WEBVTT

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This file was generated by Descript 

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Matt: Okay.

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All right.

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Okay.

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Okay.

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Calm down everybody.

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Calm down.

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Okay, Alison Hi.

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Alison: Matt, Hello.

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Did you know that in our outlines
I have titled the very first thing

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that always happens "Hello, Alison."

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Matt: Really?

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That's Hello?

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That's adorable.

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I did do some homework, because here at
ADHD20, a podcast where we try to find

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the intersection between ADHD and D&D,

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Alison: Mm-hmm.

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Matt: We often give each other homework.

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Alison: Cause you know
what people with ADHD love?

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Deadlines and homework.

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Matt: Deadlines and homework.

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Two bits, but right.

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First, we're starting out by rolling
on the ADHd100 table that you

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lovingly created, and I rolled a 33.

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Alison: Let's go.

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Let's go.

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Here we go.

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Here we go.

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Um, what, ooh, what
book changed your life?

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How is that for a
dramatic way to ask that.

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Matt: Wow.

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What book changed my life?

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I think there's a number of
books that changed my life.

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Let me think.

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Okay.

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I'm gonna go with one
that's a little strange.

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But it is the first thing
that came to my head.

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Lake Woebegon Days by Garrison Keillor.

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Alison: Interesting.

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Matt: Isn't that weird?

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I, I, I don't, Let me think
if I can even tell you why.

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I think,

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I read it when I was really small.

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It was, uh, my dad bought it cuz Dad was
a Garrison Keillor fan, and we used to

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listen to Prairie Home Companion together.

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And for those of you don't know,
Garrison Keillor is a, writer and a

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teacher and was a, uh, radio show host
for decades, of a program on NPR called

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Prairie Home Companion, which was kind
of, it was an improv show actually.

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I saw it twice live and it, I never knew
that, that it was basically improvised.

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Comedy and, and music
and all these things.

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Anyway, and then he had sort of
a tragic fall because he was a

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casualty of the #MeToo movement.

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You know, because I think
he was a grumpy old man.

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Slightly creepy, grumpy old man.

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But anyway, I loved Garrison Keillor
and, uh, that book was the first time I

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remember as a child reading and laughing.

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And reading and crying, but not
in a bad way, like in the way

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that a book could emotionally.

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Alison: Move you.

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Matt: Move me.

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Alison: Mm-hmm.

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Matt: And world building.

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Honestly, to be perfectly honest.

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It's very interesting because Woebegon
is supposedly in, you know, the Minnesota

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area, the Midwest, mid Midwest area,
but it's, it's also a fictional town.

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So, there is some cool world
building going on there.

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So that's my favorite book.

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Uh, one of them, at least the one
that I changed my life in some way.

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Alison: I learned something new about you.

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I knew about the Prairie Home
Companion fandom, um, but I did

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not know that a little young Mattie
once read some Garrison Keillor and

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Matt: I read a.

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Alison: Kinda shaped the
storyteller that you would become,

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Matt: I think I read all of his books.

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I did, yeah.

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He's, he's an incredible writer.

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To the point where I actually thought
about going to study with him.

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He was a teacher there and I was
like, I would love that, but I didn't.

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Alternate Universe Matt did that.

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Uh, Alison what did you roll on?

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The D 100 table.

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Alison: 76 trombones, let the big
parade with 110 coronets close at hand.

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I, won't keep singing it though.

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I could because we all know that my
brain has nothing but, uh, song lyrics.

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Matt: Tell us about the last
D&D character that you built.

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Alison: I guess that would be Cora,
my sweet little Storm Sorcerer.

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Speaking of Matt and world building.

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So back castle birthday, we kicked
off a new campaign in the world

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of Tataria that Matt is creating.

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My first ever character was a Sorcerer
and I really, really loved a lot of the

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mechanics of that class, but because
she was my first character, I played

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her not knowing how to do anything.

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Um, and so I really wanted to play
the class again now with, you know,

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two plus more years of experience,
uh, but in a completely different way.

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I didn't mean to make my
character's name  rhyme with one

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of my other characters names Sora.

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But here we are.

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Uh, I actually picked Cora cuz
Cora is, uh, the name of one

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of my great grandmothers and
I've always loved that name.

