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Dr. Emma Vossen: I really do think that games and play in general, it's such
like an integral part of the human experience and it really opens people up.

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And then I think podcasting kind of does that too.

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Neil McPhedran: Welcome to Continuing Studies, a podcast for
higher education podcasters to learn, network, and get inspired.

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I'm Neil McPhedran, founder of Podium Podcasts, an agency for higher education podcasters.

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Jennifer-Lee: And I'm Jennifer-Lee, founder of Jpod Creations, podcasting is broadcasting.

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We want you to know you're not alone.

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In fact, there are many of you higher ed podcasters out there and we can all learn from each other.

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Please also join our community at higheredspods.com.

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Neil McPhedran: Okay, Jen, in this episode, we are talking to Dr.

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Emma Vossen from the University of Waterloo.

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Now, Emma produces two podcasts and we're going to talk about both of them.

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And she's with the multidisciplinary, have to be careful when saying that one, Games Institute.

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The Games Institute podcast and the First Person
Scholar podcast are the two podcasts that she produces.

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Jennifer-Lee: Yeah.

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So we got to interview another fellow Canadian today, and she's also amazing.

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Like she does many different things, has won awards and everything too.

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So I was like, okay, you do it all plus produce a podcast.

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For those that are not familiar with the University of Waterloo,
well, it's Canada's MIT, focusing on tech and engineering.

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The Games Institute is a super interesting and unique research center, but
we'll let Emma get into that and explain because she'll do it more justice.

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And she'll talk about how they use podcasting as a tool for engagement beyond the research center.

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Neil McPhedran: Excellent.

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And we're also going to continue our little mini Podcasting 2.0 feature.

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And in this episode, I'm going to dig into the person tag,
which is super applicable for higher education podcasters.

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Jennifer-Lee: I love it.

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I feel like it's like, Neil has his professor moment every episode.

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Can't wait to know what the person tag's all about.

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So let's get started.

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Neil McPhedran: Welcome, Emma.

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Really nice to have you here on the Continuing Studies podcast.

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Dr. Emma Vossen: Thank you so much for having me guys.

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Neil McPhedran: Well, why don't we just start with a quick introduction?

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Maybe you can introduce yourself, please, Emma.

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Dr. Emma Vossen: Uh, yeah, so I'm Dr.

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Emma Vossen and I am the Knowledge Mobilization and Research Impact
Officer at the Games Institute at the University of Waterloo.

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Jennifer-Lee: That's probably the coolest title we've ever had on this show.

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Can you tell us what that means?

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Neil McPhedran: Yeah, exactly.

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Dr. Emma Vossen: Absolutely.

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Um, so the Games Institute is a research facility at the University of Waterloo
and my job specifically is in knowledge mobilization and research impact.

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So what that means is basically taking the undecipherable research that academics do, and
trying to make it so that people understand it, and so that it's actually useful and impactful.

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Neil McPhedran: Great.

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Okay.

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So my next question then is can you explain what the Games Institute is?

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This sounds really interesting.

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Dr. Emma Vossen: Yeah, absolutely.

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I love talking about what the GI is because I actually, as a student,
when I was doing my PhD, I was a student at GI and, uh, now I am staff.

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So I've sort of seen it from the very beginning, uh, till now.

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So it started around 2012.

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And the idea was  that there was several different professors, including our executive director, Dr.

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Neil Randall, who wanted to sort of validate the kind of
interdisciplinary research that they were doing about technology.

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So Neil, our executive director, is an English professor, but if you look at his full CV, it's
all these books and publications about, you know, games and, uh, the internet and technology.

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And, you know, people thought this was sort of like the central contradiction of his career.

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Like, why, if you're an English professor, why are you writing about these things?

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And so, uh, he met up with some other professors who were feeling these contradictions as well.

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And was kind of like, okay, so what if we started some sort of institute where
everyone's doing interdisciplinary work focused on games or interactive immersive
technologies, which is our sort of catch all for everything that is not games.

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And that's been going on for over ten years now.

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And in that time, you know, there's just been countless projects
and publications and grants and too much to get into here.

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But yeah, basically in summary, it is a place for interdisciplinary researchers
studying games and interactive technologies to come and work together.

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Jennifer-Lee: Sounds like you guys just have a lot of fun.

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Dr. Emma Vossen: Some of it is very fun.

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Some of  it is boring, you know, just like any other workplace.

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Neil McPhedran: That's great.

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And this is awesome because, um, University of Waterloo is a Canadian university, very,
we're very proud of the amazing technical research that's done out of University of Waterloo.

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So, and it's great to be, um, for Jen and I to be
interviewing a fellow Canadian from a Canadian institution.

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So that's great to have you on board.

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Okay.

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So we are a  podcast about university podcasting, which is why we're chatting here.

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So, um, can you just tell us a little bit about the Games Institute podcast?

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Dr. Emma Vossen: Yeah.

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So, um, the Games Institute podcast, uh, it was actually started by Marisa, my predecessor.

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The idea was that we have all this great research happening here,
and it was sort of a knowledge mobilization outlet for that research.

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So, individual researchers on, get them talking about the research.

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But then also to get them talking about themselves and their motivations behind
their research, you know, the researcher behind the research sort of thing.

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Been going for a long time now.

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I'm now producing it.

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Part of what we are doing is that instead of, you know, me hosting the podcast,
I've hosted other podcasts before, some of our PhD students hosting the podcast.

