07:57.933
so that everybody is on the same page.

227
00:07:58.266 --> 00:08:00.666
So there are no surprises when you get to final DI.

228
00:08:01.133 --> 00:08:04.333
I think that's step number

229
00:08:04.333 --> 00:08:05.466
one and very, very critical.

230
00:08:06.066 --> 00:08:07.366
I think the other thing is,

231
00:08:07.600 --> 00:08:09.133
if you can work with the animation studio

232
00:08:09.366 --> 00:08:12.666
and get the matte packs in an efficient way,

233
00:08:12.666 --> 00:08:13.300
make sure that you're

234
00:08:13.300 --> 00:08:14.833
consistent with the matte naming

235
00:08:15.399 --> 00:08:16.766
so that it's easy to throw

236
00:08:16.766 --> 00:08:18.666
grades, easy to organize.

237
00:08:18.966 --> 00:08:21.899
One thing that we do on almost every animation show

238
00:08:22.766 --> 00:08:24.233
is we take the key characters

239
00:08:24.666 --> 00:08:26.133
and we give them categories, right?

240
00:08:26.133 --> 00:08:28.100
So then we can sort in the Baselight,

241
00:08:28.466 --> 00:08:30.533
show me all of the shots of this character

242
00:08:30.733 --> 00:08:31.866
and make sure they're all consistent

243
00:08:32.533 --> 00:08:33.633
throughout the entire process.

244
00:08:34.633 --> 00:08:36.466
But then you start taking some live action

245
00:08:36.466 --> 00:08:39.333
that maybe is heavy visual effects based, right?

246
00:08:39.899 --> 00:08:41.066
And you have all of those

247
00:08:41.066 --> 00:08:44.233
mattes and it's photo realistic,

248
00:08:44.366 --> 00:08:45.933
but it's still done in a computer.

249
00:08:45.933 --> 00:08:46.733
If you think about it, it's

250
00:08:46.733 --> 00:08:47.799
photo realistic animation.

251
00:08:48.566 --> 00:08:50.566
So when I'm talking about like a heavy VFX film,

252
00:08:50.799 --> 00:08:51.933
there's not a whole lot of

253
00:08:51.933 --> 00:08:53.133
difference between those two.

254
00:08:54.466 --> 00:08:55.500
But I think that the other thing

255
00:08:55.500 --> 00:08:56.833
that from the live action side,

256
00:08:58.066 --> 00:09:00.366
there's color grading and there's color correction.

257
00:09:00.766 --> 00:09:03.433
You don't really have as much color correction

258
00:09:03.433 --> 00:09:05.733
and animation as you do in live action.

259
00:09:05.733 --> 00:09:08.433
You don't get a cloud and animation that comes by

260
00:09:08.433 --> 00:09:10.766
and makes everything a little desaturated and dark.

261
00:09:11.466 --> 00:09:12.700
And you have to fight that a little bit.

262
00:09:13.133 --> 00:09:15.233
So I think that there are differences,

263
00:09:15.566 --> 00:09:17.433
but at the end of the day, it's still the same.

264
00:09:17.433 --> 00:09:18.833
You're still trying to tell stories in both.

265
00:09:19.299 --> 00:09:21.633
And you just want to make sure that nothing bumps

266
00:09:21.633 --> 00:09:23.066
and that everything is consistent

267
00:09:23.366 --> 00:09:24.866
and that it's beautiful, right?

268
00:09:24.899 --> 00:09:25.833
Yeah, yeah.

269
00:09:27.333 --> 00:09:32.166
And this is, I'm gonna prefix

270
00:09:32.166 --> 00:09:33.933
it with, excuse my ignorance,

271
00:09:34.133 --> 00:09:37.533
but in my brain, I kind of see, okay,

272
00:09:37.899 --> 00:09:39.633
they've designed the shot of

273
00:09:39.633 --> 00:09:40.866
the scene and the animation,

274
00:09:41.333 --> 00:09:43.299
they put the colors in, they put everything in.

275
00:09:43.933 --> 00:09:45.466
Isn't it how it should be?

276
00:09:46.000 --> 00:09:47.233
Why do you have to then

277
00:09:47.233 --> 00:09:48.399
mess with it on top of that?