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Uh, and so when I was looking up,
I knew I wanted to do something

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having to do with, you know, kind of
controlling the elements in the weather.

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I wanted to go that kind of
bend as opposed to the pure just

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chaos and wild magic that my
first character Lavinia had been.

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So I started looking up names
that meant things and then just

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kind of like playing however many
degrees of separation from there.

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So one of the names that I liked
in that flavor was Tempest.

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And so then I started looking up
variations of the name Tempest

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and Coratine, Cora for short.

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Um, and then I chose sea elf because
of all the kind of traditional D&D

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races I had yet to build an elf.

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So I kind of wanted to lean into that.

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Matt: I love that.

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Alison: Yay, Cora.

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Matt: Hey, Cora.

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Probably disclaimer at the top of this
show, this might be a D&D heavy, uh,

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version of this podcast, though I will
say it will, it definitely will touch

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on a lot of ADHD at the same time.

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I mean, I don't know, this might be the
one that sits the most directly in the

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Alison: on it.

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Matt: Let's get into it.

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Alison: This episode is, is
your sweet darling brainchild.

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Matt: Yeah.

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Alison: So take it away.

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Matt: So one of the best things about this
podcast for me, has been to get to know,

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uh, what it's like to be ADHD, even if
I've lived with it all my life, just kind

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of to be able to put names to symptoms.

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And I know that that
sounds strange to say.

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I don't know if that's
sounds sad to people.

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I hope not, but I, I
mean it in a good way.

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There's, there's such a freedom to like,
go on the internet and look up time

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blindness, or executive dysfunction, you
know, to look these things up and just

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get this, the encyclopedia of information
about this stuff and to go, Oh, right.

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So there are some in particular that
sound so cool, , that I was like,

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what if, what if you created spells
in the realm of Dungeons and Dragons

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5e named after symptoms of ADHD.

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Alison: I love it.

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Matt: Because like I said, there
is a symptom called Time Blindness.

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It's a real thing and it's, uh, I don't, I
don't think they know exactly what it is,

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but it's, there's something missing in my
brain where, especially if Hyperfocus is

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involved, and that's another spell name, I
just always think that I have enough time.

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Like, I look at the clock and
it's 2:09 and I'm like, Oh, okay.

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I don't have to be there
somewhere until 2:30.

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So I don't have a concept of, of that
amount of time from, from 2:09 to 2:30.

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to a lot of people, they can feel
the minutes go by, I'm assuming.

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I have no idea.

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I don't know what it's like, but . They
know that from 2:09 to 2:30, they have

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this amount of time, whatever this

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Alison: Time enough for
three emails and, Yeah.

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Matt: Whatever it is.

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They have a connection to the concept
of time enough to stop in time to

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do what they need to do at 2:30.

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Well, I don't have that.

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Uh, and it's amazing because I think I was
a good 30 minutes late to the recording

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of this because of time blindness.

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Thinking that I could do this and
this and this, and this in the amount

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of time that I needed before we
were going to sit down and record.

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It's a real thing.

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It's very frustrating.

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But it does help to know what it is.

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So time blindness, and then
there's Executive Dysfunction.

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Right.

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Or ineffective.

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Executive functioning, right?

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Where, that's basically just, you know,
the inability to understand priorities,

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to wake up in the morning and look at
your day and be able to properly place

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all the things that you need to do
in that day for the maximum amount of

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satisfaction and effect and, um, success.

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Alison: Can, and this really truly
is a question because I don't think

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I understand enough about executive
function or dysfunction as it were.

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But my understanding is that it can
also impact tangible things too.

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Like looking at a room or a cluttered
desk and not really understanding

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the path from where you are to, it's
clean, it's done, it's organized.

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Matt: I think  so, yeah, I think
that's a big part of it too.

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Alison: That's where I've
run into it a lot in my life.

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Like my friends, you know, will see my
house and be like, just, just clean it.

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And I'm like, but like,
what do I do first?

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Like, could you just, could you
just gimme like a little hint?

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Cuz I don't know, I look at a messy
room and I just kind of wanna sit

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down and cry and, and then ignore it.