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So it's a really good sort of opportunity for them to gain some experience.

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And also I think it works well with the researchers because, it,
I think it helps keep things from getting too, uh, highfalutin.

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Jennifer-Lee: And how did Tobin and Sid get the gig right now?

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Did they have to, like, beat a whole bunch of competition?

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Was there a gaming competition?

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They had to get to a certain level?

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Like, I want to know.

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Dr. Emma Vossen: Yeah,  I mean, not a lot of competition for, uh, free grad student labor.

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But, you know, uh, Tobin started, uh, working on it with Marisa.

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And then when Marisa stepped aside and I came into this role, I was thinking
like, okay, well, I could co host it with Tobin just like Marisa was.

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But I liked the idea of someone else getting that experience.

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And so I approached Sid actually, and while, Sid has done Game's research, they are currently
actually writing a dissertation in environment about disinformation about farming on social media.

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So like pretty different than Tobin's research.

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I think that they have like a really good dynamic.

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Neil McPhedran: And so who's the audience for this podcast then?

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Dr. Emma Vossen: Yeah, so the audience would be a combination of other
academics who are doing this sort of work that we do and hopefully the public.

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I think with some episodes, obviously more applicable than others to the public.

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You know, like they interviewed me on one episode of the podcast about my position.

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I don't know how interesting that would be for the public, but, you know,
recently they interviewed some of our academics, uh, who are working in esports.

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And I think that that's the sort of thing that a lot of people in the public are
curious about, like, how does that, um, how does esports function in the university?

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But honestly, like anyone wants to listen, I'm happy to have them listen.

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But those are sort of the two groups that, uh, that we're targeting.

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Jennifer-Lee: But I even from the topics interesting.

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I've played video games and things like that, but because the world is
evolving, obviously, with diversity, equity, inclusion, which is amazing.

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And it's so focused in a lot of different areas through organizations.

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But I never thought about it being focused on in games.

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And taking a look at a lot of your episodes, and they're
like, who's being represented in the non player characters?

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Who's being represented in the player?

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It was really interesting.

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And not even that you layered another top, I think it was your
recent interview is like, how does emotion come into the game design?

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I was like, wow, this is a lot more than being like, here's Mario and he's going to get to the end.

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Dr. Emma Vossen: Yeah.

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And I mean, that's especially interesting to me because, you know,  my
PhD research was about diversity, equity, and inclusion in games culture.

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So that is something that I am super interested in.

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And honestly, it's been such a huge part of the Games Institute
because, um, you know, the GI is a very, very diverse place.

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Um, and I don't think a lot of research institutes could say that.

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And I don't think a lot of games spaces in general could say that.

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The games industry and game spaces,  it tends to,
um, lean towards this sort of cis hetero white male.

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But at the GI, you know, we've always been very much in favor of expanding that as much as possible.

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And I think a huge part of that work is doing what you, exactly what you
just described, is thinking about games and being like, okay, when you
hear the word games, you're probably thinking something very specific.

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And I want you to think beyond that.

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Or when, even when you hear the word play, you're probably thinking about something very specific.

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And how do we sort of expand those ideas?

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Jennifer-Lee: Well, I was going to say early days of Mario and still, unless they
have come up with more, usually there's not a lot of women character, there's one.

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You know, a lot of work to go there.

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Dr. Emma Vossen: Yeah, exactly.

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And like in, you know, in that case, like one of the things that I'm actually looking into right now
is that there's the newest game that's just been announced in the Legend of Zelda series is going
to be the first game in the entire series where you play as Zelda, you know, the titular Zelda.

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Jennifer-Lee: Oh wow.

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Dr. Emma Vossen: Um, yeah, and that has been something that fans have been
asking for for a really long time and has been extremely controversial.

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Yeah, I'm really looking forward to that and to writing more about that.

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But yeah, just in general, you know, the representation of women and
people in colour in games has been kind of abysmal over the years.

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And we've had a lot of research here that's addressed that.

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Jennifer-Lee: It's interesting to think about all this, too,
because games are quite visual and podcasts not so visual.

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Yes, YouTube, but it's still us on microphones.

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We're not really showing photos of games and things like that.

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Maybe one day, but not at the moment.

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But it's really interesting to me that a podcast lends itself so well for these discussions.

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And I think it opens up a new audience and explores different areas
that, like you were saying, we don't necessarily talk about in games.

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Or expose the fact that for the last, like, thirty, forty years,
there hasn't been that many, uh, cultures featured in games.

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There hasn't been that many women.

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There hasn't been characters that are necessarily different backgrounds.

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It's been mainly white characters, and then you usually have mythical creatures, and that's it.

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Dr. Emma Vossen: Yeah, and you know, actually I was part of
some research during, uh, didn't really go much, go very far.

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But during my PhD where it was actually like, okay, play these games that came
out this year and calculate, you know, how, like, how many characters there
are, how many of them are women, how many of them are men, blah, blah, blah.

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And, you know, in some games, it was quite frequent that it would
be like, there are more animal characters than women characters.

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That was something that, that often came up.

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But something else that you said, just about expanding the idea, is that one thing
that we see a lot here is how do you take those technologies that have been used
for games for entertainment purposes and maybe repurpose them for other purposes.

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So an example of the kind of projects that our researchers work on that
sort of expand these ideas of what gaming technologies could be used for.

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One example, uh, we call it DOHR, which stands for Digital Oral Histories of Reconciliation.

