This week, we talk about demo shenanigans, sound design, and player feedback. Seasoned players and newcomers have very different experiences of the same game. When getting feedback, devs need to be careful in their analysis to make sure the adjustments they made actually have the intended effect. Every player’s opinion is valid, but not all opinions are equal!
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03:08 Crashlands 2 Demo Numbers
26:22 Belkmaster5000: What are the requirements for Steam Next Fest?
31:12 OopkooPadwinna: Do you think there is any merit to the claim they can strike it up to business critical information and keep it private for the benefit of patents?
40:45 SnowyBeef: Are you planning on adding a feature in Crashlands 2 that allows players to create their own creature or object?
47:41: Disgruntled Pineapple: Hey guys, what is the importance of sound design in games? Can sound make or break any game, does it depend on the game, or does sound just not matter all that much?
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What is Game Dev Podcast | Coffee with Butterscotch?
Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.
Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net