On this episode of On the Metal, we interview legendary game designer and programmer Jonathan Blow. Join along as Jonathan takes us from collision detection on the Atari 800, through porting Doom to SGI's famous set-top box, starting a game company at the worst possible time, his adventures with the (in)famous Cell processor, making several hit games -- and his more recent experiences with a new programming language of his own creation.
As a part of starting Oxide Computer Company, Bryan Cantrill and Jess Frazelle decided to also create the podcast that they always wanted. Joined frequently by their boss, Steve Tuck, Bryan and Jess interview incredible guests retelling stories of adventure at the hardware/software interface. It’s unapologetically technical and as Jess says, “the nerdiest podcast on the face of the planet” -- but if you're their kind of nerd, you'll find yourself hanging on every word!