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And that is, um, a project that one of our researchers, Dr.

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Christina Llewellyn, worked on with the Nova Scotian government.

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And the idea is that it's a VR experience that recreates the Nova Scotia Home
for Colored Children as it was when it was still open, it has since closed.

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And it is sort of an oral history experience that is
used in the Nova Scotia grade eleven history curriculum.

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And the students can put on the VR headset and walk through this virtual reconstruction of the home.

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And while they do that, they hear the oral histories of some
of the survivors, um, who experienced abuse at the home.

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And the reason that this was done was because the survivors themselves,
when they reconciled with the government, they didn't want payment.

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What they wanted was to educate future generations about the racism that they
experienced and the abuse they experienced to ensure it never happened again.

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So it was like, okay, how can we do this sort of educational experience
in a way that is really effective for these younger audiences so that
they can have this sort of intercultural, intergenerational experience.

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Jennifer-Lee: Wow, that ties into so much of what you are doing, especially with the podcast.

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How do you guys decide this is exactly what you want to do and why the
podcast is a perfect vessel to get these messages out for the GI Institute?

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Dr. Emma Vossen: Yeah, I mean, it's so hard to explain because I
feel like so many of these projects come up really organically.

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That project that Christina started, she started it before she joined the
GI and she was kind of lost with how to, like, what, how do I do this?

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You know, she didn't even know she wanted to do it in VR at the time.

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And then someone suggested she reach out to Neil, our executive director,
and Neil said, okay, well, how about I introduce you to some people?

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And he introduced her to Dr.

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Jennifer Robert Smith.

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Um, Dr.

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Gerald Voorhees, another one of our researchers, and eventually Dr.

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Oliver Schneider, whose lab is on the other side of this wall, and he works in haptics.

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And so then that built on the experience more to be like, okay, well, how could we add haptic
feedback, this sort of, you know, like when your phone vibrates, like that's haptic feedback.

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How could we add that into the experience to enhance the storytelling  and
work with the survivors to use the haptic experience in a way that's really
effective, but also, um, like respects, respects their experiences, I guess.

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And so the podcast then, you know, is a way for us to sit these researchers down.

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They've obviously published papers about these things, but
not many people are going to read these journal articles.

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So it's a way for us to sit them down and say, can you unpack that?

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Can you unpack that?

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Can you unpack that?

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And sort of take away some of these layers of academies that are around these
projects to make the message really interesting and accessible to a larger audience.

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Neil McPhedran: Are you finding that the podcast is like, there's such chewy
subjects you're talking about here, and there's so many different layers to unpack.

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And then back to what Jen was saying before, the gaming is such a visual thing.

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How are you finding podcasting  as a channel to, I guess, address these topics,
these stories, and be able to share the research, all this amazing research?

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Dr. Emma Vossen: Yeah, absolutely.

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There is something about podcasting that I feel like, because it's so stripped
down, it allows you to really, like, cut to the heart of what you're discussing.

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So, I don't know, say someone's giving an academic conference presentation.

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They're going to have a script.

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They're going to have slides.

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They're going to be standing there.

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They'll have their gestures and whatever.

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But when you get them on the podcast, you can get them to really, you can see, honestly,
when you're interviewing people, and you can hear it too, I think, when people have
to stop and think and think, oh, I've never really thought about it like this before.

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I've never thought this hard about it before.

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They don't have, you know, especially with games, so much of the presentations
that our researchers give are so visual, you know, look at this screen recording,
look at this demo, like, and I think one of the ways that we start every episode of
our podcast that I think is very unusual is we ask people to introduce themselves,
obviously, but then we say, do you remember what your first experience with games was?

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And it really disarms people, I think.

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And it makes them really think about why am I here?

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Why are any of us here?

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How did I get to this point with this research?

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How much of it comes back to, you know, in case of Geneva was one of
our recent interviews, you know, and she talks about her experiences
with Pokemon Snap and how that was really informative to her research.

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Sometimes people talk about soccer.

00:17:00.325 --> 00:17:02.185
Sometimes people talk about Monopoly.

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But I really do think that games and play in general,
it's such like an integral part of the human experience.

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And  it really opens people up.

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And then I think podcasting kind of does that too.

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You know, it's kind of like, I don't know, when you lay on the couch,
the idea of laying on the couch at the therapist's office or something.

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Like people really open up when they're podcasting I feel.

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Jennifer-Lee: Well, I just think that everyone is really figuring
out that podcasting is an amazing vessel that we didn't think about.

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Because I think we've always just been exposed to images when it
comes to games or images, when it comes to certain things like books.

00:17:42.324 --> 00:17:50.514
And Neil and I talked to Yale University University Press,
and they do a podcast that's specifically on art books.

00:17:50.544 --> 00:17:53.564
And you would think, oh, how do you do a podcast on that?

00:17:53.695 --> 00:17:55.834
It's actually one of their very successful podcasts.

00:17:55.995 --> 00:17:57.205
It's been going for years.

00:17:57.205 --> 00:17:58.364
People love it.

00:17:58.554 --> 00:18:03.844
Because again, it's evoking that discussion you don't
get when you're showing all these flashy images.

00:18:04.054 --> 00:18:05.014
Dr. Emma Vossen: Well, and you know what?

00:18:05.034 --> 00:18:08.935
It makes me think of like, I was listening to one of our episodes recently.

00:18:09.350 --> 00:18:16.959
And one of our researchers, who actually is also a professional
board game designer, was describing a game that he's playing.