278
00:09:49.466 --> 00:09:51.633
Because you never done, Vincent, you're never done.

279
00:09:51.866 --> 00:09:52.899
You just run out of time.

280
00:09:54.266 --> 00:09:58.366
So even the art directors

281
00:09:58.533 --> 00:10:00.866
and the directors of the animated films, right?

282
00:10:01.566 --> 00:10:03.333
there's always something that

283
00:10:03.333 --> 00:10:04.633
could have been better, right?

284
00:10:04.633 --> 00:10:06.100
And that's really what finishing is.

285
00:10:06.533 --> 00:10:08.000
This is the last step before

286
00:10:08.000 --> 00:10:09.100
it goes out into the world.

287
00:10:09.600 --> 00:10:11.466
So if you think of it from that point of view,

288
00:10:12.133 --> 00:10:13.333
often it's, well, what

289
00:10:13.333 --> 00:10:15.266
didn't you get in that render?

290
00:10:16.333 --> 00:10:18.666
Tell me your deepest desire, right?

291
00:10:19.033 --> 00:10:19.966
Maybe I can do it, maybe I

292
00:10:19.966 --> 00:10:21.500
can't, but let's take a crack.

293
00:10:21.500 --> 00:10:22.866
Do you got five minutes? Let's try to spend.

294
00:10:23.533 --> 00:10:25.100
I remember a few animated films.

295
00:10:25.100 --> 00:10:28.066
Often there was the director was saying

296
00:10:28.066 --> 00:10:30.466
that the main character was too angular, right?

297
00:10:30.600 --> 00:10:32.066
Too harsh, right?

298
00:10:32.733 --> 00:10:33.799
And I don't know if that was the lighting

299
00:10:33.799 --> 00:10:34.799
or if it was built into the model,

300
00:10:35.133 --> 00:10:37.866
but one of the things that we went ahead and did

301
00:10:37.866 --> 00:10:39.766
was we started to take that

302
00:10:39.766 --> 00:10:42.166
and using the texture blend

303
00:10:42.433 --> 00:10:47.466
in Baselight, basically blur part of the image,

304
00:10:47.666 --> 00:10:49.299
composite it on top, right?

305
00:10:49.466 --> 00:10:51.000
And then take certain

306
00:10:51.000 --> 00:10:53.000
frequencies and knock them back.

307
00:10:53.866 --> 00:10:54.533
And then at that point,

308
00:10:54.533 --> 00:10:56.066
then you're tracking the face

309
00:10:56.166 --> 00:10:57.766
and comping that back on top.

310
00:10:57.766 --> 00:10:59.399
So in a weird way, it's like the final composite.

311
00:11:00.700 --> 00:11:02.033
Yeah. Yeah.

312
00:11:02.799 --> 00:11:03.766
I was something stuck in my

313
00:11:03.766 --> 00:11:05.799
head about color correction

314
00:11:05.833 --> 00:11:07.633
versus grading.

315
00:11:08.466 --> 00:11:10.299
So for something like, you

316
00:11:10.299 --> 00:11:11.766
know, you've got a Scooby-Doo movie

317
00:11:11.766 --> 00:11:13.600
and you've got Shaggy's

318
00:11:13.600 --> 00:11:14.766
shirt or something like that,

319
00:11:14.866 --> 00:11:16.733
which is X color.

320
00:11:18.100 --> 00:11:19.600
Would that be then consistent

321
00:11:20.266 --> 00:11:21.233
and you wouldn't have to

322
00:11:21.233 --> 00:11:23.066
worry about getting that same tone

323
00:11:23.066 --> 00:11:24.799
or do you still have to?

324
00:11:26.000 --> 00:11:27.266
You hope it is, right?

325
00:11:27.266 --> 00:11:29.299
But the thing is that, again, you

326
00:11:29.299 --> 00:11:31.066
have many different animators working on it.

327
00:11:31.433 --> 00:11:32.500
And if you think about--

328
00:11:34.066 --> 00:11:35.633
there's 2D animation, right?

329
00:11:35.933 --> 00:11:37.866
And then there's 3D animation.

330
00:11:38.366 --> 00:11:40.233
And 3D animation really kind

331
00:11:40.233 --> 00:11:42.333
of works to the same physics

332
00:11:42.566 --> 00:11:45.333
that normal, traditional live action works.