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I don't think, like, Oh, the first
thing I should do is go get a basket

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and, and put all the loose items in it
and then I should take out the trash.

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And, you know, I don't, my brain
just doesn't those tasks like that.

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By the way, I love that you gave
a disclaimer that this was going

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to be a D&D focused, non ADHD,
and what did we immediately do?

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Launched into talking about ADHD.

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I

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Matt: think I think there has to be
context because I've chosen three

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of these symptoms and I don't think,
probably not fair to call them symptoms.

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I don't know what you
would actually call them.

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Uh tenets of ADHD?

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Alison: There you go.

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Okay.

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Matt: I dunno.

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I have no idea.

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Uh, I don't, I don't know.

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And so, yeah, so, and then, and
then of course the big, big,

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big one is hyperfocus, which
a lot of people could go into.

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It's not necessarily only ADHD, but
it's very different for people who

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have ADHD because due to executive
dysfunction, there is, there's plenty

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of times that you're not focusing
on what you need to or should focus

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on, and you're all over the place.

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However, there's also this, symptom,
if you will, where you will start

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something and you will get so sucked
into it that you can't get out of it,

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which isn't also part of time blindness.

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Anyway.

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They all kind of, do that dance, together,
but those are the three that I chose with

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their snappy names to turn into spells
for Dungeons & Dragons Fifth Edition.

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Alison: Love it so much.

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Matt: I don't know what,
how do you wanna do this?

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Do you wanna, do you have more to add?

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Do you want me to go
through what I've got?

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What are you, what are you,

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Alison: Yeah, let's say I
did not get as far into my

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homework assignment as you did.

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I came up with kind of a scratch list.

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So what was interesting to me about
this is I started this exercise of if I

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were going to create Dungeons & Dragons
spells out of the tenets of ADHD, First

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I went to all the bad places I went
to, you know, distraction and getting

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in my own way and impulse, so then I
was like, Let me, let just, step out

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of, you know, my perspective right now
and, and replant myself somewhere else.

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What would be some of
the, like the buff spells?

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What would be some of the good

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Matt: I've got,

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Alison: So, um, so yeah, so I don't
know, do you wanna read your list?

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I can read my list and then we
can pick a couple that we wanna

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Matt: Yeah, sure.

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Alison: into?

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Matt: Yeah.

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Let's, let's, let's do one.

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Okay.

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So I'll just go through the three
that I've already described.

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So I've got Time Blindness,
range 60 feet duration, one turn.

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Uh, and it's a targeted
spell, Time Blindness.

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And when you cast time blindness
onto a target, the target is

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given a wisdom saving throw.

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So, in other words, for those who don't
know what that means, this is a spell

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that you can resist if cast on you.

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But if they fail, they immediately lose
all concept of their placement in time.

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Any time based action they're preparing,
combat, movement, et cetera, cannot

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be completed on their next turn.

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So with Time Blindness, I kind of
took it into a space where it's like,

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basically, you lose your turn, right?

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But if a spell is being cast, spell
won't go off until their next turn.

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They basically lose a turn.

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They just get so, confused in
time that they have to wait

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for the whole turn to go.

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So that's what Time
Blindness felt like to me.

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Alison: love

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Matt: Got Hyper Focus, which
also has a range 60 feet.

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The duration is until the
target action is completed.

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It's also a targeted spell.

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If it cast on a willing target
or yourself, I guess, the target

00:12:29.653 --> 00:12:33.583
gains advantage on attack or saving
throws for one turn, and then

00:12:33.583 --> 00:12:36.223
casting time for spells are doubled.

00:12:36.343 --> 00:12:40.407
And so Hyper Focus to me
has this buff concept.

00:12:40.407 --> 00:12:40.767
Right?

00:12:40.767 --> 00:12:46.227
Because, uh, but it, but again, because
it's more about time than it is ability.

00:12:46.377 --> 00:12:52.647
So I was trying to factor in the idea
of if I am hyper-focused, it doesn't

00:12:52.647 --> 00:12:54.717
necessarily mean I'm doing better.

00:12:54.717 --> 00:12:58.942
You don't get like, a, a plus to
the attack, but it does mean that

00:12:58.947 --> 00:13:02.032
you are more concentrated, right?