00:18:17.379 --> 00:18:23.560
And it was interesting, because I was sitting there thinking,
just as a fellow gamer, like, hmm, I wonder if I'd like this game.

00:18:23.969 --> 00:18:28.850
And I realized, like, he describes so much of the experience of playing the game.

00:18:29.170 --> 00:18:33.030
But never once mentioned, like, the art style, or the budget.

00:18:33.330 --> 00:18:38.200
Or, like, as far as I know, like, it could be photorealistic, it could be pixels.

00:18:38.200 --> 00:18:47.140
But I think that, at the end of the day,  that doesn't matter
as much  as the experience itself  of playing those games.

00:18:47.810 --> 00:18:54.929
Jennifer-Lee: Well, I think something we've lost a little bit of, and
now it's coming back, such as the younger generation, is imagination.

00:18:55.249 --> 00:18:55.499
Dr. Emma Vossen: Yes.

00:18:55.509 --> 00:19:03.429
Jennifer-Lee: And we have had some so much, um, known for us
because we sit down and we look at our phones and we see things.

00:19:03.459 --> 00:19:13.539
But they're saying in really young kids, they're not using their imagination, but that's
why podcasting, especially in the younger demographic, not even like young adults.

00:19:13.539 --> 00:19:23.800
They're talking about like young kids, apparently that's a very popular
avenue because the parents are letting them listen to more podcasts than
they watch TV because they have to think and they have to create it.

00:19:23.909 --> 00:19:25.679
I think what you guys are doing, same thing.

00:19:26.009 --> 00:19:39.960
And it's awesome because I think we all lose that vital skill, which really helps us in anything
that we do in life, uh, whether it's like relationships or building friendships  or business.

00:19:40.190 --> 00:19:40.640
Dr. Emma Vossen: Yeah.

00:19:40.730 --> 00:19:51.110
And for me personally, I vastly prefer doing podcasts to any of
the other sort of media interviews and engagement that I've done.

00:19:51.180 --> 00:19:52.650
And it's sort of twofold.

00:19:52.650 --> 00:19:56.115
Like on the one hand, it's like, okay, I can just focus on communicating.

00:19:56.125 --> 00:19:57.695
I can just focus on my words.

00:19:57.745 --> 00:20:01.875
I don't have to think about how I look or how my hair looks or any of those things.

00:20:01.875 --> 00:20:10.635
But then also, you know, being sort of a public figure as an academic online,
like I also faced a lot of harassment every time I would do an interview.

00:20:10.665 --> 00:20:17.020
And if it was a video interview, that harassment would always be doubled
because there'd always be stuff in there about your appearance and blah, blah.

00:20:17.360 --> 00:20:26.815
And I'd always think, well, but none of that matters to what I'm saying, you
know, like, at least refute my words instead of making these sort of jabs.

00:20:27.105 --> 00:20:29.125
Jennifer-Lee: I hate keyboard warriors.

00:20:29.565 --> 00:20:29.985
Dr. Emma Vossen: Yes.

00:20:40.705 --> 00:20:44.684
Neil McPhedran: Welcome back to our ongoing Podcasting 2.0 segment.

00:20:45.070 --> 00:20:47.290
We'll hop right back into our conversation with Dr.

00:20:47.290 --> 00:20:49.020
Vosson in a couple of minutes.

00:20:49.300 --> 00:20:57.320
So as promised, we're going to keep you updated on our journey of
infusing Podcasting 2.0 into this very podcast, Continuing Studies.

00:20:57.460 --> 00:21:05.410
In each episode, we've been adding this quick segment and we're
focusing in on one of the Podcast 2.0 features that we've adopted.

00:21:05.730 --> 00:21:08.080
And we recommend you adopting as well.

00:21:08.210 --> 00:21:14.900
In this episode, we're going to dive into a feature that
highlights the collaborative spirit of podcasting, the person tag.

00:21:15.010 --> 00:21:26.780
So whether you're a solo creator, a duo, or having an entire production
team, the person tag allows you to give credit where credit is due,
and it documents the roles of everyone involved in your podcast.

00:21:27.149 --> 00:21:27.409
Okay.

00:21:27.419 --> 00:21:29.689
So what is this person tag?

00:21:30.014 --> 00:21:34.955
So the person tag, as the other tags are part of the Podcasting 2.0 namespace.

00:21:35.544 --> 00:21:41.144
And in this case, it's designed to formally recognize everyone contributing to your podcast.

00:21:41.264 --> 00:21:54.540
This tag allows you to specify specific roles and those people in those roles, like
hosts, guests, really key, producers, editors, executive producers, so on and so forth.

00:21:54.570 --> 00:22:00.160
And you can do this at the show level and, or at the episode level.

00:22:00.160 --> 00:22:04.810
So there's lots of flexibility in how you can represent your team sort of at the macro show level.

00:22:05.149 --> 00:22:11.470
But also that individual contribution that might go into each
episode and guests involved with that individual episode, etcetera.

00:22:11.750 --> 00:22:12.010
Okay.

00:22:12.080 --> 00:22:13.629
So why does the person tag matter?

00:22:13.639 --> 00:22:14.940
One, recognition.

00:22:15.030 --> 00:22:23.010
It gives us a platform and a way to acknowledge the
contributions of the whole team, not just the hosts.

00:22:23.670 --> 00:22:28.470
And this recognition can boost morale and strengthen the overall podcasting community.