333
00:11:45.833 --> 00:11:46.833
You have lighting.

334
00:11:47.433 --> 00:11:48.633
That lighting is bouncing off

335
00:11:48.633 --> 00:11:49.833
various things in the scene.

336
00:11:50.399 --> 00:11:52.899
That light then bounces onto a shaggy shirt.

337
00:11:52.899 --> 00:11:55.100
And then it bounces back to the virtual camera.

338
00:11:55.766 --> 00:11:59.299
So there are things that will cause it to be what

339
00:11:59.299 --> 00:12:01.399
we call off model, right? So here's

340
00:12:01.399 --> 00:12:03.399
the model. This is what Shaggy shirt color is. This

341
00:12:03.399 --> 00:12:05.700
needs to be the same across the board,

342
00:12:06.033 --> 00:12:07.766
but you also want it to be integrated in the

343
00:12:07.766 --> 00:12:11.533
environment. So you do have correction to

344
00:12:11.533 --> 00:12:14.966
do to make sure that, you know, these characters,

345
00:12:14.966 --> 00:12:16.799
these iconic characters that we've lived with

346
00:12:16.866 --> 00:12:20.000
for, you know, 50, 60 years still represent as

347
00:12:20.000 --> 00:12:23.066
themselves, but are also integrated into

348
00:12:23.066 --> 00:12:25.000
the story that you're telling into the environment

349
00:12:25.000 --> 00:12:27.100
that they're playing in, in that particular scene.

350
00:12:28.399 --> 00:12:32.200
This is a question I ask a lot because I get

351
00:12:32.200 --> 00:12:35.200
overwhelmed sometimes when a project starts.

352
00:12:35.833 --> 00:12:38.733
Where do you start? So sticking in the world of

353
00:12:38.733 --> 00:12:41.500
animation, what's, what's the first step

354
00:12:41.500 --> 00:12:43.200
for John Daro?

355
00:12:43.433 --> 00:12:44.399
I think it's different for

356
00:12:44.399 --> 00:12:45.799
different, different projects, right?

357
00:12:46.233 --> 00:12:47.266
Obviously, the best thing,

358
00:12:47.266 --> 00:12:48.866
And I know that this is beating a dead horse

359
00:12:48.866 --> 00:12:50.500
because everyone says this, but start, start

360
00:12:50.500 --> 00:12:51.066
super early.

361
00:12:51.066 --> 00:12:52.366
It starts in pre-production, right?

362
00:12:52.866 --> 00:12:54.266
Whether it's an animated show

363
00:12:54.266 --> 00:12:55.766
or if it's a live action show.

364
00:12:55.766 --> 00:12:56.866
If it's a live action show, you're starting with

365
00:12:56.866 --> 00:12:58.433
hair and makeup tests, usually lens tests,

366
00:12:58.433 --> 00:12:59.100
that kind of thing.

367
00:12:59.500 --> 00:13:01.100
And you start to build the look

368
00:13:01.100 --> 00:13:02.066
with the director of photography.

369
00:13:03.000 --> 00:13:04.399
And how I tend to do it,

370
00:13:04.399 --> 00:13:07.666
is I have a web page that

371
00:13:07.666 --> 00:13:10.500
we start with V1 look, right?

372
00:13:11.233 --> 00:13:13.000
Typically, if it's like a film look, let's say,

373
00:13:13.000 --> 00:13:15.833
you start with a pretty generic Kodak or Fuji

374
00:13:16.133 --> 00:13:19.366
or something that's pretty standard,

375
00:13:19.366 --> 00:13:20.966
and then you build from there, right?

376
00:13:21.433 --> 00:13:23.266
If it's in animation, you

377
00:13:23.266 --> 00:13:25.033
kind of tend to work in ACES

378
00:13:25.033 --> 00:13:25.866
just because it's easy,

379
00:13:25.866 --> 00:13:27.700
and if you have a lot of different animation houses

380
00:13:28.533 --> 00:13:29.233
working on the same

381
00:13:29.233 --> 00:13:31.266
project, it's really simple to say,

382
00:13:31.266 --> 00:13:33.566
Hey, everybody work with this set.

383
00:13:34.033 --> 00:13:34.866
It's built into most

384
00:13:34.866 --> 00:13:36.433
software. Everybody's on board.