00:13:02.152 --> 00:13:05.452
So I kind of thought, well, Advantage
would take care of that, right?

00:13:05.632 --> 00:13:09.502
Advantage would take care of,
of an attack in saving throws.

00:13:09.532 --> 00:13:13.798
And then another aspect of it is if you
cast an unwilling target, the target

00:13:13.803 --> 00:13:16.708
has to continue the action that they're
performing when they hit the spell.

00:13:16.713 --> 00:13:19.948
And this one's a little bit weird, like,
we could work this one out, but I was

00:13:19.948 --> 00:13:20.458
Alison: uh,

00:13:20.621 --> 00:13:24.159
Matt: That they, they'd be able to
save, but if they were attacking

00:13:24.159 --> 00:13:28.659
someone else, then they would have
to attack that same person next turn.

00:13:29.469 --> 00:13:32.799
They can't move to a different
target no matter what's happening.

00:13:32.799 --> 00:13:36.549
if they're taking their move action, they
have to keep moving in that direction.

00:13:36.579 --> 00:13:41.649
Again, trying to kind of lock into the
hyper focus, cuz that's all you can

00:13:41.649 --> 00:13:43.149
do, that's all you can think about.

00:13:43.149 --> 00:13:43.539
Right?

00:13:44.679 --> 00:13:45.009
All right.

00:13:45.524 --> 00:13:46.254
Alison: I love that.

00:13:46.432 --> 00:13:48.172
Matt: And the last one
is Executive Dysfunction.

00:13:48.172 --> 00:13:49.252
And this one's very simple.

00:13:49.252 --> 00:13:50.452
There's a wisdom saving throw.

00:13:50.662 --> 00:13:54.982
And if the target fails, the target
cannot perform any action except for

00:13:54.987 --> 00:13:57.522
their bonus action if they have one.

00:13:59.692 --> 00:14:03.279
And, uh, for those that don't play
in one turn of combat, usually

00:14:03.279 --> 00:14:05.499
there is, three kinds of actions.

00:14:05.499 --> 00:14:09.399
There's the combat action, there's
the movement action, and then there's

00:14:09.404 --> 00:14:12.279
the bonus action, basically, which
can be a bunch of different things.

00:14:12.279 --> 00:14:18.759
It can be a, dodge so they can
dodge things or it can be, um,

00:14:18.922 --> 00:14:20.392
what are some other bonus actions?

00:14:20.392 --> 00:14:22.432
Alison: There are certain spells
that can be bonus actions.

00:14:22.432 --> 00:14:23.900
Like healing word is one.

00:14:23.900 --> 00:14:28.640
Um, Everybody has the two
weapon fighting bonus action.

00:14:28.640 --> 00:14:32.050
So anybody can wield two
simple light weapons.

00:14:32.385 --> 00:14:32.945
Matt: right?

00:14:33.320 --> 00:14:34.130
Alison: Um,

00:14:34.867 --> 00:14:37.507
Matt: But I kind of took it to
the idea of like, that is the

00:14:37.507 --> 00:14:38.827
only thing that you can do.

00:14:38.827 --> 00:14:40.987
So you can't actually have a main action.

00:14:40.987 --> 00:14:43.897
So if you're hit by the spell,
and you were planning on attacking

00:14:43.897 --> 00:14:46.507
or maybe someone's attacking you
and you can't even really defend

00:14:46.507 --> 00:14:48.097
yourself, cuz that would be an action.

00:14:48.397 --> 00:14:52.687
And you can't move, you can't do
anything except take this bonus action.

00:14:52.687 --> 00:14:56.017
So it would be just randomly casting
a spell or, something, you know?

00:14:56.017 --> 00:14:59.480
And that felt like  executive
dysfunction for me, because it would

00:14:59.480 --> 00:15:02.835
be, you know, maybe the thing that's
not the priority in your life.

00:15:03.495 --> 00:15:04.515
And those are my three.

00:15:04.825 --> 00:15:07.175
I kind of imagine most
of them as cantrips to be

00:15:07.245 --> 00:15:07.855
Alison: Mm-hmm.