00:22:28.830 --> 00:22:30.620
Two, transparency.

00:22:30.985 --> 00:22:39.915
We're openly documenting roles so listeners can get insight to behind
the scenes efforts that shaped your podcast, so on and so forth.

00:22:40.524 --> 00:22:43.215
And three, searchability and discoverability.

00:22:43.264 --> 00:22:44.045
This one's key.

00:22:44.475 --> 00:22:55.014
So the person tag enhances that metadata for podcast apps and
podcast directories, ultimately improving their search algorithms.

00:22:55.074 --> 00:23:08.195
This means listeners then can easily search up and find all the podcasts, for example,
from a given subject matter expert or a frequent guest that you may have on your podcast.

00:23:08.195 --> 00:23:12.010
What are all the episodes  that he or she are on.

00:23:12.150 --> 00:23:15.440
Enhancing that discoverability and broadening your show's reach.

00:23:15.600 --> 00:23:19.210
Why should higher ed podcasters embrace the podcast tag?

00:23:19.279 --> 00:23:20.290
This one's perfect.

00:23:20.925 --> 00:23:32.184
In higher education, collaboration is key and recognizing those people that were
involved with the production of the content is part and parcel of what we do.

00:23:32.185 --> 00:23:38.084
We cite those references and the people involved in putting together an academic paper.

00:23:38.374 --> 00:23:58.684
This lends itself in a very similar way, where we can detail all the individual contributors,
even the faculty members, researchers, students, or external experts that we brought to
the table that had a participation in a given episode , or the show at the macro level.

00:23:59.320 --> 00:24:05.459
And then this transparency not only builds credibility by
highlighting the credentials and the roles of both contributors.

00:24:05.459 --> 00:24:08.529
But also serves as an educational tool for your listeners.

00:24:08.709 --> 00:24:10.749
How do we get started with the person tag?

00:24:10.749 --> 00:24:12.840
Will we incorporate the person tag?

00:24:12.840 --> 00:24:29.434
We identify those people individually at the host, the podcast host
platforms, and then the apps can  pick it up from there in their advanced
tagging system and integrates into all the stuff we just talked about.

00:24:29.504 --> 00:24:48.894
As we always do with this, we've added a few references in the show notes,
including, um, a link to the Podcasting 2.0 page, which lists out the apps, the
listening apps and the hosting platforms that play nicely with the person tag.

00:24:49.584 --> 00:24:56.304
And then as well, I think these resources we can, you can go deeper into
understanding how to implement and how it all works and so on and so forth.

00:24:56.314 --> 00:25:04.754
So we encourage you all, all your higher education podcasters out there to
start using the person tag and ultimately give credit where credit is due.

00:25:04.764 --> 00:25:09.725
It's simple, it's easy to add into your publishing process.

00:25:10.100 --> 00:25:16.270
And yet, will have a super impactful way for indexing, searching, so on and so forth.

00:25:16.770 --> 00:25:19.480
Okay, thanks for tuning into Podcasting 2.0 segment.

00:25:20.169 --> 00:25:24.620
In the next episode, I'm going to talk about and dive into the pod role.

00:25:26.140 --> 00:25:29.390
Yeah, it's interesting, like, you really get me to think about this a bit.

00:25:29.559 --> 00:25:37.745
It's only the last hundred years we've had all this visual
side of storytelling, um, with graphics  and cinema.

00:25:37.765 --> 00:25:45.645
And then it's only in the last, what, ten, twenty years where we've had
incredible graphics and graphics cards in our computers and things like that.

00:25:45.735 --> 00:25:50.985
Versus, you know, we've been telling stories for thousands of years as humans.

00:25:50.995 --> 00:25:57.544
So it's kind of innately kind of taps into maybe sort of more of our inner beings, maybe.

00:25:57.605 --> 00:26:02.534
It's really interesting and I love how you guys are using the podcasting medium in the way you are.

00:26:02.534 --> 00:26:15.035
And that question you ask off the top just to sort of get into it and get someone
thinking a little bit differently and sort of getting into the storytelling and the spoken
sort of discussion part of it versus being caught up in your visuals and presentation.

00:26:18.470 --> 00:26:23.850
Jennifer-Lee: And that question is so important because it
really opens up people and really showcases who they are.

00:26:23.850 --> 00:26:37.865
And I, even if I think about what was the first video game experience I had was,
oh my god, this is like, you know, the little cartridges that you had to like, blow
on and put them back  into the Nintendo, the brown Nintendo, you know that one?

00:26:37.865 --> 00:26:38.455
Dr. Emma Vossen: Yeah, oh yeah.

00:26:38.655 --> 00:26:41.245
Jennifer-Lee: And, uh, not the 64, which was purple.

00:26:41.715 --> 00:26:52.720
Uh, but I remember Mario and like the old school one where they had to
like, carry everything on their head and use it to throw off and stuff.

00:26:52.730 --> 00:26:53.570
But that's what I think about it.

00:26:53.570 --> 00:26:55.070
Dr. Emma Vossen: That's Mario 2.

00:26:55.090 --> 00:26:56.320
Jennifer-Lee: Was that Mario 2?

00:26:56.340 --> 00:26:56.800
Okay, perfect.

00:26:56.830 --> 00:26:57.670
See, I don't even know.

00:26:58.090 --> 00:27:00.869
But Neil, do you know what your, this is fun.