385
00:13:38.733 --> 00:13:39.600
So from there, you can start

386
00:13:39.600 --> 00:13:41.000
to build that color pipeline,

387
00:13:41.000 --> 00:13:44.399
and that's really critical to get that early on.

388
00:13:45.500 --> 00:13:47.233
In animated shows, I'll typically,

389
00:13:47.733 --> 00:13:49.366
on the ones especially through the studio,

390
00:13:49.600 --> 00:13:51.133
I'll be involved in the lighting reviews,

391
00:13:51.866 --> 00:13:53.933
and that was very, very critical

392
00:13:53.933 --> 00:13:56.233
because you can get a lot of work done upfront

393
00:13:56.566 --> 00:13:59.166
and save time on the backend, right,

394
00:13:59.466 --> 00:14:01.333
by making those corrections in that render

395
00:14:01.633 --> 00:14:02.466
before it comes out.

396
00:14:02.966 --> 00:14:05.466
Another really useful thing, this is back in the

397
00:14:05.466 --> 00:14:08.133
days of 3D, it's not so important anymore

398
00:14:08.133 --> 00:14:11.000
because we don't tend not to do stereo films as

399
00:14:11.000 --> 00:14:14.466
much as we used to. But if you see something like

400
00:14:14.466 --> 00:14:16.899
a lens flare and you say that could be a problem,

401
00:14:16.899 --> 00:14:18.899
make sure that that is the same in each eye so

402
00:14:18.899 --> 00:14:20.200
that you don't get retinal conflict.

403
00:14:20.700 --> 00:14:21.466
Catching that kind of stuff

404
00:14:21.466 --> 00:14:23.200
early is obviously a benefit.

405
00:14:24.466 --> 00:14:26.466
With the live action, then

406
00:14:26.466 --> 00:14:27.799
we get into dailies, right?

407
00:14:28.100 --> 00:14:30.433
And I'll usually supervise the first week of

408
00:14:30.433 --> 00:14:31.666
dailies, make sure that everybody's on

409
00:14:31.666 --> 00:14:34.466
the same page, and also work with the studio to

410
00:14:34.466 --> 00:14:35.666
make sure it's like, no, it's okay.

411
00:14:35.866 --> 00:14:36.933
This is going to be a...

412
00:14:38.266 --> 00:14:40.066
It's dark on the dailies, but don't worry.

413
00:14:41.500 --> 00:14:43.266
We built in a stop down under the LUT.

414
00:14:43.299 --> 00:14:44.233
Here, if we take this off,

415
00:14:44.233 --> 00:14:45.399
look, you have a ton of range.

416
00:14:45.399 --> 00:14:46.233
It's a very thick neck.

417
00:14:46.233 --> 00:14:47.200
You got everything you need.

418
00:14:47.200 --> 00:14:47.600
It's okay.

419
00:14:49.000 --> 00:14:49.466
Totally, right?

420
00:14:49.966 --> 00:14:50.166
Yeah.

421
00:14:50.433 --> 00:14:51.466
And then once that's rolling,

422
00:14:51.899 --> 00:14:53.799
then I kind of disappear for a bit, right?

423
00:14:54.000 --> 00:14:54.333
Right.

424
00:14:54.333 --> 00:14:54.366
Right.

425
00:14:54.366 --> 00:14:54.399
Right.

426
00:14:54.866 --> 00:14:57.600
Gets into editorial sometimes, you know,

427
00:14:58.266 --> 00:14:59.966
in editorial there'll be some things,

428
00:14:59.966 --> 00:15:01.466
hey, can you send this one scene?

429
00:15:01.466 --> 00:15:02.633
Can you just make sure that this is,

430
00:15:02.633 --> 00:15:03.866
can you smooth this out and send it back?

431
00:15:04.166 --> 00:15:07.633
Just to make sure that the edits kind of are happy

432
00:15:07.633 --> 00:15:08.533
and that they're gonna get

433
00:15:08.533 --> 00:15:09.633
what they want in the final.

434
00:15:10.533 --> 00:15:11.633
So we'll go through that.

435
00:15:11.633 --> 00:15:12.833
We'll do preview versions,

436
00:15:13.600 --> 00:15:15.100
especially for, you know, audience reaction,

437
00:15:15.100 --> 00:15:15.633
that kind of thing.

