We Thought It Would Be Easy

Mitch Gitelman: Building MechCommander, Shadowrun, Battletech - And Why Kindness Wins

Game-making maestro Mitch Gitelman sits down with Jordan and Jonathan to spill the wild origin story of how “a kid who didn’t know what a pixel was” bluffed his way into Sony - and then built classics like MechCommander, Shadowrun Returns, and BattleTech. From goat-pasture negotiations and Microsoft war stories to why “improvise, adapt, overcome” (and a lot of kindness) still beat crunch and corporate ego, this episode all about creative hustle and staying human in AAA chaos.

Check out SLICE - Seattle Loves Indie Creators Expo, is a one-day games industry conference that Mitch is helping out with:
https://seattleslice.org/

Follow us on Instagram:
https://www.instagram.com/wethoughtpod

Follow us on X:
https://www.x.com/wethoughtpod

Follow us on LinkedIn:
https://www.linkedin.com/company/we-thought-it-would-be-easy

What is We Thought It Would Be Easy?

It’s all fun and games until someone loses an eye ... or millions of dollars. This podcast drags mad geniuses and bold creators from every corner of interactive entertainment out of their comfort zones to answer the question, 'What the f**k were you thinking?' Expect brutally honest stories, creative courage under fire, and practical insights that’ll inspire (or warn) anyone daring enough to chase magic.