00:15:07.925 --> 00:15:12.305
Matt: And a cantrip is your
school level spells, right?

00:15:12.305 --> 00:15:16.755
Like  they don't do much damage
and they, um, though cantrips kill.

00:15:16.775 --> 00:15:18.065
Alison: Matthew, cantrips Kill.

00:15:18.155 --> 00:15:21.185
I accidentally learned in a game
not too long ago that you actually

00:15:21.185 --> 00:15:23.115
can kill a foe with a cantrip.

00:15:23.255 --> 00:15:23.465
Cuz

00:15:23.810 --> 00:15:24.290
Matt: Oh yeah.

00:15:24.335 --> 00:15:25.120
Alison: It was just a cantrip.

00:15:25.120 --> 00:15:29.765
I was trying to kind of knock them, you
know, flat for a second, but instead

00:15:29.765 --> 00:15:31.505
they were dead in the first round.

00:15:31.625 --> 00:15:32.075
Oopsy.

00:15:33.290 --> 00:15:33.650
Matt: Whoops.

00:15:34.520 --> 00:15:36.990
Uh, so yeah,  tell me about impulse?

00:15:37.760 --> 00:15:38.870
Alison: Cast on impulse.

00:15:38.920 --> 00:15:42.747
So  one of the things that makes
Sorcerers special is they have,  this

00:15:42.752 --> 00:15:47.000
font of sorcery points that they
get to choose at various levels

00:15:47.000 --> 00:15:48.650
what their sorcerery points do.

00:15:48.650 --> 00:15:53.090
So Cast on Impulse, I thought maybe could
like quicken the casting time somehow.

00:15:53.660 --> 00:15:57.590
Um, especially if it's like casting
time of, you know,  ritual spells or

00:15:57.645 --> 00:16:02.315
ones that have a one minute casting
time as opposed to a single action just

00:16:02.320 --> 00:16:04.755
to kind of get that spell out quicker.

00:16:05.035 --> 00:16:09.865
And then  I called one Spontaneous
Performance because I do think

00:16:09.865 --> 00:16:13.075
that sometimes we can just
kind of blurt things out.

00:16:13.155 --> 00:16:17.320
And D&D you know, sometimes you have to
give what's called a performance check,

00:16:17.680 --> 00:16:21.250
uh, to see were you able to deceive
them or were you able to pull off.

00:16:21.250 --> 00:16:24.430
So I, I wonder if Spontaneous
Performance could give you some kind

00:16:24.430 --> 00:16:29.080
of special something to, make that
check happen a little easier for you.

00:16:29.290 --> 00:16:31.690
Maybe just an advantage
on performance checks.

00:16:32.200 --> 00:16:35.350
And then the final one, um,
Matt's gonna get excited now.

00:16:35.350 --> 00:16:35.650
I love

00:16:36.310 --> 00:16:39.160
Um, my final one is actually the one
I gave the most thought to though

00:16:39.160 --> 00:16:40.527
still not Matt level of thought.

00:16:40.527 --> 00:16:44.268
I called it multitask, um, there are
certain spells that are, that are

00:16:44.273 --> 00:16:48.798
concentration spells, so you can only
have one concentration spell up at a time.

00:16:48.798 --> 00:16:50.928
So I can't cast two concentration spells.

00:16:51.498 --> 00:16:54.588
I would have to drop the first one
in order to cast the second one.

00:16:54.648 --> 00:16:56.308
And that's frustrating as a caster.

00:16:56.343 --> 00:17:00.333
Or when you take damage in combat,
you have to go through what's

00:17:00.333 --> 00:17:01.743
called a concentration check.

00:17:02.253 --> 00:17:06.663
So I thought multitask would
allow you to have, you know, two

00:17:06.663 --> 00:17:08.553
concentration spells up at a time.

00:17:09.073 --> 00:17:13.508
Or typically speaking, if I have a
concentration spell up, and the, you

00:17:13.508 --> 00:17:18.398
know, the DM knows this and, and causes
damage to me, he'll have me roll a

00:17:18.398 --> 00:17:23.568
Constitution saving throw, and  it's
either half of the damage that I just

00:17:23.568 --> 00:17:25.968
took, or 10, whichever number is higher.