438
00:15:15.633 --> 00:15:17.466
It's usually a very quick pass that we'll hit

439
00:15:17.833 --> 00:15:18.600
maybe a day or two.

440
00:15:19.633 --> 00:15:21.133
One thing that I like working on the Baselight

441
00:15:21.433 --> 00:15:24.966
is being able to take that and, you know,

442
00:15:24.966 --> 00:15:26.500
back in the day, you used to throw away that work,

443
00:15:26.500 --> 00:15:27.366
but if you can convert

444
00:15:27.366 --> 00:15:28.566
that into your working space,

445
00:15:29.000 --> 00:15:30.933
a lot of that work can track to the final.

446
00:15:31.233 --> 00:15:32.566
So that's a benefit that's--

447
00:15:33.233 --> 00:15:35.433
I missed that or I zoned out.

448
00:15:35.433 --> 00:15:36.166
What do you mean by that?

449
00:15:36.533 --> 00:15:38.266
Okay, so like, for example, like, you know,

450
00:15:38.933 --> 00:15:40.133
15 years ago or so, right,

451
00:15:40.133 --> 00:15:41.166
you get these preview versions,

452
00:15:41.166 --> 00:15:43.200
but you're working in 709, you know,

453
00:15:43.200 --> 00:15:45.433
off of like a typical like, well, OMF Avid output.

454
00:15:45.433 --> 00:15:46.633
Oh, yeah, yeah, yeah.

455
00:15:46.633 --> 00:15:48.266
Yeah, nowadays we can kind of convert that,

456
00:15:48.266 --> 00:15:49.533
put it into the working space.

457
00:15:50.033 --> 00:15:52.933
You might not have the range, but you sometimes

458
00:15:52.933 --> 00:15:55.566
will reconform and actually match the edit

459
00:15:55.566 --> 00:15:56.933
and be tracking that

460
00:15:56.933 --> 00:15:58.166
through to make a preview version.

461
00:15:59.466 --> 00:16:02.700
But in doing that process, if you can do as much

462
00:16:02.700 --> 00:16:05.766
upfront that will get to the final, that's

463
00:16:05.766 --> 00:16:07.433
obviously the best move, right?

464
00:16:07.433 --> 00:16:09.799
Because you don't want to just do work that is for

465
00:16:09.799 --> 00:16:10.933
a one-off screening and then throw

466
00:16:10.933 --> 00:16:11.600
it away, right?

467
00:16:11.933 --> 00:16:13.433
Everything should always be

468
00:16:13.433 --> 00:16:14.833
gaining towards that final.

469
00:16:15.866 --> 00:16:18.466
Every minute that you spend should be going towards

470
00:16:18.466 --> 00:16:20.766
the direction of the director and

471
00:16:20.766 --> 00:16:22.133
DP want to get to at the end.

472
00:16:22.600 --> 00:16:24.566
And if you're putting in the work, if you can track

473
00:16:24.566 --> 00:16:26.566
that all the way through, that's

474
00:16:26.566 --> 00:16:27.133
a huge benefit.

475
00:16:28.833 --> 00:16:30.933
And then you get to the final grade and then

476
00:16:30.933 --> 00:16:33.299
everything from that point, hopefully you

477
00:16:33.299 --> 00:16:35.433
kind of had made a lot of those decisions upfront

478
00:16:35.433 --> 00:16:38.000
where it's sitting in a nice spot

479
00:16:38.000 --> 00:16:39.200
that everyone agrees on.

480
00:16:39.600 --> 00:16:41.733
And if you can get that balance done very quickly,

481
00:16:41.966 --> 00:16:43.533
then you can get to the what I call

482
00:16:43.533 --> 00:16:45.466
like the icing on the cake, the tweezing pass, the

483
00:16:45.466 --> 00:16:47.766
stuff that's really value add, sharpening

484
00:16:47.899 --> 00:16:52.266
eyes, working on bringing out key story moments and

485
00:16:52.266 --> 00:16:53.899
enhancing certain elements.

486
00:16:53.899 --> 00:16:57.166
Maybe there's a color value that is kind of like a

487
00:16:57.166 --> 00:16:58.600
character and you can kind of start

488
00:16:58.600 --> 00:17:00.933
to work that through and build a theme.