00:27:00.880 --> 00:27:04.010
Do you know what your first video game experience is?

00:27:04.900 --> 00:27:11.255
Neil McPhedran: Uh, I had, well I had friends that had Ataris and Coleco.

00:27:11.405 --> 00:27:17.165
My, I think, first one that I sort of owned and had,
it wasn't really gaming, but I had a Commodore Vic 20.

00:27:17.165 --> 00:27:18.835
So I'm really dating myself here.

00:27:19.255 --> 00:27:24.845
Dr. Emma Vossen: I mean, it's funny 'cause I was gonna say,
my first was a Commodore 64 was my first gaming experience.

00:27:24.845 --> 00:27:27.515
So you're not dating yourself, at least in relation to me.

00:27:27.695 --> 00:27:29.045
Neil McPhedran: I couldn't afford the 64.

00:27:29.045 --> 00:27:30.455
I could only afford the Vic 20

00:27:32.460 --> 00:27:34.230
. 
Jennifer-Lee: I don't know what it is, but that's okay.

00:27:36.440 --> 00:27:37.410
Neil McPhedran: Oh boy, okay.

00:27:37.670 --> 00:27:40.240
Let's just move on from this dating ourselves stuff.

00:27:40.850 --> 00:27:50.359
Okay, so not only is there the Games Institute podcast, you also
work with a podcast called The First Person Scholar Podcast.

00:27:50.359 --> 00:27:50.920
Do I have that correct?

00:27:51.590 --> 00:27:51.979
Dr. Emma Vossen: Uh, yeah.

00:27:51.979 --> 00:28:00.479
So First Person Scholar is a publication that's run out of the Games
Institute and the First Person Podcast is the affiliated podcast.

00:28:01.059 --> 00:28:05.759
So I was, for a while, I was editor in chief of First Person Scholar when I was a PhD student.

00:28:06.179 --> 00:28:10.549
And during that time, I also was the host of First Person Podcast.

00:28:10.659 --> 00:28:11.049
Neil McPhedran: Oh, great.

00:28:11.090 --> 00:28:11.329
Okay.

00:28:11.750 --> 00:28:20.870
So the Games Institute podcast is sort of the main one though, or are they
both kind of like equally key channels of communication for the Institute?

00:28:21.360 --> 00:28:27.004
Dr. Emma Vossen: So the First Person Podcast has actually
been going on longer than the Games Institute podcast.

00:28:27.504 --> 00:28:32.744
And it's interesting because I feel like there's obviously some overlap.

00:28:33.175 --> 00:28:42.905
The Games Institute podcast was really more of like a, okay, we're going to bring on
one of our researchers, you know, each episode and showcase what their research is.

00:28:43.415 --> 00:28:57.934
Uh, whereas with the First Person Podcast, it was much more, uh, let's get
a sort of panel of experts together who may be from the Games Institute
or may be external, and talk about specific subjects within gaming.

00:28:58.065 --> 00:29:01.180
And so, yeah, that, that was the idea, that's sort of the separation.

00:29:01.210 --> 00:29:01.730
Does that make sense?

00:29:01.740 --> 00:29:02.100
Neil McPhedran: Totally.

00:29:02.170 --> 00:29:03.480
Yeah, that totally makes sense.

00:29:03.480 --> 00:29:08.470
And it makes sense why you would launch that second Games Institute podcast.

00:29:08.490 --> 00:29:08.999
I like that.

00:29:08.999 --> 00:29:15.700
You're kind of like focusing in on an episode, on a researcher  and their research basically.

00:29:15.860 --> 00:29:25.280
Dr. Emma Vossen: Yeah, and with the First Person podcast as well, um,
First Person Scholar has always been run exclusively by grad students.

00:29:25.389 --> 00:29:31.610
And so the podcast as well, like the majority of the
guests and hosts on the podcast are also grad students.

00:29:31.669 --> 00:29:37.350
And, um, whereas a lot, like we have more of the full faculty on the Games Institute podcast.

00:29:37.400 --> 00:29:42.670
Um, so there's also kind of that separation too, but it's all kind of the same philosophy.

00:29:42.870 --> 00:29:48.775
Like First Person Scholar was started in 2012 as a middle state publication.

00:29:49.315 --> 00:29:58.775
And what that means essentially is, you know, you have sort of academic
journals on one end, and you have, uh, journalism on the other hand.

00:29:58.865 --> 00:30:12.735
And it's very hard to communicate anything in the middle there that
is not, you know, a journal article you're waiting three years to
come out, or straight up journalism that, you know, journalists write.

00:30:12.955 --> 00:30:21.725
So if you're an academic and you have something you want to convey and you want
to convey it quickly, uh, there are very few venues through which you can do that.

00:30:22.195 --> 00:30:35.590
So that was why we started First Person Scholar, which we call FPS, um, to
help scholars, you quickly convey their research in a more accessible form.

00:30:35.950 --> 00:30:44.760
And I feel like podcasting goes right along with that, you know, it's just
sort of a very natural pairing with that sort of middle state writing.

00:30:44.970 --> 00:30:51.490
And I would consider a lot of podcasting, academic
podcasting to be part of that sort of middle state bubble.

00:30:51.975 --> 00:30:52.975
Neil McPhedran: I really like that.

00:30:53.025 --> 00:30:56.545
I feel like you put that together really nicely for me.