00:17:26.778 --> 00:17:32.782
So if my Constitution score is not very
high as a caster, my charisma is I could

00:17:32.782 --> 00:17:38.152
like swap out my performance ability
score for my Constitution modifier.

00:17:38.932 --> 00:17:44.152
Just trying to find some ways to like
lean into the abilities over like the

00:17:44.152 --> 00:17:46.952
natural born tendencies, if you will.

00:17:47.592 --> 00:17:48.442
Matt: Wow.

00:17:48.518 --> 00:17:50.882
Alison: So that's my list..

00:17:50.952 --> 00:17:55.458
Matt: There's some really great ones in
there with some amazing mechanic concepts.

00:17:55.458 --> 00:17:59.200
I think my  favorites are definitely
multitask and spontaneous performance.

00:17:59.290 --> 00:18:01.660
I mean, spontaneous
performance is super simple.

00:18:01.660 --> 00:18:02.350
It's just Yeah.

00:18:02.370 --> 00:18:03.750
advantage to performance check.

00:18:03.750 --> 00:18:09.720
You call upon your, you know, your
ADHD power and uh, and it just

00:18:09.720 --> 00:18:11.910
gets just a little edge because

00:18:12.315 --> 00:18:15.420
Alison: You get to maybe either advantage
or, you know, some of them are fun

00:18:15.420 --> 00:18:17.410
when you get to like roll an extra d4…

00:18:17.430 --> 00:18:17.920
Matt: Or a d4.

00:18:17.940 --> 00:18:18.270
Right.

00:18:18.360 --> 00:18:18.870
Exactly.

00:18:19.050 --> 00:18:19.410
Yeah.

00:18:19.650 --> 00:18:22.440
Alison: So, but I always
love an Advantage situation.

00:18:22.440 --> 00:18:25.569
Any others now that we've started talking
through this, like come to mind of just

00:18:25.569 --> 00:18:28.479
like kind of kindling for the bigger fire.

00:18:28.494 --> 00:18:31.338
Matt: Yeah, I think, I think you
kind of touched on it, a little bit

00:18:31.343 --> 00:18:36.018
somewhere in there, but, along with
Time Blindness, there is also, object

00:18:36.303 --> 00:18:37.263
Alison: Object Permanence.

00:18:37.338 --> 00:18:37.728
Matt: Right?

00:18:37.728 --> 00:18:42.768
And, and, and in and in the spell form,  I
would imagine that it could be something

00:18:42.773 --> 00:18:52.334
like, if you cast it when, when a target
is close by another object, like a chair,

00:18:52.394 --> 00:18:54.649
a table of this or that,  the target.

00:18:54.649 --> 00:18:58.944
Alison: I was gonna say,  if it had some
kind of like spacial awareness implication

00:18:59.304 --> 00:19:04.954
to whoever you're fighting  they perceive
space and time differently than reality.

00:19:05.874 --> 00:19:09.174
Uh, the other thing I could think
of for, for Object Permanence is

00:19:09.204 --> 00:19:11.994
almost as a shield for yourself.

00:19:12.054 --> 00:19:17.814
Like if you're not in some direct line of
sight of theirs, they forget you exist.

00:19:17.814 --> 00:19:18.384
Right?

00:19:18.384 --> 00:19:19.224
Matt: Ooh.

00:19:19.269 --> 00:19:20.679
Alison: That's right.

00:19:20.679 --> 00:19:21.129
Yeah.

00:19:21.219 --> 00:19:24.609
It's a shield for yourself, so then
that way it's like, well, you have to be

00:19:24.609 --> 00:19:28.779
within this space and within this angle.

00:19:28.809 --> 00:19:33.249
Otherwise you, they can't think to turn
around behind them and fire a spell.

00:19:33.609 --> 00:19:36.999
They're only focused on what's directly
in front of them or something like

00:19:37.149 --> 00:19:43.329
Matt: Or, or, or even it kind of like
a subset of, uh, what's that spell?

00:19:43.329 --> 00:19:46.449
Uh, Duplicate, or Shadow Self,
or something where it's like,

00:19:46.627 --> 00:19:49.952
Object Permanence, ghost,
whatever it is, doesn't move.