489
00:17:01.866 --> 00:17:03.866
And all of that work goes on

490
00:17:03.866 --> 00:17:05.033
top of that initial balance.

491
00:17:05.266 --> 00:17:07.000
So the faster you can get to that point, I think

492
00:17:07.000 --> 00:17:10.200
the better value add is there.

493
00:17:11.133 --> 00:17:11.333
Yeah.

494
00:17:12.966 --> 00:17:14.200
You mentioned 3D and how

495
00:17:14.200 --> 00:17:16.900
it's not as common anymore.

496
00:17:16.966 --> 00:17:20.233
I mean, are you still doing 3D passes or?

497
00:17:20.533 --> 00:17:21.266
We do.

498
00:17:21.266 --> 00:17:21.533
We do.

499
00:17:21.966 --> 00:17:23.266
It's typically for

500
00:17:23.266 --> 00:17:24.799
international markets these days.

501
00:17:26.000 --> 00:17:27.366
And you know, that's a it's a

502
00:17:27.366 --> 00:17:28.966
shame because I'm a big fan, right?

503
00:17:29.000 --> 00:17:29.900
I think that-- Oh, you are?

504
00:17:30.299 --> 00:17:31.533
Oh, yeah, yeah, yeah.

505
00:17:31.533 --> 00:17:32.733
Now that was early days, I

506
00:17:32.733 --> 00:17:34.366
was early money on the 3D game.

507
00:17:35.400 --> 00:17:37.533
But I think that going forward,

508
00:17:37.700 --> 00:17:40.799
we're gonna be more headset driven like HMD,

509
00:17:40.799 --> 00:17:43.333
Vision Pro, or even augmented reality

510
00:17:43.333 --> 00:17:45.666
as far as the stereo work goes.

511
00:17:46.200 --> 00:17:48.599
So I think that for the theatrical experience,

512
00:17:48.599 --> 00:17:49.700
it's still huge, it just

513
00:17:49.700 --> 00:17:51.099
never really took off in the home,

514
00:17:51.433 --> 00:17:53.000
the glasses were always kind of funky,

515
00:17:53.000 --> 00:17:54.200
they were never charged, right?

516
00:17:54.200 --> 00:17:55.766
They always like went on the fritz.

517
00:17:55.766 --> 00:17:57.000
So it just never really caught on

518
00:17:57.533 --> 00:17:58.599
like it probably could have.

519
00:17:59.700 --> 00:18:02.200
But I still think that there's nothing like that,

520
00:18:02.200 --> 00:18:03.933
you go to some of these IMAX theaters

521
00:18:03.933 --> 00:18:06.500
and it's completely immersive and you put that on,

522
00:18:06.733 --> 00:18:08.533
it's like, wow, that's that extra dimension.

523
00:18:09.333 --> 00:18:11.533
I consider that in the sound world,

524
00:18:11.533 --> 00:18:13.933
you have stereo mono sound, right?

525
00:18:13.933 --> 00:18:14.633
But then you have Atmos

526
00:18:14.633 --> 00:18:15.900
and Atmos is so much better.

527
00:18:16.200 --> 00:18:17.666
That's like our version of Atmos.

528
00:18:18.133 --> 00:18:19.066
That's so interesting.

529
00:18:21.099 --> 00:18:23.099
Once again, people are

530
00:18:23.099 --> 00:18:24.099
gonna get sick of me saying this

531
00:18:24.099 --> 00:18:25.200
about me breaking my own rules,

532
00:18:25.233 --> 00:18:29.333
but my time has run out, so we're out of time.

533
00:18:30.200 --> 00:18:32.133
But bonus round, because I

534
00:18:32.133 --> 00:18:33.233
always have all these extra

535
00:18:33.233 --> 00:18:34.533
things that pop into my brain.

536
00:18:36.433 --> 00:18:39.933
I don't know how else to say this,

537
00:18:40.166 --> 00:18:42.099
but you've got your fingers in a lot of pies,

538
00:18:42.099 --> 00:18:44.566
like you're a member of different societies

539
00:18:44.900 --> 00:18:48.000
and you're really active in the industry.