00:30:56.595 --> 00:31:06.915
I think that this is something I've thought about, but I hadn't quite formulated an articulation
of those two ends of the spectrum and the advantage that podcasting does bring to it.

00:31:06.915 --> 00:31:31.885
So we've, we chatted with a professor from the University of Louisiana who does cybersecurity
and one of his podcasts, it's called Cyberways, is he someone who's written a very
cerebral research paper on cyber security, but sort of makes it more approachable for
the practitioners in the cyber community versus like reading the journal version of it.

00:31:31.905 --> 00:31:40.135
But the way you've just articulated that is fantastic that it's this
real sweet spot that podcasting can offer in the world of academia.

00:31:40.245 --> 00:31:43.035
Dr. Emma Vossen: And that's kind of like thinking about knowledge mobilization.

00:31:43.540 --> 00:31:44.500
Like, writ large.

00:31:44.500 --> 00:31:51.980
Like, I personally am of the opinion that I think all
journal articles should be open and accessible to anyone.

00:31:51.980 --> 00:31:53.440
Like, I don't think they should be paywalled.

00:31:53.470 --> 00:31:59.240
I also don't think that anyone who is not in academia should be expected to read a journal article.

00:31:59.350 --> 00:32:06.760
So, if you want the information that's in that article to have any impact,
and you know, something about cyber security that affects literally everyone.

00:32:07.120 --> 00:32:13.970
It's like, you can't just one and done, write the journal
article and say, okay, well, there I've done my job.

00:32:14.000 --> 00:32:23.490
Like it is our responsibility as academics to take the information that is
there and not just mobilize it, but to translate it for a larger audience.

00:32:23.490 --> 00:32:30.910
And, you know, I think in healthcare, this has been something that they've been
wrestling with for a long time because it is literally a matter of life and death.

00:32:31.610 --> 00:32:37.310
But other fields are quite behind, um, when it comes
to knowledge translation and mobilization, I think.

00:32:37.320 --> 00:32:37.840
Neil McPhedran: Mm hmm.

00:32:37.910 --> 00:32:38.290
Yeah.

00:32:38.400 --> 00:32:40.110
I really like the lens that you're putting on this.

00:32:40.110 --> 00:32:41.690
I think  this is really interesting.

00:32:41.690 --> 00:32:48.940
I think most of us wouldn't even know how to read a, in the non academic world,
wouldn't even know how to read a research paper, actually out of a journal.

00:32:48.940 --> 00:32:52.690
I mean, they're all sort of for, you know, this way they're put together and whatnot.

00:32:52.690 --> 00:32:57.910
It's very, I think for the average lay person like myself, it's not super approachable.

00:32:58.020 --> 00:32:58.500
Dr. Emma Vossen: No.

00:32:58.500 --> 00:33:07.635
And like a huge part  of my job is, that not only am I working at  a
research institute, but it's an interdisciplinary research institute.

00:33:07.635 --> 00:33:07.875
Neil McPhedran: Right.

00:33:07.995 --> 00:33:18.155
Dr. Emma Vossen: So a huge part of the literacy that I've been trying to build,
and I try to imbue this into the podcast, while I'm not hosting, you know, I
am the one doing the research and writing the questions that will be asked.

00:33:18.815 --> 00:33:34.655
And so a huge part of that is when I know someone's going to be on the podcast, I'm the one to
open those journal articles, and go through them regardless of discipline, and try to come up
with questions that really cut to the heart  of what they're saying in an accessible manner.

00:33:34.855 --> 00:33:40.575
Jennifer-Lee: Well, and podcasting is so important in that
because people take a long time to write those research papers.

00:33:40.575 --> 00:33:41.925
They go to a lot of trouble.

00:33:41.965 --> 00:33:47.095
So it'd be nice if more people can listen to them and understand them through podcasting.

00:33:47.095 --> 00:33:52.665
Because even in the private podcasting world, a lot of places like
law firms are using their newsletters and their private podcasts.

00:33:52.905 --> 00:33:57.745
And they're getting higher engagement on those than they
would normally have if they just sent them out an email.

00:33:57.775 --> 00:34:06.575
So I, there's another way to understand all this beautiful work that people
do because come on, we don't just write them for them to sit on a shelf.

00:34:06.875 --> 00:34:21.245
Dr. Emma Vossen: Well, and I think also working in the general
realm of tech, we've just had this entire century  of technological
development, just like so quickly, everything is evolving so rapidly.

00:34:21.245 --> 00:34:29.670
And now, especially with artificial intelligence, the rate
that that is growing  is especially rapid, like unprecedented.

00:34:30.230 --> 00:34:46.265
And I think that we actually need to sort of move from, step one was making all
this technology and step two is then how do we take all that technology, all this
amazing technology and actually implemented and put it into place ,for social good.

00:34:46.535 --> 00:34:51.875
For the good of humans, not for making money, but so we, you know, survive.

00:34:51.935 --> 00:34:55.935
And I think that podcasting  is one of the key pieces to that.

00:34:55.935 --> 00:35:04.445
It is a very effective way at getting complex information
out because it's edited, but you can only edit so much.

00:35:04.525 --> 00:35:10.410
Jennifer-Lee: And there's a lesser barrier to entry because
most people do have a cell phone so they can listen.

00:35:10.420 --> 00:35:13.880
Or they can even, I wouldn't recommend this, but there's tons of videos on it.

00:35:13.880 --> 00:35:21.760
You can even record, and I can't believe I'm saying this, a podcast on your phone, but I
won't even get into that because that's like one of my pain points, but you're so right.