00:19:50.102 --> 00:19:54.637
It's simply that you get  perfect evasion
without any kind of attack of opportunity,

00:19:54.697 --> 00:19:59.004
you are still standing there, because
a person just doesn't pay attention to

00:19:59.004 --> 00:20:00.099
Alison: It doesn't register.

00:20:00.149 --> 00:20:01.254
Matt: That you're still right there.

00:20:01.374 --> 00:20:02.214
Ooh, yeah.

00:20:02.379 --> 00:20:04.389
Alison: Are you, are you writing
this down or do I need to write

00:20:04.449 --> 00:20:05.829
Matt: Okay, I'm writing Writing down

00:20:06.349 --> 00:20:07.399
Alison: Um, what else?

00:20:07.399 --> 00:20:08.029
Matt: What else?

00:20:08.089 --> 00:20:09.019
Um,

00:20:09.284 --> 00:20:13.831
I bet there could be something, to
do with like, extreme loquaciousness.

00:20:13.851 --> 00:20:14.691
Is that, is that a word?

00:20:14.691 --> 00:20:15.361
Loquaciousness.

00:20:15.651 --> 00:20:16.461
Like talking too

00:20:16.891 --> 00:20:17.381
Alison: ness.

00:20:17.811 --> 00:20:19.131
I would, Yes.

00:20:19.131 --> 00:20:21.681
I was about to say,
something about interrupting

00:20:21.921 --> 00:20:22.401
Matt: Yes.

00:20:22.431 --> 00:20:23.061
Okay.

00:20:23.301 --> 00:20:23.901
Right.

00:20:23.937 --> 00:20:25.137
Oh, that's good.

00:20:25.287 --> 00:20:28.047
That's good cuz that would also
kind of probably tie into a

00:20:28.047 --> 00:20:29.847
counter spell -esque thing, right?

00:20:29.847 --> 00:20:33.567
Like if you cast Interrupt
it doesn't stop the spell.

00:20:33.572 --> 00:20:37.287
But again, like it has some
sort of mechanic where it, Yeah.

00:20:37.527 --> 00:20:37.947
Okay.

00:20:37.977 --> 00:20:38.757
I like that one.

00:20:39.342 --> 00:20:40.872
Alison: How fun would it be?

00:20:40.962 --> 00:20:44.532
Like, I know we make fun of me for
getting really frustrated really easily

00:20:44.532 --> 00:20:46.992
with tasks that seem new, feel foreign.

00:20:47.382 --> 00:20:51.702
Like what if there was some kind of
like frustration tolerance,  where

00:20:51.707 --> 00:20:56.652
you just like kind of implode or, or
there's some kind of dire consequence to

00:20:56.782 --> 00:20:58.902
you getting overly frustrated in game.

00:20:59.397 --> 00:20:59.817
Matt: I like

00:21:00.027 --> 00:21:03.157
Alison: like explosive
frustration tolerance,

00:21:05.757 --> 00:21:09.137
Matt: If you suffer from
explosive frustration tolerance,

00:21:09.407 --> 00:21:10.967
See your doctor immediately.

00:21:11.267 --> 00:21:13.050
Um, those are really good.

00:21:13.050 --> 00:21:13.989
Yes.

00:21:14.454 --> 00:21:15.024
Alison: One more.

00:21:15.099 --> 00:21:15.609
Matt: Okay.

00:21:15.759 --> 00:21:16.719
No, don't stop.

00:21:17.304 --> 00:21:17.874
Alison: Fidget.

00:21:18.114 --> 00:21:20.334
I think that there has to, like,
we have to be harder to hit

00:21:20.334 --> 00:21:23.844
because of like the, the, the
fidgeting and the what, what is it?

00:21:23.944 --> 00:21:24.514
Matt: Stemming.

00:21:24.514 --> 00:21:25.114
Alison: Stemming.

00:21:25.144 --> 00:21:25.354
Okay.

00:21:25.354 --> 00:21:28.624
So we need to have some kind of like
fidget and stemming something or other,

00:21:28.624 --> 00:21:32.314
but like, yeah, I have to be harder to
hit because I'm constantly in motion.