540
00:18:49.733 --> 00:18:50.433
This is a pretty broad

541
00:18:50.433 --> 00:18:52.099
question, but what's going on?

542
00:18:52.099 --> 00:18:53.400
What do you see going on in

543
00:18:53.400 --> 00:18:54.299
the industry at the moment?

544
00:18:55.733 --> 00:18:57.433
That is kind of peaking

545
00:18:57.433 --> 00:18:59.000
your interest or concerning you

546
00:18:59.066 --> 00:19:00.966
or standing out, I guess.

547
00:19:01.366 --> 00:19:04.333
No concerns other than I think that there's a lot

548
00:19:04.333 --> 00:19:05.133
of different outlets.

549
00:19:05.133 --> 00:19:06.200
It's never been a better time

550
00:19:06.200 --> 00:19:07.966
to be an aspiring filmmaker.

551
00:19:07.966 --> 00:19:09.333
maker, the democratization

552
00:19:09.333 --> 00:19:10.733
of the technology is huge.

553
00:19:10.733 --> 00:19:12.099
You can really make a film with

554
00:19:12.099 --> 00:19:14.000
very minimal equipment these days.

555
00:19:15.033 --> 00:19:16.766
And the software has never been cheaper, right?

556
00:19:17.066 --> 00:19:19.466
You can put together a pretty good kit for, you

557
00:19:19.466 --> 00:19:21.133
know, back when I started, it was like,

558
00:19:21.133 --> 00:19:23.366
you know, you needed about, you know, 700 grand to

559
00:19:23.366 --> 00:19:24.833
a million to get going, right?

560
00:19:24.833 --> 00:19:28.900
Now, you know, a pretty powerful laptop and, you

561
00:19:28.900 --> 00:19:31.433
know, decent camera that you can pick

562
00:19:31.433 --> 00:19:33.299
up for, you know, $10,000 bucks,

563
00:19:33.299 --> 00:19:35.000
you're pretty much off and off and rolling.

564
00:19:36.233 --> 00:19:37.200
So that's huge, right?

565
00:19:37.599 --> 00:19:38.633
But I think that with

566
00:19:38.633 --> 00:19:39.866
that, you have a lot of noise.

567
00:19:40.299 --> 00:19:43.333
So now it's a lot harder to do something original

568
00:19:43.333 --> 00:19:46.400
because there's so many people doing, making

569
00:19:46.566 --> 00:19:47.799
content, which is great, right?

570
00:19:48.000 --> 00:19:51.466
That's what we do. We tell stories. But I think

571
00:19:51.466 --> 00:19:54.066
that something that is going to be a really huge

572
00:19:54.066 --> 00:19:58.533
benefit to getting more work done efficiently is

573
00:19:58.533 --> 00:20:01.599
some of these machine vision tools. And when I

574
00:20:01.599 --> 00:20:02.833
talk about that, I'm talking about auto

575
00:20:02.833 --> 00:20:07.333
segmentation or some beauty type work that can

576
00:20:07.333 --> 00:20:10.066
kind of auto detect the faces and be able to track

577
00:20:10.066 --> 00:20:12.599
with it as it moves around in 3D space.

578
00:20:13.599 --> 00:20:17.599
So I'm really excited for that. One thing as a

579
00:20:17.599 --> 00:20:19.566
society that we need to kind of do as a

580
00:20:20.200 --> 00:20:24.166
colorist group, I want to start working with the

581
00:20:24.166 --> 00:20:28.566
Academy, the ASC, the different guilds,

582
00:20:28.966 --> 00:20:31.466
and SMPTE and kind of come up with a standard.

583
00:20:31.466 --> 00:20:33.066
Because right now it's the wild, wild west for

584
00:20:33.066 --> 00:20:35.599
these models. And as we start to integrate them

585
00:20:35.599 --> 00:20:37.666
into our tools, it would be really nice to kind

586
00:20:37.666 --> 00:20:39.866
of standardize on something so that when we're

587
00:20:39.866 --> 00:20:42.366
training these models that take a ton of time

588
00:20:42.566 --> 00:20:45.900
and energy to put into them, we want to make sure

589
00:20:45.900 --> 00:20:47.566
that they're usable across multiple different

590
00:20:47.599 --> 00:20:50.666
platforms. So very similar to how like a shader has