00:35:21.770 --> 00:35:27.990
And I'm glad that we have this tool because I do think
audio in general is going to be a great link for the future.

00:35:27.990 --> 00:35:31.075
So thank you so much for joining us today.

00:35:31.075 --> 00:35:33.735
We really appreciated having you on.

00:35:33.885 --> 00:35:44.890
This is an awesome discussion because I think more and more institutes have to
have these discussions and figure out how we're going to grow in the future and
how we're going to use audio to be more inclusive and bring our message out.

00:35:44.980 --> 00:35:46.270
Dr. Emma Vossen: Yeah, absolutely.

00:35:46.290 --> 00:35:48.760
And yeah, I would love to talk to you guys again anytime.

00:35:48.760 --> 00:35:49.860
Thanks so much for having me.

00:35:49.910 --> 00:35:50.740
Neil McPhedran: Yeah, that was great.

00:35:50.740 --> 00:35:51.030
Thanks.

00:35:51.040 --> 00:35:51.570
Thanks so much.

00:35:52.380 --> 00:35:52.640
Wow.

00:35:52.640 --> 00:35:55.060
That was an awesome conversation, Jen.

00:35:55.090 --> 00:35:57.480
I know I say that every time, but that really was.

00:35:57.520 --> 00:35:58.860
Emma really got me thinking.

00:35:58.860 --> 00:36:20.100
And I said that a couple of times in our conversation, but her take on podcasting and how
she sees this opportunity of podcasting filling this middle ground between, I would say like
journalism on one end of the spectrum versus research journals on the other end of the spectrum.

00:36:20.100 --> 00:36:25.820
And podcasting kind of come right up the middle and fill this middle ground between the two.

00:36:25.850 --> 00:36:33.820
I really thought that was an interesting take and definitely
something I think for higher education podcasters to think about.

00:36:33.900 --> 00:36:45.300
Jennifer-Lee: Yeah, I really enjoyed that as well because research,
like I've had a few friends do their MBAs and it's like they put all
this hard work into it and then no one, well, like I can't read it.

00:36:45.300 --> 00:36:47.650
It's like  a long thing.

00:36:47.650 --> 00:36:50.850
And it's nice that people are starting to dig these up as well.

00:36:51.210 --> 00:37:07.650
And I also like the fact that kind of similar to our guests that we had on a previous
episode, Yale University Press, when they were doing the art books, and they were translating
them on to a podcast that was very successful, even though it was a very visual medium.

00:37:07.750 --> 00:37:10.510
It's the same thing that they're doing here, but with video games.

00:37:10.540 --> 00:37:13.540
And so I grew up in the like Pikachu generation.

00:37:13.970 --> 00:37:16.520
And when I was really young, that's what I played.

00:37:16.520 --> 00:37:20.790
And so the episode I listened to, they were really able to create the imagery with that.

00:37:21.100 --> 00:37:23.040
And I just thought it was really fascinating.

00:37:23.700 --> 00:37:35.990
Neil McPhedran: Yeah, she talked about typically in their world, a
presentation is filled with graphics and it's very graphically focused.

00:37:36.000 --> 00:37:56.080
But that's all stripped away, forced to be stripped away  in this audio
medium of podcasting and how that allows them to get almost deeper into these
conversations they have about video games and graphics and so on and so forth.

00:37:56.090 --> 00:37:57.260
But yeah, what a great one.

00:37:57.330 --> 00:38:00.690
Every time we go into these, it amazes me how much we learn.

00:38:00.690 --> 00:38:05.030
We try to kind of steer the conversation and then some great stuff that comes out of it.

00:38:05.040 --> 00:38:06.120
This was an excellent one.

00:38:06.140 --> 00:38:09.090
So Jen, why don't you read us out?

00:38:09.150 --> 00:38:10.690
Jennifer-Lee: Yeah, I just have to say one more thing before.

00:38:10.700 --> 00:38:11.990
Neil McPhedran: Okay, you can say one more thing.

00:38:12.020 --> 00:38:12.350
Jennifer-Lee: Go.

00:38:12.400 --> 00:38:12.740
Okay.

00:38:12.960 --> 00:38:13.980
Oh, thank you, Neil.

00:38:15.290 --> 00:38:29.025
What I wanted to say was it does surprise you because we've been doing so many of these for
a year that I thought, when we started this journey because you and I have university and
college clients that all the podcasts would be very similar about them joining the school.

00:38:29.105 --> 00:38:39.865
But honestly, I felt that we have delved into so many different unique ways
that they are promoting the university in a way, but through different genres.

00:38:39.875 --> 00:38:43.065
So I thought it was really neat anyways, but that's my take on it.

00:38:43.165 --> 00:38:43.365
Neil McPhedran: Great.

00:38:43.445 --> 00:38:43.705
Yeah.

00:38:43.865 --> 00:38:48.335
I think, I think that was a worthwhile comment to tack on at the end there.

00:38:48.335 --> 00:38:48.725
Jennifer-Lee: Thank you.

00:38:48.725 --> 00:38:49.315
I appreciate it.

00:38:49.355 --> 00:38:51.555
So now I'll read this out on my own terms.

00:38:51.585 --> 00:38:51.865
Okay.

00:38:51.865 --> 00:38:52.345
Thank you.

00:38:52.845 --> 00:38:58.210
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00:38:58.500 --> 00:39:01.560
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