00:21:32.563 --> 00:21:34.393
Matt: This is really,
this is really great.

00:21:35.153 --> 00:21:37.943
I really, I really love this.

00:21:37.943 --> 00:21:38.887
Alison: I do too.

00:21:38.887 --> 00:21:43.687
This is, why when you, like when you told
me about this topic, this is why I got so

00:21:43.692 --> 00:21:46.267
excited cuz this is such a good idea Matt.

00:21:46.272 --> 00:21:48.907
Like, ah, it's so good.

00:21:48.907 --> 00:21:51.237
Putting it out into the universe.

00:21:51.237 --> 00:21:54.897
If there is somebody out there that
just wants to pay us to come up with

00:21:55.152 --> 00:21:55.572
Matt: Yeah.

00:21:57.027 --> 00:22:00.417
Alison: Flavored D&D spells,
we happily accept the contract

00:22:02.622 --> 00:22:03.432
Matt: We accept.

00:22:03.981 --> 00:22:04.701
um,

00:22:04.746 --> 00:22:09.403
Alison: And if you, dear listener, can
think of anything that we left out or

00:22:09.408 --> 00:22:14.443
that you'd like to add to or manipulate in
any way, my goodness, please chime on in.

00:22:14.728 --> 00:22:15.178
Matt: Please.

00:22:15.208 --> 00:22:15.448
Okay.

00:22:15.448 --> 00:22:16.858
Here, let, let me just say this.

00:22:17.008 --> 00:22:21.358
Yes, I did start this podcast today off
by saying this is gonna be very D&D heavy.

00:22:21.363 --> 00:22:25.378
However, obviously we're speaking
from, personal experience.

00:22:25.468 --> 00:22:28.378
I don't care whether you know any
mechanic of Dungeons & Dragons.

00:22:28.378 --> 00:22:31.473
I don't care if you don't play
any role playing game that's

00:22:31.523 --> 00:22:33.203
not really the point of this.

00:22:33.263 --> 00:22:38.373
If anyone's listening  to this
because they too have ADHD or, or a

00:22:38.373 --> 00:22:41.643
loved one that does and, and thinks
about this stuff all the time.

00:22:42.093 --> 00:22:46.027
Uh, and just think it might be fun,
we have a Patreon, you know, we

00:22:46.027 --> 00:22:50.137
have a Patreon, and we would love
for you to, uh, be a part of it.

00:22:50.142 --> 00:22:57.217
We have a, we have a fun Discord
channel, and, um, you actually are

00:22:57.222 --> 00:23:01.897
helping us do this more and, and better
and spend time during our days doing

00:23:01.897 --> 00:23:05.047
it, which is truly making us happy.

00:23:05.947 --> 00:23:08.887
And we appreciate everybody
that is a part of that.

00:23:08.892 --> 00:23:09.367
So, yeah.

00:23:09.487 --> 00:23:10.747
What do you think, man?

00:23:10.747 --> 00:23:14.587
Just come on, hang out and,
and what, what have we missed?

00:23:15.007 --> 00:23:17.437
Which, which of these little
tenants have we missed?

00:23:17.596 --> 00:23:19.036
Because there are plenty of them.

00:23:19.476 --> 00:23:21.496
Alison: I can't wait to
play test these spells.

00:23:21.706 --> 00:23:22.876
Matt: I know, I know.

00:23:22.906 --> 00:23:23.506
Seriously.

00:23:23.746 --> 00:23:24.366
Alison: I love it.

00:23:24.426 --> 00:23:25.176
It's so good.

00:23:26.466 --> 00:23:28.236
Matt: Um, okay.

00:23:28.326 --> 00:23:30.366
Well, geez, until next time.

00:23:30.366 --> 00:23:31.696
Alison: Over and out.

00:23:31.976 --> 00:23:33.796
Matt: Oh, thank you for joining us.

00:23:33.796 --> 00:23:36.706
Thank you for joining us ADHD20.

00:23:36.706 --> 00:23:38.681
And uh, we'll see you guys next time.

00:23:38.861 --> 00:23:40.926
Oh, we, Okay, bye.

00:23:41.926 --> 00:23:43.376
Around near,

00:23:43.926 --> 00:23:44.416
near