591
00:20:50.666 --> 00:20:52.666
been used in the past, I kind of look at these

592
00:20:52.700 --> 00:20:57.400
different models as sort of like the new v2.0

593
00:20:57.400 --> 00:21:00.400
shader. And so if we can start to kind of

594
00:21:00.400 --> 00:21:02.433
standardize that and be able to use them across

595
00:21:02.433 --> 00:21:05.566
platforms, from visual effects all the way through

596
00:21:05.566 --> 00:21:08.799
to finishing, it's going to be a really powerful

597
00:21:08.799 --> 00:21:11.099
tool and kind of get us to that next level

598
00:21:11.900 --> 00:21:16.033
of color grading. Yeah, wow. I am I'm going to

599
00:21:16.033 --> 00:21:18.466
finish off with a pretty easy one. They've all

600
00:21:18.466 --> 00:21:22.400
been pretty easy. You're an 80s boy. Your favorite,

601
00:21:22.400 --> 00:21:25.099
your favorite film from the 80s?. Oh, oh, gosh,

602
00:21:25.099 --> 00:21:26.799
that's that's that's a loaded one. But you know,

603
00:21:26.799 --> 00:21:29.066
I'm a big fan of ET, ET is fantastic also came

604
00:21:29.066 --> 00:21:31.766
out in 1982. So did I. So I think that that's a

605
00:21:31.766 --> 00:21:34.500
that's maybe why but that one's great Goonies.

606
00:21:34.500 --> 00:21:38.666
Come on Gremlin. I see they're doing another

607
00:21:38.666 --> 00:21:40.133
Goonies film. Did I read that right?

608
00:21:40.866 --> 00:21:43.433
Yeah, I think that was a hoax. And it was kind of

609
00:21:43.433 --> 00:21:49.366
like, yes. Oh, man. You have a ticket sold. Do it.

610
00:21:49.900 --> 00:21:55.099
I think it was. Yeah. John, thank you so much.

611
00:21:56.566 --> 00:21:59.200
The time goes so fast. But but

612
00:21:59.200 --> 00:22:01.566
yeah, absolute pleasure to chat to you.

613
00:22:01.900 --> 00:22:04.366
I'll see you around Vincent. Cheers, mate. Cheers.

614
00:22:04.400 --> 00:22:08.333
Cheers. John, thank you so much for joining me on

615
00:22:08.333 --> 00:22:11.266
the podcast. It's a great chat. And as usual,

616
00:22:11.666 --> 00:22:13.366
you know, I had to stop on the record and we kept

617
00:22:13.366 --> 00:22:15.166
talking about so many cool things afterwards. But

618
00:22:16.466 --> 00:22:19.799
look, yeah, thanks a lot. It was it was cool. Thank

619
00:22:19.799 --> 00:22:22.299
you to you, the listener, for joining me

620
00:22:22.299 --> 00:22:26.099
as well. And for those crazy people who actually

621
00:22:26.099 --> 00:22:29.566
bought color time and t shirts. Thank you so much.

622
00:22:29.599 --> 00:22:32.799
If you want one, there's a link somewhere in the

623
00:22:32.799 --> 00:22:35.466
show notes or something. I think there's even

624
00:22:35.466 --> 00:22:40.133
hats now. It's going crazy. But but joking aside,

625
00:22:40.133 --> 00:22:42.000
thank you so much for supporting the show. It

626
00:22:42.000 --> 00:22:47.033
means a like. It means like it means a lot. I quite

627
00:22:47.033 --> 00:22:50.933
like that. It means a like. It means a lot to me.

628
00:22:51.833 --> 00:22:55.466
And and thank you to my executive producer 

629
00:22:55.466 --> 00:22:59.466
MixingLight.com. If you are watching this or

630
00:22:59.466 --> 00:23:00.900
listening to this on their website, you already

631
00:23:00.900 --> 00:23:03.066
know what they do. If you don't check them out,

632
00:23:03.066 --> 00:23:05.766
MixingLight.com. They can help you all things in color

633
00:23:05.766 --> 00:23:07.700
And yeah, look, I'll see you on the next

634
00:23:07.700 --> 00:23:09.433
one. Thank you so much. See ya.

635
00:23:09.433 --> 00:23:14.633
The color timer, a micro podcast experience.